If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

User:Jml/Sandbox

From The Cutting Room Floor
Jump to navigation Jump to search
Hmmm...
To do:
  • LOTS of early player sprites, as well as some early NPC sprites and some unused flashback textures.
  • Leftover mobile UI elements from Octopath Traveler: Champions of the Continent
  • Notes page describing the internal naming conventions of abilities, outlining the oddities of the listed unused abilities
  • Possibly unused "lyric" abilities? (ABN_LYR_0x)

Title Screen

OCTOPATH TRAVELER II

Developers: Square Enix, Acquire
Publisher: Square Enix
Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows
Released internationally: February 24, 2023


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


Octopath Traveler II is a JRPG developed by Square Enix, following its predecessor by featuring loads of 2D pixel art in a 3D world.

temp page until I figure out what I'm doing lmao

Unused Areas

Test Map

Hmmm...
To do:
  • Find a way to successfully use path actions on the NPCs, and see what can actually be done. Requires direct modification to bypass the lack of reputation. Additionally find out if the NPCs can have nighttime path actions used on them.
  • Upload a video of the level, demonstrating the ability to fall off of the level and the interactions with the NPCs.

OT2-TestNPCMap.png

A level for testing internally called TestNPCMap (ID 500) exists and can be accessed through save editing.
It features no visible decoration except for an extremely bright light source at the far front of the level, and the only collision is an invisible round platform the player can stand on and walk off of. Walking off of the map results in the player being teleported to the map's origin point.
The NPCs present all feature dialogue consisting of several text boxes of "......".
Some NPCs respond to certain different path actions according to the icons over their heads, but due to the level belonging to a dummy classification that defines its maximum reputation as "0", the player has a damaged reputation by default and cannot use any path actions.
Changing the time is disabled in this zone, despite the prompt still appearing.
It has no visible location on the map, and opening the map while in this area places the cursor in the center of the ocean.

Unused Abilities

Hmmm...
To do:
Find a way to access these abilities in-game. While they have defined stats and effects, it's important to know whether or not they actually function in the final game, and whether they have functioning visual effects. Likely requires direct modifications.

Empoison - ABN_APO_060

Name Cost Description
Empoison 毒処方 6 SP Poison a single foe for 2 turns.

Poison a single foe for 4 turns.

Poison a single foe for 6 turns.

Poison a single foe for 8 turns.

敵単体に 毒の効果を2ターン付与

敵単体に 毒の効果を4ターン付与

敵単体に 毒の効果を6ターン付与

敵単体に 毒の効果を8ターン付与

The apothecary skill Empoison from Octopath Traveler exists in the game's text and code alongside the other apothecary skills, with the same effects as it had in the original game. The internal naming convention implies it was replaced in the list by the skill Replenish Health at some point in development.


Ethereal Healing - ABN_CLE_06x

Name Cost Description ID
Ethereal Healing 継続回復魔法 15 SP Grant HP regeneration to all allies for 2 turns.

Grant HP regeneration to all allies for 4 turns.

Grant HP regeneration to all allies for 6 turns.

Grant HP regeneration to all allies for 8 turns.

味方全体に HP自動回復の効果を2ターン付与

味方全体に HP自動回復の効果を4ターン付与

味方全体に HP自動回復の効果を6ターン付与

味方全体に HP自動回復の効果を8ターン付与

ABN_CLE_060
Great Ethereal Healing 大継続回復魔法 32 SP Grant powerful HP regeneration to all allies for 2 turns.

Grant powerful HP regeneration to all allies for 4 turns.

Grant powerful HP regeneration to all allies for 6 turns.

Grant powerful HP regeneration to all allies for 8 turns.

味方全体に HP自動大回復の効果を2ターン付与

味方全体に HP自動大回復の効果を4ターン付与

味方全体に HP自動大回復の効果を6ターン付与

味方全体に HP自動大回復の効果を8ターン付与

ABN_CLE_061
Ultimate Ethereal Healing 特大継続回復魔法 48 SP Grant highly powerful HP regeneration to all allies for 2 turns.

Grant highly powerful HP regeneration to all allies for 4 turns.

Grant highly powerful HP regeneration to all allies for 6 turns.

Grant highly powerful HP regeneration to all allies for 8 turns.

味方全体に HP自動特大回復の効果を2ターン付与

味方全体に HP自動特大回復の効果を4ターン付与

味方全体に HP自動特大回復の効果を6ターン付与

味方全体に HP自動特大回復の効果を8ターン付与

ABN_CLE_062

A spell for cleric called Ethereal Healing that would apply a HP regeneration effect to the party exists in the game's text and code, alongside two progressively stronger variants, with internal naming convention implying these would be cast while under the effects of Advanced Magic or Alephan's Wisdom respectively (although Ethereal Healing lacks the flags required to allow the upgraded spells to replace it under those conditions). The ID also implies it was replaced in the list by the spell Sacred Shield at some point in development (which has the ID of ABN_CLE_063). The upgraded forms also cost more SP to cast, unlike any other spell in the final game (which tend to keep the same SP cost regardless of having Advanced Magic or Alephan's Wisdom active).

"Prayer for Plenty" Upgrades

Used

Name Cost Description ID
Prayer for Plenty 超過回復の祈り 20 SP Restore HP to a single ally, ignoring their max HP.

味方単体のHPを回復する 最大HP以下のとき

最大HPを超えた分の回復量が HPに加算される

ABN_CLE_080

Unused

Name Cost Description ID
Prayer for Plenty More 大超過回復魔法 32 SP Restore a large amount of HP to all allies, ignoring their max HP. 味方全体に最大HPを無視した

HP大回復の効果を与える

ABN_CLE_081
Prayer for Profusion 特大超過回復魔法 48 SP Restore a tremendous amount of HP to all allies, ignoring their max HP. 味方全体に最大HPを無視した

HP特大回復の効果を与える

ABN_CLE_082

Upgraded versions of Temenos's Prayer for Plenty spell exist in the game's text and code, with internal naming convention implying these would be cast while under the effects of Advanced Magic or Alephan's Wisdom respectively. However, the original spell (listed for comparison) lacks the flags that allow these spells to be cast under those conditions, remaining un-upgraded while these effects are active. Note that unlike the original spell, the upgraded versions affect all party members. The upgraded forms also cost more SP to cast, unlike any other spell in the final game.

Unused Music

m126_extend_odo3.hca

A battle transition between Agnea's "In Pursuit of Hope" theme and "For the Dawn" exists in the game's BGM, alongside the battle transitions for every other character. However, due to the structure of Agnea's final chapter, this particular one goes unused in-game.

Leftover Localization Files

PS_SPHere_KUS2A_1_Day_IT.png

A 4K-resolution screenshot of some Italian text from Castti's Chapter 2: Sai Route, located within a unique internal folder at Octopath_Traveler2/Content/UserInterface/SPHere. Considering the file's "PS" prefix and the visible button prompts, this may have been taken from one of the PlayStation versions. "KUS2A" refers to the chapter of the story: Castti is internally called "Kus", and 2A is the "Sai Route" of her story's Chapter 2.