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Time Crisis (PlayStation)

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Title Screen

Time Crisis

Developer: Namco
Publishers: Namco (JP/US), SCEE (EU)
Platform: PlayStation
Released in JP: June 27, 1997
Released in US: October 31, 1997
Released in EU: November 30, 1997


DebugIcon.png This game has debugging material.


Time Crisis is a light gun shooter arcade game released in 1995. The PlayStation port was bundled with the Guncon light gun controller, which was released alongside it, and includes an exclusive mission that would lead to a console exclusive installment.

Unused Voice Lines

Kantaris has some voice clips that go unused in the final game.

Regional Differences

The music that plays over the ending cut-scenes in the special mode was changed for the PAL version, most likely due the slower framerate. It is worth noting that unlike the rest of the music in the special mode, the ending cut-scene and loading screen music was not composed by the sound team, but rather made up of samples sourced from the "Symphonic Adventures" sample library made by Sound Ideas. The main difference between the NTSC and PAL versions is the added length and re-arrangement of samples used.

Track NTSC PAL Differences
Heliport - Good Ending
Different intro
Lounge - Good Ending
Added intro and no gaps between samples in the PAL version
Parking Lot - Good Ending
PAL version is slightly longer
Heliport - Bad Ending
First half is completely different
Lounge - Bad Ending
Least different of them all, only slightly longer
Parking Lot - Bad Ending
Intro is longer

Debug Menu

Time Crisis Debug Menu.png

Use the following GameShark code, then press L2 on Controller 2 (using a regular controller) at the title screen to display a debug menu. All of the debug menu is controlled by Controller 2. Do note that while the code works in the American release, the menu does not fully display there. The functions don't seem to be present in the European release.

JP SLPS-00635 JP SLPS-00666 US
D00B1D99 0001
800B2020 0003
D00B1E09 0001
800B2090 0003
D00B1E75 0001
800B2100 0003

Choosing GAME returns you to the game, while SPECIAL currently does unknown things.

(Source: Original TCRF research)

MOTION EDIT

Time Crisis Debug Menu Motion.png

  • R1, R2: Zoom in/out.
  • Square, Circle: Change the number.

OBJ MONITOR

Time Crisis Debug Menu Obj.png

A model viewer to see 3D model parts in the game.

  • D-Pad: Move the object.
  • Square, Circle: Zoom in/out.
  • Triangle, X: Change the object.

DEMO

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.

A demo viewer.

Developer Credit

The game's executable contains a developer credit.
Offsets: 0xA1FB4 (JP SLPS-00635) / 0xA2024 (JP SLPS-00666) / 0xA2088 (US) / 0xA6384 (EU)

ulz ver.1.00 J.Sakai