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User:Kuriatsu

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I'm really just a newb whos trying to find cool stuff. to be updated...

Pages I've made so farː
https://tcrf.net/Shin_Megami_Tensei:_Devil_Children:_Hikari_no_Sho/Yami_no_Sho

https://tcrf.net/Notes:Shin_Megami_Tensei:_Devil_Children:_Hikari_no_Sho/Yami_no_Sho

https://tcrf.net/Proto:Shin_Megami_Tensei:_Devil_Children_Dark

https://tcrf.net/Shin_Megami_Tensei:_Devil_Children_2

https://tcrf.net/Notes:Shin_Megami_Tensei:_Devil_Children_2

https://tcrf.net/Proto:Kingdom_Hearts_HD_1.5_Remix


Listed items I've found so farː



Kingdom Hearts 1.5

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.


Title Screen

Kuriatsu

Developer: Square-Enix
Publishers: Square-Enix (JP/US/EU/AU)
Platform: Playstation 3
Released in JP: March 14, 2013
Released in US: September 10, 2013
Released in UK: March 14, 2013
Released in AU: September 12, 2013


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Kingdom Hearts 1

This page that is being added is for Kingdom Hearts 1 Final Mix. REːChain of Memories is being handled by another individual.

Kingdom Hearts is a story thats a little too complicated for its own good, but despite that is very well loved by a number of fans. Its about a boy named Sora, where fans are obligated to turn their head slightly when saying his name as they look into the sunset.

Throughout the game, Sora goes to various Disney inspired, or Disney direct worlds, such as the Disney inspired Dive to the Heart, or the Disney direct movie world of Alice in wonderland. He would later join Donald and Goofy in saving the worlds from fan favorite villain, Ansemː The Seeker of Darkness.

Notes

Note 1:	Many of the maps below have collision out of bounds. I theorize that the maps may have collision that reflect older deleted maps. if someone can create a mod for KH1.5 to see collision, then it may be possible to locate the collision of these older maps.
Note 2: 	It seems that in the shortcuts and gummi ship sequences, triangle is square, square is X, and X is triangle. Circle is unaffected
Note 3: 	Prerendered cutscenes are in japanese.
Note 4: 	Opening and ending cutscenes are in japanese.
Note 5:	If you choose to have a world specific party member in your team, they will not spawn, except in the pause menu. By changing the game memory, you can add Pooh to your active party, but the game will crash in combat.
Note 6: 	If you do choose to have a world specific party member in your team from debug, pressing pause will crash the game. Such as Beast in Atlantica.
Note 7: 	Gummi ship names are distorted containing various names and words from other models or parts.
Note 8: 	Surely dead and don't dead do not take precedence over one another. if both are active then sora will not drop any health at all.
Note 9:	Bosses do not seem to count toward the overall kill count.
Note 10: 	The End credits are the Japanese credits
Note 11: 	The opening and ending credits for both games in the collection is in Japanese
Note 12: 	It appears that the builds interact slightly differently on console than on emulation, with accessibility on emulation
Note 13:	When flying the gummi ship, pressing R2 cycles the score point display from showing the score and the enemy ships defeated to just the score to none
Note 14:	When documenting the Heartless that are appearing in each map, the documented heartless are wave 1 only unless with a +. example: 5 soldiers+ 2 red opera, 1 large body, 2 soldiers + 1 defender, 1 green requiem
Note 15: 	Unless noted otherwise, sora spawns alone
Note 16: 	"Nothing" or a derivative means "nothing out of the ordinary out of the ordinary" not "nothing out of the ordinary at all"
Note 17: 	This build does not seem to have another side another story, nor the ending report
Note 18: 	The ▉ symbols in events > BattlePort are probably Kanji.
Note 19: 	Sometimes, the text does not fit in the textboxes and extends beyond the textboxes, though I'm trying to avoid that.
Note 20: 	The opening and ending cutscenes for 358/2 days are also in Japanese
Note 21: 	Sometimes the subtitles from cutscenes will stay on screen even during gameplay.
Note 22: 	When in the journal, press triangle to view the characters model, press left and right and the character model will shrink and grow. 
Note 23: 	if you decrease the model size past 0 into the negatives the model will distort slightly and invert orientation
Note 24: 	you can also change the characters positions by pressing up and down.
Note 25: 	This build of the game was from may 1st 2013. the original release date was march 14th 2013, this means this is a PAL prototype
Note 26: 	Sora's base strength is 4 in debug
Note 27: 	Any Dummy Equipment, or items do not have descriptions. Any descriptions added are from me trying to be funny.

Debug Menu page 1

The Debug Menu is comprised of several different pages for Kingdom Hearts 1.

All Itemsː	Does not provide all items, only some.
All Summonː	Gives access to all retail summons, but not Bahamut
Voice onlyː	Turns off character voices
subtitlesː	Gives subtitles
all trinityː	Gives access to all trinities
boss hp1ː	Just as its name describes: it will ensure all bosses have 1HP.
Set Partyː	A list of available party members.This list contains, Sora, Donald, Goofy, Tarzan, Pooh, Aladdin, Ariel, Jack, Peter Pan, and Beast. You cannot  add multiple soras to the party or Pooh. You can also select Nashi/None
Worldː	A list of worlds (see below)
Event	A list of worlds with events(see below)

Debug Menu Page 2

Damage maxː	Note: maxes out soras damage output but not his stats 
 peter pan flightː	Note: allows for Flying like peter pan anywhere. 
 magic freeː	Note: Gives max magic 
 Gumi FREEː	Note: Gives all gummi parts and blueprints 
 Sound Effects Stopː	Note: stops all sound effects. 
 Sound Stopː	Note: Stops all music. 
 Freecam info?ː	Note: I suspect that its broken or requires an additional PC side application 
 item use free?ː	Note: Unknown 
 Window Modeː	Note: This changes from full screen to wide screen 
 TROPHY COUNTː	Note: this counts a few things, such as playtime, continue count, equipment no change, treasure chest opening count, kill count, enemy ship kill count, and real time counted)
 DISP Off	Note: this also prevents viewing of the start menu when trying to skip cutscenes.
 DISP Memoryː	Note: I suspect that its broken or requires an additional PC side application
 DONT DEADː	Note: Note: whenever sora is about to die, he gets restored to full HP
 LV UPPERː	Note: Increases Soras level every time he beats an enemy
 EVENT SKIP MASK OF *F	Note: Turbo Speeds Through All Events
 Before Counter Stopː Note: Unknown
 Surely DEADː	 Note: one hit KO for sora
 Script TTY OUTː	 Note: unknown
 Get All Itemː	 Note: gives all items, equipment, gummi ship blueprints, gummi ship parts, and dummy items.

Title Screen Debug

Note 1: Pressing L1 opens debug. 
Note 2: Pressing select at the title screen bypasses all difficulty and the opening tutorial in dive to the heart and starts you at destiny islands with the keyblade.
Note 3: Default difficulty is Final Mix in most circumstances
Note 4: Pressing L3 skips destiny islands entirely and grants access to all worlds but at level 1 and shows hooks pirate ship on the world map like monstro.

Map Legend

This is a map list from all the areas in the game. While this is a complete list of worlds, there are 2 non-selectable maps, those being potentially the pridelands and GB, possibly being Great Britain, a cut world that was combined into Peter Pan(PP), and ZZ being a remnant Debug World. These worlds, are typically named after the movie in question, not the world itself. This admittedly makes the GB logic above questionable. The page data below can theoretically be applied to the PS2 release. They are divided into multiple pages, those beingː

* 0 Dh(Dive to the Heart)	
* 1 DI(Destiny Islands)	
* 2 DC (Disney Castle)	
* 3 TW Traverse World(?)/Traverse Town	
* 4 AW (Alice in Wonderland)	
* 5 TZ (Tarzan/Deep Jungle)	
* 6 PO (Hundred-Acre Wood)	
* 7 ??? (non-selectable)	
* 8 AL (Aladdin/Agrabah)	
* 9 LM(The Little Mermaid/Atlantica)
* 10 NM  (Nightmare Before Christmas/HalloweenTown)
* 11 HE  (Hercules/Olympus Coliseum)
* 12 PI  (Pinnochio/Monstro)
* 13 PP (Peter Pan/Neverland)
* 14 ??? (non-selectable)
* 15 PC  (Princess's Castle/Hollow Bastion)
* 16 EW  (End of the World)
* 20 ZZ(Crashes On All Options)

There is a folder in the games data called "SaveData99" that represents each location in the games worlds containing save data from the PS2 release.

For example, a save file going into Agrabah, might be in SaveData99 > BISLPS-25198-01.

Map Listː Dive to the Heart

These are ordered in the sense of The ID code, the Flags, the description of the map, and what that flag does, ordered from A-Z These maps also show the possibility of varying degrees of cut maps, or unused content, such as Soras Room, Test maps, or unused enemies or assets.

DH-01

*Disembark	[Snow White's Stained Glass]
* 
*A BSOD *B nothing out of the ordinary [Seem to have the weapon's pedestals collision] *C Loads the Opening Cutscene *D- Z nothing out of the ordinary [Seem to have the weapon's pedestals collision]

DH-02

*Disembark	[Cinderella]
* 
*A- *C nothing out of the ordinary *D Loads an event *E nothing out of the ordinary *F Loads Enemies: Shadows *G- X nothing out of the ordinary *Y Loads Enemies: Shadows *Z nothing out of the ordinary

DH-03
Disembark [Aurora?]

* 
*A- Z nothing out of the ordinary

DH-04

*-	NOT AVAILABLE

DH-05

*Awakening	[Aurora]
* 
*A- *C nothing out of the ordinary *D BSOD *E nothing out of the ordinary *F Loads Enemies: Shadows *G- Z nothing out of the ordinary


DH-06ː
Destiny Islands Very Unstable

* 
*A BSOD *B nothing out of the ordinary *C nothing out of the ordinary *D BSOD *E- Z nothing out of the ordinary

DH-07


- NOT AVAILABLE

Map Listː Destiny Islands

DI-01
seashore
unstable

*A	Sora wakes up cutscene "give me a break kairi"
*B	Nothing
*C	Sora Getting off the boat cutscene
*D	Nothing
*E	Black Screen
*F	Black Screen followed by a crash
*G- *M	nothing out of the ordinary
*N- *S	crash
*T	nothing out of the ordinary
*U	nothing out of the ordinary
*V	spawns random shadows
*W	Fight against selphie. crashes if you win.
*X	Fight against Tidus, Selphie and Wakka. they will not move until you attack one of them.
*Y	Fight against Tidus, Selphie and Wakka. they will not move until you attack one of them.
*Z	Small Test Flag

DI-02
seaside shack
near savepoint

*A- Z	nothing out of the ordinary

DI-03

cove

*A	riku asks what to name the ship
*B	riku is missing
*C- Z	nothing out of the ordinary

DI-04
seashore
twilight

*A	Cutscene where sora riku and kairi are talking about whats beyond the island
*B	nothing out of the ordinary
*C	cutscene where sora and kairi are talking about how riku has changed
*D- Z	nothing out of the ordinary

DI-05
seaside shack
night and missing save point

*A- Z	nothing out of the ordinary


DI-06
seashore
night

*A	cutscene where sora is wondering what the giant dark ball is over destiny islands
*B- *X	no heartless spawn
*Y	over 100 heartless spawn across the map, but not at any one time
*Z	no heartless spawn


DI-07
seaside shack
night

*A- Z	nothing out of the ordinary

DI-08
secret place
At night

*A	kairi getting taken by heartless scene
*B- Z	nothing out of the ordinary

DI-09
seashore
Destroyed-the island has outlines if you look at it from top down

*A	loads the scene leading to the fight between sora and darkside.
*B- *X	nothing out of the ordinary
*Y	Darkside test battle just as he is kneeling down. once beaten he just stays in place lit up.
*Z	nothing out of the ordinary


DI-10
Soras room
there are 2 rooms. the one spawned in has the windows open the others is closed.

*A	Soras moms only appearance cutscene. thats by voice only
*B- Z	nothing out of the ordinary

DI-11
Secret Place

*A- Z	nothing out of the ordinary

DI-12
Secret Place

*A- *D	nothing out of the ordinary
*E	young sora and riku exploring the secret place
*F- Z	nothing out of the ordinary

Map Listː Disney Castle

DC-01 inner chambers, loads Donald, Pluto and 5 brooms and half of 1 door


*A Disney castle cutscene 1 where Donald is saying "good morning" *B- Z nothing out of the ordinary

DC-02 mickeys study loads Pluto and Donald


*A cutscene detailing mickeys letter *B- Z nothing out of the ordinary

DC-03 Hall


*A BSOD *B- Z nothing out of the ordinary

Noteː going to either entrance, mickeys study or the inner chambers doors will trigger a cutscene

DC-04 courtyard


*A donald telling goofy that the king is missing scene *B nothing out of the ordinary *C nothing out of the ordinary *D crash *E- Z nothing out of the ordinary

DC-05 garage A


*A cutscene where jiminy goofy and donald talk about finding the king in the stairwell *B- Z nothing out of the ordinary

DC-06 garage B


*A cutscene with donald talking to chip and dale (subtitles are mis-timed) (soras room scene hangs when watching this) *B- Z nothing out of the ordinary

DC-07 stairwell


*A-Z Nothing

DC-08 grassy pathway - dummy sora, donald, goofy and pluto actors are under the center of the map


*A final cutscene *B- Z nothing out of the ordinary

DC-09 sora spawns inside the disney castle world model


*A goofy and donald blast off in space cutscene *B- Z nothing out of the ordinary

Map Listː Traverse Worlds

TW-01
First district


*A nothing out of the ordinary *B nothing out of the ordinary *C donald and goofy watching a star go out. *D leon explaining to sora that the heartless will keep coming cutscene *E nothing out of the ordinary *F Loads traverse town map 01 mid game "don't touch my pompom" *G- *L nothing out of the ordinary *M Loads donald and goofy, and gives a trophy. if traverse town is left, monstro will eat the ship, fastforward to agrabah and then locate traverse town and arrive there using the ship. *N loads shadows into the area which usually are not loaded in *O- *S nothing out of the ordinary *T Loads the fight with Leon *U- *Y nothing out of the ordinary *Z treasure chest test flag


TW-02
2nd district 2nd district


*A nothing out of the ordinary *B nothing out of the ordinary *C BSOD *D 4 yellow operas, 3 large body, 4 blue rhapsody, 4 red nocturne *E- *L nothing out of the ordinary *M donald and goofy suddenly spawn *N estimated 20 shadows *O 4 soldier, 8 shadow *P 4 yellow operas, 3 large body, 4 blue rhapsody, 4 red nocturne *Q 6 wyvern, 2 dark ball, 4 search ghosts *R infinite sniper wild, they will chase you out of bounds *S nothing out of the ordinary *T flying reverse armor battle *U- *X nothing out of the ordinary *Y reverse armor test battle, you can push the armor, if it falls down it won't get back up, cannot be beaten *Z nothing out of the ordinary


TW-03
3rd district


*A nothing out of the ordinary *B guard armor battle *C cutscene prior to fighting the guard armor *D BSOD *E riku and 2 soldier actors *F- *L nothing out of the ordinary *M donald and goofy appear suddenly *N 12 shadows *O nothing out of the ordinary *P nothing out of the ordinary *Q 4 soldiers 1 air soldier *R- Z nothing out of the ordinary


TW-04
vacant house strange collision is set up out of bounds


*A nothing out of the ordinary *B nothing out of the ordinary *C yuffie says "nobody's living here, why don't we use it" *D- *L nothing out of the ordinary *M donald and goofy suddenly spawn *N- Z nothing out of the ordinary

TW-05
alleyway collision is inside the hotel


*A- *C nothing out of the ordinary *D leon: don't bother with small fry find the leader. *E- *M nothing out of the ordinary *N donald and goofy appear suddenly *O 9 soldiers 2 shadows *P nothing out of the ordinary *Q 8 yellow opera, 2 red nocturne, 2 green requiem. *R 4 wizards 4 darkball *S- Z nothing out of the ordinary


TW-06
green room


*A nothing out of the ordinary *B nothing out of the ordinary *C save point; leon is leaning on the door, aeris is with the dummy keyblade, there is also a dummy donald and kairi and dummy soldier heartless. kairi says nothing out of the ordinary *D red door is missing *E- *L nothing out of the ordinary *M donald and goofy appear suddenly *N 3 soldiers *O nothing out of the ordinary *P nothing out of the ordinary *Q 3 blue rhapsody *R 3 search ghosts *S- *Y nothing out of the ordinary *Z there is a dummy keyblade out of bounds and lots of collision

TW-07
red room


*A exit door is missing *B exit door is missing *C spawn WAY below the red room, there is a dummy aeris actress *D spawn below the red room *E- *L nothing out of the ordinary *M donald and goofy appear *N 4 shadows *O nothing out of the ordinary *P nothing out of the ordinary *Q 3 red nocturne *R 3 darkball *S nothing out of the ordinary *T 3 white mushroom *U- Z nothing out of the ordinary


TW-08
Hallway


*A- *L nothing out of the ordinary *M donald and goofy appear *N 4 soldiers *O nothing out of the ordinary *P nothing out of the ordinary *Q 4 blue rhapsody *R 3 defender *S- Z nothing out of the ordinary

TW-09
mystical house unstable, crashes game if you look at the wind chime on the top of the house


*A- *L nothing out of the ordinary *M donald and goofy appear *N- Z nothing out of the ordinary

TW-10
item shop


*A nothing out of the ordinary *B nothing out of the ordinary *C Huey, Dewey and Louie appear *D- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- Z nothing out of the ordinary

TW-11
accessory shop


*A Cid's assistant is present *B nothing out of the ordinary *C soras first time meeting cid. *D̠- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- Z nothing out of the ordinary

TW-12
item workshop


*A moogles appeared *B- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- Z nothing out of the ordinary

TW-13
Geppetto's house


*A finding Geppetto and Pinocchio again(has revolving skybox under the map) total of 3 skybox images

B- *K nothing out of the ordinary

*L	BSOD
*M	Donald and goofy appear
*N- Z	nothing out of the ordinary	

TW-14
101 dalmatian's house foyer


*A- Z nothing out of the ordinary

TW-15
101 dalmations house dining room


*A- Z nothing out of the ordinary

TW-16
101 dalmations house living room


*A "99 puppies were lost among the chaos" event *B- Z nothing out of the ordinary

TW-17
101 dalmations house music room


*A- Z nothing out of the ordinary

TW-18
gizmo shop


*A- *L nothing out of the ordinary *M Donald and Goofy appear suddenly *N 1 shadow *O nothing out of the ordinary *P 3 soldiers *Q 2 air soldiers *R 1 dark ball *S- Z nothing out of the ordinary

TW-19
empty room all cinema assets are bouncing around under the map and are fully rendered


*A BSOD *B- *L nothing out of the ordinary *M Donald and Goofy appear suddenly, and it shows the items coming out of the bag in real time *N- Z nothing out of the ordinary

TW-20
magicians study


*A BSOD *B- *L nothing out of the ordinary *M Donald and Goofy appear suddenly and "map jump test" to 2F or B1 *N- Z nothing out of the ordinary

TW-21
magicians lab has furniture out of bounds, infinite magic is a flag, it is not innate to the map


*A nothing out of the ordinary *B nothing out of the ordinary *C practicing magic, merlin is present *D- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- Z nothing out of the ordinary


TW-22

*-	NOT AVAILABLE


TW-23
secret waterway


*A nothing out of the ordinary *B nothing out of the ordinary *C leon and aeris are present. talking to leon gives a BSOD *D kairi says: "Theres something about this musty place..." which implies that maybe its the beginning of the cutscene *E- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- Z nothing out of the ordinary


TW-24

*-	NOT AVAILABLE


TW-25
3rd district exiting Leon's house - third district


*A nothing out of the ordinary *B BSOD- crash *C- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- *P nothing out of the ordinary *Q 10 shadows, 4 soldiers, 4 air soldier *R 4 darkball 1 defender *S- Z nothing out of the ordinary


TW-26
Small house


*A aeris: RIKU!!! leon: There you are, what have you been up to? yuffie: OW OW OW!! Cut it out! I'm not dreaming this time right??? *B nothing out of the ordinary *C cid and leon talking in the small house. talking to cid gives a BSOD *D kairi, leon, aeris, and yuffie are present in the house talking about the darkness growing *E Kairi saying : "Don't forget about the promise we made" *F- *L nothing out of the ordinary *M donald and goofy appear suddenly *N- Z nothing out of the ordinary

Map Listː Alice in Wonderland

AW-01
Rabbit Hole


*A falling down the rabbit hole cutscene *B-L nothing out of the ordinary *M learned red, green, yellow, white, blue trinities. *N-U nothing out of the ordinary *V 5 search ghosts, 5 shadows, save point works during battle, possible test flag *W-Z nothing out of the ordinary


AW-02
Bizarre Room Spawns inside the Bed


*A BSOD-crash *B-M nothing out of the ordinary *N 2 soldiers 4 red nocturnes, 4 shadows *O 3 red nocturne, 4 shadows *P nothing out of the ordinary *Q nothing out of the ordinary *R 2 yellow opera, 2 blue rhapsody, 1 darkball, 2 air soldiers *S nothing out of the ordinary *T 4 wyvern, 5 darkball *U 9 shadows *V 6search ghosts, 2 large bodies *W no doorknob, there is however a keyhole in his place *X trickmaster test battle, crashes *Y nothing out of the ordinary *Z nothing out of the ordinary(spawn inside bed)


AW-03
Bizarre Room normal sized Sora


*A crash BSOD *B nothing out of the ordinary *C doorknob is present *D-Z nothing out of the ordinary


AW-04
Queens Castle


*A alice's trial cutscene *B meeting alice *C post card battle *D-L nothing out of the ordinary *M test flag, one destructible tower, alice cage is suspended, 2 dark vine cages, queens tower is lowered, ctrans womanr cat actor, floating trumpet with hitbox, no save point *N-R nothing out of the ordinary *S 4 shadows 4 air soldiers *T 7 darkball *U test flag, 3 black cards, 3 red cards, 1 breakable tower(different configuration) (podiums are up, queen is complaining) *V 5 search ghosts. 4 shadows *W 4 shadows, 4 soldiers *X 2 large bodies(1 is inside a podium) 3 yellow opera, 1 green requiem, 1 red nocturne, and 1 blue *Y nothing out of the ordinary *Z nothing out of the ordinary


AW-05
Lotus Forest Small Sora


*A-M nothing out of the ordinary *N BSOD-crash *O red flower throws up giant rock- crashes when ctrans womanr cat appears *P-S nothing out of the ordinary *T 4 white mushroom *U nothing out of the ordinary *V 3 shadows 4 search ghosts *W-Z nothing out of the ordinary


AW-06
Lotus Forest Big Sora


*A BSOD *B-L nothing out of the ordinary *M crash *N-Y nothing out of the ordinary *Z big tree won't turn and has no dialogue


AW-07
Bizarre Room Spawn on wall under faucet


*A-N nothing out of the ordinary *O 4 red nocturne 4 shadow *P 6 soldiers, 4 red nocturne *Q 4 dark balls, 1 defender 2 blue rhapsody *R nothing out of the ordinary *S 4 air soldier, 3 shadows *T 5 wyvern, 4 darkball *U nothing out of the ordinary *V 3 shadow 5 search ghosts *W-Z nothing out of the ordinary


AW-08
Bizarre Room spawn under portrait on wall


*A-R nothing out of the ordinary *S 4 air soldier, 3 shadows *T 5 wyvern, 4 dark ball *U nothing out of the ordinary *V falling large body, standing large body, 6 search ghosts *W-Z nothing out of the ordinary

AW-09
bizarre room spawn next to chandeliers on cieling


*A-N nothing out of the ordinary *O BSOD and crash *P 4 soldier, 3 red nocturne *Q nothing out of the ordinary *R 3 yellow opera, 2 darkball, 2 air soldier, 1 defender *S 3 shadows, 2 air soldier *T 5 wyverns, 4 darkball *U nothing out of the ordinary *V 2 large bodies, 6 search ghosts *W nothing out of the ordinary *X candles softlock the game *Y nothing out of the ordinary *Z nothing out of the ordinary


AW-10
Tea Party Garden


*A-N nothing out of the ordinary *O small cutscene focusing on the tea party garden mad hatter and hare crying portrait *P-Z nothing out of the ordinary

Map Listː TarZan

TZ-01
tree house


*A landing in deep jungle for the first time cutscene *B nothing out of the ordinary *C donald, kerchak, clayton and a gorilla dummy actors *D 5 powerwilds *E-L nothing out of the ordinary *M a slide with distorted text when analyzed: iu(umlot)upside down lightning bolt, triangle, S d(does not count as an item) *N 9 power wilds 5 shadows *O nothing out of the ordinary *P sabour *Q nothing out of the ordinary *R nothing out of the ordinary *S 10 wyvern, 4 darkball *T 3 white mushrooms *U A stopped white mushroom? *V-Z nothing out of the ordinary


TZ-02
camp


*A dummy jane and clayton actors in tent-possibly based on cutscene data *B dummy powerwild actors, as well as dummy jane and dummy gorilla-possibly based on cutscene data *C-Z nothing out of the ordinary


TZ-03
bamboo thicket


*A-L nothing out of the ordinary *M test flag? with one treasure chest which contains an ether *N 5 powerwild *O black ballad *P Sabour *Q-V nothing out of the ordinary *W 4 wyvern, 4 darkball *X nothing out of the ordinary *Y nothing out of the ordinary *Z box and treasure chest test flag


TZ-04
jungle: Vines


*A swinging on vines tutorial *B-Z nothing out of the ordinary


TZ-05
jungle: vines 2


*A swinging on vines tutorial *B-Z nothing out of the ordinary


TZ-06
hippos lagoon There are more hippos out of bounds


*A-L nothing out of the ordinary *M random fruit in front of the first vine? *N-Z nothing out of the ordinary


TZ-07
climbing trees


*A nothing out of the ordinary *B jane and gorilla dummy actors *C 6 powerwilds *D-Z nothing out of the ordinary


TZ-08
treetops


*A-Z nothing out of the ordinary

Noteː Given that the treetops A-Z are completely ordinary, it makes me wonder if there was supposed to be something that happened there, but it was cut.


TZ-09
jungle: Tunnel


*A-K nothing out of the ordinary *L shows the princesses of heart other than kairi and then goes to a black screen *M-Z nothing out of the ordinary


TZ-10
waterfall cavern


*A nothing out of the ordinary

Noteː Chances are that this only has an event based on the event flags below.


TZ-11
cavern of hearts extremely unstable: use A, anything else seems to crash


*A nothing out of the ordinary *B-Z crash

noteː Given that this map has crashes for B-Z, its entirely possible that the flags had to be programmed in, or all of those flags had cut content, such as enemy encounters when sealing that world's heart. This means that there may have been more to the mechanic for sealing worlds at one time more similar to the final encounter with Ansem SOD. But that is speculation.


TZ-12
jungle: cliff the cave area in this map is traversable


*A nothing out of the ordinary *B nothing out of the ordinary *C 5 powerwilds *D-N nothing out of the ordinary *O 5 powerwild and 3 sniperwild *P sabour *Q nothing out of the ordinary *R 3 powerwild, 3 wyvern, 1 green requiem *S nothing out of the ordinary *T nothing out of the ordinary *U picks up exactly where V leaves off but never continues beyond that animation of clayton pulling his gun back after aiming *V Clayton test battle. when beating him, he aims his gun, puts it down and then nothing out of the ordinary happens *W 1 dark ball 1 wyvern *X-Z nothing out of the ordinary


TZ-13
camp


*A nothing out of the ordinary *B 5 powerwilds *C-O nothing out of the ordinary *P sabour encounter *Q-S nothing out of the ordinary *T 3 white mushroom *U 3 black fungeus *V 3 rare truffles *W 5 wyvern 3 darkball *X-Z nothing out of the ordinary


TZ-14
- - - NOT AVAILABLE


TZ-15
camp: tent


*A-Z nothing out of the ordinary


TZ-16
tarzan minigame 1 A-L is normal with no fruits. M is normal with fruits. N-Z is sliding and standing upright.


*A-L normal with no fruits *M normal with fruits *N-Z sliding and standing upright.


TZ-17
fruit collecting minigame 1 (if you go to the end below the warp tile then the game will force sora back and forward rapidly


*A-Z frozen clock

TZ-18
fruit collecting minigame 2


*A-Z frozen clock

TZ-19
fruit collecting minigame 3


*A-Z frozen clock

TZ-20
fruit collecting minigame 4


*A-Z frozen clock

note: frozen clock refers to the minigame having a frozen clock as a note

Map Listː POoh

PO-01
poohs house


*A small cutscene plays of slowly focusing on sora, and owl says "have we met before?" *B dummy actors for pooh(jumping off a hill and respawning) tigger, piglet, rabbit, roo, owl and eeyore. *C-Z nothing out of the ordinary


PO-02
poohs room


*A-Z nothing out of the ordinary


PO-03

rabbits house	The letter in rabbits mailbox is reused and is a letter from mickey mouse

*A minor cutscene of focusing on sora, there's a narration bubble instead of a speech bubble when looking at rabbits letter *B-Y nothing out of the ordinary *Z nothing out of the ordinary, but there's a speech bubble instead of a narration bubble when looking at rabbits letter


PO-04
rabbits room


*A-Z nothing out of the ordinary


PO-05
hunny tree


*A meeting piglet cutscene *B-Y nothing out of the ordinary *Z static bees and honeycombs


PO-06
wood: hill random assets are all over


*A pooh sticks, and meeting eeyore *B dummy actors for pooh, tigger, piglet, rabbit, owl and eeyore as well as a hunny pot(or 3) *C-Z nothing out of the ordinary


PO-07
wood: meadow


*A-L meeting pooh cutscene *M eeyores stick tent appears *N-Z nothing out of the ordinary *Z test flag for treasure chests


PO-08
bouncing spot has an unobtainable item


*A playing the bouncing spot game *B-Z nothing out of the ordinary


PO-09
muddy path a literal shard of a skybox is out of bounds


*A muddy path initial cutscene *B-Z nothing out of the ordinary


PO-10
wood: hill at night


*A leaving the 100 acre wood cutscene *B dummy actors for pooh, tigger, piglet, rabbit, roo, owl and eeyore-possibly based on cutscene data. *C-L nothing out of the ordinary *M the 3d model for the book as sora is leaving is present *N-Z nothing out of the ordinary


PO-11
hundred acre wood intro Unstable, Use A


*A sora entering the hundred acre wood *B-Z nothing out of the ordinary but they are unstable.

Map Listː ALaddin

AL-01
desert


*A-D nothing out of the ordinary *E crash *F black screen *G-L nothing out of the ordinary *M "test flag: kurt zisa arena with flying treasure chests and liftable objects...and a pumpkin, the treasure chests seem to follow you
*N	kurt zisa cutscene
*O-W	nothing out of the ordinary
*X	sandstorm
*Y	Kurt Zisa test battle with save point
*Z	nothing out of the ordinary


AL-02
desert: cave with a beheaded cave of wonders tiger


*A nothing out of the ordinary *B nothing out of the ordinary *C crash *D when approaching cave of wonders, the game crash's *E distorted cutscene plays of sora and Aladdin leaving the cave of wonders on the magic carpet *F-N nothing out of the ordinary *O 3 bandits no cave of wonders *P 2 fat bandits, 3 bandits *Q 3 fat bandits, 2 wyverns and normal cave of wonders *R-W nothing out of the ordinary *X no cave of wonders and no exit *Y cave of wonders test battle *Z nothing out of the ordinary


AL-03
agrabah: plaza


*A there appears to be a vender that you can talk *B-L nothing out of the ordinary *M test flag: 3 random chests appeared next to soras spawn point. mega ether, mega potion, cottage *N 3 bandits *O 2 bandits, 1 fat bandit *P 5 air soldier, 1 fat bandit *Q 3 soldier, 1 large body *R-Z nothing out of the ordinary


AL-04
agrabah: alley


*A purple not-esmeralda from the hunchback of notre dam says that everyones hiding now *B nothing out of the ordinary *C black screen *D-M nothing out of the ordinary *N 2 bandits, 2 shadows, 3 potspiders *O 2 bandits, 2 shadows, 3 potspiders *P 3 potspiders *Q-Z nothing out of the ordinary


AL-05
agrabah: bazaar


*A-N nothing out of the ordinary *O 2 bandits, 2 green requiem *P 4 potspiders *Q 2 darkball 3 potspiders *R-X nothing out of the ordinary *Y 5 black fungus *Z nothing out of the ordinary

noteː OOB has collision

AL-06
agrabah: mainstreet


*A nothing out of the ordinary *B nothing out of the ordinary *C world intro cutscene *D-M nothing out of the ordinary *N 3 shadows 2 bandits *O 3 shadows 2 bandits *P 2 green requiem, 2 bandits, 2 yellow opera, 2 pot spiders *Q 3 large bodies 1 pot spider *R-Z nothing out of the ordinary

AL-07
palace gates


*A not-wakka is out in his stand complaining of not being able to play anymore *B-N nothing out of the ordinary *O 3 shadows, 2 yellow opera, 2 green requiem, 1 bandit *P 2 yellow opera, 1 bandit, 1 fat bandit *Q 4 darkball 2 large body *R pot scorpion *S-V nothing out of the ordinary *W pot scorpion encounter *X-Z nothing out of the ordinary


AL-08
agrabah: storage


*A-Z nothing out of the ordinary.


AL-09
cave: entrance


*A-O nothing out of the ordinary *P 4 air soldier 2 bandit *Q 1 wizard, 1 fat bandit, 2 darkball *R-Z nothing out of the ordinary


AL-10
cave: hall


*A-O nothing out of the ordinary *P 7 shadows, 2 air soldiers, 1 fat bandit *Q 3 wyvern, 1 wizard, 1 fat bandit *R-Z nothing out of the ordinary


AL-11
bottomless hall


*A-Z nothing out of the ordinary

AL-12
treasure room


*A-O nothing out of the ordinary *P 3 bandit, 3 shadow, 1 fat bandit *Q 1 wizard 4 darkball *R-X nothing out of the ordinary *Y 3 white mushroom *Z nothing out of the ordinary


AL-13
relic chamber very unstable, use A (did not try all)


*A will actually load *B-P crash *Q nothing out of the ordinary *R nothing out of the ordinary *S-Z crash


AL-14
dark chamber very unstable, use A (did not try all) (collision and warps are out of bounds)


*A nothing out of the ordinary *B-O crash *P nothing out of the ordinary *Q nothing out of the ordinary *R-Z crash


AL-15
silent chamber


*A-Z nothing out of the ordinary


AL-16
hidden room (admittedly skipped as several of the flags did nothing out of the ordinary.)


*A-Z nothing out of the ordinary

AL-17
lamp chamber (cave cores collision is beneath the map)


*A-D nothing out of the ordinary *E floor collapsed *F floor vanished, jasmine is over by the keyhole, *G-L nothing out of the ordinary *M cave is collapsing, barriers go up, keyhole disappears, and floor disappears giving way to the inside of cave: core *N nothing out of the ordinary *O nothing out of the ordinary *P 3 bandits *Q 2 wyvern, 2 bandits *R-V nothing out of the ordinary *W fighting jafar *X-Z nothing out of the ordinary

AL-18
cave: core fight with genie jafar area: the lava is solid, and visuals and collision are there for the cave: lamp chamber, the door can be exited to the treasure room too, but the door back in will reset the room


*A-V nothing out of the ordinary *W genie jafar battle, jafars lamp is an actor during the fight too while on the ground AND behing held by iago *X nothing out of the ordinary *Y jafars lamp is on the ground and is very tiny, but can be seen. *Z nothing out of the ordinary


AL-19
aladdins house


*A genie/shopkeep is saying that hes barely scraping by *B nothing out of the ordinary *C-H crashes *I-Z nothing out of the ordinary


AL-20
agrabah 2


*A crash *B-J genie, jafar, jasmin, iago and the lamp are scrunched into the same place *K-Z nothing out of the ordinary

Noteː B-J may be based on cutscene data. This happens again in the same way in Olympus Coliseum.


AL-21
Flying carpet ride out of cave of wonders, can go into the camp menu in Z, when finished with the map, you get warped to desert:cave


*A-Y nothing out of the ordinary *Y sora slides and does not ride carpet *Z nothing out of the ordinary


AL-22
non-numbered BSOD - NOT AVAILABLE

Map Listː The Little Mermaid

LM-01
Atlantica


*A-N nothing out of the ordinary *O 3 sea neon, 1 sheltering zone *P 3 sheltering zone *Q Shark *R nothing out of the ordinary *S 3 sea neon, 1 sheltering zone *T-Z nothing out of the ordinary


LM-02
tranquil Grotto


*A Start of the world cutscene *B-W nothing out of the ordinary *W 6 search ghosts *X-Z nothing out of the ordinary


LM-03
calm depths


*A-M nothing out of the ordinary *N 3 search ghosts *O 3 search ghosts *P 4 sea neon *Q nothing out of the ordinary *R 3 dark ball *S 3 search ghosts *T-Z nothing out of the ordinary


LM-04
undersea gorge


*A-N nothing out of the ordinary *N 2 search ghosts, 4 sea neons *O 3 screwdivers 3 sheltering zone *P 3 screwdiver, and 1 jetbaloon *Q shark *R 4 darkball 1 sheltering zone *S 3 sea neons, 3 sheltering zone, 3 screwdiver *T-Z nothing out of the ordinary


LM-05
undersea cave


*A-M nothing out of the ordinary *N 6 sea neon *O 1 sheltering zone *P nothing out of the ordinary *Q 3 screw divers 1 jet baloon *R 6 darkball *S nothing out of the ordinary *T 3 white mushrooms *U 3 stopped white mushrooms *V nothing out of the ordinary *W 6 search ghosts *X-Z nothing out of the ordinary


LM-06
undersea garden


*A unknown(something like being spawned out of bounds but soras nowhere to be found) *B-Z nothing out of the ordinary


LM-07
Sunken Ship


*A shark encounter 1 *B nothing out of the ordinary *C shark encounter 2 *D-O nothing out of the ordinary *P 3 shelter zone, 3 search ghost *Q nothing out of the ordinary *R 3 darkball 3 search ghosts *S-Z nothing out of the ordinary


LM-08
Below Deck


*A bars are broken *B-N nothing out of the ordinary *O 3 sea neon *P 3 screwdiver *Q nothing out of the ordinary *R 3 darkball *S nothing out of the ordinary *T 2 white mushroom *U-X nothing out of the ordinary *Y bars are broken *Z nothing out of the ordinary


LM-09
??? -


- NOT AVAILABLE


LM-10
Den of Tides collision is in place not only for tidal abyss but also for Ursula's lair


*A-O nothing out of the ordinary *P 3 search ghost *Q 3 darkball *R-Z nothing out of the ordinary


LM-11
Cavern Nook


*A-Z nothing out of the ordinary


LM-12
tidal abyss


*A-O nothing out of the ordinary *P 2 search ghost *Q nothing out of the ordinary *R 2 darkball *S-Z nothing out of the ordinary


LM-13
ursulas lair


*A "those impudent fools will never find the keyhole" cutscene *B nothing out of the ordinary *C nothing out of the ordinary *D cauldron is bubbling *E-M nothing out of the ordinary *N crash *O-R nothing out of the ordinary *S crash *T ursula test battle? *U nothing out of the ordinary *V nothing out of the ordinary *W 6 search ghosts *X-Z nothing out of the ordinary


LM-14
ariels grotto some maps have the crystal trident in place, some don't despite that the trident is destroyed by triton


*A nothing out of the ordinary *B nothing out of the ordinary *C talking to flounder has a strange camera effect *D flounder commenting that ursula is gone and things are calm now *E-Q nothing out of the ordinary *R Ariel wanting to join the party(if you add ariel to the party, she disappears from the map but does not join the party) *S-Z nothing out of the ordinary


LM-15
tritons palace


*A-L nothing out of the ordinary *M "learned white trinity" *N 5 search ghost 1 screwdiver *O 5 search ghost 1 screwdiver *P 3 search ghost *Q nothing out of the ordinary *R 3 screwdiver 1 jetbaloon *S-Z nothing out of the ordinary


LM-16
tritons throne


*A triton critisizing soras swimming *B nothing out of the ordinary *C black screen *D black screen *E triton giving a hint about the switch behind the giant rock to get to ursulas lair *F-Q nothing out of the ordinary *R triton saying to guard the keyblade well, sebastian is complaining about wanting to write symphonies again *S-Z nothing out of the ordinary


LM-17
battle with giant ursula


*A post-battle with giant ursula *B battle with giant ursula *C-Y nothing out of the ordinary *Z test flag for treasure chests

Map Listː the NightMare before christmas

NM-01
Guillotine Square Where you start


*A-L nothing out of the ordinary [Sora Alone] *M nothing out of the ordinary [Donald & Goofy Allies] *N 3 search ghost outside *O 3 white knights 1 shadow outside *P 2 white knight outside *Q-U nothing out of the ordinary [Sora Alone] *V black fungus outside *W-Z nothing out of the ordinary [Sora Alone]


NM-02
Lab Entryway Before entering the Lab


*A-L nothing out of the ordinary *M donald and goofy suddenly appear *N-Z nothing out of the ordinary


NM-03
graveyard


*A nothing out of the ordinary *B 4 shadow *C 3 gargoyle 1 white knight *D-L nothing out of the ordinary *M donald and goofy suddenly appear *N 6 shadow *O 3 white knight, 3 search ghost *P 4 gargoyles 1 white knight *Q 4 white knights 2 wizards *R-U nothing out of the ordinary *V 5 white mushroom, AND 5 black fungus *W nothing out of the ordinary *X nothing out of the ordinary *Y 5 white mushrooms *Z nothing out of the ordinary


NM-04
moonlight hill


*A-L nothing out of the ordinary *M donald and goofy suddenly appear *N nothing out of the ordinary *O nothing out of the ordinary *P 4 gargoyle 4 white knight *Q nothing out of the ordinary *R 6 darkball 3 white knight *S-W nothing out of the ordinary *X 5 white mushroom 5 black fungus *Y 3 black fungus *Z nothing out of the ordinary


NM-05
bridge


*A-L nothing out of the ordinary *M donald and goofy suddenly appear *N nothing out of the ordinary *O nothing out of the ordinary *P 5 white knight *Q 5 search ghost *R nothing out of the ordinary *S nothing out of the ordinary *T 3 wyvern, 2 dark ball *U 4 shadow, 4 search ghost *V 5 white mushroom *W nothing out of the ordinary *X nothing out of the ordinary *Y 5 rare truffles *Z nothing out of the ordinary


NM-06
BoneYard extremely unstable


*A-D crash *E Loads to the mayors minigame for the forget-me-not aftermath *F nothing out of the ordinary *G crash-Y *Z Loads Sora inside Giant pumpkin, outside the map contains collision for moonlight hill, underneath is some water, that leads back to guillotine square

noteː seems to contain random warps back to guillotine square. there is a door back to moonlight hill(assumed) but it crashes upon use. This might be because this flag still uses data based on going to Jack's house, or there may be a reason for the crash.


NM-07
oogies manor its a big map, may not be entirely accurate, and there may be more enemies


*A-L nothing out of the ordinary *M donald and goofy suddenly appear *N-U nothing out of the ordinary *V 5 white mushroom 5 black fungus *W-Z nothing out of the ordinary

NM-08
torture chamber


*A-L nothing out of the ordinary *M donald and goofy suddenly appear and spawn out of bounds very far away *N-V nothing out of the ordinary *W sora is turned invisible as he fights oogie boogie *X-Z nothing out of the ordinary


NM-09
manor ruins fighting giant oogie boogie


*A nothing out of the ordinary *B giant oogie boogie *C-L nothing out of the ordinary *M donald and goofy suddenly appear *N nothing out of the ordinary *O nothing out of the ordinary *P 8 shadows 12 white knights *Q 3 white nights 6 darkball *R 3 white knights *S-V nothing out of the ordinary *W fighting giant oogie boogie *X giant oogie boogie manor test fight? the purple dark globes don't appear to display but they do exist and oogie boogie does not attack *Y nothing out of the ordinary *Z oogies distorted manor is without giant oogie boogie


NM-10
evil playroom


*A-C nothing out of the ordinary *D lock shock and barrel aftermath *E-L nothing out of the ordinary *M donald and goofy suddenly appear *N-U nothing out of the ordinary *V 3 search ghost *W battle with lock shock and barrel *X-Z nothing out of the ordinary


NM-11
research lab


*A jack and sally talking about jack still wanting to do a heartless halloween, and dr.finklestein is complaining about sally having gone missing *B nothing out of the ordinary *C dr.finklestein talking about how sally should have ingredients *D dr.finklestein talking about how sally should have ingredients *e-L nothing out of the ordinary *M donald and goofy suddenly appear *N-Z nothing out of the ordinary

NM-12
guillotine gate


*A sora and jack post-world completion *B nothing out of the ordinary *C crash *D-L nothing out of the ordinary *M donald and goofy suddenly appear *N-Z nothing out of the ordinary


NM-13
cemetary


*A-L nothing out of the ordinary *M donald and goofy suddenly appear *N-Z nothing out of the ordinary


Map Listː HErcules

HE-01
colliseum gates


*A world intro game crashes after focusing on the collisseum door *B nothing out of the ordinary *C nothing out of the ordinary *D hercules out front saying not to disturb phil. *E-J nothing out of the ordinary *K analyzing the fire brings a blank textbox *L nothing out of the ordinary *M learned green, blue and white trinity *N-Z nothing out of the ordinary


HE-02
colliseum: Lobby


*A phil hanging banner but doesn't say anything, allows you to move rock. test flag? *B test flag where phil doesn't say anything? no rock, but there is a keyhole, the save point doesn't work either *C phil saying "sorry, can't let you into the games, but I can train you for em'! *D talking to phil gives a softlock *E phil offering to let sora train with barrels *F-L nothing out of the ordinary *M Learned yellow trinity *N-Z nothing out of the ordinary


HE-03
colliseum: arena battle against cerberous


*A preliminaries match 9th seed *B battle with cerberus story *C breaking barrels round one *D breaking barrels round two *E hades cup 39th seed *F sora donald and goofy winning.....something? *G sora spawning out of bounds in fight against cloud *H phil cup 9th seed *I test flag? boss barrier is set up, nothing out of the ordinarys there, but you can select the leaderboard, but it doesn't say anything lobby warp doesn't work *J hercules cup 9th seed *K Test flag? boss barrier is set up, nothing is out of the ordinary there, but you can select the leaderboard, but it doesn't say anything and the lobby warp doesn't work *L hades cup 30th seed cerberus *M test flag with 2 mines(possibly unseen and they damage sora for 1 HP), 2 torches, 3 treasure chests(all contain potions), *N Fight with hercules *O fight with cerberus *P-V test flag? boss barrier is set up, nothing is out of the ordinary there, but you can select the leaderboard, but it doesn't say anything and the lobby warp doesn't work *W test flag with 1 invisible, 1 shadow, 1 angel star, and 1 dark ball and 1 search ghost *X test flag with 1 air pirate, 1 green requiem, 1 red nocturne, 1 powerwild, 1 large body, and 1 pirate *Y 1 barrel spider, 1 bandit, 1 wyvern, 1 wight knight, 1 fat bandit, and 1 air soldier *Z test flag? boss barrier is set up, nothing out of the ordinarys there, but you can select the leaderboard, but it doesn't say anything lobby warp doesn't work


HE-04
colliseum: main gates hades cup


*A hercules and hades occupying the same spot with a lock on trinity *B rock titan battle *C test flag? boss barrier is set up, nothing out of the ordinarys there, lobby warp doesn't work *D test flag? boss barrier is set up, nothing out of the ordinarys there, lobby warp doesn't work *E hades cup 49th seed *F fight against cloud *G 6 dark balls, 1 opposite armor *H-L nothing out of the ordinary *M learned blue, green, white trinity *N nothing out of the ordinary *O 7 rare truffle *P 3 black fungus *Q nothing out of the ordinary *R nothing out of the ordinary *S 8 white mushroom *T 4 wight night, 3 wyvern *U 3 fat bandit, and 4 bandit *V 3 invisible, 3 darkball, and 3 search ghost *W 3 powerwild, 3 large body, 3 green requiem, and 2 red nocturne(maybe 3) *X 3 shadows, 3 air pirates, 3 pirates *Y 5 barrel spider, 3 air soldier *Z nothing out of the ordinary


HE-05
- - - NOT AVAILABLE


HE-06
coliseum arena fighting earth titan spawn outside boss arena


*A Pegasus cup 9th seed *B rock titan battle *C test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *D test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *E hades cup 49th seed *F fight against cloud *G 6 dark balls, 1 opposite armor *H test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *L Hades cup 40th seed *M 28 mines on a platform with a torch *N hades cup 1st seed *O test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *P fight against leon *Q fight against destroyed behemeth - test fight? AI is off *R fight against yuffie *S-V test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *W test flag with 1 invisible, 1 shadow, 1 angel star, and 1 dark ball and 1 search ghost *X test flag with 1 air pirate, 1 green requiem, 1 red nocturne, 1 powerwild, 1 large body, and 1 pirate *Y 1 barrel spider, 1 bandit, 1 wyvern, 1 wight knight, 1 fat bandit, and 1 air soldier *Z test flag? boss barrier is set up, nothing out of the ordinarys there, lobby warp doesn't work


HE-07
colliseum: arena fighting sephiroth


*A test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *B cutscene that crashes *C *D battle against ice titan *E hades cup 9th seed *F battle against ice titan cutscene *G battle against sephiroth cutscene *H test sephiroth battle? (spawn outside arena) *I Black screen *J-L test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *M a test flag with a single torch in the center of sephiroths map *N-U test flag? boss barrier is set up, nothing is out of the ordinary there, lobby warp doesn't work *V 4 battle ship, 2 defender *W test flag with 1 invisible, 1 shadow, 1 angel star, and 1 dark ball and 1 search ghost *X test flag with 1 air pirate, 1 green requiem, 1 red nocturne, 1 powerwild, 1 large body, and 1 pirate *Y 1 barrel spider, 1 bandit, 1 wyvern, 1 wight knight, 1 fat bandit, and 1 air soldier *Z test flag? boss barrier is set up, nothing out of the ordinarys there, lobby warp doesn't work

Map Listː PinocchiO

PI-01
monstro: mouth


*A-L nothing out of the ordinary *M donald and goofy appear suddenly *N-Z nothing out of the ordinary


PI-02
monstro: mouth 2


*A-Z nothing out of the ordinary


PI-03
monstro: stomach


*A parasite cage *B nothing out of the ordinary *C parasite cage *D-N nothing out of the ordinary *O 3 large body's *P grand ghost *Q nothing out of the ordinary *R 3 fat bandit *S 3 air pirates *T-V nothing out of the ordinary *W parasite cage *X-Z nothing out of the ordinary


PI-04
monstro: throat


*A-Z nothing out of the ordinary


PI-05
monstro: bowels


*A parasite cage 2 *B nothing out of the ordinary *C parasite cage 2 *D-N nothing out of the ordinary *O 4 shadows *P nothing out of the ordinary *Q 3 sniper wilds *R 2 dark ball 3 bandits *S-W nothing out of the ordinary *X parasite cage 2 (with riku) *Y nothing out of the ordinary *Z nothing out of the ordinary


PI-06
monstro: chamber 1


*A crash *B nothing out of the ordinary *C crash *D-M nothing out of the ordinary *N 3 search ghosts *O 3 search ghosts *P nothing out of the ordinary *Q 3 dark ball *R 3 dark ball *S 3 dark ball *T-Z nothing out of the ordinary


PI-07
monstro: chamber 2 if you go inside the warp behind the plants of wood, it will warp you back to the same room you're in


*A-M nothing out of the ordinary *N 3 air soldiers *O 3 air soldiers *P nothing out of the ordinary *Q nothing out of the ordinary *R 3 air soldiers *S 2 bandits 1 blue rhapsody *T 3 air pirates *U-Z nothing out of the ordinary


PI-08
monstro: chamber 3


*A-M nothing out of the ordinary *N 3 search ghost 1 large body *O 3 search ghost *P nothing out of the ordinary *Q 3 soldier *R 3 dark ball 1 fat bandit *S 3 dark ball *T-Z nothing out of the ordinary


PI-09
monstro: chamber 4 save point


*A-Z nothing out of the ordinary


PI-10
monstro: chamber 5


*A-M nothing out of the ordinary *N 2 large bodies, 1 search ghost *O 2 large bodies, 1 search ghost *P nothing out of the ordinary *Q 2 red nocturne, 1 barrel spider *R 2 large bodies, 5 dark ball, 1 barrel spider *S-Z nothing out of the ordinary


PI-11
monstro: chamber 6


*A-M nothing out of the ordinary *N 2 barrel spiders, 1 large body, 2 green requiem *O nothing out of the ordinary *P 1 barrel spider, 1 green requiem, 2 yellow opera *Q 5 barrel spiders, 2 blue rhapsody 1 red nocturne *R 1 large body, 1 blue rhapsody 1 red nocturne *S 2 blue rhapsody, 1 red nocturne, 3 barrel spiders, 1 air pirate *T-Z nothing out of the ordinary

Map Listː Peter Pan

PP-01
ship: hold 1


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N soras shadow, 4 pirates *O 4 pirates *P Soras shadow *Q nothing out of the ordinary *R 6 yellow opera 1 darkball *S-V nothing out of the ordinary *W 4 shadows, 4 pirates *X 4 search ghosts 4 barrel spiders *Y nothing out of the ordinary *Z nothing out of the ordinary


PP-02
ship: hold 2 if you have no munny, soras shadow will kick 60 munny out of you anyway giving you a netgain of 60 munny


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N 5 barrel spiders and soras shadow *O 5 barrel spiders *P soras shadow *Q nothing out of the ordinary *R 2 pirates *S-V nothing out of the ordinary *W 4 shadow 3 pirates *X 4 barrel spider, 5 search ghosts *Y 3 darkball *Z nothing out of the ordinary


PP-03
ship: hold 3


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N 9 shadows and soras shadow *O 9 shadows *P soras shadow *Q nothing out of the ordinary *R 3 darkball *S-V nothing out of the ordinary *W 4 shadow 3 pirates *X 4 barrel spider, 5 search ghosts *Y nothing out of the ordinary *Z nothing out of the ordinary


PP-04
ship: freezer takes place in the ship hold(if you go out of bounds doors are missing)


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N 3 pirates, 4 shadows, 1 shadow sora *O 3 pirates, 6 shadows *P shadow sora fight *Q nothing out of the ordinary *R 3 darkball, 7 shadow *S 4 white mushroom *T 4 rare truffle *U 3 jumping black fungus that drop munny? *V nothing out of the ordinary *W 2 shadows 4 pirates *X 5 search ghosts 4 barell spiders *Y nothing out of the ordinary *Z nothing out of the ordinary


PP-05
ship: Galley


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N 3 pirates, 1 shadow sora *O 4 shadows 1 pirate *P nothing out of the ordinary *Q nothing out of the ordinary *R 4 pirates 2 yellow opera *S-W nothing out of the ordinary *X 3 barrel spider, 4 search ghosts(may be one more barrel spider) *Y 5 darkball *Z nothing out of the ordinary


PP-06
ship: cabin takes place in the same room as ship:cabin 2 and ship:cabin 3


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N-Z nothing out of the ordinary


PP-07
captains cabin


*A riku finding kairi and asking maleficent what to do *B-L nothing out of the ordinary *M donald and goofy suddenly spawn *N nothing out of the ordinary *O 4 pirates *P nothing out of the ordinary *Q nothing out of the ordinary *R 4 pirates 2 yellow opera *S anti sora test battle(after defeat he acts like hes jumping into a cieling) *T-V nothing out of the ordinary *W 2 pirates 4 shadows *X 3 barrel spiders 4 search ghosts *Y nothing out of the ordinary *Z collision is present out of bounds


PP-08
ship: hold 0


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N-Z nothing out of the ordinary


PP-09
pirate ship start of the world


*A world intro *B crash+darkball? *C-L nothing out of the ordinary *M donald and goofy suddenly spawn+spawn under the ship *N nothing out of the ordinary *O 4 pirates+4 air pirates+2 air pirates 1 airship+2 airship *P nothing out of the ordinary *Q nothing out of the ordinary *R 4 darkball+2 darkball 3 air pirates+2 airpirates 1 airship + 2 airship *S Hook battle with 1 airship *T 4 rare truffle *U 1 jet baloon *V-Z nothing out of the ordinary

PP-10
clock tower bottom of map is traversable, hitting the close face softlocks


*A flight is on auto *B black screen of death *C flight is on auto *D-L nothing out of the ordinary *M donald and goofy suddenly spawn and flight is automatic *N-T nothing out of the ordinary *U 5 wyverns *V 5 airships *W 5 air pirates *X 4 search ghosts *Y 4 darkball *Z nothing out of the ordinary


PP-11
ship cabin 2 takes place in the same room as ship: cabin 1 and ship: cabin 3


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N-Z nothing out of the ordinary


PP-12
ship cabin 3 takes place in the same room as ship:cabin 1 and ship:cabin 2


*A-L nothing out of the ordinary *M donald and goofy suddenly spawn *N-Z nothing out of the ordinary

Map Listː Princesses Castle

PC-01
rising falls very unstable


*A nothing out of the ordinary *B crash *C out of bounds, this flag contains 2 strange squares. 1 is light blue and the other is black. the blue one seems to move when it wants to. *D Riku awakes in hollow bastion scene *E-Z crash

PC-02
castle gates


*A-J nothing out of the ordinary *K spawns sora as a shadow *L nothing out of the ordinary *M nothing out of the ordinary *N 4 dark ball, 4 shadow, 1 defender *O 2 wizard, 4 red nocturne, 4 air soldier, *P-Z nothing out of the ordinary


PC-03
great crest when no enemies are on the map, the trolley will stop still but then it will have a switch appear


*A-J nothing out of the ordinary *K spawns sora as a shadow *L nothing out of the ordinary *M nothing out of the ordinary *N 1 wizard 1 defender *O 1wizard 3 air soldiers, 2 yellow opera *P-Z nothing out of the ordinary


PC-04
hightower


*A-L nothing out of the ordinary *K spawns sora as a shadow *L nothing out of the ordinary *M nothing out of the ordinary *N 3 dark ball, 2 wyvern, 1 wizard *O 4 wyvern, 1 defender 1 soldier *P-Z nothing out of the ordinary


PC-05
entrance hall


*A-J nothing out of the ordinary *K spawns sora as a shadow, and goofy, kairi, and donald are crammed into one space *L nothing out of the ordinary *M "learned red trinity" *N 6 dark balls *O 2 large bodies and 2 wizards *P-R nothing out of the ordinary *S 4 dark balls *T-X nothing out of the ordinary *X nothing out of the ordinary. *Y fight with riku *Z nothing out of the ordinary


PC-06
library you can still collect and use the library books as a shadow


*A kairi talking to her grandmother scene *B nothing out of the ordinary *C nothing out of the ordinary *D leon and co are present *E-J nothing out of the ordinary *K spawns sora as a shadow- sometimes a flat treasure chest. when loaded in debug, sora can still interact with items and books *L black screen of death *M learned green trinity *N-Z nothing out of the ordinary


PC-07
lift stop


*A-J nothing out of the ordinary *K spawns sora as a shadow *L nothing out of the ordinary *M nothing out of the ordinary *N 3 darkball *O 2 soldiers 1 defender *P-Z nothing out of the ordinary


PC-08
base level


*A-J nothing out of the ordinary *K spawns sora as a shadow. cannot go in bubbles *L nothing out of the ordinary *M nothing out of the ordinary *N 1 defender *O 2 large body 1 defender *P nothing out of the ordinary *Q 3 dark balls *R-Z nothing out of the ordinary


PC-09
waterway 1 spawns under water


*A-J nothing out of the ordinary *K spawns sora as a shadow *L-Z nothing out of the ordinary


PC-10
waterway 2


*A-J nothing out of the ordinary *K spawns sora as a shadow *L-X nothing out of the ordinary *Y sora spawns with party *Z sora spawns solo


PC-11
dungeon


*A-J nothing out of the ordinary *K spawns sora as a shadow *L nothing out of the ordinary *M nothing out of the ordinary *N 4 dark balls 1 defender *O 1 red nocturne, 1 blue rhapsody, 1 yellow opera, 1 green requiem, 1 wizard *P nothing out of the ordinary *Q 4 shadow and 1 darkball *R nothing out of the ordinary *S nothing out of the ordinary *T 3 black fungus *U-Z nothing out of the ordinary


PC-12
castle chapel 1


*A maleficent admonishing riku for coming back without using a vessel *B if donald is in the party, and loaded through debug, hes spawned out of bounds *C nothing out of the ordinary *D alice, snow white, jasmine, cinderella, and aurora are spawned. *E-J nothing out of the ordinary *K spawns sora as a shadow *L-U nothing out of the ordinary *V spawns maleficents rock *W 1 defender *X 6 darkballs *Y spawns maleficent (has an internal checker for when you reposition maleficent) *Z nothing out of the ordinary


PC-13
castle chapel 2 vines


*A-L nothing out of the ordinary *K spawns sora as a shadow *L-V nothing out of the ordinary *W spawns dragon maleficent *X nothing out of the ordinary *Y spawns xemnas *Z nothing out of the ordinary


MAP ID
- -


- NOT AVAILABLE


PC-15
grand hall with walk through door


*A Does not spawn sora visually *B nothing out of the ordinary *C nothing out of the ordinary *D Does not spawn sora visually *E-J nothing out of the ordinary *K spawn as a heartless -story *L-N nothing out of the ordinary *O 3 wizards, 1 large body, 1 more wizard 3 soldier *P-S nothing out of the ordinary *T 3 wizards 1 large body. 2 more wizard, 1 defender *U nothing out of the ordinary *V nothing out of the ordinary *W 5 shadow, 3 wyvern *X 3 wizard, 3 darkball spawn *Y nothing out of the ordinary *Z nothing out of the ordinary


PC-16
dark depths


*A-J nothing out of the ordinary *K spawns sora as a shadow, if you leave dark depths, then sora doesn't visually spawn *L-V nothing out of the ordinary *W Test Behemeth battle *X nothing out of the ordinary *Y spawns behemeth test battle and some strange collision around half way through the map *Z nothing out of the ordinary


PC-17
castle chapel 3


*A cutscene where hades, maleficent, ursula, jafar, hook and oogie boogie talk about sora *B Cutscene where maleficent, ursula, jafar, and oogie boogie talk about clayton *C cutscene between riku, maleficent and hades talking about jafar *D-J nothing out of the ordinary *K Sora spawns as a heartless while still having a party with donald and goofy, sora seems to have a reaction to X being pressed, but no attack *L nothing out of the ordinary *M Lights go out upon spawning *N-Y nothing out of the ordinary *Z spawns sora in the same room as in the cutscene, but with the table little collision

Map Listː End of the World

EW-01
Gate to the Dark sometimes theres random collision


*A crashes *B-L nothing out of the ordinary *M donald and goofy appear *N donald and goofy appear *O-Y nothing out of the ordinary *Z Nothing [sora alone]


EW-02
Final Dimension


*A-Y nothing out of the ordinary *Z Nothing [sora alone]

noteː sometimes there's random collision OOB

EW-03
sandy dark 1 (1-10 are limited by time constraints)


*A crash *B-L nothing out of the ordinary *M donald and goofy appear *N 4 invisible (crashes when you click "continue" on the gameover screen) *O arch behemeth *P-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-04
sandy dark 2


*A-L nothing out of the ordinary *M donald and goofy appear *N 2 invisible 4 darkball *O-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-05
sandy dark 3


*A-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-06
sandy dark 4


*A-L nothing out of the ordinary *M donald and goofy appear *N arch behemeth *O-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-07
sandy dark 5


*A-L nothing out of the ordinary *M donald and goofy appear *N 3 angelstar *O-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-08
sandy dark 6(unused?)


*A-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-09
sandy dark 7


*A-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-10
sandy dark 8


*A-L nothing out of the ordinary *M donald and goofy appear *N 4 shadows, 2 invisibles, and 2 darkball *O-Y nothing out of the ordinary
*Z	Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-11
sandy dark 9 (unused?)


*A-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-12
sandy dark 10


*A-L nothing out of the ordinary *M donald and goofy appear *N 2 darkball, 1 invisible, 1 angel star *O-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


EW-13
invisible dark


*A-L nothing out of the ordinary *M donald and goofy appear *N arch behemeth *O-Y nothing out of the ordinary *Z Nothing [sora alone] but will crash if it loads back to the final dimension unless using M


MAP ID
EW-14 N/A


NOT AVAILABLE


EW-15
Giant Crevasse oddly no enemies at all


*A-L nothing out of the ordinary *M donald and goofy appear *N cutscene with sora donald and goofy, donald and goofy are talking about ansem(even if they aren't in the party) *O-Z nothing out of the ordinary


EW-16
World Terminus End of The World


*A-L nothing out of the ordinary *M donald and goofy appear *N-Z nothing out of the ordinary


EW-17
World Terminus Traverse Town a bluetrinity is behind the waterfountain


*A-L nothing out of the ordinary *M donald and goofy appear *N 5 soldier *O-Z nothing out of the ordinary


EW-18
World Terminus Alice in WonderLand


*A-L nothing out of the ordinary *M donald and goofy appear *N 1 wizard, 3 red nocturnes, 1 green requiem *O-Z nothing out of the ordinary


EW-19
World Terminus Olympus Colliseum


*A-L nothing out of the ordinary *M donald and goofy appear *N 4 air soldiers and a defender *O-Z nothing out of the ordinary


EW-20
World Terminus Deep Jungle


*A-L nothing out of the ordinary *M donald and goofy appear *N 6 powerwild *O-Z nothing out of the ordinary


EW-21
World Terminus Agrabah


*A-L nothing out of the ordinary *M donald and goofy appear *N 4 bandits *O-Z nothing out of the ordinary


EW-22
World Terminus Atlantica(a large part of atlantica past the rocks blocking the exit of the room is in this map)


*A-L nothing out of the ordinary *M donald and goofy appear *N 3 sheltering zone *O-Z nothing out of the ordinary


EW-23
World Terminus Halloweentown(has slight graphics that arent in the real halloween town torture chamber)


*A-L nothing out of the ordinary *M donald and goofy appear *N 5 search ghosts *O-V nothing out of the ordinary *W 5 search ghosts *X 5 white knight *Y 3 gargoyles *Z nothing out of the ordinary


EW-24
World Terminus NeverLand (the entire inside of the ship is present)


*A-L nothing out of the ordinary *M donald and goofy appear *N-Z nothing out of the ordinary


EW-25
World Terminus hundred acre wood


*A-L nothing out of the ordinary *M donald and goofy appear *N *O-Z nothing out of the ordinary


EW-26
World Terminus hollow bastion


*A-L nothing out of the ordinary *M donald and goofy appear *N 4 invisible *O-V nothing out of the ordinary *W 2 invisible *X 4 invisible *Y nothing out of the ordinary *Z nothing out of the ordinary


EW-27
Evil Grounds Chernobog


*A BSOD crash *B Chernobog *C-L nothing out of the ordinary *M donald and goofy appear *N chernobog is defeated *O-Z nothing out of the ordinary


EW-28
Volcanic Crater


*A-L nothing out of the ordinary *M donald and goofy appear *N-Z nothing out of the ordinary


EW-29
Linked Worlds heartless emblem breaks off the door in 2 pieces and then allows entry to final rest


*A-L nothing out of the ordinary *M donald and goofy appear *N arch behemeth *O 3 invisible 2 angelstar *P 4 black fungus *Q 4 white mushroom *R 4 rare truffle *S 7 neoshadow *T-V nothing out of the ordinary *W 7 neoshadow *X nothing out of the ordinary *Y nothing out of the ordinary *Z [Sora alone] heartless pieces automatically fall off without battle being needed


EW-30
Final Rest Final SavePoint. The floor is transparent. the save point data can be moved


*A the door is present allowing the cutscene *B-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z missing door


EW-31
Homecoming


*A BSOD *B-L nothing out of the ordinary *M donald and goofy appear and the darkness tree gets torn apart, you can bring donald and goofy in with you, but you cannot leave. Ansem battle does not begin *N-V nothing out of the ordinary *W ansem test battle *X test ansem battle inside of the darkness tree *Y Test flag where Ansem is static *Z [Sora alone] Broken map allowing for broken textures


EW-32
Crumbling Island extremely unstable. no water, no boats, no going toward the secret place, no pier, no anything


*A BSOD *B-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z [Sora alone] nothing out of the ordinary


EW-33
Final Door


*A crash *B nothing out of the ordinary *C Riku saying hes not ready to die yet *D-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z [sora only] nothing out of the ordinary

Noteː This is the map where the cutscene this happensː Sora: I know now, without a doubt, that kingdom hearts! IS...LIGHT!! Ansem: KI.....HEARTS....IS....LIGHT?!?!?! ......BUT WHY!?

EW-34
The Void Final Boss Room


*A world of chaos scene prior to starting the fight (distorted subtitles) and it hangs for a moment and the cutscene subtitles stay until the gameplay *B Sora coming out of the first world of chaos vortex *C sora coming out of the second world of chaos vortex and the game crashes *D crash *E Ansem battle 2 *F-L nothing out of the ordinary *M donald and goofy appear *N-W nothing out of the ordinary *X test battle against non-targetable world of chaos head *Y test flag? infinitely respawning tentacle shooter things in world of chaos *Z [Sora alone] no final boss


EW-35
Crater flight


*A-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z [sora only] nothing out of the ordinary


EW-36
HomeComing different entrance, could be for a cutscene as certain objects such as the plank of wood in front of the secret place vanishes after 15 minutes of gameplay on that map


*A-L nothing out of the ordinary *M donald and goofy appear *N-Y nothing out of the ordinary *Z [sora only]


EW-37
pure dark heartless emblem (map and most flags copy and pasted to PDHE2 and 3)


*A-L nothing out of the ordinary *M donald and goofy appear *N estimated 12 shadow *O-Y nothing out of the ordinary *Z [sora only] nothing out of the ordinary


EW-38
pure dark heartless emblem 2


*A-L nothing out of the ordinary *M donald and goofy appear *N estimated 12 darkball and goofy *O-Y nothing out of the ordinary *Z [sora only] nothing out of the ordinary


EW-39
pure dark heartless emblem 3


*A-L nothing out of the ordinary *M donald and goofy appear *N goofy and estimated 5 invisible *O-Y nothing out of the ordinary *Z [sora only] nothing out of the ordinary


Event Legend

This is a list of events in the game, they are also divided into the following pagesː
The events and worlds are based of key codes used as the first letter of each word as a capital.
Exampleː Dive to the Heart.
Example2ː the Little Mermaid
In the case of one worded sentences, its arbitrary, such as PInocchio, or POoh

  • 0 Dh(Dive to the Heart)
  • 1 DI(destiny islands)
  • 2 DC (Disney Castle)
  • 3 TW Transient World(?)/Traverse Town
  • 4 AW (Alice in Wonderland)
  • 5 TZ (Tarzan/Deep Jungle)
  • 6 PO (Hundred-Acre Wood)
  • 7 ??? (non-selectable)
  • 8 AL (Aladdin/Agrabah)
  • 9 LM(The Little Mermaid/Atlantica)
  • 10 NM (Nightmare Before Christmas/HalloweenTown)
  • 11 HE (Hercules/Olympus Coliseum)
  • 12 PI (Pinocchio/Monstro)
  • 13 PP (Peter Pan/Neverland)
  • 14 ??? (non-selectable)
  • 15 PC (Princess's Castle/Hollow Bastion)
  • 16 EW (End of the World)
  • 17 BATTLE PORT(?) バトルしポト
  • 18 JUMP FESTA
  •  ?? ??(non-selectable)

Event Listː Dive to the Heart

  • 01 DH01A A001 NOT AVAILABLE
  • 02 DH01 TO11 Opening CG Cutscene
  • 03 DH01A A001 NOT AVAILABLE
  • 04 DH02 A011 NOT AVAILABLE
  • 05 DH02 NO11 You've gained the power to fight" cutscene
  • 06 DH02 NO21 NOT AVAILABLE
  • 07 DH02 TO11 NOT AVAILABLE
  • 08 DH03 IO11 Spawning right in front of the door with several N/A sounds such as when you click on items without items. This leads to sora saying he can't open the door.
  • 09 DH03 NO11 NOT AVAILABLE
  • 10 DH04 RO11 Camera panning across aurora stained glass field, with sora having the dream sword and having a little less than half HP.
  • 11 DH05 A011 NOT AVAILABLE
  • 12 DH05 TO11 Sora initially stands on save point but is jumpcutted to when he looks in the light spawning the darkside boss.
  • 13 DH06 NO11 Choice of "whats most important to you" "what do you want out of life" and "what are you so afraid of"
  •  ?? ?? NOT AVAILABLE
  • 02-1 DH01 T011 Opening CG Cutscene [Again]
  • 10-2 DH04 RO11 Camera panning across aurora stained glass field with dream sword with 75% health.


Event Listː Destiny Islands

  • 1 DI01A-A001: ???
  • 2 DI01A-T001: ???
  • 3 DI11A-A001: ???
  • 4 DI12A-A001: ???
  • 5 DI12A-T001: ???
  • 6 DI13A-A001: ???
  • 7 sora waking up "give me a break kairi"
  • 8 DI01-N012: ???
  • 9 DI01-N013: ???
  • 10 DI01-N031: ???
  • 11 DI01-N041: ???
  • 12 DI01-N051: ???
  • 13 DI01-N061: ???
  • 14 DI01-0011: "its true! I saw it with my own eyes" cutscene between young sora and riku talking about the secret place.
  • 15 DI03-N011: sora swipes his sword and then jumpcuts to kairi on the raft. kairi is making thallassa shell necklaces.
  • 16 DI03-N012: sora spawns on savepoint in seaside shack
  • 17 DI04-NO31: naming the raft with riku. default name still excalibur for sora and highwind for riku.
  • 18 "DI04-N041: jumpcutting from the fight with riku on the little island to kairi saying ""Wow, You've found everything already?""
  • 19 "DI04-N042: sora spawning on save point in seaside shack again.(different camera angle)
  • 20 "DI04-N043: ""so, Kairi's home is out there somewhere, right?"" sora, riku and kairi, talking on the large tree branch
  • 21 "DI06-N011: sora arriving on destiny islands, finding riku and kairis boats, leading to finding heartless.
  • noteː despite having the keyblade sora still cannot harm the heartless, this may mean that the (in)ability to harm heartless is a flag, not a weapon trait.
  • 22 "DI06-N061: sora running to riku as riku is enveloped in darkness and sora gets the keyblade.
  • 23 ???
  • 24 DI08-N011: kairi being taken by darkness and being saved in soras heart in the secret place.
  • 25 DI09-N011: sora landing on the sand right before the darkside battle.
  • 26 ???
  • 27 "DI10-N011: sora in his room hearing the storm and soras mom calling him down for dinner.
  • 28 "DI11-N011: sora spawning in the secret place.
  • Noteː if you examine the door, Sora says ""I wonder where this leads to"""

Event Listː Disney Castle

  • 1 DC02-A022: mickeys letter to donald
  • 2 DC03-A011: donald finding the letter from mickey
  • 3 DC04-A011: Donalds reaction to mickeys letter and telling goofy.
  • 4 DC04-A012: ???
  • 5 DC07-A011: spiral staircase goofy and donald talking to jimenie about world order
  • 6 DC07-A012: alternate view of the ending of the previous cutscene.
  • 7 DC08-A011: ending cutscene with sora donald and goofy walking along the grassy path with no audio.
  • 8 DC08-A012: ???

Event Listː Traverse Worlds

  • 1 TW01A-A001: ???
  • 2 TWO1A-T001: ???
  • 3 TW02A-T001: ???
  • 4 TWO1-T011: donald and goofy witnessing destiny islands winking out of existence.
  • 5 TW01-T012: ???
  • 6 TW01-T031: sora meeting leon
  • 7 TW02-T031: ???
  • 8 TW02-T011: sora witnessing a heart being taken
  • 9 TW02-T021: battle starting against traverse down boss before sealing the keyhole.
  • 10 "TW03-T011: sora jumpcutting from the door to third district(from second district) to on the emblem in stone in front of empty house.

Note: contains sora, donald, goofy and a heartless that you can talk to/examine, but no text bubble comes up. Note 2: Sora has 6 potions, 2 hipotions, an elixir, 2 megapotions, 1 postcard, 2 pretty stones, 2 lucid shards and a mythril shard."

  • 11 TW03-T021: sora meeting donald and goofy after the boss battle.
  • 12 TW03-T022: leon, aeris and yuffie giving sora some money.(goofies jaw corrupts momentarily)
  • 13 TW03-T031: ???
  • 14 TW03-T041: sora seeing riku in traverse town.
  • 15 "TW03-T042: sora spawning in magicians study from save point.

Note: exp:zero does not seem to be present. Note 2: there also appears to be a gummi blueprint called ""runs out."" which appears to be a tire. Note 3: the gummi ship is named: Üß or, according to google is USS. Note 4: it appears that all gummi parts are referred to as %cute-g+gummi-part-name and part of its description, even if its curaga. Note 5: by going into the gummi missions and pressing R2, you can remove the scoreboard and heartless ship counters.

  • 16 TW05-T011: ???
  • 17 "TW06-T011: yuffie waking up sora in the green room.
  • 18 "TW06-T012: ???
  • 19 TW09-R011: sora in front of the 101 dalmations front door.
  • 20 TW09-R021: sora spawning on the save point in the accessory shop.
  • 21 TW10-T011: ???
  • 22 "TW11-T011: sora entering the accessory shop the first time.

Note: gives all items, equipment, gummi ship blueprints, gummi ship parts, and dummy items.

  • 23 TW11-0011: ???
  • 24 TW19-T011: sora entering the magicians study the first time.
  • 25 TW23-T011: leon talking about the keyhole
  • 26 TW23-T021: sora getting the navigummi to lead to hollow bastion.
  • 27 TW23-T022: sora spawning in the item shop level 54.
  • 28 TW26-T011: cid talking about maleficent in leons house.
  • 29 TW26-T021: spawning as a heartless in hollow bastion.
  • 30 ?? ??: ???
  • 06-01 TW01-T021: winning against leon
  • "19-1 TW09-R011: returning 15 dalmations to the 101 dalmations house.
  • 22-1 TW11-T011: talking to cid about navigation gummies.
  • 25-1 TW23-T011: getting the navigation gummi to hollow bastion
  • 00-0 "tw00-00: talking to merlin about the hundred acre wood book.
  • 00-1 tw00-01: talking to cid about installing the navi-gummi to hollow bastion.


Event Listː Alice in Wonderland

  • 1 AW01-R011: falling down the rabbit hole.
  • 2 AW02-R011: encountering the cheshire cat in the bizzarre room "you'll have to get a better view from higher up"
  • 3 AW02-R021: ???
  • 4 AW03-R011: white rabbit going inside the door with the sleepy doorknob.
  • 5 AW04-R011: Alice's trial begins.
  • 6 AW04-R021: ???
  • 7 AW04-R031: spawning on save point in the garden of the queens castle.
  • 8 8: AW05-R011: walking into the lotus forest for the first time and meeting the cheshire cat.
  • 9 AW08-R011: ???
  • 10 AW09-R011: talking to the cheshire cat in the upside-down bizarre room.
  •  ?? ?? ???
  • 02-01 AW02-R011: talking to the cheshire cat before trickmaster.
  • 04-01 AW03-R011: sora talking to the sleepy doorknob about how the white rabbit got through when asking how he got so small.
  • 07-01 "AW04-R03: sora talking to the cards and they asked if sora has evidence to present to the queen.
  • Note: finding 4 items"
  • 07-02 "AW04-R03: sora talking to the cards and they asked if sora has evidence to present to the queen.
  • Note: finding 1 item."
  • 08-01 AW05-R011: Lotus forest throwing the rock out.


Event Listː TarZan

  • 1 TZ01-Y011: sora falling into deep jungle
  • 2 TZ01-Y012: ???
  • 3 TZ01-Y021: sora in front of the "tree house" warp.
  • 4 TZ02-Y011: Sora falling into the camp and then jumpcutting over to the entrance of the tent.
  • 5 TZ02-Y012: sora spawning in front of the save point in the tent then jumpcutting to the entrance of the tent.
  • 6 TZ02-Y021: sora spawning at the save point in the tent.
  • 7 TZ02-Y021: ???
  • 8 TZ02-Y031: ???
  • 9 TZ03-Y011: ???
  • 10 TZ01-Y021: sora spawning in front of the save point in the tent then jumpcutting to the entrance of the tent.
  • 11 TZ01-Y011: sora in the hippos lagoon, jump cutting to falling down a woodden pipe, then jump cutting into the cutscene where tarzan talks to kerchak.
  • 12 TZ01-Y011: camera focusing on sora from under the map while sora is in front of a ??? area warp leading to the keyhole.
  • 13 "TZ01-Y011: sora in the bamboo thicket in front of the cliffs warp where the cutscene plays prior to the boss fight.
  • Note: corrupted faces on the gorillas."
  • 14 TZ01-Y012: sora spawning at the save point in the tent.
  • 15 TZ01-Y021: sora spawning at the save point in the tent.
  • 16 TZ01-Y031: sora spawning at the save point in the tent.
  • 17 TZ01-Y011: sora enters the tent for the first time.
  • 18 TZ01-Y021: sora spawning at the save point in the tent.
  •  ?? ?? ???
  • 00-0 TZ00-00: Sora Jumpcuts to falling into the "climbing trees" map where the cutscene starts where jane is trying to protect a gorrilla
  • 00-1 TZ00-01: Sora, donald, goofy, tarzan and jane talk about sora needing to go.
  •  ?? ?? ???


Event Listː POoh

  • 1 P001-H001: ???
  • 2 P002-H001: ???
  • 3 "P003-H001: entering rabbits yard
  • Note: if you tell donald and goofy to join you via debug they will join you in the hundred acre wood."
  • 4 P004-H001: ???
  • 5 P005-H001: meeting piglet
  • 6 P006-H001: playing pooh sticks and meeting eeyore.
  • 7 P007-H001: meeting pooh
  • 8 P008-H001: meeting owl in the bouncing spot.
  • 9 P009-H001: entering the muddy path.
  • 10 "P010-H001: on the hill: at night after having completed the world.
  • Note: soras model despawns but his voice is still heard."
  •  ?? ??
  • 03-01 P003-H001: auto-hitting pooh and then trying to help him out of the hole in rabbits house.
  • 03-03 P003-H001: pushing pooh out of rabbits house forcefully
  • 00-0 P000-00: pooh talking about the honey tree.

Event Listː ALaddin

  • 1 AL01-A011: genies explanation of the 3 wishes.
  • 2 AL01-A012: ???
  • 3 "AL01-A013: aladdin saying ""how about making me a fabulously wealthy prince""

Note: no audio."

  • 4 AL01-A014: ???
  • 5 AL01-A021: Flying Carpet landing to ask for help.
  • 6 AL01-A031: flying back to agrabah
  • 7 "AL01-A041: flying carpet asking for more help.

Note: leads to kurt zisa boss."

  • 8 AL01-A051: spawning at save point in aladdins house.
  • 9 AL01-A032: spawning at save point in "final rest" for The end of the World.
  • 10 AL02-A011: ???
  • 11 AL02-A012: ???
  • 12 AL02-A021: ???
  • 13 AL02-A031: ???
  • 14 AL04-h011: finding jasmine in agrabah.
  • 15 AL06-A011: ???
  • 16 AL06-A012: ???
  • 17 AL17-Y011: spawning at save point in dark chamber.
  • 18 AL17-Y021: jafar talking to maleficent about how sora is getting in the way again. him and that...that...dog...and duck...
  • 19 AL17-Y031: spawning at save point in treasure room.
  • 20 AL17-Y011: jafar's final wish
  • 21 AL17-Y041: spawning at save point in treasure room.
  • 22 AL18-Y051: fighting genie jafar.
  • 23 AL18-H021: spawning at save point in treasure room.
  • 24 AL19-H011: consoling aladdin after he finds that jasmines not in agrabah anymore.
  • 25 AL19-H021: spawning at save point in treasure room.
  • 26 AL19-H031: ???
  • 27 "AL20-H011: seeing jafar and jasmine in front of the palace gates.

Note: leads to the potspider boss."

  • 28 AL20-H021: ???
  • 29 AL20-H031: ???
  • 30 AL99-Y011: ???
  • 31 ?? ??
  • 05-01 AL01-A021: flying carpet asking for help in desert.
  • 14-2 AL04-H011: aladdin being buried by sand along with abu.
  • 14-3 AL04-H011: aladdin being buried by sand along with abu.
  • 14-4 AL04-H011: boss fight for cave of wonders possessed by darkness intro.
  • 14-5 AL04-H011: cave of wonders escape scene.
  • 00-0 AL00-00: world intro.
  •  ?? ?? ???

Event Listː The Little Mermaid

  • 1 LM02-N011: world entry.
  • 2 ???
  • 3 ???
  • 4 "LM02-N021: sebastian slowed down saying ""good job"" for learning how to swim. Note: may occasionally show no video and crash."
  • 5 LM02-N031: ???
  • 6 LM04-N011: ursula spying on sora and ariel.
  • 7 LM06-N011: ariel crying and being confronted by flotsom and jetsam.
  • 8 LM06-N012: spawning at savepoint in tritons throne.
  • 9 LM06-N013: spawning at savepoint in tritons throne.
  • 10 LM07-N011: sebastian offering his help to press the button behind the broken underwater ship.
  • 11 "LM08-N011: spawning in the underwater ship Noteː moving forward causes the shark to attack."
  • 12 LM13-N011: confronting ursula in her lair.
  • 13 LM14-N011: spawning at savepoint in tritons throne.
  • 14 LM14-N021: cutscene in ariels grotto and putting the crystal trident in the slot.
  • 15 LM14-N031: ???
  • 16 "LM14-N041: cutscene in ariels grotto with her fathers trident to seal the keyhole.
  • 17 LM16-N011: confronting triton
  • 18 LM16-N012: spawning at savepoint in tranquil grotto.
  • 19 "LM16-N013: spawning at savepoint in tranquil grotto.
  • 20 LM16-N014: spawning at savepoint in tranquil grotto.
  • 21 LM16-N021: spawning at savepoint in tranquil grotto.
  • 22 LM16-N031: spawning at savepoint in tranquil grotto.
  • 23 LM16-N032: spawning at savepoint in tranquil grotto.
  • 24 LM16-N033: spawning at savepoint in tranquil grotto.
  • 25 LM17-N011: cutscene before fighting giant ursula.
  •  ?? ?? ???
  • 04-1: "LM02-N011: unknown
  • Note: no visuals, game responds correctly otherwise. Game will not save."
  • 00-0: LM00-00: world intro?
  • 00-1: LM00-01: coming across the wrecked ship, jumpcutting into the ship and spawning inside the ship.
  •  ?? ?? ???

Event Listː the NightMare before christmas

  • 1 01 NM01 I011: Guillotine gate in front of the warp for guillotine square.
  • 2 02 NM01 I021: Jack Skellington's Halloween Theatrical.
  • 3 03 NM01-I031: Spawning in guillotine gate on the save point
  • 4 04 NM02-0011: The mayor yelling for jacks help because the heartless are out of control
  • 5 NM03-I011: guillotine square in front of the gate to the graveyard.
  • 6 NM03-I021: spawning in guillotine gate on the save point
  • 7 NM03-0011: the 3 devil children riding the tub to oogie boogies manor.
  • 8 NM04-I011: guillotine square in front of the gate to the graveyard.
  • 9 NM08-1011: spawning in guillotine gate on the save point
  • 10 NM08-0021: jack demanding the heart back from oogie boogie.
  • 11 NM08-0031: jack demanding the heart back from oogie boogie.
  • 12 NM09-0011: walking out of the torture room out of the manors premises to find a giant oogie boogie.
  • 13 NM09-0021: giant oogie boogie being defeated.
  • 14 NM10-0011: oogie boogies manor in front of the evil playroom
  • 15 NM10-0021: ???
  • 16 NM11-0011: jack commenting that he doesn't understand why the heart failed.
  • 17 NM11-0021: spawning in guillotine gate on the save point
  • 18 NM11-0031: ???
  • 19 NM11-0041: talking to dr.finklestein about the heart.
  • 20 NM11-0051: jack saying to sally "why didn't I listen to you"
  • 21 NM12-I011: ???
  • 22 NM12-I011: ???
  • 23 ?? ??
  • 24 00-NM00-00: spawning in front of the lab door, jumpcutting to the lab entryway in front of the guillotine square.
  • 25 ?? ??: ???

Event Listː HErcules

  • 1 HE01-I011: world start
  • 2 HE01-I021: spawn at save point.
  • 3 HE01-I031: asking cloud if hes alright.
  • 4 HE02-I011: spawn at save point.
  • 5 HE02-I021: talking to phil and phil says to move the boulder.
  • 6 HE02-I031: spawn at save point.
  • 7 HE02-I041: ???
  • 8 HE03-I011: olympus collisseum preliminaries.
  • 9 HE03-I021: spawn at save point.
  • 10 HE03-I031: ???
  • 11 HE03-I041: ???
  • 12 HE03-I051: distracting cerberus while hercules gets away.
  • 13 HE03-I061: talking to phil before fighting cerberus.
  • 14 HE04-I011: sora leaving the collisseum hades then starts ranting about hercules.
  • 15 HE06-I011: spawn at save point.
  • 16 HE07-I011: spawn at save point.
  • 17 HE07-I021: fighting the ice titan.
  • 18 HE07-I011: fighting sephiroth.
  • 19 "HE07-T021: spawn at save point.

Note: level 100 Note 2: the unknown is marked as a ""?"" but if you look at his profile it just says ""9"" Note 3: this save file seems to be mostly complete."

  • 20 HE07-I031: spawn at save point.
  • 21 "HE07-I041: spawn at save point.

Note: 99% completed save file."

  • 22 "HE07-I042: spawn at save point.

Note: 99% completed save file. Note2: if you leave the room, then cloud and sephiroth start talking."

Event Listː PInocchio

  • 1 PI01-0011: ???
  • 2 PI01-0021: ???
  • 3 PI02-0011: water lowering, riku kidnapping pinnochio.
  • 4 PI03-0011: confronting riku about pinnochio
  • 5 PI03-0021: spawning on save point in monstro: mouth.
  • 6 PI05-0011: spawning in front of bowells within monstro: chamber 4.
  • 7 PI05-0021: spawning at save point within monstro: chamber 4.
  • 8 PI06-0011: spawning in front of the entrance to monstro: mouth in chamber 1.
  • 9 PI06-0012: spawning at save point in monstro: mouth.
  • 10 PI09-0011: maleficent confronting riku about how he feels about sora.
  • 11 PI09-0021: spawning at save point in monstro: mouth.
  • 12 ?? ??
  • 00-0 PI00-00: sora waking up to pinnochio throwing stuff at sora, donald and goofy.
  • 00-1 00-1 PI00-01: spawning in front of monstro's teeth in monstro: mouth.


Event Listː Peter Pan

  • 1 PP05-Y011: fighting, jumpcutting to hanging from where the ladder leads to in the cieling in the freezer to jumpcutting to the cutscene where peter talks about flying.
  • 2 PP05-Y021: tinkerbell finds wendy.
  • 3 PP07-Y011: spawning at save point in ship:hold.
  • 4 PP07-0011: riku lamenting about kairi's body being a lifeless puppet.
  • 5 PP07-Y021: riku taking kairis body away from sora, soras shadow appears and then is instantly defeated.
  • 6 PP08-Y011: sora, goofy and donald talking in the ship:hold while goofy and sora are ontop of donald.
  • 7 PP08-Y012: ???
  • 8 PP09-Y011: world intro
  • 9 PP09-Y012: ???
  • 10 PP09-Y021: spawn in captains cabin in front of the door to the outside of the ship.
  • 11 PP09-Y022: spawning at save point in ship:cabin
  • 12 PP09-Y031: spawning at save point in ship:cabin
  • 13 13: PP09-Y032: spawning at save point in ship:cabin
  • 14 PP10-0011: spawning at save point in ship:cabin
  • 15 PP10-0021: ???
  • 16 PP10-0031: spawning while falling at big ben to seal the keyhole.
  • 17 PP10-0041: Flying to big ben to fight the phantom
  • 18 PP10-0051: spawning at save point in ship:cabin
  • 19 "PP10-Y011: spawn mid-battle in the captains cabin.

Note: beating the heartless and then going down the chute will lead to peter finding wendy.

  •  ?? ??: ???
  • 16-1 PP10-0031: peter and wendy talking about peter going back to neverland and teaching sora the glide ability/summon tinkerbell
  •  ?? ??: ???

Event Listː Princesses Castle

  • 1 PC01-0011: ???
  • 2 PC01-0021: world intro.
  • 3 PC01-0022: ???
  • 4 PC01-0031: sora talking to beast about why belle is still in the castle.
  • 5 PC01-0041: ???
  • 6 PC02-0011: ???
  • 7 PC05-0011: sora and beast walking into the castle and riku is picking a fight.
  • 8 PC05-0021: spawning on save point at the start of the world in rising falls.
  • 9 PC05-0031: goofy telling kairi to hurry as they're being chased by heartless.
  • 10 PC05-0041: spawning as a heartless in front of kairi, donald and goofy.
  • 11 PC06-0011: kairi talking to her grandmother flashback.
  • 12 PC12-0011: riku being admonished by maleficent for not using a vessel to come back to hollow bastion.
  • 13 PC12-0021: cutscene before fighting maleficent.
  • 14 PC12-0031: spawning at save point in library.
  • 15 PC12-0041: beast seeing bell again.
  • 16 PC13-0011: maleficent being transformed into a dragon.
  • 17 PC13-0021: spawning in castle chapel save point.
  • 18 "PC13-0031: the unknown cutscene prior to fighting him. Note: the game seems to crash upon starting the fight."
  • 19 PC13-0041: spawning in castle chapel save point with door to lift stop opened.
  • 20 PC15-0011: cutscene showing the princesses while maleficent surveys the keyhole. "oh purest of hearts reveal to me the keyhole"
  • 21 PC15-0021: spawn on savepoint in library.
  • 22 PC15-0031: maleficent talking to ansem-riku about opening the keyhole and using its power to rule all worlds.
  • 23 PC15-0041: ansem-riku talking to sora about the princess of heart prior to fighting him.
  • 24 PC15-0051: spawning in castle chapel save point with door to lift stop opened.
  • 25 PC15-0061: spawning in castle chapel save point with door to lift stop opened.
  • 26 PC15-0071: sora talking to leon about why they're there.
  • 27 PC16-0011: starting to fight the behemeth and defeating it instantly.
  • 28 PC16-0021: spawning in castle chapel save point with door to lift stop opened.
  • 29 PC16-0031: spawning in castle chapel save point with door to lift stop opened.
  • 30 PC17-A011: hades, jafar, ursula, hook, oogie boogie and maleficent talking about sora.
  • 31 PC17-A021: maleficent talking about why the heartless were drawn to deep jungle.
  • 32 PC17-A031: riku, maleficent and hades, talking about giving riku something.
  • 33 PC17-A041: ???
  • 34 PC17-A051: ???
  •  ?? ?? ???
  • 00-0 PC00-00: riku being admonished by maleficent for not using a vessel to come back to hollow bastion.
  • 00-1 PC00-01: start of the world
  • 00-2 "PC-00-02: sora talking to the princesses of heart.

Note: the text is not fitting in the text bubble"

Event Listː End of the World

  • 1 EW01-A011: start of the world.
  • 2 EW27-A011: chernobog boss battle.
  • 3 EW31-A011: seeing riku-answem talking about riku opening his heart to darkness.
  • 4 EW31-A012: spawning on save point at final door.
  • 5 EW31-A021: spawning on save point at final door.
  • 6 EW32-T011: sephia tone memories from sora and riku
  • 7 EW33-A011: ansem writhing and saying for kingdom hearts to fill him with the power of darkness. (unsynced video slightly, such as the final door blocking rikus face)
  • 8 "EW33-A021: Sora, donald and goofy trying to close kingdom hearts but theres no audio except for the organ music

Note: it fits oddly well....like super mega-well, as if it was originally made for this music."

  • 9 EW33-A022: ???
  • 10 EW33-A023: sora and mickey sealing kingdom hearts but theres no audio except for the music box-esque mix of dearly beloved.
  • 11 EW33-A024: ???
  • 12 EW33-Y011: spawning on the save point in the accessory shop in traverse town.
  • 13 "EW33-Y012: spawning on the save point in the accessory shop in traverse town."
  • 14 EW34-A011: ansem SOD with his heartless gundam ship boss battle starting as donald and goofy are taken away.
  • 15 EW34-A012: ???
  • 16 EW34-A021: ???
  • 17 EW34-A031: ???
  • 18 ?? ??: ???
  • 19 01-1 EW01-A011: getting to destiny islands from the final door.
  • 20 00-0 EW00-00: cutscene taking you to the giant crevasse.
  • 21 00-1 EW00-01: cutscene going from one gate to another in world terminus.
  • 22 "00-2 EW00-02: sora jumping into the battle with a darkside prior to fighting ansem in the destroyed destiny islands.

Note: Darkside is instantly defeated, leading to the second ansem fight."

Event Listː Battle Port

Battle Port may either be based off difficulty and giving a different battle report, or an event, such as Jump Festa.

  • 1. kingdom hearts final cutscenes ▉▉ Seems to be just Sora remembering Riku, leading up to the final cutscenes, maybe based on difficulty?
  • 2. kingdom hearts final cutscenes Yokan Seems to be just Sora remembering Riku, leading up to the final cutscenes, maybe based on difficulty?
  • 3. kingdom hearts final cutscenes ▉▉yoru Seems to be just Sora remembering Riku, leading up to the final cutscenes, maybe based on difficulty?

Event Listː Jump Festa

* 1. DI: Destiny Islands Demo	

Note: Despite being Jump Festa, its in English. Note 2: Starts on Destiny Islands just after the Dive To The Heart.

* 2. TW: Traverse Town Demo	

Note 3: it seems as though the demo doesn't technically end as I was able to beat the boss for traverse town, and travel to Olympus coliseum without it stopping. Note: there is a moment of the Japanese Donald being voiced.

* 3. PP: NeverLand Demo 	

Note 4: crashes on hardware and never loads on emulation. This implies that it may be trying to load GB, or Great Britain, or Hooks ship from when they were 2 separate properties.

* 4. By altering the files, you can alter the games data in the events in KH1ReSource > event_data > JF folder to swap the files in the back folder to utilize an AL event for saving Aladdin and Abu.

In this file, Sora is level 21, Donald is 18, and Goofy is 23 the timeclock is 99:59:59. Note5ː The game softlocks immediately after the heartless are defeated.

5. You can do the same thing for the traverse town data, but for is some reason is more stable from the back folder. in addition to being more stable, the timeclock starts from the file load, the levels for sora, donald and goofy are: 10, 8, and 11.

6. The same thing can be done for the Destiny islands data and is more stable, it also has sora learning firaga, blizzaga and thundaga. Sora is level 2. Sora also loads outside of bounds.

I was able to manipulate the files to see if I could load the file for the peter pan demo, and unfortunately, the game recognizes it as corrupt somehow.

Inventory List

Inventory or synthesis itemsː The items are sorts in the same order as they appear in the game. They are displayed as their name and then their description.

*Potion	Restores 30 HP of One Character. Can be Equipped on part members.
* Hi-Potion	Restores 60 HP of One Character. Can be Equipped on part members.
* Ether	Restores 3 MP of One Character. Can be Equipped on party members.
* Elixir	Fully restores a character's HP and MP. Can be equipped on party members.
* Mega-Potion	Restores 30 HP of each party member. Can be Equipped on part members.
* Mega-Ether	Restores 3 MP of each party member. Can be Equipped on part members.
* Megalixer	Fully restores the party's HP and MP. Can be equipped on party members.
* Tent	Fully restores the party's HP. Can only be used from the menu.
* Camping Set	Restores all HP and 3 MP of each party member. Can only be used from the menu.
* Cottage	Fully restores the party's HP and MP. Can only be used from the menu.
* Power Up	Raises Strength by 1. Can only be used from the menu.
* Defense Up	Raises Defense by 1. Can only be used from the menu.
* AP Up	Raises max AP by 1. Can only be used from the menu.
* Fire Arts	Proof that a White Mushroom acknowledge you a master of Fire magic. Its value is unknown
* Blizzard Arts	Proof that a White Mushroom acknowledge you a master of Blizzard magic. Its value is unknown
* Thunder Arts	Proof that a White Mushroom acknowledge you a master of Thunder magic. Its value is unknown
* Cure Arts	Proof that a White Mushroom acknowledge you a master of Cure magic. Its value is unknown
* Gravity Arts	Proof that a White Mushroom acknowledge you a master of Gravity magic. Its value is unknown
* Stop Arts	Proof that a White Mushroom acknowledge you a master of Stop magic. Its value is unknown
* Aero Arts	Proof that a White Mushroom acknowledge you a master of Aero magic. Its value is unknown
* Shiitake Rank	Proof that you satisfied a Rare Truffle by bopping it into the air 50 times. Its value is unknown.
* Matsutake Rank	Proof that you satisfied a Rare Truffle by bopping it into the air 100 times. Its value is unknown.
* Mystery Mold	A puzzling substance left behind by a Black Fungus. It may be quite valuable.
* Watergleam	A Gem emanating a strange vitality. Give it to the Fairy Godmother.
* Naturespark	A Gem emanating a strange vitality. Give it to the Fairy Godmother.
* Fireglow	A Gem emanating a strange vitality. Give it to the Fairy Godmother.
* Earthshine	A precious stone with mysterious power sealed within.
* Navi-G Piece	Half of a gummi emitting a mysterous glow. Acquired in the Deep Jungle.
* Navi-G Piece	Half of a gummi emitting a mysterous glow. Acquired in Wonderland
* Navi Gummi	Half of a gummi emitting a mysterous glow.
* Navi-G Piece	Half of a gummi emitting a mysterous glow. Acquired in Traverse Town
* Navi-G Piece	Half of a gummi emitting a mysterous glow. Acquired in Neverland
* Navi-Gummi	Half of a gummi emitting a mysterous glow.
* Old Book	A book to be delivered to a house on the outskirts of town. Several pages are missing.
* Empty Bottle	A bottle Kairi brought from her home. Fill it with water for a voyage.
* Log	A log that washed up onto the short. Needed to build the raft. 
* Cloth	A large sheet of white cloth. Needed to build the raft.
* Rope	A long, strong rope. Needed to build the raft.
* Seagull Egg	An egg with a very tough shell. A provision for the raft. 
* Fish	a small fish caught in the shallows. A provision for the raft.
* Mushroom	A mushroom that thrives in the dark. A provision for the raft.
* Coconut	a coconut from a coco palm tree. A provision for the raft.
* Drinking Water	A bottle of pure, fresh water. A provision for the raft. 
* Ansem's Report	N/A
* Ansem's Report 2	N/A
* Ansem's Report 3	N/A
* Ansem's Report 4	N/A
* Ansem's Report 5	N/A
* Ansem's Report 6	N/A
* Ansem's Report 7	N/A
* Ansem's Report 8	N/A
* Ansem's Report 9	N/A
* Ansem's Report 10	N/A
* Ansem's Report 11	N/A
* Ansem's Report 12	N/A
* Ansem's Report 13	N/A
* Khama vol.8	An ancient tome containing illegible script.
* Salegg vol.3	An ancient tome containing illegible script.
* Azal vol.3	An ancient tome containing illegible script.
* Mava vol.6	An ancient tome containing illegible script.
* Mava vol.3	An ancient tome containing illegible script.
* Theon vol.4	An ancient tome containing illegible script.
* Nahara vol.5	An ancient tome containing illegible script.
* Hafet vol.4	An ancient tome containing illegible script.
* Emblem Piece	Fragment of an emblem, found in a blue flame. There should be a matching slot for it somewhere.
* Emblem Piece	Fragment of an emblem, found in a treasure chest. There should be a matching slot for it somewhere.
* Emblem Piece	Fragment of an emblem, found in a stone statue. There should be a matching slot for it somewhere.
* Emblem Piece	Fragment of an emblem, found in a fountain. There should be a matching slot for it somewhere.
* Crystal Trident	A crystal shaped like a royal trident.
* Postcard	Drop it into the red mailbox.
* Torn Page	A page torn out of Merlin's book. Try reattaching it.
* Torn Page	A page torn out of Merlin's book. Try reattaching it.
* Torn Page	A page torn out of Merlin's book. Try reattaching it.
* Torn Page	A page torn out of Merlin's book. Try reattaching it.
* Torn Page	A page torn out of Merlin's book. Try reattaching it.
* Slide 1	Jane's research slide. It may help decipher Tarzan's mystery word.
* Slide 2	Jane's research slide. It may help decipher Tarzan's mystery word.
* Slide 3	Jane's research slide. It may help decipher Tarzan's mystery word.
* Slide 4	Jane's research slide. It may help decipher Tarzan's mystery word.
* Slide 5	Jane's research slide. It may help decipher Tarzan's mystery word.
* Footprints	Left behind by the heartless. They may help prove Alice's innocence.
* Claw Marks	Left behind by the heartless. They may help prove Alice's innocence.
* Stench	Left behind by the heartless. It may help prove Alice's innocence.
* Antenna	Left behind by the heartless. it may help prove Alice's innocence.
* Forget-Me-Not	The "memory" given by Sally. Needed to create a heart.
* Jack-in-the-Box	The "surprise" given by the mayor. Needed to create a heart.
* Entry Pass	A ticket required to enter the games at the Olympus Coliseum.
* Hero License	A certificate declaring the bearers "Junior Heroes."
* Pretty Stone	A beautiful stone that glistens in the sun. It has little value.
* Lucid Shard	A gem shard containing essense of the essense of emptiness. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Lucid Gem	A gem containing essense of the essense of emptiness. Used for item synthesis. [Rarity: ★★☆☆☆]
* Lucid Crystal	Crystalized essense of the essense of emptiness. Used for item synthesis. [Rarity: ★★★☆☆]
* Spirit Shard	A gem shard containing essense of the essense of fighting spirit.. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Spirit Gem	A gem containing essense of the essense of fighting spirit. Used for item synthesis. [Rarity: ★★☆☆☆]
* Fury Stone	A mysterious stone filled with fury. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Power Shard	A gem shard containing essense of the essense of strength. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Power Gem	A gem containing essense of the essense of strength. Used for item synthesis. [Rarity: ★★☆☆☆]
* Power Stone	A mysterious stone filled with power. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Power Crystal	Crystalized essense of the essense of spirit and strength. Used for item synthesis. [Rarity: ★★★☆☆]
* Energy Stone	A mysterious stone filled with energy. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Blaze Shard	A gem shard containing essense of the essense of fire. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Blaze Gem	A gem containing essense of the essense of fire. Used for item synthesis. [Rarity: ★★☆☆☆]
* Blazing Stone	A mysterious stone filled with fire. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Frost Shard	A gem shard containing essense of the essense of ice. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Frost Gem	A gem containing essense of the essense of ice. Used for item synthesis. [Rarity: ★★☆☆☆]
* Frost Stone	A mysterious stone filled with ice. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Thunder Shard	A gem shard containing essense of the essense of thunder. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Thunder Gem	A gem containing essense of the essense of thunder. Used for item synthesis. [Rarity: ★★☆☆☆]
* Lighting Stone	A mysterious stone filled with lightning. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Shiny Crystal	Crystalized essense of the essense of three elements. Used for item synthesis. [Rarity: ★★★☆☆]
* Dazzling Stone	A mysterious stone filled with light. Used for item synthesis. [Rarity: ★ ★ ★ ★☆]
* Bright Shard	A gem shard containing essense of the essense of vitality. Used for item synthesis. [Rarity: ★☆☆☆☆]
* Bright Gem	A gem containing essense of the essense of vitality. Used for item synthesis. [Rarity: ★★☆☆☆]
* Bright Crystal	Crystalized essense of the essense of vitality. Used for item synthesis. [Rarity: ★★★☆☆]
* Mystery Goo	Droplet of a Crystalized, mysterious substance. Used for item synthesis [Rarity: ★★★★☆]
* Serenity Crystal	A mysterious crystal filled with feelings of gratification. Used for item synthesis.  [Rarity: ★★★★★]
* Gale	A howling gale frozen in Crystal form. Used for item synthesis  [Rarity: ★★★★☆]
* Stormy Stone	A mysterious stone filled with wind. Used for item synthesis. [Rarity: ★★★★★]
* Mythril Shard	A mineral containing rare metal. Used for item synthesis. Rarity: ★★☆☆☆]
* Mythril	An extremely rare metal ore. Used for item synthesis. Rarity: ★★★☆☆]
* Mythril Stone	A mysterious stone born from a rare ore.  Used for item synthesis. Rarity: ★★★★☆]
* Orihalcum	A rare and most valuable ore. Used for item sythesis. Rarity: ★★★★☆]
* Dark Matter	A rare ore found once in a blue moon.  Used for item synthesis. Rarity: ★★★★☆]
* (dummy potion no name)	N/A
* (dummy tent no name)	N/A
* (dummy tent no name)	N/A
* (dummy tent no name)	N/A
* (dummy tent no name)	N/A
* (dummy shard/gem/stone/crystal no name)	N/A

Here is an example of a dummy item. Left

Inventoryː Sora's Equipment

  • Kingdom Key The keychain attached draws out the keyblades true form and power
  • Dream Sword ???
  • Dream Shield ???
  • Dream Rod ???
  • Wooden Sword A toy sword made of wood
  • Jungle King has a long reach but seldom deals critical blows
  • Three Wishes a powerful weapon that is difficult to deflect
  • Crab Claw raises max MP by 1, and enhances magic and summon power. also deals good physical damage
  • Pumpkin King has a long reach and the ability to deal a string of critical blows
  • Fairy Harp raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows
  • Wishing Star has a short reach but always finishes a combo attack with a powerful critical blow
  • Spellbinder raises max MP by 2, and significantly enhances magic and summon power.
  • Metal Chocobo possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows
  • Olympia a powerful weapon that is difficult to deflect, capable of inflicting mighty blows
  • Lionheart raises max MP by 1, and enhances magic and summon power. also deals good physical damage
  • Lady Luck raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage.
  • Divine Rose a powerful weapon that is difficult to deflect, capable of dealing a string of critical blows
  • Oathkeeper raises max MP by 1, and enhances magic and summon power. capabile of dealing a string of critical blows
  • Oblivion posseses collossal power, but reduces MP by 1
  • Diamond Dust greatly increases magic and summon power, raises max MP by 3
  • One-Winged Angel has little power, but sometimes deals extremely powerful critical blows. Reduces max MP by 2
  • Ultima Weapon The ultimate keyblade. raises maximum MP by 2, and possesses maximum power and attributes

Inventoryː Donald's Equipment

  • Mage's Staff A staff that heightens magic power.
  • Morning Star A staff that heightens magic power. Can also be used for physical attacks.
  • Shooting Star A staff that heightens magic power. Also fairly good for physical attacks.
  • Magus Staff A mystical staff brimming with power. Raises max MP by 1.
  • Wisdom Hammer A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks.
  • Warhammer A hammer made for combat. Reduces max MP by 1.
  • Silver Mallet A powerful hammer made for combat. Reduces max MP by 1.
  • Grand Mallet A tremendously powerful hammer made for combat. Reduces max MP by 1.
  • Lord Fortune A staff strong in both physical and magical power. Raises max MP by 1.
  • Violetta A rod that sometimes inflicts massive damage. Reduces max MP by 1.
  • Wizard's Relic An enourmously powerful staff sometimes left behind by Wizards. Raises max MP by 2.
  • Dream Rod A mysterious rod holding unknown power. Raises max MP by 2.
  • Meteor Strike The most powerful staff. SOmetimes deals critical blows.
  • Fantasia A staff that focuses solely on magic. Raises max MP by 3.
  • Save the Queen A staff of immense magical and physical power. Raises max MP by 2.
  • Dummy Staff No Name. The very symbol of sorcery.

Inventoryː Goofy's Equipment

  • Knight's Shield A standard-Issue knight's shield.
  • Mythril Shield A shield that strikes a fine balance between attack and defense.
  • Onyx Shield A well-balanced and effective shield for both attack and defense.
  • Smasher A shield made for attack rather than defense. Small and easy to handle.
  • Gigas Fist A small, powerful shield made for attack rather than defense.
  • Stout Shield A large shield better suited for defense than offense. Effective against various forms of attack.
  • Golem Shield A large shield best suited for defense. Also an effective assault weapon.
  • Adamant Shield A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon
  • Herc's Shield A shield with enormous power sealed within. Made for attacking.
  • Genji Shield A shield of surpassing offensive and defensive strength.
  • Defender A rugged shield sometimes left behind by Defenders. Raises max MP by 1
  • Dream Shield A shield to protect loved ones. Raises max MP by 2.
  • Mighty Shield The most powerful shield. Small, but effective.
  • Seven Elements A shield that focuses solely on magic. Raises max MP by 3.
  • Save the King The most powerful Shield. Raises max MP by 2.
  • Dummy Shield No Name. Looks like there might be a Lucky Emblem nearby.

InventoryːAccessories

  • accessories description
  • Protect Chain Slightly raises Defense.
  • Protera Chain Raises Defense.
  • Protega Chain Significantly raises Defense.
  • Fire Ring Reduces fire damage by 20%, and slightly raises Defense. Equip more to boost effect.
  • Fira Ring Reduces fire damage by 20%, and raises Defense. Equip more to boost effect.
  • Firaga Ring Reduces fire damage by 20%, and Significantly raises Defense. Equip more to boost effect.
  • Firegun Ring Reduces fire damage by 20%, and raises Strength and Defense. Equip more to boost effect.
  • Blizzard Ring Reduces ice damage by 20%, and slightly raises Defense. Equip more to boost effect.
  • Blizzara Ring Reduces ice damage by 20%, and raises Defense. Equip more to boost effect.
  • Blizzaga Ring Reduces ice damage by 20%, and Significantly raises Defense. Equip more to boost effect.
  • Blizzagun Ring Reduces ice damage by 20%, and raises Strength and Defense. Equip more to boost effect.
  • Thunder Ring Reduces thunder damage by 20%, and slightly raises Defense. Equip more to boost effect.
  • Thundara Ring Reduces thunder damage by 20%, and raises Defense. Equip more to boost effect.
  • Thundaga Ring Reduces thunder damage by 20%, and Significantly raises Defense. Equip more to boost effect.
  • Thundagun Ring Reduces thunder damage by 20%, and raises Strength and Defense. Equip more to boost effect.
  • Element Ring Reduces fire, ice, and lightning damage by 20%, and slightly raises Defense. Equip more to boost effect.
  • Three Stars Reduces fire, ice, and lightning damage by 20%, and significantly raises Defense. Equip more to boost effect.
  • Obsidian Ring Reduces dark damage by 20%, and slightly raises Strength. Equip more to boost effect.
  • Chaos Ring Reduces fire damage by 20%, and slightly raises Defense. Equip more to boost effect.
  • Dark Ring Reduces dark damage by 20%, and slightly raises Defense. Equip more to boost effect.
  • Ability Stuf Slightly Raises max AP.
  • Guard Earring Raises max AP and Defense
  • Master Earring Significantly raises max AP and Defense.
  • Power Chain Slightly raises Strength.
  • Golem Chain Raises Strength and Defense.
  • Titan Chain Signficantly raises Strength and Defense.
  • Energy Bangle Slightly raises max HP and Defense.
  • Angel Bangle Raises max HP and defense.
  • Gaia Bangle Signficantly raises max HP and Defense.
  • Magic Armlet Slightly raises max MP. Also enhances magic and summon power.
  • Rune Armlet Slightly raises max MP and Defense. Also raises magic and summon power.
  • Atlas Armlet Raises max MP and Defense. Also significantly enhances magic and summon power.
  • Moogle Badge Raises max HP, max MP, and max AP. Also enhances magic and summon power.
  • Cosmic Arts Greatly raises max HP, max MP, and max AP. Also enhances magic and summon power.
  • Heartguard Raises max HP and Defense, and reduces dark damage by 20%. Equip more to boost effect.
  • Crystal Crown Raises max HP, max MP, max AP, Strength, and defense. Also enhances magic and summon power.
  • Ribbon Reduces all elemental damage by 20%. Equip more to boost effect.
  • Brave Warrior Slightly raises max HP and Strength.
  • Ifrit's Horn Reduces fire damage by 20% and raises max AP and Defense.
  • Inferno Band Reduces fire and dark damage by 20%. Also raises Defense.
  • White Fang Slightly raises Strength, Defense, and max AP.
  • Ray of Light Slightly raises max HP and MP. Also enhances magic and summon power.
  • Holy Circlet Reduces fire, ice, and lightning damage by 20%. Also raises max AP.
  • Raven's Claw Reduces dark damage by 20%. Also raises strength and Defense.
  • Omega Arts Raises max HP, Strength, and Defense.
  • Royal Crown Reduces fire, ice, and lightning damage by 20%. Raises max MP but reduces strength
  • Prime Cap Greatly reduces strength, but greatly increases defense.
  • Ifrit Belt Reduces strength by 40%, and raises strength.
  • Shiva Belt Reduces ice damage by 40%, and raises max MP. Also enhances magic and summon power.
  • Ramuh Belt Reduces lightning damage by 40%, and raises max AP.
  • EXP Earring increases expereince obtained by 20%. Equip more to boost effect
  • EXP Ring Increases experience obtained by 20% and slightly raises max MP.
  • EXP Bracelet Increases experience obtained by 30%, but reduces Strength and Defense. Equip more to boost effect.
  • EXP Necklace Increases experience obtained by 30%, and slightly raises max AP. Equip more to boost effect.
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A
  • (dummy accessory, no name) N/A

Inventoryː Gummies

Note: In the game, a lot of the ratings of the defense,speed and attack will not be covered here. There is also looping text. This looks like an error, but it is actually how it appears in the game.

* Cure	
* Curaga       Damage from attacks by a bit.
* Life	       uces damage from attacks by a bit.
* Full-Life    educes damage from attacks by a bit.
* Fire	       uces damage from attacks by a bit.
* Fira	       t. 
* Firaga       cks by a bit.
* Flare        from attacks by a bit
* Holy	       es damage from attacks by a bit
* Protect      t. 
* Protect      t. 
* Protect      s damage from attacks.
* Protect      from attacks.
* Protect      cks. 
* Protect      ces damage from attacks.
* Protect      e from attacks.
* Protect      tacks.
* Shell        a lot.
* Shell        tacks by a lot.
* Shell        e from attacks by a lot.
* Shell        ces damage from attacks by a lot.
* Shell        lot.
* Shell        cks by a lot.
* Shell        from attacks by a lot.
* Shell        s damage from attacks by a lot.
* Dispel       t. 
* Dispel       t. 
* Dispel       slightly improves maneuverability.
* Dispel       roves maneuverability.
* Dispel       erability.
* Dispel       ility.
* Dispel       y.
* Dispel       maneuverability.
* Aerora       tments.
* Aerora       .
* Aeroga       in one item out of reach.
* Aeroga       obtain one item out of reach.
* Tornado      ch.
* Tornado      each.
* Float        reach.
* Float        o transform.
* Aero	        
* Aero	       r that scans every direction. 
* Aero	
* Drain        et period.
* Drain        n for a set period.
* Osmose       t protectects one section. 
* Osmose       protects the entire ship.
* Transform    al invisible objects
* Warp         eal invisible objects
* Scan         objects. 
* Scan         id-size cannon.
* Haste        l laser.
* Haste2       dds color to gummy blocks.
* Shield       ariety of pain colors.
* Shield2      rea (8)
* Esuna        nt. 100 blocks. Power level 3.
* Esuna        blueprints. 150 blocks. Power level 5.
* Thunder      evel 5. 
* Thundara     eprints. 200 blocks. Power level 8.
* Thundaga     ks. Power level 8.
* Comet        l 8.
* Meteor       model.
* Ultima       model.
* Spray        to model.
* Palette      del. 
* Sys.Up1      tuar model.
* Sys.Up2      model.
* Com. LV1	
* Com. Lv2     sylph model.
* Com. Lv3     ,
* Kingdom      Ahriman model.
* Hyperion     Imp model. 
* Geppetto     model. 
* Cid	       model. 
* Leon	       oblepas model.
* Yuffie       I.
* Aerith       el. 
* Cactuar      del. 
* Chocobo      I.
* Cindy        Atomos model. 
* Shiva        N/A
* Lamia        N/A
* Sandy        l.
* Sylph        model.
* Carbuncle    on model.
* Mindy        er model. 
* Goblin       iathon model. 
* bomb	       Ramuh model. 
* Remora       N/A
* Ahriman      N/A
* Imp	       N/A
* Siren        N/A
* Stingray     N/A
* Catablepas   N/A
* Adamant      N/A
* Serpent      N/A
* Ifrit        N/A
* Odin	       N/A
* Atomos       N/A
* Golem        N/A
* Diablos      N/A
* Deathguise   N/A
* Typhoon      N/A
* Alexander    N/A
* Leviathan    N/A
* Ramuh        N/A

The Below items are part of the same list, but they are formatted slightly differently. The difference is that the below instances of "Possibly untextured" are not part of the game and are personal notes.

* Enhances Recovery items a	       Moogle
* recovery items' effect	       Valefor
* y items' effect a bit.	       Pupu
* ms' effect a bit.	               Cerberus
* t a bit	                       Tonberry
* Enhances Recovery items	       Pandaemonium
* very items' effect	               Ixion
* tems' effect.                        Gilgamesh
* ct.	                               Phoenix
* ores ARM once when it runs out.      Eden
* ARM once when it runs out.	       Bahamut
* runs out.	                       Possibly untextured Wheel gummi.
* .	                               Possibly untextured Fang gummi.
* res max ARM once when it runs out.   Possibly untextured Horn gummi.
* ARM once when it runs out.	       Possibly untextured Angel gummi.
* e when it runs out.	               Possibly untextured Dark Gummi.
* it runs out.	                       Possibly untextured Shoes gummi
* out.	                               Possibly untextured Rock gummi
* -power, super compact engine	       Possibly untextured Rock gummi
* supercompact engine.	               Possibly untextured Scissors gummi
* engine.	                       Possibly untextured Scissors gummi
* -power, compact engine.	       Possibly untextured Paper gummi
* ompact engine.	               Possibly untextured Paper gummi
* gine.                                Possibly untextured Crown gummi
* d-power, mid size engine.	       Possibly untextured Drill Gummi
* mid-size engine	               Possibly untextured Caterpillar Gummi
*e.	                               Possibly untextured Caterpillar Gummi

Inventoryː Gummi BluePrints

* Kingdom
* Hyperion	
* Geppetto	
* Cid	
* Leon	
* Yuffie	
* Aerith	
* Cactuar	
* Chocobo	
* Cindy	
* Shiva	
* Lamia	
* Sandy	
* Sylph	
* Carbuncle	
* Mindy	
* Goblin	
* Bomb	
* Remora	
* Ahriman	
* Imp	
* Siren	
* Stingray	
* Catoblepas	
* Adamant	
* Serpent	
* Ifrit	
* Odin	
* Atomos	
* Golem	
* Diablos	
* Deathguise	
* Typhoon	
* Alexander	
* Leviathan	
* Ramuh	
* Omega	
* Enhances Recovery items              Moogle
* recovery items' effect               Valefor
* y items' effect a bit.               Pupu
* ms' effect a bit.                    Cerberus
* t a bit                              Tonberry
* Enhances Recovery items              Pandaemonium
* very items' effect                   Ixion
* tems' effect.                        Gilgamesh
* ct.                                  Phoenix
* ores ARM once when it runs out.      Eden
* ARM once when it runs out.           Bahamut

Unused material

The first in this build has several pieces of unused material. The next item that is somewhat unused is an image of the Kingdom Hearts Final Mix Showcase as a remnant in the games files.

Left

The next item is Hook's ship, labeled as the "Pirate ship", which was isolated in the PS2 release article, however, in this build, this ship was also touched up slightly. It also cannot seem to be traversed to even by hacking the coordinates. The pirate ship could originally be accessible by going to neverland by either Atlantica or HalloweenTown. While that seems like an obvious factor, it is a navigate-able location by hacking, If you travel there by Normal Drive, then the game will recognize it as "Monstro's not here, lets go before he comes back." otherwise it will act like something is supposed to happen but nothing does, or the curser will lock so you cannot control the gummi ship.`

Left

There are also torches in the game as well that appear to be unused, they are located in the Olympus Coliseum.

Left

There is a mine in the game that appears to be located in two places. HE-02-M and HE-06-M. each of the mines deal 1 HP of damage to sora upon contact. HE-03-M has 2 mines, and HE-06-M has 28 mines on a pedestal and a torch beneath them. Please note that the Character position cannot natively get to the mines, so minor changes had to be made.
Left

By manipulating the hex values of the game, you can manipulate the cursor of the world selection to indicate "Disney Castle" But it will not navigate there.

Left

Potential unused materialː 
There are pieces of collision outside of every map, they reflect areas of the world that are not rendered. 
Examples includeː Going into the Red Room in Traverse Town, and outside of the room is collision for the rest of Traverse Town.
If a tool could be created to view collision, then its possible that there may be unused rooms that would then be visible.
However, this is a hypothesis.
(Source: Original TCRF research)