Total Annihilation
Total Annihilation |
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Developer: Cavedog This game has unused abilities. |
Total Annihilation was a true revolution in RTS genre back in 1997, featuring fully 3D-rendered units, Z-buffered environment capable to fully simulate 3D terrain with all its slopes and moutaines, fresh gameplay ideas, such as inexhaustible resources, reclaimable (and impassable) unit carcasses and full-fledged naval and underwater warfare without any need to have even small piece of land, and a sci-fi story of human clones civilization fighting against self-replicating robots in a scale of a whole galaxy (factions - Core and Arm - are named by corresponding occupied galaxy part). Destroy the biological vermin or earn the humanity freedom!
Contents
Mind Gun
Unused weapon type that supposedly would convert units on weapon's owner side. This idea was later used in spin-off (Harpy and Mind Mage units)
[MINDGUN] { ID=7; name=Mind Gun; rendertype=2; lineofsight=1; range=500; reloadtime=1; weapontimer=2; weaponvelocity=91; areaofeffect=16; soundstart=phaser; soundhit=explode; unitsonly=1; [DAMAGE] { default=100; } }
Unused Buildings
CORBUILD
To do: Maybe it's used in CC campaigns, check this possibility. |
An unknown Core structure with strange properties. Its name is "Hydration Plant" and description is "Creates Water", but cannot be built on water at all, and aside of that, it has typical for Metal Storage 1000 Metal storage capacity and nearly identical to Energy Storage Metal\Energy build cost, with build time being different from both Metal and Energy Storages.
Unused Properties
Map Properties
solarstrength=20;
This string is supposed to determine Energy output for Solar Generator, but remains unchanged for every map. Moreover, it's actually not used in the game at all, because Solar Generator output value is set right in the building's file by Energy consumption string having negative (-20) value.
Unit properties
reproduce=0; reproducearea=6;
These two strings present in all files of units that are supposed to be organic, such as trees and foliages. Presumably they were intended to regulate flora growth, indicating that there was such a feature, but retali version of the game doesn't have anything similar. Changing these values seem to do nothing.
teleporter=1
This one is used for Galactic Gate (interplanetary teleporting device) building, though in the game this building doesn't teleport anything and serves solely decorative and story purposes.
- Pages missing developer references
- Games developed by Cavedog
- Pages missing publisher references
- Games published by Cavedog
- Games published by GT Interactive
- Windows games
- Pages missing date references
- Games released in 1997
- Games released in September
- Games released on September 25
- Games released on September 27
- Games with unused abilities
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused text
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Games > Games by publisher > Games published by Atari, SA > Games published by GT Interactive
Games > Games by publisher > Games published by Cavedog
Games > Games by release date > Games released in 1997
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 25
Games > Games by release date > Games released in September > Games released on September 27