We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Colonel's Bequest

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Colonel's Bequest

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platforms: DOS, Amiga, Atari ST
Released in US: October 1989

DebugIcon.png This game has debugging material.

ProtoIcon.png This game has a prototype article


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Internal Debugger

The Colonel's Bequest-debug.png

As with any other early SCI game, hold down both Shift keys and press the - key on the numpad at any point during the game. To exit this mode, press Shift and D.

Key(s) Action
Q Quit
B Set Breakpoint
O Show objects in heap
Shift + O Show objects with address
A Inspect ID in accumulator
C Inspect Current Set of Objects

Press C to see all of the object within that
set. Press I to inspect the selector.
Press E to edit that selector.

I Inspect Object/Memory - The player can

also press up/down to go up/down through
the memory by 16 bytes and left/right
to go up/down the memory by 2 bytes

F Show Free Heap
S Show sends
G Change Global Variable
L Change Local Variable
T Change Temporary Variable
Enter Single Step through Script
Tab Step across Send
C Show objects in heap
R Show resources loaded
Shift + S Shock stack usage
Shift + / Show an incomplete list of shortcuts

(Source: HWM, ScummVM Wiki)