The Sims (Windows)/Translation Notes/Live Mode
This is a sub-page of The Sims (Windows)/Translation Notes.
To ease reading, all the strings with only "none" as their translator note are not listed in this subpage.
Contents
HouseSubpanelLabels
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
133 - HouseSubpanelLabels | |||
6 | Subpanel: House: Sq Ft: Button Label
Notes: Sq. Ft. should be converted to sq. meters for languages using metric. The program will automatically display the variable %d in sq. meters. |
Sq. Ft.: %d | |
7 | Subpanel: House: Bedrooms: Button Label
Notes: The variable %d is the number of bedrooms in the house. |
Bedrooms: %d | |
8 | Subpanel: House: Bathrooms: Button Label
Notes: The variable %d is the number of bathrooms in the house. |
Bathrooms: %d | |
9 | Subpanel: House: Lot: Button Label
Notes: The variable %s is the size of the lot. Can be small, medium, and large. |
Lot |
HouseSubpanelPopupText
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
135 - HouseSubpanelPopupText | |||
1 | 0Changed Subpanel: House: Size: Popup: Description
Notes: Mention that this bar reflects the size of the house. 600 sq. ft. should be converted to 55 sq. meters for all languages using metric. 0Changed: Text no longer mentions specific size, now just speaks in general terms about size and number of Sims. |
Sims need their space. This bar tells you how happy the Sims are with the size of their house. This rating is not just based on the size of the house, but also the number of Sims living in it. | |
3 | Subpanel: House: Furnishings: Popup: Description
Notes: Mention that this bar represents the value of the objects used to furnish the home. |
This bar shows how much the Sims like the items you have purchased to furnish their home. They are consumers at heart, and like any discriminating buyer, they prefer quality over quantity. | |
5 | Subpanel: House: Yard: Popup: Description
Notes: The Sims can put different plants, shrubs, trees, and a swimming outside in their yard. Mention that these items increase the bar. |
This bar tells you how happy the Sims are with their landscaping. They like to spend time in the great outdoors with lots of flowers and trees, and of course, a nice big swimming pool. | |
7 | Subpanel: House: Upkeep: Popup: Description
Notes: Mention that objects can break, but they can be repaired. This bar represents how well everything is working. |
Sims hate when things aren't working right! This bar is full as long as everything is in working order. When something is broken they can try to fix it, or they can always call a repairman. | |
9 | Subpanel: House: Layout: Popup: Description
Notes: Mention that the more time Sims spend walking to eat, sleep and go to the bathroom, the less they will like the layout of their house. |
The goal of any architectural design is to create a layout that allows for smooth movement throughout the home--Sims hold this same ideal. The less time and effort it takes them to move from one activity to the next, the higher this bar will be. | |
10 | Subpanel: House: Sq Ft: Popup: Title
Notes: Change to Square Meters for languages using metric. |
Square Feet | |
11 | 0Changed Subpanel: House: Sq Ft: Popup: Description
Notes: Mention that this is the area inside the house. For languages using metric, Sims need at least 55 sq. meters per Sim to be happy. 0Changed: Specific reference to number of feet has been removed, description is now more general. |
This is the area inside the house--the area enclosed by walls. Sims like lots of room, the more the better, and they really won't be happy if space is limited. | |
13 | Subpanel: House: Bedrooms: Popup: Description
Notes: Mention that each room with a bed is a bedroom. Beds provide comfort and energy. |
A bedroom is any room that has a bed. As long you provide your Sims with comfy beds, they'll sleep well and wake re-energized. | |
15 | Subpanel: House: Bathrooms: Popup: Description
Notes: Mention that bathrooms contain toilets, tubs and showers. Mention bladder and hygiene. |
Any room that contains a toilet, tub, or shower is considered a bathroom. Sims definitely need at least one bathroom to relieve their bladder and hygiene needs. | |
17 | Subpanel: House: Lot: Popup: Description
Notes: The lot is the piece of land on which the Sims live. 'A lot can happen on a lot' is a play on the word lot. 'A lot' means Much. Mention that they come in various sizes and are priced accordingly. |
A lot can happen on a lot. They come in various sizes and cost accordingly. |
HouseSubpanelSize
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
135 - HouseSubpanelSize | |||
0 | Subpanel: House: Lot: Button Label: Size (small)
Notes: Lot size. |
Small | |
1 | Subpanel: House: Lot: Button Label: Size (medium)
Notes: Lot size. |
Medium | |
2 | Subpanel: House: Lot: Button Label: Size (large)
Notes: Lot size. |
Large |
JobSubpanelLabels
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
136 - JobSubpanelLabels | |||
8 | Subpanel: Job: Salary: Button Label
Notes: This means Not Applicable or Not Available - it follows the salary icon when the Sim is unemployed. |
n/a | |
9 | Subpanel: Job: Performance: Button Label
Notes: This means Not Applicable or Not Available - it follows the Performance icon when the Sim is unemployed. | ||
10 | Subpanel: Job: Friends: Button Label
Notes: Variable (%d) is number of friends needed to be promoted to next job level |
Need %d |
JobSubpanelPopupText
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
136 - JobSubpanelPopupText | |||
1 | Subpanel: Job: Cooking: Popup: Description
Notes: Mention reading cookbooks to improve this skill. As cooking skill increases the meals prepared refill the hunger bar more quickly and fires start less often. |
Read cookbooks from a bookshelf to improve this skill. As your skill increases, you will be surprised at how much more your meals satisfy your hunger and at how the occurrence of kitchen disasters is reduced. | |
3 | Subpanel: Job: Mechanical: Popup: Description
Notes: Mention that skill helps to repair items that break. It is important for the Military career track. Improve this skill by studying. |
Being handy around the house can save money in expensive repair costs. It's also necessary to advance in certain careers. Improve this skill by studying do-it-yourself books from a bookshelf. | |
5 | Subpanel: Job: Charisma: Popup: Description
Notes: Mention good communication skill is important for the Politics career track. It can be improved by using a mirror. |
Good communication and public speaking ability are essential for several careers, especially if you are considering Politics. Spend time practicing in front of any mirror to improve this skill. | |
7 | Subpanel: Job: Body: Popup: Description
Notes: Mention that body skill is improved by swimming or using the exercise machine. Mention that it is helpful for the Pro Athlete and Military career tracks. |
Strength, dexterity and speed - these are improved by swimming or working out on the exercise machine. The body skill is especially valued in the Pro Athlete and Military career tracks. | |
9 | Subpanel: Job: Logic: Popup: Description
Notes: Mention that logic involves reasoning ability. It is useful for Medicine and Science career tracks. Mention that chess helps to improve skill. |
Logic combines "reasoning abilities" with "organization". It is especially useful in the Medicine and Science career tracks. Playing Chess is a great way to improve this skill. | |
11 | Subpanel: Job: Creativity: Popup: Description
Notes: Mention that it relates to artistic and creative thinking ability. It is helpful for several career tracks. Can be improved by painting or playing piano. |
This skill includes artistic ability as well as the potential for invention and "new thinking." It's important for several different career tracks. Try your hand at painting and playing the piano to improve this skill. | |
13 | Subpanel: Job: Unemployed: Popup: Job: Description
Notes: Notes: Mention that the newspaper or a computer can be used to find a job. |
Unemployment - a desired state for some and a dreaded state for others. The newspaper or a computer can always be used to find a job. | |
15 | Subpanel: Job: Salary: Popup: Description
Notes: Mention that this is the daily pay. Include ways that the money will be needed in the game. |
This is your daily pay. It will come in very handy for buying food, purchasing items for your home, hiring service people, and most importantly, paying bills. | |
17 | Subpanel: Job: Performance: Popup: 1Dismal: Description (Level 1-9)
Notes: Mention that performance is terrible, and that taking a day off to work on improving mood could be beneficial. If mood does not improve a demotion will result. |
Why even bother going to work when you are in such a bad mood, a demotion is imminent. You might just want to take a day off and improve your mood--but don't take more than one in a row or you'll end up fired. | |
19 | 0Changed Subpanel: Job: Friends: Popup: Description
Notes: Mention that friends are needed for advancing in careers. Mention having a party to help socialize. 0Changed: Reference was changed to point out that this is the number of family friends needed to advance. |
Never underestimate the power of friendship for moving forward in your career. This is the number of family friends required in order to advance. | |
20 | Subpanel: Job: Performance: Popup: 2Poor: Description (Level 1-9)
Notes: Mention that performance is poor. Important to note that demotion could result if mood does not improve. |
When you go to work hungry, grumpy and tired, you sure don't perform at your best. Take a hint and get your Mood score higher before you leave for work. If you don't a demotion is likely. | |
21 | Subpanel: Job: Performance: Popup: 3Average: Description (Level 1-9)
Notes: Mention that performance is not bad, but could be better. Important to note that arriving at work in a good mood can lead to promotion. |
Your work isn't bad, but there is definitely room for improvement. Improve your mood a little more before the carpool arrives and a promotion might not be far off. | |
22 | Subpanel: Job: Unemployed: Popup: Performance: Description
Notes: Mention that the newspaper or a computer can be used to find a job. |
Unemployment - a desired state for some and a dreaded state for others. The newspaper or a computer can always be used to find a job. | |
23 | Subpanel: Job: Job: Popup: Description
Notes: This is shown above the career description. Variable ($Start-$End) are the work hours. Variable ($CarTime) is the time the carpool will arrive. |
Hours: $Start-$End. Carpool arrives: $CarTime. | |
24 | Subpanel: Job: Salary: Popup: Description (unemployed)
Notes: Mention that when unemployed, no salary is shown. |
If you were employed, this would show your daily salary. | |
25 | Subpanel: Job: Performance: Popup: 4Good: Description (Level 1-9)
Notes: Mention that performance is good, as long as it continues this way a promotion should result. |
You're doing fine. Going to work in such a good mood is having a positive effect. As long as you continue to head off to work with the same positive demeanor a promotion shouldn't be too far off. | |
26 | Subpanel: Job: Performance: Popup: 5Excellent: Description (Level 1-9)
Notes: Mention that performance is excellent. Important to note that continued good mood will result in promotion. |
You are a star performer! Your boss loves you! Your colleagues envy you! Keep it up, and you will soon be rewarded. | |
27 | Subpanel: Job: Performance: Popup: 1Dismal: Description (Level 10)
Notes: Mention that performance is so bad a demotion from the top level of the career track is imminent. |
I guess you're not interested in hanging on to the top spot for long. If your performance doesn't improve immediately you will be heading down the career ladder. | |
28 | Subpanel: Job: Performance: Popup: 2Poor: Description (Level 10)
Notes: Mention that performance is not acceptable and demotion could occur. |
Just because there aren't any more promotions heading your way doesn't mean you can completely forget about what got you to this level in the first place. Work on improving your mood, or you may find yourself demoted. | |
29 | Subpanel: Job: Performance: Popup: 3Average: Description (Level 10)
Notes: Mention not working as hard, because promotion is no longer possible, but still delivering average performance. |
I guess being at the top of the career ladder does have its advantages. You've obviously been able to relax a little and take it easy. Without promotions to strive for everything is pretty much smooth sailing. | |
30 | Subpanel: Job: Performance: Popup: 4Good: Description (Level 10)
Notes: Mention that Sim continues to go to work in a good mood. Rest on laurels means to rely on past successes for notoriety. |
Not being one to rest on your laurels, your pace hasn't slowed at all. You continue to head off to work in a good mood and deliver solid performance. | |
31 | Subpanel: Job: Performance: Popup: 5Excellent: Description (Level 10)
Notes: Mention that although is not necessary because promotion is not possible, excellent performance has continued. |
No wonder you're at the top of your field. Even though you've reached a point where you can relax a little, you continue to strive to be the best. You are truly an inspiration! |
Motives
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
130 - Motives | |||
2 | Subpanel: Needs: Hunger: Popup: Description
Notes: Mention that appliances affect the quality of the food, and that they can call for pizza or eat food prepared by another Sim. |
A refrigerator is the first stop for hungry Sims. The kitchen appliances you buy them affect the quality of the food they prepare. They can also call for pizza if they don't feel like cooking. | |
4 | Subpanel: Needs: Energy: Popup: Description
Notes: Mention items that increase energy. |
There is nothing like a good night's sleep to restore a sagging energy bar. For a short-term fix, try a nap on the couch or a hot cup of coffee. | |
6 | Subpanel: Needs: Comfort: Popup: Description
Notes: Mention items that help to raise comfort. |
Sims need to be comfortable. If there isn't a comfy chair or couch to sit on or a nice hot bath to relax in this need can get mighty low. | |
8 | Subpanel: Needs: Fun: Popup: Description
Notes: Mention that different Sims have fun with items shown in popup. |
Fun is different for everyone. Serious Sims may be more interested in reading a book, while playful Sims are more likely to enjoy some time at the pinball machine. | |
10 | Subpanel: Needs: Hygiene: Popup: Description
Notes: Mention that baths, showers, and handing washing all improve hygiene. |
A shower or bath is always good for a dirty Sim. Hand washing after messy activities also helps keep hygiene high. | |
12 | Subpanel: Needs: Social: Popup: Description
Notes: Mention that social is very important. It is improved by interacting with family and friends. They can be invited over through the phone. |
Sims are social creatures, and they crave social interactions. They can fulfill their social need by interacting with family, friends, and neighbors. The phone is great for inviting people over. | |
14 | Subpanel: Needs: Bladder: Popup: Description
Notes: Text is humorously written, by repeating go, which is a euphemism for using the toilet. Mention that a toilet is used to relieve Bladder and that they will go on themselves if they can't get to a toilet. |
When a Sim's gotta go, a Sim's gotta go. And there's really only one way to go--get them to a toilet with all due speed. | |
16 | 0Changed Subpanel: Needs: Room: Popup: Description
Notes: Mention items that improve room score and those that decrease it. OChanged: Made greater mention of light affecting room score. |
Sims like big rooms with lots of light; windows help during the day and lamps are good at night. Decorations and landscaping bring this score up, but broken items, dirty dishes, or trash bring things down. |
Personality
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
131 - Personality | |||
1 | Subpanel: Personality: Neat: Button Label
Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Slob") |
Neat | |
2 | Subpanel: Personality: Neat: Popup: Low: Title
Notes: Name is someone who is very messy. |
Slob | |
3 | Subpanel: Personality: Neat: Popup: Mid: Title
Notes: Name is someone who cleans, but is not obsessed with cleaning. |
Occasional Cleaner | |
4 | Subpanel: Personality: Neat: Popup: High: Title
Notes: Name is someone who is obsessed with cleaning. |
Neat-Freak | |
5 | Subpanel: Personality: Neat: Popup: Low: Description
Notes: Mention leaving messes around the house. |
So I occasionally leave a pizza box or two lying around, and I don't mind the flies buzzing all over. Why clean up when everyone else is willing to do it? | |
6 | Subpanel: Personality: Neat: Popup: Mid: Description
Notes: Mention basic cleaning activities. No extreme cleaning behavior. |
When it comes to cleaning up, I have a few basic rules. I flush when I'm done, throw away my own junk, and take out the trash now and then. | |
7 | Subpanel: Personality: Neat: Popup: High: Description
Notes: Description highlights an obsession with cleaning. |
I'm known to wash a dish as soon as I've finished eating. The trashcan's barely full before it's taken out. The paper is recycled as soon as I've finished reading. And the house is always spotless whenever I'm about. | |
8 | Subpanel: Personality: Outgoing: Button Label
Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Shy") |
Outgoing | |
10 | Subpanel: Personality: Outgoing: Popup: Mid: Title
Notes: Name is someone who is part of crowd, but doesn't stand out. |
Member of the Crowd | |
11 | Subpanel: Personality: Outgoing: Popup: High: Title
Notes: Name is someone who really likes interacting with others. |
People Person | |
12 | Subpanel: Personality: Outgoing: Popup: Low: Description
Notes: Mention that this Sim has a low social need and has a hard time making friends. |
Being self-conscious and introspective, I don't have a great need to be social. It's hard for me to meet new people and make friends. | |
13 | Subpanel: Personality: Outgoing: Popup: Mid: Description
Notes: Mention that this Sim is not the most gregarious in group situations, but also won't just sit in a corner. |
I'm a little reserved, and it takes me a while to warm up to new people. You won't see me in the middle of huge crowds at parties, but I won't be sitting quietly in a corner either. | |
14 | Subpanel: Personality: Outgoing: Popup: High: Description
Notes: Mention that this Sim loves to talk to everyone. |
I am an extrovert. I love to talk to everyone. I crave social interactions. Basically I'm a social animal. | |
15 | Subpanel: Personality: Active: Button Label
Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Lazy") |
Active | |
17 | Subpanel: Personality: Active: Popup: Mid: Title
Notes: Name means someone who is generally relaxed but not to the point of inactivity. |
Laid Back | |
19 | Subpanel: Personality: Active: Popup: Low: Description
Notes: Mention not wanting to get out of bed, and sitting and watching TV all day. |
Is there anything worse than getting out of bed in the morning? Who needs ambition--a warm couch and a good TV show is all anyone needs. | |
20 | Subpanel: Personality: Active: Popup: Mid: Description
Notes: Mention that this Sim is neither completely active nor inactive. |
Though not always on the go, I am somewhat motivated. Though I tend to linger a little too long in a nice cozy chair, I won't be caught sitting there all day either. | |
21 | Subpanel: Personality: Active: Popup: High: Description
Notes: Mention that this Sim is very active and motivated. Live wire and ants in your pants are both idiomatic terms for someone who is very active. |
Some say I'm a live wire. Some say I have ants in my pants. Either way, it just means that I'm always on the go and anxious to get there. | |
22 | Subpanel: Personality: Playful: Button Label
Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Serious") |
Playful | |
25 | Subpanel: Personality: Playful: Popup: High: Title
Notes: Name means someone who is very lively in group situations. |
Life of the Party | |
26 | Subpanel: Personality: Playful: Popup: Low: Description
Notes: Mention that this Sim does not like jokes or playful behavior. They would rather be reading a book. |
Sims who spend their time joking around just irritate me. Don't they understand that their frivolous folly is meaningless? So much more fun can be gained by reading a good book. | |
27 | Subpanel: Personality: Playful: Popup: Mid: Description
Notes: Mention that this is someone who generally likes to have fun, but not to an extreme. |
I laugh at good jokes, dance if there are other people on the floor, and like to play games. Generally I like having fun, but I don't go overboard. | |
28 | Subpanel: Personality: Playful: Popup: High: Description
Notes: Mention that this Sim is always playing around. |
When I'm not telling jokes, I'm laughing at them. I've never seen a game I didn't want to play. That's why everyone knows the party is always at my house. | |
29 | Subpanel: Personality: Nice: Button Label
Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Mean") |
Nice | |
31 | Subpanel: Personality: Nice: Popup: Mid: Title
Notes: Name is someone who is generally easy to get along with. |
Easy Going | |
33 | Subpanel: Personality: Nice: Popup: Low: Description
Notes: Mention that this Sim often looses their temper. Blowing your stack is an idiom for loosing one's temper. |
Everything makes me mad, especially when someone says I have a temper. If everything wasn't always broken, or other Sims weren't always bothering me, I probably wouldn't have to blow my stack so often. | |
34 | Subpanel: Personality: Nice: Popup: Mid: Description
Notes: Mention that overall this is someone who is easy to get along with. |
While some Sims can get on my nerves a little, overall I'm pretty good-natured. | |
35 | Subpanel: Personality: Nice: Popup: High: Description
Notes: Mention that this Sim likes making friends, and thinks that everyone should be just the same. |
I like giving hugs and compliments. I love making friends with everyone. If everyone were more like me, the neighborhood would be a nicer place. |
Relationships
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
132 - Relationships | |||
2 | Subpanel: Relationships: Popup: 1VeryBad: Description
Notes: Text is written from the perspective of the Sim. This sim is not liked. Paying attention to their responses to interaction may help to find the ones that have positive outcomes. |
The way things are now, I couldn't dislike this Sim much more if I tried. I suppose if I wanted to turn things around, I could try to get a read on what seems to generate a positive response when we interact. | |
4 | Subpanel: Relationships: Popup: 3Neutral: Description
Notes: Text is written from the perspective of the Sim. Mention that this Sim is not well known. Suggest checking the astrological sign to determine the best approach to the relationship. |
I don't really know this Sim very well. If I want to get to know them better their astrological sign might reveal some important clues about their personality. It would also help to figure out which conversation topics interest them. | |
5 | Subpanel: Relationships: Popup: 5ExcellentNotFriends: Title
Notes: Name means that only one person in the relationship considers it a friendship. |
Why Can't We Be Friends? | |
6 | Subpanel: Relationships: Popup: 5ExcellentNotFriends: Description
Notes: Text is written from the perspective of the Sim. Mention that the Sim thinks this relationship is very good, but that the selected Sim doesn't feel the same way because they would be friends otherwise. Suggest watching the interactions to find the best way to make this Sim a friend. |
I don't understand, from my perspective things couldn't be much better, yet we still aren't friends. There's something standing in the way. I should pay attention to our interactions to figure out where things are going wrong, and then try a different approach. | |
8 | Subpanel: Relationships: Popup: 2Bad: Description
Notes: Text is written from the perspective of the Sim. This Sim is not liked very much. Mention that this is only how the speaking Sim feels, the selected Sim may have a different rating for the relationship. |
I don't really enjoy spending time with this individual. However, this is only how I feel, they may have a completely different impression of where the relationship stands. | |
10 | Subpanel: Relationships: Popup: 4Good: Description
Notes: Text is written from the perspective of the Sim. Mention that the relationship seems to be going well and that if things continue to go well a friendship could result. |
Seems like things are going pretty well. If things continue to improve, I should have a new friend. | |
12 | Subpanel: Relationships: Popup: 7ExcellentFriends: Description
Notes: Text is written from the perspective of the Sim. Mention that these Sims are friends, and that it is important for them to continue to work on the relationship to stay friends. |
The smiley face says it all--we're very close. I know even good relationships take work, so we can't forget to spend time together or that smiley face could be wiped away. | |
13 | Subpanel: Relationships: Popup: 7ExcellentRomance: Description
Notes: Name means that the Sim is an object of affection. |
Heart's Desire | |
14 | Subpanel: Relationships; Popup: 7ExcellentRomance: Description
Notes: Text is written from the perspective of the Sim. Mention that the Sim is not sure the selected Sim feels the same way, but it could be true love. |
I adore this Sim. I hope they feel the same way. I'll have to pay attention to how they respond to my advances to determine their true feelings. Could this be true simulated love? |
ReportCard
ID | Developer Note | Original USEnglish String
| |
---|---|---|---|
139 - ReportCard | |||
0 | Subpanel: School: Title
Notes: |
Report Card | |
1 | Subpanel: School: Popup: Title
Notes: |
Grades | |
2 | Subpanel: School: Popup: Description
Notes: Mention having getting good grades by going to school in a good mood. Bookcases and computers are used for studying. If young Sims don't get good grades they may be sent away to military school. |
All young Sims need to study and work hard in school. To get good grades students must go to school in a good mood. Bookcases and computers both offer an excellent opportunity to study and further improve grades. If young Sims slack off instead, they may be banished to military school! |