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Twitch (PlayStation Vita)

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Twitch

Developer: Twitch Interactive
Publisher: Twitch Interactive
Platform: PlayStation Vita
Released in JP: July 6, 2016
Released in US: July 5, 2016
Released in EU: July 5, 2016


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Twitch is probably the only way you can get Super Mario 64 on your Vita.

Unused Graphics

Placeholder

Twitch-PSVita-Placeholder.png

A placeholder image named "exampleItem".

Defaults

Twitch-PSVita-Search-Game-Item.png Twitch-PSVita-Search-People-Item.png

Two default images used for searching games and broadcasters. Their file names are "search_game_item" and "search_people_item" respectively.


Twitch-PSVita-Search-Channel-Item.png Twitch-PSVita-Followed-Game-Item.png

Another two default images, this time featuring actual broadcasters. The first one is for searching channels, and the second is for followed broadcasters. The file names are "search_channel_item" and "followedGameItem" respectively.

Unused Text

README.md

A Markdown-formatted readme file was left in the root of the application.

# twitch_playstation

Installation
PS4
1) Grab the Trilithium binaries for PS4 from the plugin repo
	- The folders of interest will be sce_module, ps4, lithium_ps4.self
2) Use PS4 Neighborhood, select the PS4 that will be deployed to and use Load Executable, select the .self file from the project
	- If PS4 Neighborhood is not installed use the SDK Manager to install it

PSVita
1) Grab the Trilithium binaries for PSVita from the plugin repo
	- The folders of interest will be module, psp2, sce_module, lithium_psp2.self
2) Use PSVita Neighborhood, select the PS4 that will be deployed to and use Load Executable, select the .self file from the project
	- If PSVita Neighborhood is not installed use the SDK Manager to install it

PS3
1) Grab the Trilithium binaries for PS3 from the plugin repo
	- The folders of interest will be ps3, lithium_ps3.self
2) Use Target Manager, select the PS3 that will be deployed to and use Load and Run Executable, select the .self file from the project
	- If Target Manager is not installed use the SDK Manager to install it