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Translations:Proto:Sonic the Hedgehog 2 (Genesis)/Simon Wai Prototype/3/en

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General Notes

  • The SEGA logo does not appear when booting up the game. However, if you get a Game Over or clear the four zones, the game does show the SEGA logo and then shows the title screen. This also happens if you stay on the title screen and allow the resulting demo to run its course. The sound is also noticeably higher pitched than in the final.
  • Uses the earlier title screen and lacks the title menu.
  • Any zone with water will be glitched when playing in two-player mode, as the game loads the graphics incorrectly.
  • Special Stages are still not present, although the music is.
  • Debug's info is now properly white in every zone.
  • The lower-right four digits now reserve the water level height (even in zones without water), while the lower-left four digits count up by one, every in-game second.
  • Entering and exiting debug now automatically brings Tails to the player's location.
  • Locking on this prototype with Sonic & Knuckles will unlock the full Blue Sphere game, as it does with the Nick Arcade build. This is because the two prototypes have the same serial code as Sonic the Hedgehog (REV01), which determines the result of the lock-on.
  • Rolling demo gameplay is the same as the Nick Arcade build, and has not yet been rerecorded to fit subsequent layout changes.
  • The level select has the same general appearance as the level select from Sonic 1.
  • Special Stage cannot be selected on the level select, as they don't exist yet.
  • There are no checkpoints in the game. One can be placed via Debug Mode, where it can be seen that they have a totally different design to the one used in the final game.
  • The player starts most Acts positioned slightly more to the left than they do in the final game. However, this doesn't affect all levels.
Simon Wai - September 14, 1992 CENSOR onward
Sonic2 Sonic signpost Wai.png Sonic2 Sonic signpost Final.png
  • The shading on Sonic's signpost appears unfinished.