The Sims (Windows)/Translation Notes/Job System
This is a sub-page of The Sims (Windows)/Translation Notes.
Table of Contents
Business career
Entertainment career
Law Enforcement career
Life of Crime career
Medicine career
Military career
Politician career
Pro Athlete career
Scientist career
X-Treme career
Schooling
Job Performance
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
4096 - performance strings | |||
0 | Performance: JobXX
Notes: This is a measure of the job performance of a character. There are 5 levels |
Dismal | |
1 | Poor | ||
2 | Average | ||
3 | Good | ||
4 | Excellent |
Carpool Strings (CarPortal.iff)
ID | Developer Note | Original USEnglish String
|
---|---|---|
129 - Portal - Car tree table (Interaction queue) | ||
1Sim Action: Work: Queue
Notes: Appears over adult's face in queue and also the carpool icon when they are going to the carpool. |
At Work | |
1Sim Action: School: Queue:
Notes: Appears over children's face in queue and also the schoolbus icon when they are going to the schoolbus. |
At School | |
STR#301 - Dialog prim string set | ||
0 | Carpool: Arrive01: Dialog: Title
Notes: Two hours before the Sim is to be at work this pop-up appears to warn you to be ready. |
Car Pool |
1 | Carpool: Arrive02: Dialog: Title
Notes: Two hours before the Sim is to be at work this pop-up appears to warn you to be ready. $Object is a variable - do not translate. |
The car pool for $Object will arrive in about an hour. |
2 | Job: Dialog: Text
Notes: After coming home from work and receiving a promotion this message will appear. |
You have been promoted! (to $Job:4:5) $JobDesc:4:5 You now work from $TimeLocal:2 to $TimeLocal:3 starting immediately. You brought home $$Local:0 today and got a bonus of $$Local:8! |
3 | Job: Promotion: Dialog: Title
Notes: this needs no translation |
$Me |
4 | Job: Home: Dialog: Text
Notes: This is the message you get when the Sim comes home from work. $Local:0 is a variable - do not translate. |
Welcome home! You brought home $$Local:0 today. |
5 | Job: Home: Dialog: Text
Notes: The player will get this message coming home from work. After going to work in too bad of a mood the Sim will get demoted it is usually after a warning. All of the $(strings) are variables - do not translate |
You have been demoted to $Job:4:5. You now work from $TimeLocal:2 to $TimeLocal:3. You brought home $$Local:0 today. |
7 | Study: Reward: School: Dialog: Text
Notes: If a Child Sim achieves A+ grade level from going to school then they receive this message. |
I got $$Local:1 from Grandpa for good grades! |
8 | School: Military01: Dialog: Text
Notes: This is warning that if grades do not improve, Sim will be sent away to Military school. Missing school and getting an F grade for a few days will trigger this message. |
Your poor grades are putting you in the express line for military school. If your grades do not improve quickly you may be saluting your superiors in very short order. |
9 | School: Military02: Dialog: Text
Notes: After getting the warning message, if another day passes, and the child misses the school bus this message will appear and the child will leave the household and be sent away to military school. |
You blew it big time! No more second chances for you. Military school is your next stop. We won't be seeing your face around here again, that's for sure. |
10 | Schoolbus: Arrival: Dialog01: Title
Notes: Two hours before Sim is to be in school this popup will appear. |
School Bus |
11 | Schoolbus: Arrival: Dialog02: Text
Notes: Two hours before Sim is to be in school this popup will appear. |
A School Bus will arrive in about an hour. |
12 | Career: Chance Card: Business01
Notes: Appears randomly for the job Executive Assistant-Business Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention that reward is received for delivery of a critical package. Gain $1000. |
The Boss missed the deadline for a critical overnight delivery. You volunteered to carry the parcel to the airport. For outstanding initiative the boss rewarded you with a $1000 bonus. |
13 | Career: Chance Card: Entertaiment01
Notes: Appears randomly for the job Stunt Double-Entertainment Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention getting injured filming a scene for a movie. Lose 2 Body points. |
Ouch! You missed the airbag filming a scene where you jump from a burning building. The injuries cost you 2 Body points. |
14 | Career: Chance Card: Law Enforcement01
Notes: Appears randomly for Patrol Officer-Law Enforcement Career Track when the Sim arrives home from work. This is a positive and negative chance card (the results are positive and negative). Mention getting injured in the line of duty. Lose 2 Body points. Gain 1 Charisma point. |
You've been injured in a shootout. You lose 2 Body points, but you gain 1 in Charisma. |
16 | Career: Chance Card: Life of Crime02
Notes: Appears randomly for Getaway Driver-Life of Crime Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention crashing car and paying for repairs. Lose $2000. |
Nice one, Ace! You smashed your ride into an ice cream truck. Repairs and melted vanilla cost you $2000. |
17 | Career: Chance Card: Medicine02
Notes: Appears randomly for the job Resident-Medicine Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention advising for a TV series about doctors. Gain $2000 |
Hollywood calls--a Producer signs you on as a medical advisor to a big network series "SimCity General." You receive a $2000 retainer for your services. |
18 | Career: Chance Card: Politics03
Notes: Appears randomly for Judge-Politics Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention convicting notorious criminal. Gain $5000 |
With wisdom and panache, you preside over the conviction of SimCity's most notorious gangster, winning accolades across SimNation. You receive a book deal and collect a $5000 advance. |
19 | Career: Chance Card: Pro-Athlete03
Notes: Appears randomly for the job Superstar-Pro-Athlete Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention signing to play for another team. Gain Charisma and $4000 |
Congratulations! You've accepted an offer to play for the Metropolis Pigeons. Your Charisma goes up and you receive a $4000 bonus. |
20 | Career: Chance Card: Science02
Notes: Appears randomly for Inventor-Science Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention selling latest invention. Gain Mechanical points and $5000. |
Your latest invention is a huge success! You receive a $5000 bonus for selling the patent, and your Mechanical skill increases. |
21 | Career: Chance Card: X-Treme02
Notes: Appears randomly for Mountain Climber-X-Treme Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention an unexpected fall. Lose 2 Body |
You forgot to attach your safety line. An unexpected fall has cost you 2 Body points. |
22 | Career: Chance Card: Business03
Notes: Appears randomly for the job President-Business Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention good management results in higher profits. Gain $5000. |
Profits are up for the quarter thanks to your keen management. The Board of Directors votes to reward you with a $5000 bonus. |
23 | Career: Chance Card: Entertainment02
Notes: Appears randomly for the job Supporting Actor-Entertainment Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention signing a big contract. Gain 2 Charisma |
A major talent agency noticed your work in "Bride of the Thing that Came from PlanetX," and signed you to a contract. The notoriety gains you 2 Charisma points! |
24 | Career: Chance Card: Law Enforcement02
Notes: Appears randomly for the job SWAT Team Leader-Law Enforcement Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention for rescuing children from terrorists a magazine pays for story. Gain $4000 |
Your team rescues a school bus full of kids from the hands of urban terrorists. A national magazine pays you $4000 for an exclusive interview. |
25 | Career: Chance Card: Law Enforcement03
Notes: Appears randomly for Super Hero-Law Enforcement Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention being featured in new comic book series. Gain Charisma and $5000 |
A comic book publisher has decided to feature you in their new comic series. Your agent negotiates a $5000 retainer and your Charisma skyrockets. |
26 | Career: Chance Card: Life of Crime03
Notes: Appears randomly for the job Cat Burglar-Life of Crime Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention stealing jewels. Gain $6000. |
The fabulous "Jewels of the Czars" are on display at the Sim City Museum--or, were on display. The stones are now en-route to a Cairo gem cutter - with a $6000 profit for you. |
27 | Career: Chance Card: Medicine03
Notes: Appears randomly for the job Medical Researcher-Medicine Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention creating a vaccine. Gain Charisma points. and $8000. |
You create a vaccine for llama pocks! Reap $8000 in profit for the patent rights, and enjoy a rise in Charisma. |
28 | Career: Chance Card: Military02
Notes: Appears randomly for the job Junior Officer-Military Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention leadership resulted in success during war games. HQ means Head Quarters. Gain Creativity and Charisma. |
Under your leadership your squad night-drops behind enemy lines and captures the enemy HQ to win your division's war games. You enjoy a rise in Creativity and Charisma. |
29 | Career: Chance Card: Politics01
Notes: Appears randomly for the job Intern-Politics Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention scandalous involvement with a prominent official leads to press coverage. Gain 2 Charisma. |
Your involvement with a prominent elected official is discovered and scandal erupts. Appearances on the talk-show circuit increase your Charisma by 2. |
30 | Career: Chance Card: Pro-Athlete01
Notes: Appears randomly for the job Rookie-Pro-Athlete Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention winning league award. Gain Charisma points and $3000. |
Congratulations! You've been voted "Rookie of the Year!" You receive a hike in Charisma and a generous $3000 payment for commercial endorsements. |
31 | Career: Chance Card: Pro-Athlete02
Notes: Appears randomly for the job AllStar-Pro-Athlete Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Going long means to run really far to make a catch. Mention getting injured while playing. Lose 2 Body. |
You had to go really long to win today's game. You made the catch but you suffered a back injury in the process losing you 2 Body points. |
32 | Career: Chance Card: Science01A
Notes: Appears randomly for Field Researcher-Science Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention finding the remains of a UFO and receiving $1,000,000 from a newspaper. This message is a joke, see the next dialog. |
You discover what appears to be the remains of an extraterrestrial craft. A major newspaper sends you a check for $1,000,000 for the evidence. |
33 | Career: Chance Card: Science01B
Notes: Appears after receiving the extraterrestrial craft remains message for the job of Field Researcher-Science Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention that the remains found are fake and the $1,000,000 payment is canceled. |
Sorry, it turned out to be a clever hoax. The newspaper canceled the check. |
34 | Career: Chance Card: X-Treme01
Notes: Appears randomly for Whitewater Guide-X-Treme Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention steering a raft through a flash flood. Gain 2 Charisma points and $2000. Gain $2000 |
Flash flood! You masterfully steer your party, which includes some of SimCity's most wealthy citizens, to safety. You receive a $2000 bonus and 2 Charisma points. |
35 | Career: Chance Card: X-Treme03
Notes: Appears randomly for GrandPrix Driver-X-Treme Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention crashing in big race. Lose 2 Body points |
After leading most of the way in the SimCity GrandPrix, you crashed on turn 4. Your car is totaled and so are you! You lose 2 Body points. |
36 | Career: Chance Card: Business02
Notes: Appears randomly for the job Junior Executive-Business Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention embarrassing moment in front of colleagues. Lose 1 Charisma point. |
How embarrassing! A little too much eggnog at the office holiday party, and you're doing barnyard animal impressions in your underwear. You lose 1 Charisma point. |
37 | Career: Chance Card: Entertainment03
Notes: Appears randomly for Superstar-Entertainment Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention scandal causes psychological problems. Lose skills. |
A secret from your past has surfaced in the tabloids, resulting in a nasty scandal. The resulting nervous breakdown causes skill levels to abruptly drop. |
38 | Career: Chance Card: Life of Crime01
Notes: Appears randomly for Bookie-Life of Crime Career Track when the Sim arrives home from work. This is a positive chance card (the results are positive). Mention that nobody that placed bets one. Gain $2000 |
It's your lucky day! Nobody won. Rake in $2000. |
39 | Career: Chance Card: Medicine01
Notes: Appears randomly for the job Nurse-Medicine Career Track when the Sim arrives home from work. This is a positive/negative chance card (the results are both positive and negative). Mention getting caught in a scandal. Gain 1 Charisma point, but pay fine of $500. Lose $500. |
You took your "bedside manner" too far, and got caught in a hospital scandal. Your Charisma goes up - but you've been fined $500. |
40 | Career: Chance Card: Military01
Notes: Appears randomly for the job Elite Forces-Military Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention exhausting maneuvers. Lose 1 Body point. |
A grueling week of maneuvers finally takes its toll on you and your body. Lose 1 Body point. |
41 | Career: Chance Card: Politics02
Notes: Appears randomly for the job Campaign Manager-Politics Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention unsuccessful politic campaign. Lose 1 Body point. |
Even though it was a tight race, your candidate lost the election. You lose 1 Charisma point. |
42 | Career: Chance Card: Science03
Notes: Appears randomly for the job Top Secret Researcher-Science Career Track when the Sim arrives home from work. This is a negative chance card (the results are negative). Mention security breach and stolen secrets, and having to pay legal fees to clear name. Lose $4000 |
A spy has breached security and stolen your secret llama formula. A trial clears your name--but not before your spend $4000 in legal fees. |
43 | Job: Dialog: Title
Notes: Variable -Do not translate |
job $Local:9 |
44 | job $Local:3 | |
45 | job $Local:4 | |
46 | Career: Chance Card: Business04
Notes: Appears randomly for the job Tycoon-Business Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention being tired of working so hard and wanting to use skills developed while playing golf. Switch to AllStar-ProAthlete Career track. |
You've become totally burnt out on the fast track. A flash of inspiration leads you to leave the world of business and pursue a new career in sports. All those days on the golf course will finally pay off. The local team offers you a position as an All-Star on their team and you accept. |
47 | Career: Chance Card: Entertainment04
Notes: Appears randomly for Superstar-Entertainment Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention wanting to do more than just entertain and wanting to have an impact on society, running for Congress. Switch to Congress-Politics Career Track. |
You've decided that just entertaining the masses isn't enough. It's time to have a real impact on society for a change. Your agent convinces you to leverage your "star power" and make a bid for Congress. You win the election by a landslide and begin a new career in politics. |
48 | Career: Chance Card: Law Enforcement04
Notes: Appears randomly for Captain Hero-Law Enforcement Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention turning Captain Hero into a television show. Switch to TV Star-Entertainment Career Track. |
Your daring exploits have made you famous throughout the city. You have been offered the staring role in a new action-adventure TV series, "The Adventures of Captain Hero." Show business calls so you switch to a career in entertainment. |
49 | Career: Chance Card: Life of Crime04
Notes: Appears randomly for Criminal Mastermind-Life of Crime Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention wanting to have a legitimate business career rather than an illegal one. Switch to Executive-Business Career Track. |
After minutes of serious soul-searching you finally decide to go straight. Your second cousin lands you a legitimate position at a major insurance company. The previous experience you've had with "collections" could be quite useful here. You are now a "real" businessman. |
50 | Career: Chance Card: Medicine04
Notes: Appears randomly for Chief of Staff-Medicine Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention being tired of daily grind and wanting something more challenging, resigning and using medical experience for a career in science. Switch to Inventor-Science Career Track. |
The daily grind of hospital management is sucking the life out of you. After daydreaming of bold new challenges you finally decide to take action. You resign from your post and start a new career in science. Your previous medical experience allows you to start at the advanced position of Inventor. |
51 | Career: Chance Card: Military04
Notes: Appears randomly for the job General-Military Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention being forced into retirement unwillingly. Switch to SWAT Team Leader-Law Enforcement Career Track. |
Military downsizing has forced you into an early retirement. You don't really enjoy fishing so you find a job in law enforcement as a SWAT Team Leader. Your in-depth knowledge of strategy and tactics should serve you well here. |
52 | Career: Chance Card: Politics04
Notes: Appears randomly for the job Mayor-Politics Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention resigning from office due to a scandal and that people skills will be useful as a doctor. Switch to Intern-Medicine Career Track. |
A mysterious scandal forces you to resign from office. However, your well-developed people skills allow you to land a job as an intern at the local hospital. A new career in medicine awaits. |
53 | Career: Chance Card: Pro-Athlete04
Notes: Appears randomly for the job Hall of Famer-Pro-Athlete Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track after receiving this. Mention not wanting to retire into sports history and taking up a new challenge. Switch to Mountain Climber-X-Treme Career Track. |
Rather than retire and fade away into sports history you decide to take up a new challenge. Mountain climbing should do the trick. You are now in the X-treme career. |
54 | Career: Chance Card: Science04
Notes: Appears randomly for Mad Scientist-Science Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention drinking a secret formula has serious side effects. Switch to Bank Robber-Crime Career Track. |
The secret formula you developed (and drank) today at the lab had some unintended side effects. Along with a rather maniacal laugh you now have become a criminal. |
55 | Career: Chance Card: X-Treme04
Notes: Appears randomly for International Spy-X-Treme Career Track when the Sim arrives home from work. This is a job switch chance card. The Sim will be switched to a new career track. Mention needing an experienced counter-intelligence officer. Switch to Counter Intelligence Officer-Military Career Track. |
Duty calls. The military is in dire need of a counter-intelligence officer of your caliber. Your transfer to the military will be effective immediately. |
56 | Job: Dialog: Title
Notes: Variable -Do not translate |
$Object |
STR#302 - MakeMenu prim string set (Interaction queue) | ||
0 | 0New Schoolbus: Queue
Notes: Appears over schoolbus icon in queue when child is preparing to go to school. |
Go to School |
1 | 0New 1Sim Action: Queue
Notes: Appears over carpool icon in queue when Sim is preparing to go to work. |
Go to Work |
2 | 0New 1Sim Action: Queue
Notes: Appears over Sim icon in queue when Sim is at work. |
At Work |
4 | 0New 1Sim Action: Queue
Notes: Appears over Sim icon in queue when child Sim is at school. |
At School |