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User:Fission Power
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Contents
Deus Ex audio
(even don't know is there any sense to write it because users usually never check talk pages, but anyway) Hi, Deus Ex investigator! Just interested about these unused patterns in .UMX files you found. Can you tell me what software did you use and what exactly you did for this?
Clearly correct as it took me 2 years to notice. Anyway, I used OpenMPT to open the .umx file, then on the left you can open the Patterns folder. Some of these patterns contain music data but aren't used in the list at the top. So you can go through each one and see if they contain any data, but most of the unused ones are just blank placeholders. -Hawk (talk) 15:21, 11 March 2021
What the hell is THAT???
Heya, I'm Fission Power, one of many TCRF investigators. I am from Russia, some village "near" of Moscow. Also - MLP stuff and old games, yeah.... Here I am: https://steamcommunity.com/profiles/76561198214029969, contact me about any questions.
What have you DONE???
My main contributions in TCRF - Rise of Nations and Rise of Legends articles. Yay, I did something! I'm so proud about myself! (for real, lol)
Come on, I don't have all day.
Currentrly I'm busy exploring more unused/beta content about RoN and RoL. Also I have a plans to expand TF2 article and document Spore prototypes... maybe sometimes... eh, I'm actually too lazy and slow.
Russain hackerz everywhere, call Bolton
А еще я из России. Надо бы уже сделать переводы моих статей...
Some game stuff I just need to place somewhere
RoN Prerelease
http://ron.heavengames.com/gallery/view_photo.php?set_albumName=e3-2002&id=aae
http://ron.heavengames.com/gallery/view_photo.php?set_albumName=fanstock&id=acj
https://web.archive.org/web/20020918122954/http://pc.ign.com/articles/371/371003p1.html (food and wood cost of Ranged Infantry)
https://web.archive.org/web/20030401210948/http://www.gamecatcher.net/magazine/GCmag.php?issue=6&page=3 (different costs and abilities of Wonders)
https://web.archive.org/web/20021208162016/http://ron.heavengames.com:80/gameinfo/wonders/wonders.shtml (different abilities of Wonders, earlier version, even Opera House is still here)
https://web.archive.org/web/20030316112639/http://ron.heavengames.com/gameinfo/resources/resources.shtml (different Resource abilities)
https://web.archive.org/web/20030413061127/http://bighugegames.com/riseofnations/popup_screen_30.html (scrapped howitzer unit which can be seen in a single unused icon)
https://web.archive.org/web/20020713093430/http://bighugegames.com/riseofnations/popup_screen_25.html (different Woodcutter's Camp and Bunkers)
https://web.archive.org/web/20021226091107/http://bighugegames.com/riseofnations/images/art_ron_screen_05_02.jpg (different SAM installations, also check informations about leftovers of this model in game files)
https://web.archive.org/web/20031227012737/http://www.gamespot.com/pc/strategy/riseofnations/screens.html?page=1 (different early Factory)
https://web.archive.org/web/20021208084151/http://apolyton.net/ron/ (really early, pre-May 2002 footages of gameplay, investigations about cut content needed)
https://web.archive.org/web/20020823235603/http://apolyton.net/view.php?/ron/screens/2002-B/02june-rise_screen002.jpg (some BIG HUGE trucks, most possibly Caravans)
RoL
https://web.archive.org/web/20051024005516/http://www.bighugegames.com/riseoflegends/popup_e3_3.html
https://web.archive.org/web/20060214210029/http://www.bighugegames.com/riseoflegends/popup_e3_7.html
https://web.archive.org/web/20050702022947/http://www.bighugegames.com/riseoflegends/conceptart.html
https://web.archive.org/web/20051122202329/http://www.bighugegames.com/riseoflegends/brianqa.html
https://web.archive.org/web/20061111231848/http://rol.heavengames.com/contents/community/previews.shtml (previews, can contain many interesting prerelease details)
https://web.archive.org/web/20050511082154/http://pc.gamespy.com/pc/rise-of-nations-2/611655p1.html https://web.archive.org/web/20050511163212/http://pc.gamespy.com/pc/rise-of-nations-2/611655p2.html (different Vinci abilities, Domimances conditions, Districts)
https://web.archive.org/web/20050706120431/http://media.pc.ign.com/media/746/746556/vids_1.html (videos?)
https://web.archive.org/web/20130822101158/http://media.pc.gamespy.com/media/746/746556/imgs_7.html (lots of prerelease images)
http://media.pc.ign.com/media/746/746556/imgs_14.html (check these prerelease images, one of them shows early CTW mode)
rarerules.xml
<ROOT>
<Comments>
<RARE>
<NAME>Draining Crystal</NAME>
<CODETAG>DRAINING_CRYSTAL</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>Enemy units lose both health AND mana to attrition</DESC>
<DATA0>5</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>0</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>DRAINING_CRYSTAL</HELP>
</RARE>
<RARE>
<NAME>Blood Ruby</NAME>
<CODETAG>BLOOD_RUBY</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Units regenerate lost health faster.
</DESC>
<DATA0>75</DATA0>
<COMMENT> (data is how many frames between hit points for units; be sure to use an o%game.frame algoritm to prevent every unit from healing at the same time)</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>26</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>BLOOD_RUBY</HELP>
</RARE>
<RARE>
<NAME>Emerald of Knowledge</NAME>
<CODETAG>EMERALD_OF_KNOWLEDGE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Research times reduced by $NUM0%.
</DESC>
<DATA0>25</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>52</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>EMERALD_OF_KNOWLEDGE</HELP>
</RARE>
<RARE>
<NAME>Sapphire of Might</NAME>
<CODETAG>SAPPHIRE_OF_MIGHT</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Increases National Borders by +$NUM0.
</DESC>
<DATA0>4</DATA0>
<COMMENT>(data is increase to border push-strength; there is also a +1 increase to the border push-limit)</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>78</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>SAPPHIRE_OF_MIGHT</HELP>
</RARE>
<RARE>
<NAME>Conscript Obsidian</NAME>
<CODETAG>CONSCRIPT_OBSIDIAN</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
military units produced $NUM0% faster.
</DESC>
<DATA0>25</DATA0>
<COMMENT>
military ground units including grunts
</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>104</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>CONSCRIPT_OBSIDIAN</HELP>
</RARE>
<RARE>
<NAME>Venom Stone</NAME>
<CODETAG>VENOM_STONE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>Gives all ranged units poisoned weapons</DESC>
<DATA0>3</DATA0>
<COMMENT>military units including grunts</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>130</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>VENOM_STONE</HELP>
</RARE>
<RARE>
<NAME>Helix Diamond</NAME>
<CODETAG>HELIX_DIAMOND</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Advancement research costs reduced by $NUM0%.
</DESC>
<DATA0>10</DATA0>
<COMMENT>
("age" advances)
</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>156</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>HELIX_DIAMOND</HELP>
</RARE>
<RARE>
<NAME>Trader's Cinnabar</NAME>
<CODETAG>TRADERS_CINNABAR</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
+$NUM0 Wealth per Caravan
</DESC>
<DATA0>2</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>182</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>TRADERS_CINNABAR</HELP>
</RARE>
<RARE>
<NAME>Garnet of Plenty</NAME>
<CODETAG>GARNET_OF_PLENTY</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
+$NUM0 Worker Bonus
</DESC>
<DATA0>1</DATA0>
<COMMENT>
(gather bonus per worker)
</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>108</TEX2_X>
<TEX2_Y>0</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>GARNET_OF_PLENTY</HELP>
</RARE>
<RARE>
<NAME>Pearl of Sight</NAME>
<CODETAG>PEARL_OF_SIGHT</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
$NUM0% Building construction speed bonus.
</DESC>
<DATA0>33</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>0</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>PEARL_OF_SIGHT</HELP>
</RARE>
<RARE>
<NAME>Builder's Quartz</NAME>
<CODETAG>BUILDERS_QUARTZ</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Building costs reduced by $NUM0%.
</DESC>
<DATA0>10</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>26</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>BUILDERS_QUARTZ</HELP>
</RARE>
<RARE>
<NAME>Blackest Jet</NAME>
<CODETAG>BLACKEST_JET</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of all military units reduced by $NUM0%.
</DESC>
<DATA0>10</DATA0>
<COMMENT>all military units</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>52</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>BLACKEST_JET</HELP>
</RARE>
<RARE>
<NAME>Cold Iron</NAME>
<CODETAG>COLD_IRON</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of air units reduced by $NUM0%.
</DESC>
<DATA0>15</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>78</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>COLD_IRON</HELP>
</RARE>
<RARE>
<NAME>Agate of Zarr</NAME>
<CODETAG>AGATE_OF_ZARR</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of human military units reduced by $NUM0%.
</DESC>
<DATA0>20</DATA0>
<COMMENT> specifically, grunts</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>104</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>AGATE_OF_ZARR</HELP>
</RARE>
<RARE>
<NAME>Deep Earth Malachite</NAME>
<CODETAG>DEEP_EARTH_MALACHITE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of Military Districts reduced by $NUM0%.
</DESC>
<DATA0>20</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>130</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>DEEP_EARTH_MALACHITE</HELP>
</RARE>
<RARE>
<NAME>Hitarra's Amethyst</NAME>
<CODETAG>HITARRAS_AMETHYST</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of Merchant Districts reduced by $NUM0%.
</DESC>
<DATA0>20</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>156</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>HITARRAS_AMETHYST</HELP>
</RARE>
<RARE>
<NAME>Moonstar Apatite</NAME>
<CODETAG>MOONSTAR_APATITE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of Guild Districts reduced by $NUM0%.
</DESC>
<DATA0>20</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>182</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>MOONSTAR_APATITE</HELP>
</RARE>
<RARE>
<NAME>King's Jade</NAME>
<CODETAG>KINGS_JADE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of Palace Districts reduced by $NUM0%.
</DESC>
<DATA0>20</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>108</TEX2_X>
<TEX2_Y>26</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>KINGS_JADE</HELP>
</RARE>
<RARE>
<NAME>Civic Topaz</NAME>
<CODETAG>CIVIC_TOPAZ</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Cost of Cities and City Districts reduced by $NUM0%.
</DESC>
<DATA0>5</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>0</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>CIVIC_TOPAZ</HELP>
</RARE>
<RARE>
<NAME>Treacherous Onyx</NAME>
<CODETAG>TREACHEROUS_ONYX</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
City storm numbers reduced by +$NUM0%.
</DESC>
<DATA0>25</DATA0>
<COMMENT>
that is, the # of grunts to storm a city or village
</COMMENT>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>26</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>TREACHEROUS_ONYX</HELP>
</RARE>
<RARE>
<NAME>Opal of Control</NAME>
<CODETAG>OPAL_OF_CONTROL</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Population Limit increased by +$NUM0.
</DESC>
<DATA0>5</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>52</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>OPAL_OF_CONTROL</HELP>
</RARE>
<RARE>
<NAME>Amber of Fertility</NAME>
<CODETAG>AMBER_OF_FERTILITY</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Worker Limit increased by +$NUM0.
</DESC>
<DATA0>5</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>78</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>AMBER_OF_FERTILITY</HELP>
</RARE>
<RARE>
<NAME>Deadly Tiger's Eye</NAME>
<CODETAG>DEADLY_TIGERS_EYE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Attrition to enemies increased by +$NUM0%.
</DESC>
<DATA0>50</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>104</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>DEADLY_TIGERS_EYE</HELP>
</RARE>
<RARE>
<NAME>Western Lapis Lazuli</NAME>
<CODETAG>WESTERN_LAPIS_LAZULI</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Attrition to friendly units reduced by $NUM0%.
</DESC>
<DATA0>50</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>130</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>WESTERN_LAPIS_LAZULI</HELP>
</RARE>
<RARE>
<NAME>Azurite of the People</NAME>
<CODETAG>AZURITE_OF_THE_PEOPLE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
City Limit increased by +$NUM0.
</DESC>
<DATA0>1</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>156</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>AZURITE_OF_THE_PEOPLE</HELP>
</RARE>
<RARE>
<NAME>Corundum Needle</NAME>
<CODETAG>CORUNDUM_NEEDLE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Reduces all Timonium costs by $NUM0%.
</DESC>
<DATA0>5</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>182</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>CORUNDUM_NEEDLE</HELP>
</RARE>
<RARE>
<NAME>Nephrite Structure</NAME>
<CODETAG>NEPHRITE_STRUCTURE</CODETAG>
<X_SIZE>4</X_SIZE>
<Y_SIZE>4</Y_SIZE>
<BLOCK>1</BLOCK>
<DESC>
Building health increased by $NUM0%.
</DESC>
<DATA0>100</DATA0>
<COMMENT/>
<BONUS_TYPE0>Gems</BONUS_TYPE0>
<BONUS_NUM0>50</BONUS_NUM0>
<BONUS_TYPE1>none</BONUS_TYPE1>
<BONUS_NUM1>0</BONUS_NUM1>
<TEX2_ID>TEX_ICONS_PROTO_CITY_SMALL</TEX2_ID>
<TEX2_X>108</TEX2_X>
<TEX2_Y>52</TEX2_Y>
<TEX2_XS>25</TEX2_XS>
<TEX2_YS>25</TEX2_YS>
<HELP>NEPHRITE_STRUCTURE</HELP>
</RARE>
-->
</ROOT>
rules.xml
<CATEGORIES id="starttribes"> <CATEGORY name="Alin"/> <CATEGORY name=" Alin - Sawu"/> <CATEGORY name=" Alin - Dakhla"/> <CATEGORY name=" Alin - Damanhur"/> <CATEGORY name="Kahan"/> <CATEGORY name=" Kahan - Kaighra"/> <CATEGORY name=" Kahan - Belg"/> <CATEGORY name=" Kahan - Yontash"/> <CATEGORY name="Cuotl"/> <CATEGORY name=" Cuotl - Xil"/> <CATEGORY name=" Cuotl - Shok"/> <CATEGORY name=" Cuotl - Czin"/> <CATEGORY name="Vinci"/> <CATEGORY name=" Vinci - Giacomo"/> <CATEGORY name=" Vinci - Alessadri"/> <CATEGORY name=" Vinci - Lenora"/> <CATEGORY name="Random"/> <CATEGORY name=" Random - Magic"/> <CATEGORY name=" Random - Technology"/>