We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

User:LegitimatePride

From The Cutting Room Floor
Jump to navigation Jump to search

Hi, I'm just a guy that lurks for cut content... nothing else.

NOW PRINTING...

Blank.png
Mafia II Text

Attract Mode

  • The Capcom screen that appears exclusively on later Japanese versions before the intro sequence (seen above) is not present.
  • The demos in the intro are different, featuring less-skilled gameplay that most of the time doesn't match with the headlines that appear on-screen.

XMenCotAArcV2AttractXLogo.png

  • The X-Men logo with a yellow background that briefly appears near the end of the game's intro doesn't appear, though its graphics are in the ROM.
1.00 2.00 and later
XMenCotAArcAttractIntroEndV1.png XMenCotAArcAttractIntroEndV2.png
  • At the end of the intro, where the mutants face against each other, Storm, Cyclops, Wolverine, Magneto, and Silver Samurai are positioned differently. Also, the background is a simple purple color instead of the purple and pink-mixed background with an X-Men logo, the graphics for this background are present in 1.00's ROM though.

Gameplay

  • There doesn't seem to be any way to either fight or play as Akuma without using cheats.
  • It's not possible to speed up the "You Win/You Lose" sequence as it is in other Capcom fighting games and further versions of this one.
  • It is possible to stun the opponent and gain super meter energy during the "beating the dead character" sequence (hit start when a round ends).

Magneto

1.00 2.00 and later
XMenCotAArcMagnetoFistV1.png XMenCotAArcMagnetoFistV2.png
  • When he walks forward and backward, his fists are always covered in animated blue energy. This detail was scrapped in subsequent revisions.
  • He does not have his infamous AI difficulty yet. Noticeably, he spams his moves way less, and all of them (including the Magnetic Shockwave) don't do as much damage as in future revisions.
    • His EM Pulse only shoots one stream of energy as opposed to later revisions' three.
    • His AI doesn't use his flight yet, but if the player uses cheats to play as him and performs the move, it reveals that unlike newer versions, flying is restricted to the ground-level part of the screen and the only way to fly higher than that is for the other player to perform a jump, but when that player approaches the ground, the flying Magneto player will be sucked into the bottom of the screen again, this was fixed in later releases.
  • He doesn't do the second win pose that he has subsequent versions where it recycles his laughing taunt animation.
1.00 2.00 and later
300px 300px
  • xxx
1.00 2.00 and later
300px 300px
  • xxx

Stages

Savage Land

1.00 2.00 and later
XMenCotAArcRunningDinosV1.png XMenCotAArcRunningDinosV2.png
  • There are fewer running dinosaurs in the background of Wolverine's stage: In 1.00 there are 5 dinosaurs that go across the screen one at a time, in newer versions, there's a herd of 12 dinosaurs running at the same time that's followed by another herd of 4.

Avalon

  • Whenever Magneto uses his Stage Shift move, Avalon's background moves anti-clockwise, this is also the case in 2.00, in other versions, it moves clockwise.

Victory Screen

1.00 2.00 and later
XMenCotAArcHeroWinScreenV1.png XMenCotAArcHeroWinScreenV2.png
XMenCotAArcEvilWinScreenV1.png XMenCotAArcEvilWinScreenV2.png
  • In the victory screens, both hero and villain variants, the fonts below the winning characters have different palettes.

Text

1.00 2.00 and later
XMenCotAArcHyphenAndEmDashPositionsV1.png XMenCotAArcHyphenAndEmDashPositionsV2.png
  • All instances where hyphens and em dashes are used with the Japanese font, they're positioned slightly lower than it is starting in version 2.00.

Continue Screen

  • The following characters don't make any sound when choosing to continue: Cyclops, Wolverine, Sentinel, Colossus, Psylocke, Silver Samurai, Spiral, and Akuma.
    • Storm doesn't do her throwing grunt but her lightning's sound effect is heard instead.
1.00 2.00 and later
XMenCotAArcAkumaContinueV1.png XMenCotAArcAkumaContinueV2.png
  • Akuma doesn't have his all-black palette. He also has text boxes with gameplay tips, something that was removed in later versions.

Test Menu

  • The bookkeeping feature (Game Data in test menu) does not work properly—the coin, service credit, and free play counters all report 967295 and the average operating time is always one second. This also happens in version 2.00.
(Source: Rage Quitter 87, scoobydude51 (MAME Testers, Game Data bug))

Endings

  • The sequence where Avalon starts exploding after defeating Magneto is way shorter in 1.00
  • A lot of the dialogue boxes have different timing, resulting in them either stay seconds longer or less than they do in 2.00 and later.
1.00 2.00 and later
XMenCotAArcAcolytesV1.png XMenCotAArcAcolytesV2.png
  • A fifth, female Acolyte (Anne-Marie Cortez) appears in everyone's endings; she restrains Magneto by grabbing his crotch. For whatever reason, her sprites were left unused in newer versions.
  • The music during the Avalon scenes is different: when the Acolytes fall down, it plays track 17, followed by track 18 when the character leaves Magneto. All other versions use the more appropriate track 02 during both Avalon scenes, and when Avalon explodes, it goes silent. Track 02 can't be heard anywhere in 1.00, not even in the sound test, as its slot is empty.
1.00 2.00 and later
XMenCotAArcAvalonEscapeTextV1.png XMenCotAArcAvalonEscapeTextV2.png
  • Just after Avalon explodes and the characters are returning to Earth, the text boxes for this scene are placed at the top of the screen. In all other versions, they're placed at the bottom instead.
  • At the end of all the endings, 1.00 lacks the later-added fadeout effect, as a result, the endings finish more abruptly.
  • The special ending that shows if the player completes the game without using any continues isn't shown in this build, but the song that plays in it (track 19) is present in the sound test.

Storm

  • The Sentinel that approaches Storm doesn't say its "Destroy!" quote before it appears on-screen, and when it gets destroyed by Storm, a different sound effect plays.
1.00 2.00 and later
XMenCotAArcForgeHeadV1.png XMenCotAArcForgeHeadV2.png
  • Forge positions himself besides Storm slightly higher than he does in other versions, causing his head to get completely covered when the text boxes appear.

Wolverine

  • Starting from the scene where Cyclops and Wolverine arrive at the Danger Room, there's no music for the remainder of the ending.
1.00 2.00 and later
XMenCotAArcEndingHitEffectsV1.png XMenCotAArcEndingHitEffectsV2.png
  • The effects that appear when the screen goes black and Wolverine attacks Silver Samurai are yellow instead of light green.

Sentinel

XMenCotAArcV2SentinelEndUniqueText.png

  • This specific quote from Sentinel, which is the last piece of text on the "Avalon escape" part, is not present...

XMenCotAArcV1SentinelEndUniqueText.png

  • ...on the other hand, present only in 1.00 is this message from Sentinel identifying Storm while approaching her. Despite this quote being removed from future Japanese versions, it was localized and is used in the international versions of the game.

Psylocke

  • Like in Wolverine's ending, the hit effects that appear during the black screen of Psylocke hitting Cyclops are yellow instead of light green.

Silver Samurai

  • Again, just like in Wolverine's and Psylocke's endings, the effects on the black background during Silver Samurai's attacks on Wolverine are yellow.

Spiral

  • Track 1D, which plays in subsequent builds during the first part of the conversation between Mojo and Spiral is unused in this build, although it can be heard in the sound test. Here the whole Mojo World sequence plays track 15, which plays in other builds during the middle of the scene.
1.00 2.00 and later
XMenCotAArcSpiralEndLastTextV1.png XMenCotAArcSpiralEndLastTextV2.png
  • Spiral's very last text box is messed up, being empty and half of it going off-screen upward.

Akuma

XMenCotAArcV2AkumaEndText.png

  • This single text box that comes from Akuma in versions 2.00 and beyond doesn't appear, instead, the characters stare at each other before the screen goes white.

XMenCotAArcV1AkumaEndGameOver.png

  • When the Game Over screen appears, the letters spelling it are missing. Seeing as this is not the case in versions starting 2.00, it was probably unintended.