The Walking Dead: Season Two
|The Walking Dead: Season Two|
The Walking Dead: Season Two follows from the events of Season One.
| Episode 1: All That Remains|
| Episode 2: A House Divided|
| Episode 3: In Harm's Way|
| Episode 4: Amid The Ruins|
| Episode 5: No Going Back|
In the PlayStation 3 version, there is an unused .landb file containing early episode names for Episodes 2, 3, and 5.
 Category= Speech=Playing Episode 2: Don't Look Back.
 Category= Speech=Playing Episode 3: In Cold Blood.
 Category= Speech=Playing Episode 5: Better to Sleep.
Some UI leftovers from The Wolf Among Us.
Title-safe and Action-safe area guide, a detailed explanation on its purpose can be found here.
There was originally a 3-episode mini-series DLC planned for The Walking Dead: Season Two, however it was later developed to be a standalone game and is now known as The Walking Dead: Michonne.
Possibly a developer oversight, grayscaled episode backgrounds from The Wolf Among Us are used as placeholders.
Episode Screen Differences
Episode 1: All That Remains
Unlike Episodes three and four, All That Remains never had its diorama changed throughout the releases of the other episodes, and the same can be said for episodes two and five. The final versions of these dioramas have been the only versions to be implemented into the game. The beta dioramas come from a website that had the portfolio of one of the UI designers for S2. Someone managed to save all of them before they were removed. A user from the Telltale forums named SargeantMario101 made side by side comparisons of all of the dioramas for Season 2, which can be found here for easy viewing.
In the beta diorama for All That Remains, Clementine has more blood seeping out of her arm than in the final version. It's been speculated that this is most likely because she would have been shot by Winston instead of getting bitten by the dog. This is also implied by the position she is holding her arm in. It's also worth mentioning that She looks more angry and determined in the beta diorama, rather than afraid and helpless like in the final version.
As mentioned in the unused music section for All That Remains, this is the original music that would have accompanied this diorama. In the final game it can be heard in the import file section, as well as whenever you decide to pause the game. This song was used in certain versions for the diorama when the game initially released, but was changed in later updates.
Episode 2: A House Divided
There is not much different from the original slide and the final version other than the obvious name change and the position that Johnny is to Troy. Interestingly enough, there are files within the game such as "ui_diorama_202_carverJohnny_obj_binocularsWD.anm" which indicates that Carver was originally going to use Troy's model.
This is the unused music that would have accompanied this diorama. This song did play before the release of episode 2, but was later changed upon its official release.
Episode 3: In Harm's Way
This episode screen was updated upon its official release, changing the background from the bathroom of the lodge in episode 2 to Howe's Hardware with the prison bars overlay removed entirely. The episode was originally called In Cold Blood, and although there is no apparent background in the beta version, you can see a shadow looming over Clementine and Rebecca. Although it's not clear what the shadow is or if it has any significance, it can be assumed that it most likely represents Carver.
This is the original music that would have accompanied this diorama. This song was used when the game first released but was changed in later versions of the game
Episode 4: Amid The Ruins
|PS3 European Version||Second Ps3 European Version with Vince Silhouette|
Clementine's animation, blood pattern on her face and camera angle is different in the early screen when compared to the final screen. The Amid the Ruins diorama was changed a total of four times; each of these screens have subtle differences to each other, but one thing to note is that Eddie is visible in all of them. It has been said that the Vince silhouette diorama was a ps3 exclusive, but this isn't true as it is also available on the xbox 360 version if you don't update the game (The free version).
This is the unused song that would have accompanied this diorama. This was used upon the game's initial release, but was later changed after episode fours official release
It's worth mentioning that the diorama was changed one more time on the definitive edition of the game. Clementine doesn't have the blood on her face anymore. Although this has further sparked confusion and discussion over the cryptic nature of this diorama, this is actually just a glitch that Telltale never bothered to fix. There are files within the game itself to reapply the blood on Clementine's face
|Clementine's Bloodied face texture still present in the Def edition||Definitive Edition Diorama with Bloodied face|
There is also another version of the Amid The Ruins diorama with Clementine's hat on
Episode 5: No Going Back
"No Going Back" was originally titled "Better to Sleep". On the original version, you can see the silhouette of Clementine walking into the distance, and she appears to be holding Aj with her left arm. This is of course representative of the cut ending where you had the choice to either leave Aj to fend for himself in whiteout conditions to ensure your survival; most definitely ensuring Aj's death, or to not give up on Aj, which practically ensures that both Clementine and Aj die together in the grueling blizzard.
Unlike all of the other dioramas, Episode 5 never at one point used its original music, but it was in the files of the game which is how people found it. Interestingly enough, the ps3/ps vita versions of the game still shows the name "Better to Sleep" in its trophy listings
The Walking Dead series
|Windows||The Walking Dead: Season One • The Walking Dead: Season Two • Overkill's The Walking Dead|
|Windows||The Walking Dead: Saints & Sinners • Saints & Sinners - Chapter 2|