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Total Annihilation

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Title Screen

Total Annihilation

Developer: Cavedog
Publishers: Cavedog (US), GT Interactive (EU)
Platform: Windows
Released in US: September 25, 1997
Released in EU: September 27, 1997


Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.


Total Annihilation was a true revolution in RTS genre back in 1997, featuring fully 3D-rendered units, Z-buffered environment capable to fully simulate 3D terrain with all its slopes and moutaines, fresh gameplay ideas, such as inexhaustible resources, reclaimable (and impassable) unit carcasses and full-fledged naval and underwater warfare without any need to have even small piece of land, and a sci-fi story of human clones civilization fighting against self-replicating robots in a scale of a whole galaxy (factions - Core and Arm - are named by corresponding occupied galaxy part). Destroy the biological vermin or earn the humanity freedom!

Mind Gun

Unused weapon type that supposedly would convert units on weapon's owner side. This idea was later used in spin-off (Harpy and Mind Mage units)


[MINDGUN]
	{
	ID=7;
	name=Mind Gun;
	rendertype=2;
	lineofsight=1;

	range=500;
	reloadtime=1;
	weapontimer=2;
	weaponvelocity=91;
	areaofeffect=16;
	soundstart=phaser;
	soundhit=explode;
	unitsonly=1;

	[DAMAGE]
		{
		default=100;
		}
	}

Unused Buildings

CORBUILD

Hmmm...
To do:
Maybe it's used in CC campaigns, check this possibility.

An unknown Core structure with strange properties. Its name is "Hydration Plant" and description is "Creates Water", but cannot be built on water at all, and aside of that, it has typical for Metal Storage 1000 Metal storage capacity and nearly identical to Energy Storage Metal\Energy build cost, with build time being different from both Metal and Energy Storages.

Unused Properties

Map Properties


solarstrength=20;

This string is supposed to determine Energy output for Solar Generator, but remains unchanged for every map. Moreover, it's actually not used in the game at all, because Solar Generator output value is set right in the building's file by Energy consumption string having negative (-20) value.

Unit properties

reproduce=0;
reproducearea=6;

These two strings present in all files of units that are supposed to be organic, such as trees and foliages. Presumably they were intended to regulate flora growth, indicating that there was such a feature, but retali version of the game doesn't have anything similar. Changing these values seem to do nothing.

 teleporter=1 

This one is used for Galactic Gate (interplanetary teleporting device) building, though in the game this building doesn't teleport anything and serves solely decorative and story purposes.