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User:Colou/SHAR Leak Models Page stuff

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This is a sub-page of User:Colou.

Maya Files

The Art\Character-models folder contains the original Maya files for all the characters in the game, including some from the FMV cutscenes.

Sub-Page

SHR cbg maya.png
Character Revisions
Matt Groening's head was shaking.

homer_fmv_w_blendshapes.mb

SHAR homer fmv with blendshapes.png

Homer\old_homer_fmv\homer_fmv_w_blendshapes.mb is Homer's early FMV model.

homer_scan.mb

"Holy macaroni!"

Homer\Homer_FOX_scanned_model\homer_scan.mb is a very high poly model of Homer. As the directory name indicates, it was sent to the developers by Fox, to use as a reference. It's not wholly clear how the model was made or where/when it originated, though it greatly resembles his 3D model used in Treehouse of Horror VI's final act, Homer³.

hom_idle_sleep.mb

Hmmm...
To do:
Render the animation without the rings (these would normally not be seen during gameplay) and maybe with textures, if possible.
Click the image to see the animation.

chars\normal\homer\scenes\animations\hom_idle_sleep.mb seems to be an unused idle animation for Homer.

full_set.mb

"WOW! They'll never let us show that again! Not in a million years!"

Props\IS_Set\scenes\full_set.mb is a recreation of the Itchy and Scratchy cartoon Burning Down the Mouse, from the season 5 episode Homer Goes to College.

pootchy_F.mb

"He's totally in my face!"

Pootchy/pootchy_F.mb is a model of Poochie. The texture for his surfboard is missing. Given the low-poly nature of the model and the fact that it is already pre-posed, it is possible it was originally meant to appear alongside the Itchy and Scratchy balloons in Level 2.

jasper_FMV.mb

"That's a paddlin'."

Jasper/jasper_FMV.mb is a model of Jasper meant for an FMV cutscene. He was likely meant to appear in the Level 4 cutscene, as earlier versions of the game's story had Jasper tell Marge about the crop circles instead of Grampa.

mouse.mb

SHAR Mouse.png

Mouse\mouse.mb is an unfinished mouse.

Cut Characters

According to characters.xls in the aforementioned Character_models folder, Sideshow Bob and Poochie were meant to appear in the game. While a model of Poochie exists, the same can't be said for Sideshow Bob.

Characters

Level1Homer.p3d

Early Final
SHAR Level1Homer.png SH&R homer model.png

game\exportart\nis\gags\Level1Homer.p3d is the early model of Homer seen in some document screenshots. The most noticeable differences are his beard color and proportions.

h_pants.p3d

SH&R h pants.png

game\exportart\characters\h_fat\models\h_pants.p3d is a cut fat Homer Simpson skin, seemingly in reference to The Devil and Homer Simpson from Treehouse of Horror IV.

Vehicles

frink_veffect.p3d

SHAR Unused hover car animation.gif

game\exportart\Cars\Drivable\frink_v\frink_veffect.p3d is an animation for the Hover Car that makes it emit green smoke when being driven.

Static World Objects

Barbecue

Early Final
Shardev bbq early.png Shardev bbq final.png

game\exportartlibrary\l01\l1_bbq_Shape.p3d is an early version of barbecue gag in the Simpsons' back yard, featuring different proportions and colouring. This version is a static world model, while the final version an animated gag.

Beer Keg

SHARDev beerkeg.png

game\exportartlibrary\l02\l2_beerkegmetal_Shape.p3d is a beer keg, possibly intended to appear in Moe's Tavern.

Benches

Flat Bench

SHARDev bench.png

game\exportartlibrary\l02\l2_bench_Shape.p3d is a bench that doesn't appear in the final game.

Metal Bench

Early Final
SHARDev benchmetal early.png SHARDev benchmetal final.png

game\exportartlibrary\l02\l2_benchmetal_Shape.p3d is an early version of the benches that appear around the Sit-N-Rotate. It has transparent holes cut out of the texture, unlike the final version.

Bicycle

SHAR bikel1.png

game\exportartlibrary\l01\l1_bike.p3d is a bicycle. This bicycle is seen in the Simpsons' house garage and on a fence during the opening FMV, but is not seen in-game at all. This suggests that the garage was intended to be accessible at some point in development.

Casket

SHARDev casket.gif

game\exportartlibrary\l07\l7_casket_Shape.p3d is an animated model of a casket.

Cemetery

Gravestones

There exist some early gravestone models intended for the cemetery in Level 1.

Image File Path
SHARDev cemgravea.png game\exportartlibrary\l01\l1r7_cemgravea_Shape.p3d
SHARDev cemgraveb.png game\exportartlibrary\l01\l1r7_cemgraveb_Shape.p3d

Grave

SHARDev grave.png

game\exportartlibrary\l01\l1r7_grave_Shape.p3d is a model of a grave mound, also intended for the cemetery.

Chainlink Fence

SHARDev chainlinkfence.png

game\exportartlibrary\l02\l2_chainlinkfence_Shape.p3d is a broken chainlink fence.

Fire Hydrant

Early Final
SHARDev firehydrant early.png SHARDev firehydrant final.png

game\exportartlibrary\l01\l1z2_tree.p3d is, despite the filename, actually an early version of the fire hydrant found in Level 1. Its texture is a more vibrant red, and is noticably less compressed than the final. The export data in the file dates it to June 25, 2002, making it one of the oldest models present in the leak.

Garage Door

SHARDev glassgar.png

game\exportartlibrary\l03\l3_glassgar_Shape.p3d is a glass garage door.

Lawnmower

Shardev mower.png

game\exportartlibrary\l01\l1_lawnmower_Shape.p3d is a model of a lawnmower. Note that since this is a world object, it is likely unrelated to the collectible lawnmower that appears in Petty Theft Homer in the final game.

Lemonade Stand

SHAR lemonade.png

game\exportartlibrary\l07\l7_lemonade.p3d is an earlier model for the lemonade stand in Level 1. Oddly, it is found in the files for Level 7, which does not have a lemonade stand in the final game.

Mailboxes

A number of mailbox models (some more complete than others) exist for characters who do not have mailboxes, or even houses, in the final game.

Image Character File Path
Shardev mail apu.png Apu game\exportartlibrary\l01\l1_mailboxapu_Shape.p3d
Shardev mail kentbrock.png Kent Brockman game\exportartlibrary\l01\l1_mailboxkentbrock_Shape.p3d
Shardev mail glick.png Mrs. Glick game\exportartlibrary\l04\l4_mailboxglick_Shape.p3d
Shardev mail maliby.png Stacy Lovell (Malibu Stacy) game\exportartlibrary\l01\l1_mailboxmaliby_Shape.p3d
Shardev mail l7maliby.png Stacy Lovell (Malibu Stacy) game\exportartlibrary\l07\l1_mailboxmaliby_Shape.p3d
Shardev mail millhouse.png Milhouse game\exportartlibrary\l01\l1_mailboxmillhouse_Shape.p3d
Shardev mail quimby.png Mayor Quimby game\exportartlibrary\l01\l1_mailboxquimby_Shape.p3d
Shardev mail roundbl.png Generic game\exportartlibrary\l01\l1_mailboxroundbl_Shape.p3d
Shardev mail roundyl.png Generic game\exportartlibrary\l01\l1_mailboxroundyl_Shape.p3d
Shardev mail skinner.png Principal Skinner game\exportartlibrary\l01\l1_mailboxskinner_Shape.p3d

There also exist early versions of mailboxes that appear in the final game.

Cletus' Mailbox

Early Final
SHARDev mail cletus early.png SHARDev mail cletus final.png

game\exportartlibrary\l07\l1_mailboxcletus_Shape.p3d is an early version of Cletus' mailbox, where his surname is erroneously written as "Del Roy" rather than "Spuckler". "Del Roy" is actually Cletus' middle name.


Moe's Mailbox

Early Final
SHARDev mail moe early.png SHARDev mail moe final.png

game\exportartlibrary\l07\l1_mailboxmoe_Shape.p3d is an early version of Moe's mailbox, which has his first name written on it as opposed to his surname.

Nuclear Waste Barrel

Early Final
SHARDev barrel early.png SHARDev barrel final.png

game\exportartlibrary\l01\l1z6_barrel_Shape.p3d is an early version of the Nuclear Waste Barrel in Homer's workstation. The final version has the lid opened, and is missing the skull and crossbones decal.

Store Boards

There exist models of sandwich boards for various stores in Level 2, similar to the boards that appear outside the Android's Dungeon and Crypto Barn in Level 3. Two of these stores - Cheques Cashed and Zesty's Pizza - do not appear in the final game.

Image File Path
SHARDev boardbooks.png game\exportartlibrary\l02\l2_boardbooks_Shape.p3d
SHARDev boardcaffe.png game\exportartlibrary\l02\l2_boardcaffe_Shape.p3d
SHARDev boardcheques.png game\exportartlibrary\l02\l2_boardcheques_Shape.p3d
SHARDev boardzestypizza.png game\exportartlibrary\l02\l2_boardzestypizza_Shape.p3d
SHARDev boardcheques tex.png

The texture for the Cheques Cashed board also contains a sign for a 'Videos' store that doesn't appear in the final game.

Tricycle

SHARDev bigwheel.png

game\exportartlibrary\l01\l1_bigwheel_Shape.p3d is a toy tricycle.

Animated World Objects

chimney_smoke.p3d

Click the image to see the animation.

game\exportart\levels\L01B\z1\animated\chimney_smoke.p3d is an animation for smoke coming out of the Simpsons' and Flanders' house chimneys.

Cranes.p3d

SHAR Level 2 Unused Cranes.png

game\exportart\levels\L02\r1\Animated\Cranes.p3d is a Level 2 version of the cranes seen in the construction site in Level 5, this variation never gets used in the actual game since the card that they lead to is only present in Level 5.

Mission Collectibles

icrm.p3d

SHAR icrm.png

documents\exportart\missions\art\level01\icrm.p3d is a model of an ice cream cone.

Wasp Cameras

camera.p3d

SimpsonsHAR wasp.png

game\exportart\missions\art\generic\camera.p3d is one of two early wasp models that can be found. This is completely different to the one used in-game, having a cartoonish and less serious design than the wasps do in the final game. The unused wasp camera icon found in the game's files uses this model. The Maya export information in the file dates to Wednesday, November 27, 2002.

camera.p3d

SimpsonsHAR wasp2.png

Art\Character-animations\chars\normal\wasp\p3d\camera.p3d is the second early wasp camera model. This one appears to be higher quality than the one used in the final game. This could potentially mean it was cut to help performance. But it could also have been intended to be the model used for cutscenes, it being placed in the art folder could support this. According to the Maya export information in the file, this model dates back to Tuesday, February 11, 2003.

Generic Mission Objects

documents\exportart\missions\art\generic\ contains early models for various generic mission-related objects.

checkered.p3d

Early Final
Shardev checkered early.gif Shardev checkered final.gif

An early version of the icon for Street Race NPCs. The final icon uses a 2D billboard rather than a 3D model, and bobs up and down rather than rotating.

darrow.p3d

Early Final
Shardev navarrow early.gif Shardev navarrow final.gif

An early version of the navigation arrows that appear on roads. These arrows can be seen in the IGN Sizzle Reel footage.

dice.p3d

Early Final
Shardev dice early.png Shardev dice final.png

An earlier version of the icon for the Wager Race NPC, featuring a notably less cartoony design.

dollar.p3d

Early Final
Shardev dollar early.png Shardev dollar final.png

An earlier version of the icon for 'Car Shop' NPCs, again featuring a less cartoony design.

exclamation.p3d

Early Final
Shardev exclamation early.png Shardev exclamation final.png

An earlier version of the icon for 'Talk To' NPCs. You probably get the idea by now.

int_exclamation.p3d

Early Final
Shardev exclamation tex early.png Shardev exclamation tex final.png

An even earlier version of the 'Talk To' icon can be found in this file, but unfortunately the actual mesh for the icon is corrupted - all that remains is the texture for it. This version of the icon can barely be seen in some early pre-release screenshots.

shirtdollar.p3d

Early Final
Shardev shirtdollar early.png Shardev shirtdollar final.png

An earlier version of the icon for costume shops, using the same dollar mesh as dollar.p3d. There is also a larger gap between the dollar and shirt meshes.

bonus.p3d

Shardev gift 2d.gif

An animated 2D icon showing a gift; this style of 2D icon can be seen in some early pre-release screenshots. According to a Word document elsewhere in the leak, this was intended to be used when an NPC "has something for [the] player (mission collectible, card, food, etc.)".

gift.p3d

Shardev gift 3d.gif

A 3D version of the gift icon. It lacks the glow effect that the final NPC icons have.

racecomp.p3d

Click the image to see the animation.

An animated 3D icon showing a trophy. Based the filename (and what the gift icon was intended for), this may have been intended to be used when talking to Patty & Selma after completing a street race.

interior.p3d

Shardev interior.gif

An animated 2D icon showing a door. Presumably, this was intended to be used outside interior entrances.

Test Models

game\libs\sim\apps\coverage\bin\art\ contains a number of P3D files that seem to have been used to test the game's collision engine.

maxbv4.p3d

A model of Max Guevara from James Cameron's Dark Angel, which is another game by the same developers. The collision used on this model is far more detailed than the character collision used in the final game.

Model Collision
Shardev maxbv4.png Shardev maxbv4 collision.png

mike.p3d

A model of Mike Wazowski from Monsters, Inc. Scream Arena found in the CompressionTest folder.

Model
SHAR Mike.png

redbrick3.p3d

The Red Brick car from The Simpsons: Road Rage. Unlike the version in Road Rage it does not contain any actual vehicle data, so it was likely just a simple physics test object (though an updated vehicle version does appear in the final game).

Model Collision
Shardev redbrick3.png Shardev redbrick3 collision.png

simcapsule.p3d

A simple capsule-shaped mesh likely used to test Collision Cylinders with rounded ends.

Model Collision
Shardev simcapsule.png Shardev simcapsule collision.png

simcrate.p3d

A crate-shaped mesh likely used to test Collision Boxes.

Model Collision
Shardev simcrate.png Shardev simcrate collision.png

simcyl.p3d

A cylinder-shaped test object likely used to test Collision Cylinders with flat ends. Interestingly, there is no model present inside this file, only collision.

Collision
Shardev simcylinder collision.png

simcylinder.p3d

This file has the same collision data as simcyl.p3d, but also has an accompanying cylinder model.

Model Collision
Shardev simcylinder.png Shardev simcylinder collision.png

simcylinder_noneFlatEnd.p3d

This file is almost identical to simcylinder.p3d, but the collision is set to be round-ended instead of flat-ended...for some reason.

Model Collision
Shardev simcylinder.png Shardev simcylinder noneFlatEnd collision.png

simple.p3d

A basic cube model...or so it would seem. In actual fact, the collision for this object contains many shapes other than just a cube.

Model Collision
Shardev simple.png Shardev simple collision.png

simsphere.p3d

A sphere model, likely used to test Collision Spheres. But unlike the other test models, this one is red! Exciting stuff.

Model Collision
Shardev simsphere.png Shardev simsphere collision.png

simwall.p3d

A flat, checkerboard patterned object. It contains a collision type not found anywhere in the final game - Collision Walls! Since this collision type can't be read by the P3D Editor at the moment, it is unclear how this collision works or what it would look like.

Model
Shardev simwall.png