The Legend of Zelda: Majora's Mask/Unused Animations
This is a sub-page of The Legend of Zelda: Majora's Mask.
Bank Closing
Using a series of glitches, it's possible to enter the West Clock Town used in the credits of the game and then use the 0th Day glitch to see the Bank close. What's interesting to note is that the wooden wall clips into the signs, which may suggest that the animation was made earlier than the decoration. A file named Obj_Shutter at number 0151, is an unused actor that would be related to the closing and opening of the bank. The bank was originally scheduled to open at 10 am and close at 8 pm.
Zelda's Animations
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Princess Zelda's object contains 48 animations altogether. While seven of them were used in-game, 32 animations are leftovers from Ocarina of Time, and 9 were specifically created for Majora's Mask, but never used. These are shown in the table below.
Majora's Mask 3D has filenames for all of these (in /actors/zelda2_zl.gar.lzs/anim in the RomFS). All animations containing "fue" in the filename refer to the action of Zelda playing a flute. While this idea didn't make it into the final game, a model of a flute exists within her object.
Address within Zelda's object (object_zl4) | MM3D Filename | Translation | Context |
---|---|---|---|
0x00F250 | cze_fue_furimuki | Child Zelda - Whistle - Turn | Zelda turning around with "relaxed arms". |
0x00FDC8 | cze_fue_furimuki_wait | Child Zelda - Whistle - Turn - Wait | Zelda with "relaxed arms" a little closer. |
0x010334 | cze_fue_kamae | Child Zelda - Whistle - Prepare | Zelda raising her hands to play the flute. |
0x0105C8 | cze_fue_niyari | Child Zelda - Whistle - Grin | Zelda stops playing the flute. |
0x010D50 | cze_fue_play | Child Zelda - Whistle - Play | Zelda playing the flute. |
0x013934 | cze_op_bakutyu | Child Zelda - Opening - Backflip | Zelda making a high backflip. |
0x013F2C | cze_op_suihei | Child Zelda - Opening - Level | Zelda prepares for a backflip by stretching her arms out. |
0x014558 | cze_op_suihei_wait | Child Zelda - Opening - Level - Wait | Zelda completes said backflip. |
Great Fairy's Unused Cutscenes Animations
The unused Great Fairy cutscenes display some unused animations for her. Majora's Mask 3D contains the filenames for these (located in /actors/zelda2_dy_obj.gar.lzs/anim in the RomFS).
MM3D Filename | Translation | Context |
---|---|---|
bigelf_denjyu | Great Fairy - Teaching | Grabbing Link (Spin Attack cutscene) |
bigelf_hakusyu | Great Fairy - Applause | Applause after Link performs the Spin Attack (Spin Attack cutscene) |
bigelf_udegumi | Great Fairy - Arms Folded | Arms Folded (default pose for all unused cutscenes) |