User:MrEditorMan/Rhythm Tengoku
Contents
Unused/Early Rhythm Games
To do:
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Found in Rhythm Tengoku is data for several unused Rhythm Games, ranging from early versions of existing games to completely scrapped games. In order to access these games, go to 0x089CFECC and replace the first four bytes with whatever is listed, then load Karate Man.
The Snappy Trio
C8FF9C08
What seems to be an early version of The Snappy Trio. Aside from there being no music, the main game itself is largely different, with their most notably being no "simultaneous clap" near the end, and a generally easier difficulty.
Boucy Road
FC0A9D08
An unused version of Bouncy Road that resembles the practice section of the used game. This game is set at a slower tempo than the actual Bouncy Road, has no music, an instead uses the street ambience found in the practice for the used Bouncy Road. A singular ball bouncing at half-note steps first appears, followed by two balls of the same type, then three. A ball bouncing at quarter-note steps then appears, followed by nine quarter-note balls, an amount that occurs in neither Bouncy Road nor its sequel.
E40B9D08
Another unused version of Bouncy Road. This version starts of with a ball bouncing at quarter-note steps, followed by both one bouncing at half-note steps and another one bouncing at quarter-note steps, similar to the way balls bouncing at different speed occurs in Bouncy Road 2. Three balls bouncing at eigth-note steps appear, followed by 6 quarter-note balls and a half-note ball. Two sixteenth-note balls then zoom by, which, again, have no equivalence in either Bouncy Road or its sequel.
Spaceball 2
0C169D08
An early version of Spaceball 2. This version starts with a practice similar to the first game, where it only starts when you hit four balls successfully. After this, Game Select B's music begins to play as the game progresses normally, with a fairly standard set of cues given to the player. The reason why it is Game Select B's music that specifically plays is because internally, Game Select B is called s_shibafu2_bgm, whereas the music for Spaceball is called s_shibafu1_bgm. Near the end of the game, the music begins to speed up and the pot starts launching stars at the batter, making use of an otherwise unused cue. The camera zooms out on the final launch of a rice ball, and the game ends.
00179D08
Another early version of Spaceball 2. This version takes a little longer to play the song, and fades it in rather than just starting it. A kick drum sound effect accompanies the first few parts of the song, likely to help with timing the offbeat balls that now make up a majority of the game. Aside from these differences, the game functions identically to the previous one.
Horse Machine
641D9D08
Standard Horse Machine, except with one key difference. After you complete the fourth lesson, the game ends and it takes you to the early results screen. This and the fact that Horse Machine is listed next to other Rhythm Games in the debug menu implies that Horse Machine was originally a Rhythm Game.
Marching Orders
341F9D08
An unused version of Marching Orders 2 that uses the originals graphics and sound effects.
Tap Trial
DC199D08
An early version of Tap Trial, including a skippable tutorial. The game itself utilizes an unused version of Tap Trial where the version is randomized each time the game loads, meaning you may sometimes be playing with Remix 5's graphics and so on. At 1:57, a section containing tons of double tap cues is present that doesn't have any equivalent in either Tap Trial or Tap Trial 2. Curiously, the "kiiii" sound effect from the triple tap cue doesn't play at all. At the last section, the Karate Man jingle plays 5 times.
Rap Women
5C649D08
This unused variant of Rap Women can be found on Page 6 of the Debug Menu, labeled as ラップウィメン(by KAZU), with the other option, labelled as "by YONE", being the version used in-game. This version is likely named after Kazuyoshi Osawa, the Chief Director of Rhythm Tengoku; similarly to how the used "YONE" version is named after Masami Yone, who was the game's Sound Director.
The audio cues in this version are placed differently than that of the used version, most of which being on offbeats. It was likely changed to make the song flow better with the lines from the characters, however this has yet to be proven true.
Remix 1 (Dance Lesson 1)
98259D08
Located on page 8 of the Debug Menu, labeled as ダンスレッスン1 (Dance Lesson 1), is an early version of Remix 1! This version of Remix 1 is a minute longer than the final, using unused portions of Remix 1's music (with a few parts of it being reused in Remix 7). The most interesting thing to note is that Rhythm Tweezers is absent in this version and has been replaced by Tap Trial! This implies that it was either originally in Stage 1 but was then moved to Stage 5 later in development.
It's named "Dance Lesson 1" after the dance lessons the development team had to take during the game's development, as recommended by Tsunku♂.
Drum Girls Live!
CC2E9D08
In the Debug Menu, there is an unused version of Drum Girls, where they play the song Bunny Hop. This version is the only time that a Drum Girls minigame is seen to use this sprite, which appears at the bottom of the screen during small segments of the song without any music:
It is also the only known minigame in Rhythm Tengoku to utilize an earlier version of the Ratings Screen without crashing the game. There are other minigames in the Debug Menu that seem to try to use this same screen, but they result in a crash.
Drum Lessons
B42F9D08
TODO
60339D08
TODO
103F9D08
TODO
Metronome
74289D08
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
An unused Rhythm Test that can also be found in the game's Debug Menu. The game is very similar to the Endless Game Mr. Upbeat (and uses the same tileset), and the player must press A in time with the needle passing the bird at the top of the screen. The counter at the top right then starts counting down from 30, and the player continues to press A until the counter runs out. Once the counter reaches 0, the player is taken to the Rhythm Test results screen and is shown their score, which will be different based on how many successful hits the player got in the game.
Metronome was likely an early incarnation of Mr. Upbeat, as the two games play almost identically, with the only major gameplay difference being that Mr. Upbeat is endless. Interestingly, however, Metronome has a different set of text from Mr. Upbeat:
Japanese | Translation |
---|---|
音にあわせて、Aボタンを押しましょう。 | Press the A button in time with the sound. |
計測中 | Measuring... |
計測おわり! さて、結果は… | Measuring finished! Okay, your rhythm is... |
The minigame also uses a slight variation of the beeping sounds that play during the Rhythm Test. The sounds are mostly the same, but the 3 beeps before the end, as well as the ending chime, are a slightly different pitch. The bird sound effect is unique to this unused Rhythm Test, however.
Tanooki & Monkey
F4369D08
An unused Rhythm Game where you control a monkey-like drummer, who's tasked to copy the patterns that are played by Monkey and Tanooki. The game controls the same as the Drum Lessons from the final game, but only A, Right, and Down are used on the patterns. The player is given three attempts at completion for each pattern. Upon completing the game, the player is taken to the Rhythm Test result screen. Upon losing the game, however, the player is taken to the Ratings Screen. It doesn't go much farther than that, though, as the game crashes shortly after.
Tanooki & Monkey also has text to go along with it!
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
Japanese | Translation |
---|---|
こんにちわ! | Hello! |
サルとポン太です。 ドラム侍さんのご紹介で あそびに来ました。 |
We're Saru and Ponta. We've come here to play on the Drum Samurai's introduction. |
今回は ボクたちが レッスンしますネ! |
This time, we're giving the lessons! |
さっそくですが、 Aボタンの練習です。 |
Now, without further ado, let's practice hitting that A button. |
よく きいて マネしてネ! |
Listen well and repeat! |
ポン太くんも入ります。 ポン太くんの音は 十字キーの下で鳴ります。 |
Ponta will join in too. Ponta's sound is playing by pressing "down" on the D-pad. |
次は、速いやつです。 Aボタンと十字キーの右を 交互に押すとラクだヨ。 |
Next is a fast part. It's easier if you alternate pressing "A" and "right" on the D-pad. |
練習は 次で最後です。 | This is the last stage of practice. |
むずかしいかな? がんばってネ! |
Seem tough? Good luck! |
それでは、ボクたちと リズムバトルを してみましょう! |
All right, come on, let's have a rhythm battle! |
各パターンにつき 3回 チャンスが あります。 |
You get 3 chances for each pattern. |
さて、どこまで ついてこれるかな? |
I wonder how long you can keep up? |
じゃ、とりあえず シンプルなやつネ。 |
Okay, let's start out simple for now. |
オッケーです。 つぎ いってみよう! できるかな? |
Okay! On to the next one! Think you can handle it? |
やりますね。 つぎのパターンは ポン太くんも叩くヨ! |
Good work. For the next pattern, Ponta will play too! |
おぉ、すごい! つぎのは ちょっと テクニカルだヨ! |
Wow, great! The next one's a little more technical! |
くっ、てごわい!! こうなったら とっておきのやつだ! |
Heh, you're pretty good! Looks like it's time for our trump card! |
If the player wins:
Japanese | Translation |
---|---|
まいりました! あなたの勝ちです!! |
We lose! You win! |
また、あそんでネ! | Come play with us again sometime! |
If the player fails a pattern:
Attempts Left | Japanese | Translation |
---|---|---|
2 | やりなおし! チャンスはあと2回。 がんばって! |
Try Again! You get two more tries. Good luck! |
1 | やりなおし! ラストチャンス! 集中!! |
Try again! This is your last chance! Concentrate! |
If the player loses:
Japanese | Translation |
---|---|
ブブー!! ゲームオーバーです! ボクたちの勝ちでーす! |
Boo! Game over! Looks like we win! |
また挑戦してネ! | Take us on again sometime! |
Unused Graphics
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Rhythm Test
TODO
Marching Orders
TODO
Spaceball
An apple, likely used as a replacement for the baseball.
A star, used as another replacement for the baseball, and can be seen in the early version of Spaceball 2.
A smaller apple, to be used when the screen zooms out far enough.
A sentient flowerpot, turning towards the camera.
The flowerpot turning towards the camera, making a facial expression, and turning back.
A possible updated version of the previous animation, now split into two parts with frame lengths being adjusted for the second animation.
A duplicate of a frame used in the previous animation.
A duplicate of a frame used for the Space Umpire.
Wizard's Waltz
Two unseen frames meant for the Wizard's spell cast animation.
Used | Full |
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The data for the animation includes these frames, but the game always resets to the idle animation before it can be seen.
A falling trail of magic, similar to the one seen in the prologue.
What appears to be a particle effect associated with the virus plant.
A gradually appearing set of 6 tiny flowers, similar to the tiny flowers that appear on the girl.
A spinning flower head.
A puff of smoke, likely would've been used for the girl if you spawned a virus plant.
A flower growing without any magic effects.
Space Dance
The squat animation played in reverse.
Speech bubbles for the right, down, and punch cues, likely spoken by Space Gramps.
Two dancers performing said cues, perhaps used to test spacing.
The previous animations in the form of a single animation.
An early version of parts A and B of the punch cue. Here, they appear to have jut their arms out more.
A duplicate frame of the Space Dancer's squat animation.
A Space Dancer looking dejected.
A duplicate frame of Space Gramps.
Night Walk
Some of these graphics are leftovers from the "Play-Yan" media player, of which this game is based on.
Play-Yan standing still, used for the music selection screen when there's no music playing.
Play-Yan crouching, used in the Jump minigame.
A crab, also used in the Jump minigame.
A swan.
Play-Yan with a defeated look, used when getting hit in the Jump minigame.
A series of platforms.
Two unused frames of the umbrella spawning from a box, with and without the platform.
Tap Trial
TODO
Unused Audio
Music
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Name | ID | Sound | Description | |
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Final | Trial | |||
Lesson1 | 78B0 | 2CCE | "Full" versions of Remix 1, 2, and 4. These songs are referred as "Lessons", likely referencing the dance lessons the team took (of which these songs were originally used for). | |
Lesson2 | 8CB0 | 40CE | ||
Lesson3 | A0B0 | 54CE | ||
L2_pat02 | 1CB2 | D0CF | Several unused Remix 2 patterns. | |
L2_pat03 | 30B2 | E4CF | ||
L2_pat04 | 44B2 | F8CF | ||
L2_pat05 | 58B2 | 0CD0 | ||
L2_pat06 | 6CB2 | 20D0 | ||
L2_pat07 | 80B2 | 34D0 | ||
L2_pat08 | 94B2 | 48D0 | ||
L2_pat10 | BCB2 | 70D0 | ||
L2_pat13 | F8B2 | ACD0 | ||
L2_pat15 | 20B3 | D4D0 | ||
L3_C32_no_swing | 70B3 | 24D1 | A few unused Remix 4 patterns. | |
L3_C33 | 84B3 | 38D1 | ||
L3_C34 | 98B3 | 4CD1 | ||
s_toss_bgm_end | 68B6 | 1CD4 | An ending for Toss Boys. | |
s_tran_jump | CCBB | N/A | Voice clips of an announcer for Tram & Poline. | |
s_tran_henge | E0BB | N/A | ||
s_tran_seino | F4BB | N/A | ||
s_tran_hensin | 08BC | N/A | ||
s_toss_red_blue3 | 58BC | N/A | Voice clips of the Toss Boys performing each others actions. | |
s_toss_red_yelw2 | 80BC | N/A | ||
s_toss_red_yelw3 | 94BC | N/A | ||
s_toss_red_red | A8BC | N/A | ||
s_toss_red_break | D0BC | N/A | ||
s_toss_blue_break | 84BD | N/A | ||
s_toss_yelw_red3 | C0BD | N/A | ||
s_toss_yelw_blue3 | FCBD | N/A | ||
s_shuji_tame | B0BE | N/A | Power Calligraphy voice clip of the calligrapher grunting (as if lifting something heavy). | |
s_mario1 | ECBE | N/A | File:RhythmTengoku-UnusedMusic-ECBE.ogg | Various copies of the "Japanese" style practice music, all with names that make references to Mario. s_mario1_2 and s_mario2_4 are notable in that they add unique melodies to the music, unheard of elsewhere. s_mario1 and s_mario1_2 likely would've been played at a tempo slower than the used practice music (s_mario2). |
s_mario1_2 | 14BF | N/A | File:RhythmTengoku-UnusedMusic-14BF.ogg | |
s_mario2_4 | 28BF | N/A | ||
s_mario_melo1 | 3CBF | N/A | File:RhythmTengoku-UnusedMusic-3CBF.ogg | The first few notes of the Super Mario Bros. Ground Theme. Overlaying these with the aforementioned practice music reveals that they fit perfectly with each other (s_mario_melo1 fitting with s_mario1 and s_mario1_2, s_mario_melo2 fitting with s_mario2 and s_mario2_4). |
s_mario_melo2 | 50BF | N/A | ||
s_intro_pat2 | 28C4 | N/A | Two of three songs meant for an unused drumming sequence that would take place during the game's opening. s_intro_pat1 would be repurposed for the New Record jingle heard in Mr. Upbeat (which is the only game that acknowledges when you get a new high score), and s_intro_pat2 would be repurposed for the Rap Machine as one of it's two selectable songs, leaving s_intro_pat3 as the only song that fully goes unused. | |
s_intro_pat3 | 3CC4 | N/A | ||
s_guntai_v_zentai2 | 94C6 | N/A | An outtake for Sarge's "Attention" voice clip. | |
s_guntai_v_hidari_muke2 | 0CC7 | N/A | Sarge's fast "Left Face" voice clip. Although Sarge does use a fast right face cue, he never uses a fast left face cue. | |
s_block_gotin | 98C7 | N/A | Leftover sounds from a scrapped Rhythm Game known as ブロック (Block). | |
s_block_hit | ACC7 | N/A | ||
s_block_walk | C0C7 | N/A | ||
s_kawasemi_bgm | D4C7 | N/A | Leftover music from a scrapped Rhythm Game known as かわせみ (Kingfisher). | |
s_kawasemi_frase | E8C7 | N/A | ||
s_metro_hato | B4C9 | N/A | A bird sound effect, originating from an early version of the Rhythm Test. | |
s_keytoy_count1 | 04CA | N/A | Leftover sounds from a scrapped Rhythm Game known as キートイ (Key Toy). | |
s_keytoy_count2 | 18CA | N/A | ||
s_rabbit_atama | BCCB | N/A | A weird Bunny Hop SFX. | |
s_uma_bulu | 88CD | N/A | A horse voice clip different to the one used. | |
s_uma_hi_muti | 9CCD | N/A | A sound effect of what appears to be the horse rider. | |
s_uma_ng | B0CD | N/A | A miss sound effect. | |
s_block2_block | A4D4 | N/A | Leftover sounds from ブロック2 (Block 2), the exciting sequel to Block. | |
s_block2_fast | B8D4 | N/A | ||
s_uki_water1 | CCD4 | N/A | Leftover sounds from a scrapped Rhythm Game known as ウキ (Float). | |
s_uki_water2 | E0D4 | N/A | ||
s_uki_water3 | F4D4 | N/A | ||
s_kuma_hit | 08D5 | N/A | Leftover sounds from a scrapped Rhythm Game known as くま (Bear). | |
s_kuma_miss | 1CD5 | N/A | ||
s_kuma_sakana | 30D5 | N/A | ||
s_yuri_naki | 44D5 | N/A | Leftover sounds from a scrapped Rhythm Game known as ゆりかご (Cradle). | |
s_yuri_yurasi | 58D5 | N/A | ||
s_rythm_bat_miss | 94D5 | N/A | Leftover sound from a scrapped Rhythm Game known as リズムバッティング (Rhythm Batting). | |
s_dontan_count | A8D5 | N/A | Leftover sounds from a scrapped Rhythm Game known as ドンとタンの関係 (Relationship Between Don and Tan). | |
s_dontan_water | BCD5 | N/A | ||
s_check_trick3 | 84D6 | N/A | A third drum track meant to trick the player during the Rhythm Test. | |
s_menu_se1 | 98D6 | N/A | Tons of early menu sound effects. s_menu_se4 and s_menu_se21 appear to be skipped, while s_menu_se20 is used in the epilogue screen. | |
s_menu_se2 | ACD6 | N/A | ||
s_menu_se3 | C0D6 | N/A | ||
s_menu_se5 | D4D6 | N/A | ||
s_menu_se6 | E8D6 | N/A | ||
s_menu_se7 | FCD6 | N/A | ||
s_menu_se8 | 10D7 | N/A | ||
s_menu_se9 | 24D7 | N/A | ||
s_menu_se10 | 38D7 | N/A | ||
s_menu_se11 | 4CD7 | N/A | ||
s_menu_se12 | 60D7 | N/A | ||
s_menu_se13 | 74D7 | N/A | ||
s_menu_se14 | 88D7 | N/A | ||
s_menu_se15 | 9CD7 | N/A | ||
s_menu_se16 | B0D7 | N/A | ||
s_menu_se17 | C4D7 | N/A | ||
s_menu_woodblock | D8D7 | N/A | ||
s_menu_se19 | ECD7 | N/A | ||
s_menu_se22 | 14D8 | N/A | ||
s_menu_se23 | 28D8 | N/A | ||
s_menu_se24 | 3CD8 | N/A | ||
s_menu_se25 | 50D8 | N/A | ||
s_f_dummy | 44DA | N/A | Two dummy sound effects. s_f_dummy_vol0 is completely silent, as the name would imply. | |
s_f_dummy_vol0 | 58DA | N/A | ||
s_f_nyuuka | BCDA | N/A | A chime meant to play when arriving somewhere. | |
s_f_test_drum_BD_A | D8DC | N/A | File:RhythmTengoku-UnusedAudio-D8DC.ogg | Kick and snare drums that have been soaked in reverb. Dry versions are also present. s_f_test_drum_BD_A possibly would go on to be repurposed in Bunny Hop, as it sounds similar to s_rabbit_atama. |
s_f_test_drum_BD_B | ECDC | N/A | File:RhythmTengoku-UnusedAudio-ECDC.ogg | |
s_f_test_drum_SD_A | 00DD | N/A | File:RhythmTengoku-UnusedAudio-00DD.ogg | |
s_f_test_drum_SD_B | 14DD | N/A | File:RhythmTengoku-UnusedAudio-14DD.ogg | |
s_f_rapW_v_OyatuwaSaiko_d | 80E4 | N/A | File:RhythmTengoku-UnusedAudio-80E4.ogg | Alternate takes of various line from Rap Women. |
s_f_rapW_v_KibunnwaSaiko_d | 94E4 | N/A | File:RhythmTengoku-UnusedAudio-94E4.ogg | |
s_f_rapW_v_AmakuteSaiko_d | A8E4 | N/A | File:RhythmTengoku-UnusedAudio-A8E4.ogg | |
s_f_rapW_v_BetubaraSaiko_d | BCE4 | N/A | File:RhythmTengoku-UnusedAudio-BCE4.ogg |