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Titanfall

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Title Screen

Titanfall

Developers: Respawn Entertainment, Bluepoint Games[1] (360)
Publisher: Electronic Arts
Platforms: Windows, Xbox One, Xbox 360
Released in US: March 11, 2014 (Windows/XB1), April 8, 2014 (360)
Released in EU: March 13, 2014 (Windows/XB1), April 11, 2014 (360)
Released in AU: March 13, 2014 (Windows/XB1)


TextIcon.png This game has unused text.


Titanfall is an online-multiplayer first-person shooter game, created by one of the co-creators of Call of Duty. It's also one of the few official non-Valve games to use the Source engine.

Hmmm...
To do:
There is a lot of unused stuff.

Unused Text

Unused Bonus Points

Within the game's files are seemingly unused bonus points that would appear onscreen during play.

"SCORE_EVENT_NEW_PLAYER_BONUS"				        "New Player Bonus%s1"
"SCORE_EVENT_AERIAL_ESCORE_KILLED_ENEMY"			"Aerial Escort Killed Enemy%s1"
"SCORE_EVENT_AERIAL_ESCORT_KILLED_SOLDIER"			"Aerial Escort Killed Grunt%s1"
"SCORE_EVENT_AERIAL_ESCORT_KILLED_MILITIA"			"Aerial Escort Killed Militia%s1"
"SCORE_EVENT_AERIAL_ESCORT_KILLED_SPECTRE"			"Aerial Escort Killed Spectre%s1"
"SCORE_EVENT_AERIAL_ESCORT_KILLED_TARGET"			"Aerial Escort Killed %s1"
"SCORE_EVENT_WALL_SMASHED_PILOT"				"Wall Smashed Pilot%s1"
"SCORE_EVENT_DROPPOD_SMASH_KILL"				"Droppod Smash Kill%s1"
"SCORE_EVENT_GUIDED_ORBITAL_LASER_DEPLOYED"			"Guided Orbital Laser Deployed%s1"
"SCORE_EVENT_EXPLOSIVE_ELECTRIC_SMOKESCREEN_DEPLOYED"	        "Explosive Electric Smokescreen Deployed%s1"
"SCORE_EVENT_SPECTRES_REQUESTED"				"Spectres Requested%s1"
"SCORE_EVENT_FUEL_PUMP_ACTIVATED"				"Fuel Pump Activated%s1"
"SCORE_EVENT_FUEL_PUMP_STOPPED"					"Fuel Pump Stopped%s1"
"SCORE_EVENT_BURN_CARD_EXTRA_CREDIT"				"Extra Credit%s1"
"SCORE_EVENT_SPECTRES_REQUESTED"				"Spectres Requested%s1"
"SCORE_EVENT_FUEL_PUMP_ACTIVATED"				"Fuel Pump Activated%s1"
"SCORE_EVENT_PLANTED_EXPLOSIVE"					"Planted Explosive%s1"
"SCORE_EVENT_FUEL_PUMP_STOPPED"					"Fuel Pump Stopped%s1"

Unused Flavor Text

Some Game Mode flavor text that was, as commented, unused.

"GAMEMODE_30_SECONDS_LEFT"				        "30 seconds left!"		// Not used, but keep in case since generic
"GAMEMODE_N_SECONDS_REMAINING"				        "%s1 seconds remaining"		// Not used, but keep in case since generic
"GAMEMODE_N_SECONDS_MILLISECONDS_REMAINING"		        "%s1.%s2 seconds remaining"	// Not used, but keep in case since generic

Unused Presets

Presets 4 and 5 show unused presets, used sets added to give context.

"PILOT_PRESET_NAME_1"								"Rifleman"
"PILOT_PRESET_NAME_2"								"Assassin"
"PILOT_PRESET_NAME_3"								"CQB"
"PILOT_PRESET_NAME_4"								"NA"
"PILOT_PRESET_NAME_5"								"NA"

"TITAN_PRESET_NAME_1"								"Assault"
"TITAN_PRESET_NAME_2"								"Tank"
"TITAN_PRESET_NAME_3"								"Artillery"
"TITAN_PRESET_NAME_4"								"NA"
"TITAN_PRESET_NAME_5"								"NA"

Unused Burn Cards

Among a few unused cards, Active Camo was considered to be titled "Cloak Prototype" at some point.

"BC_SUPER_CLOAK" 		                    "Active Camo"  // "Cloak Prototype"
"BC_FREE_XP"     			            "Extra Credit"
"BC_FREE_XP_FLAVOR"                		    "\"In recognition of your recent accomplishments.\""
"BC_FREE_XP_DESC"     			            "You get 1000 XP."
"BC_AUTO_REFILL"     			            "Select a Burn Card"
"BC_AUTO_REFILL_FLAVOR"				    "\"Call in a favor. Call in every favor you can. It might add up to a chance.\""
"BC_AUTO_REFILL_DESC"     			    "Select your next Burn Card."

Bad Tips

"TIP_050"									"Bad Tip Please Bug Tip #50"
"TIP_054"									"Bad Tip Please Bug Tip 54"

References