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The Walking Dead: Season Two/Episode 3: In Harm's Way

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This is a sub-page of The Walking Dead: Season Two.

Reused Models and Textures

Much like episode 2 of the previous season, this episode introduces numerous background characters, mostly in the form of Howe's Hardware guards, all of which consist of multiple bits and pieces of previous models and textures.

Tyler

Tyler is one of the random guards at the hardware store. He never gets named in-game, though his files refer to him by name. His head texture is derived from two different ones. His nose was taken from Johnny's, while his skin tone, ears, hands and the majority of other details are copied over from Nick's. Tyler's eyebrows and facial hair are unique to him, however.

Johnny Nick Tyler
WalkingDead sk54 johnny head.png WalkingDead sk54 nick head.png WalkingDead sk54 guardTyler head.png

Tyler's hair texture is derived from Winston's, having been made significantly darker and having some details on the right side of his head instead of to the left.

Winston Tyler
WalkingDead sk54 winston hair.png WalkingDead sk54 guardTyler hair.png

His body texture is derived from Troy's, with Troy's original pants still being visible after they were pasted over.

Troy Tyler
WalkingDead sk54 troy body.png WalkingDead sk54 guardTyler body.png

Lowell

The second background guard, Lowell, uses Walter's head texture as the base for his.

Walter Lowell
WalkingDead sk54 walter head.png WalkingDead sk54 guardLowell head.png

Very strangely, Lowell's hair texture is just his beanie, but that's not the odd part. The odd part is the fact that the texture is just Eddie's head texture from the 400 Days DLC (which includes a beanie), with the beanie details having been enlarged over the rest of Eddie's face and tinted blue with a texture overlay. It's clear that the original was just cropped and zoomed in, as the rim of the blue beanie still includes an enlarged version of Eddie's eyebrows!

Eddie Lowell
WalkingDead sk54 eddie face.png WalkingDead sk54 guardLowell hair.png

Meanwhile, he reuses Luke's body texture, but takes the pants from Pete's texture. They were pasted over Luke's texture quite obviously, as Luke's original pants can still be seen underneath.

Luke Pete Lowell
WalkingDead sk54 luke body.png WalkingDead sk54 Pete body.png WalkingDead sk54 guardLowell body.png

Vera

The third background guard, Vera, uses bits and pieces from all over the place. Her head texture is taken from Bonnie, and has been made a bit darker. Vera's texture also has a mark in her neck, but it's possible that this wasn't a deliberate choice and is just an issue with the texture.

Bonnie Vera
WalkingDead sk55 bonnie202 head.png WalkingDead sk55 guardVera head.png

The model and texture of Vera's hair are reused from Sarah, just recolored blonde instead of black.

Sarah Vera
WalkingDead sk55 sarah hair.png WalkingDead sk55 guardVera hair.png

Vera's body texture reuses Carley's vest texture from her appearance in Season One's Starved For Help, while her pants and shoes are taken from Christa's texture in episode 1 from this season.

Carley Christa Vera
WalkingDead sk55 carleyvest body.png WalkingDead sk55 christa201 body.png WalkingDead sk55 guardVera body.png

Tisha

Tisha is the fourth random guard. Her head texture is a reworked version of Sarita's, but it also contains traces of being based on Bonnie's/Vera's, as it has those specific hair strands next to the ears which Sarita's texture lacks.

Sarita Tisha
WalkingDead sk55 sarita head.png WalkingDead sk55 guardTisha head.png

The model and texture of Tisha's hair are reused from Season One's Brie, just altering the skin color and (badly) removing the hair tie.

Brie Tisha
WalkingDead sk55 brie hair.png WalkingDead sk55 guardTisha hair.png

Similarly, Tisha also reuses parts of Brie's body texture, having the same pants and shoes, but her top is instead copied from Pete. The fact that Brie's texture was used as a base is clear as parts of the latter's brown coat can still be seen in Tisha's texture.

Brie Pete Tisha
WalkingDead sk55 brie body.png WalkingDead sk54 Pete body.png WalkingDead sk55 guardTisha body.png

Hank

Hank is the fifth and final background guard from Howe's. He's also the only who gets named in-game, and the only one with anything close to a substantial role. His head texture is almost identical to Victor's, only being lighter and getting a more pronounced beard. His hand textures were also tweaked, for some reason.

Victor Hank
WalkingDead sk54 victor head.png WalkingDead sk54 guardHank head.png

His hair (and hat) texture is a recolor based on Nick's.

Nick Hank
WalkingDead sk54 nick hair.png WalkingDead sk54 guardHank hair.png

His body texture is a simple recolor of Winston's.

Winston Hank
WalkingDead sk54 winston body.png WalkingDead sk54 guardHank body.png

Mike

Mike, one of the people met in the pen at Howe's, uses a reworked version of Ralph's face texture. Ralph was one of the scavengers encountered in the woods by Clem and Christa in episode 1 of the season. Originally, Mike was supposed to be Ralph, so it's not hard to see why the two have such a similar face texture.

Ralph Mike
WalkingDead sk54 ralph head.png WalkingDead sk54 mike head.png

Just like Hank, Mike uses a recolor of Winston's body texture. His version also gets a little logo added to the front featuring a stylized "M".

Winston Mike
WalkingDead sk54 winston body.png WalkingDead sk54 mike bodyHoodDown.png

Shel

Shel, another optional cameo character from 400 Days, uses a recolor of Christa's outfit from episode 1 of this season.

Christa Shel
WalkingDead sk55 christa201 body.png WalkingDead sk55 shel203 body.png

Becca

Becca, Shel's little sister, not only repurposes the body texture from Victor, a male, but she's also the only child seen repurposing textures from an adult.

Victor Becca
WalkingDead sk54 victor body.png WalkingDead sk55 becca203 body.png

Wyatt

Wyatt, similarly to Tyler mentioned above, uses a recolor of Troy's outfit, with the same quirks being present in the texture, but with different tones than Tyler's. It's hard to say which one came first, but it seems like Wyatt's was derived from Tyler's, as some of Tyler's coloration appears on the edges of Wyatt's outfit.

Tyler Wyatt
WalkingDead sk54 guardTyler body.png WalkingDead sk54 wyatt203 body.png

Vince

Vince has a body texture that's derived from Carlos'. This is quite obvious due to some of Carlos' plaid texture still being visible underneath the reworked textures.

Carlos Vince
WalkingDead sk54 carlos body.png WalkingDead sk54 vince203 body.png

Russell

Yet another 400 Days character, Russell, actually reuses his own textures from his first appearance in that DLC, which in itself was already based on Omid's. It nicely showcases the differences between season 1 and 2's art styles, as season one's has much more dark lines, due to a more comic book-inspired look.

400 Days Season 2
WalkingDead sk54 russell body.png WalkingDead sk54 russell203 Body.png

Tavia

Tavia uses a recolor of Katjaa's clothing she wears from Season One, episode 2 onwards. Part of Katjaa's hair is still present in the texture, although now partly recolored to be more red, for some reason. As with Russell, the reworked texture shows just how much the art style shifted from season 1 to season 2.

Katjaa Tavia
WalkingDead sk55 katjaajacket body.png WalkingDead sk55 tavia203 body.png