User:ThijsDeGamer/Clash Royale
ThijsDeGamer |
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Developer: Supercell This game has unused animations. |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Supercell decides to make a crossover of Clash of Clans with the slogan "Most Ridiculous Duel".
Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 2.1 Unused Cards
- 2.2 Unused Card Icons
- 2.3 Towers
- 2.4 Super Troops
- 2.5 get_levelup_chest
- 2.6 dark_elixir_float_txt
- 2.7 spell_card_ingame (Dark Elixir)
- 2.8 RED
- 2.9 card_of_cards
- 2.10 effects.sc
- 2.11 Elixir Collector
- 2.12 Goblin Drill
- 2.13 Goblin Hut
- 2.14 Building Prestige
- 2.15 Building Tesla
- 2.16 Goblin Brawler
- 2.17 Rocker A
- 2.18 Skeleton
- 2.19 Evolution Effects
- 2.20 Flood Water
- 2.21 Flood Water 2
- 2.22 Loading
- 2.23 season_0_default
- 2.24 season_01
- 2.25 spell_royale_delivery
- 2.26 spell_snowball
- 2.27 ui_badges
- 2.28 ui_battle_banners
- 2.29 ui_arena
- 2.30 ui_battle_pass
- 2.31 ui_clan_wars_map_02
- 2.32 ui_clan_wars_map_water_snow
- 2.33 ui_evolution
- 2.34 chr_battle_healer
- 2.35 Arenas
- 2.36 Arena Icons
- 2.37 Debug Mode
- 3 Unused Audio
- 4 Unused Data
- 5 Misspelled and Different Names (internally)
- 6 Regional Differences
- 7 Revisional Differences
- 7.1 Sudden Death Music
- 7.2 Mini Pekka Deploy Sound
- 7.3 Loading Screen
- 7.4 Elixir Costs
- 7.5 Giant Skeleton Preview
- 7.6 Royal Giant Preview
- 7.7 Knight Preview
- 7.8 Witch Preview
- 7.9 Goblin Hut Preview
- 7.10 Mini Pekka Preview
- 7.11 Valkyrie Preview
- 7.12 Ice Golem Preview
- 7.13 Mortar Preview
- 7.14 Tesla Preview
- 7.15 Skeletons Preview
- 7.16 Archers Preview
- 7.17 Executioner Card Preview
- 7.18 Fire Ball Card Preview
- 7.19 Flying Machine Preview
- 7.20 Bomber Preview
- 7.21 Arrows Preview
Sub-Pages
(Rename the bugs page to Oddities)
Removed and Changed Sprites The old troops sprites. |
Unused billing packages Unused billing packages data files. |
Unused Graphics
Unused Cards
Card Name | Icon | Sprites | File Name | Info |
---|---|---|---|---|
Sneaky Archer | ui_spell_sneaky_archers chr_ice_archer_dl |
The Sneaky Archer textures were found in V2.2.1 by the Redditor HUN73R_13. These textures were found alongside the "Rascals" card icon, sprites for the "Golden Knight", sprites for the "Archer Queen" and the sprites and card icon for the scrapped "Lava Golem". | ||
Lava Golem | ui_spell_lava_golem chr_lava_golem_dl_tex.sc |
The Lava Golem textures were found in V2.2.1 by the Redditor HUN73R_13. | ||
Archer Queen | None | chr_archer_queen_dl | This scrapped "Hero" card likely inspired the Archer Queen card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13. | |
Golden Knight | None | chr_golden_knight_dl | This scrapped "Hero" card likely inspired the Golden Knight card that ended up being added in 2021. The texture was found by the Redditor HUN73R_13. | |
Early Tesla Evolution | None | building_tesla_evolution.sc building_tesla_evolution_highres_tex.sc |
This card can only be found in the Chinese version. These unused sprites were removed from the game in version 50142017 for the season 57 update. |
Unused Card Icons
Towers
Super Troops
Super Troops are temporary cards from the Super Card events. Even though these cards can no longer be played, data related to them can still be found in the games files.
get_levelup_chest
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. This is an animation for the Level Up chest going into a chest slot. This goes unused as these chests do not show up in the Chest Cycle.
dark_elixir_float_txt
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The animation is similar to the Elixir Collectors elixir animation that plays when the Elixir Collector has collected elixir. Seeing from some other unused things, it is likely that the evolutions were supposed to have some sort of second elixir bar. This would have probably come with some sort of Dark Elixir Collector. This is unconfirmed but it seems likely due to an unused Dark Elixir icon in spell_card_ingame.
spell_card_ingame (Dark Elixir)
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. The full image contains the textures of all the card frames and the elixir image used to show the player a cards elixir cost during a battle. The Dark Elixir part was added in the same update as Evolutions.
Dark Elixir | Full image |
---|---|
RED
Found in assets\sc\ui.sc and assets\sc\ui_tex.sc. RED is an organization to help people fight Aids. Between November 30 and December 6 there was a special offer in the game that gave 500 gems and a temporary tower skin. All of the money made from the offer was donated to RED.
card_of_cards
Found in assets\sc\ui_spells.sc and assets\sc\ui_spells_tex.sc. These images seem to be from a scrapped magic item that behaved like a Book of Books but in card form.
icon_consumable_card_of_cards | icon_consumable_card_of_cards_hires |
---|---|
effects.sc
There are a ton of unused images and animations inside of effects.sc and effects_tex.sc ("assets\sc\effects.sc" and "assets\sc\effects_tex.sc"). Note that all of the animations with a black background are transparent in-game. This is due to a rendering limitation on our end. If some of the GIF's stop looping you can press "CTRL" + "F5" to fix it.
Elixir Collector
These are all of the unused textures found in assets\sc\building_elixir_collector.sc and assets\sc\building_elixir_collector_tex.sc. Any assets related to an Elixir Storage are directly from Clash of Clans.
Goblin Drill
This unused animation is found in assets\sc\building_goblin_drill.sc and assets\sc\building_goblin_drill_tex.sc. This texture might be the cause of the Goblin Drill clone bug found on the bugs page.
Animation | Internal Name |
---|---|
goblin_drill_ghost |
Goblin Hut
This unused texture is found in assets\sc\building_goblin_hut.sc and assets\sc\building_goblin_hut_tex.sc. generic_char_shadow shows up in multiple different files.
Texture | Internal Name |
---|---|
generic_char_shadow |
Building Prestige
this unused texture and animation is found in assets\sc\building_prestige_dl.sc. generic_char_shadow shows up in multiple different files.
Texture | Internal Name |
---|---|
generic_char_shadow | |
x_bow_prestige_spin |
Building Tesla
this unused texture and animation is found in assets\sc\building_tesla.sc and assets\sc\building_tesla_tex.sc.
Texture | Internal Name |
---|---|
tesla2_neutral_idle1_1 |
Goblin Brawler
this unused texture is found in assets\sc\chr_goblin_thug_dl.
Texture | Internal Name |
---|---|
Bitmap 1 |
Rocker A
this unused texture is found in assets\sc\chr_RockerA.sc and assets\sc\chr_RockerA_tex.sc.
Texture | Animations |
---|---|
center_stage and rockerA_idle1_9 |
Skeleton
this unused texture is found in assets\sc\chr_skeleton.sc and assets\sc\chr_skeleton_tex.sc. captured_soul_china goes used in the Chinese version of Clash Royale.
Texture | Internal Name |
---|---|
captured_soul_china |
Evolution Effects
this unused texture is found in assets\sc\effects_evolution.sc and assets\sc\effects_evolution_tex.sc.
Texture | Internal Name |
---|---|
evolved_zap |
Flood Water
these unused textures are found in assets\sc\flood_water.sc and assets\sc\flood_water_tex.sc. These contain left-overs from Seasonal events.
Animations |
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UI_menu_background_holiday_snow |
UI_menu_background_pekka |
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks |
UI_menu_background_rocks_s2 |
UI_menu_background_halloween_mist |
UI_menu_background_birthday |
UI_menu_background_clash_past |
UI_menu_background_dragon |
UI_menu_background_dream |
UI_menu_background_flood |
UI_menu_background_golbin_party |
UI_menu_background_halloween |
UI_menu_background_holiday |
UI_menu_background_kitchen |
UI_menu_background_lunar |
UI_menu_background_miner |
UI_menu_background_pancakes |
UI_menu_background_shipwreck_s13 |
UI_menu_background_shocktober |
UI_menu_background_clash_fest |
UI_menu_background_holiday_snow |
UI_menu_background_pekka |
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks |
UI_menu_background_rocks_s2 |
UI_menu_background_halloween_mist |
UI_menu_background_birthday |
UI_menu_background_clash_past |
UI_menu_background_dragon |
UI_menu_background_dream |
UI_menu_background_flood |
UI_menu_background_golbin_party |
UI_menu_background_halloween |
UI_menu_background_holiday |
UI_menu_background_kitchen |
UI_menu_background_lunar |
UI_menu_background_miner |
UI_menu_background_pancakes |
UI_menu_background_shipwreck_s13 |
UI_menu_background_shocktober |
UI_menu_background_clash_fest |
Texture |
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Flood Water 2
these unused textures are found in assets\sc\flood_water2.sc and assets\sc\flood_water2_tex.sc. These contain left-overs from Seasonal events.
Animations |
---|
atlasgenerator_texture_rgba6666 |
UI_menu_background_rocks_s2 |
UI_menu_background_rocks |
UI_menu_background_floods |
Texture |
---|
Loading
Found in assets\sc\loading.sc and assets\sc\loading_tex.sc. The unused sprites are only seen in the Chinese version.
Original | Without Used Sprites |
---|---|
season_0_default
Found in assets\sc\season_0_default_dl.sc.
Texture |
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season_01
Found in assets\sc\season_01_dl.sc.
Texture |
---|
spell_royale_delivery
Found in assets\sc\spell_royale_delivery_dl.sc. Whilst the sprite seems to be used in-game, the colors of the sprite are never seen.
Texture | Name |
---|---|
royale_delivery_shadow |
spell_snowball
Found in assets\sc\spell_snowball_dl.sc. These are unused animations belived to have been meant for a scrapped Star level.
Texture | Name |
---|---|
snowball_projectile_prestige | |
snowball_projectile_prestige_enemy |
ui_badges
Found in assets\sc\ui_badges.sc and assets\sc\ui_badges_tex.sc. This sprite is a Shape known as Shape 1
Texture |
---|
ui_battle_banners
Found in assets\sc\ui_battle_banners.sc and assets\sc\ui_battle_banners_tex.sc. This sprite is a Shape known as Shape 72
Texture |
---|
ui_arena
Found in assets\sc\ui_arena.sc and assets\sc\ui_arena_tex.sc. Some of the arena sprites seem to be in use, but most aren't.
Texture |
---|
ui_battle_pass
Found in assets\sc\ui_battle_pass.sc and assets\sc\ui_battle_pass_tex.sc.
ui_clan_wars_map_02
Found in assets\sc\ui_clan_wars_map_02.sc and assets\sc\ui_clan_wars_map_02_tex.sc.
Texture |
---|
ui_clan_wars_map_water_snow
Found in assets\sc\ui_clan_wars_map_water_snow_02.sc and assets\sc\ui_clan_wars_map_water_snow_tex.sc.
Texture |
---|
ui_evolution
Found in assets\sc\ui_evolution.sc and assets\sc\ui_evolution_tex.sc.
Texture |
---|
chr_battle_healer
Found in assets\sc\chr_battle_healer_dl.sc. Whilst most sprites in this texture are used. There are unused Hover sprites
Texture |
---|
Arenas
Arena Icons
Debug Mode
In the code decompiled by "Smali" you can find a file called BuildConfig. This file contains information like the game's version. In this file you can also find a toggle for a debug mode. The code is as follows .field public static final DEBUG:Z = false
the code is normally set to false
as seen in the code. Setting the toggles value to true
seems to have no effect on the game when using a normal account. The characters from assets\font\debug.png are used by assets\font\debug.fnt.
Texture | Location |
---|---|
assets\sc\debug.sc and assets\sc\debug_tex.sc | |
assets\font\debug.png |
Unused Audio
All of these files can be found in assets\audio with the .ogg extension.
Sound Effects
Audio | Name | Info |
---|---|---|
blowdart_gob_jump_01 | Unused Dart Goblin jumping sound effect. | |
cd_retro_1 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_2 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_3 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_4 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_5 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_6 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_7 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_8 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_9 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
cd_retro_10 | From the Clash From The Past season. This is a modified version of the sound effect that plays at the end of a match before overtime. | |
dummy_01 | Empty audio file that can't be played. | |
evil_pancakes_dep_01 | Evil Super Mini Pekka? | |
gob_party_hut_deploy_01 | From the temporary Party Hut Super Troop. | |
gob_party_hut_destroyed_01 | From the temporary Party Hut Super Troop. | |
hero_altar_pickup_02 | Sound effect from Clash of Clans that is played when a hero's altar is picked up. | |
hero_energized | Sound effect from Clash of Clans. | |
hohog_deploy_01 | ||
huge_magical_chest_tap_01 | From a removed chest known as the Super Magical Chest. | |
huge_magical_land_01 | From a removed chest known as the Super Magical Chest. | |
king_crying_02 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_crying_03 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_crying_04 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_happy_02 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_happy_03 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_happy_04 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_laughter_02 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_laughter_03 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_laughter_04 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_mad_02 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_mad_03 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
king_mad_04 | Before a later update all king emotes had multiple sound effects. These where sadly removed. | |
pancake_drop_01 | From a temporary event. | |
pancake_explo_01 | From a temporary event. | |
retro_arena_jingle_01 | From the Clash From The Past season. | |
retro_royale_match_end_01 | From the Clash From The Past season. | |
retro_royale_match_start_01 | From the Clash From The Past season. | |
royale_8bit_overtime_start_01 | From the Clash From The Past season. | |
royale_loading_retro_01 | From the Clash From The Past season. | |
royale_retro_60_seconds_left | From the Clash From The Past season. | |
superminipekka_atk_01 | From the temporary Super Mini Pekka Troop. | |
superminipekka_dep_01 | From the temporary Super Mini Pekka Troop. | |
water_splash_02 | ||
wiz_hurt_05 | Unused wizard hurt sound from V1.1.1. | |
achievement_unlock_01 | From V1.1.2. | |
archer_queen_attack_02 | From V1.1.2. | |
archer_tower_fire_05 | From V1.1.2. |
Unused Data
Unused Tilemaps
The tilemaps shown here are a colorized version of the decompiled tilemap data. Each colour represents a different value. All of the values that are white aren't well documented. These tend to be values that spawn special objects.
battle_page_layout
Name | HorAlign | Order | ExtraHeight | VerOffset |
---|---|---|---|---|
button_giveaway | Left | 2 | 0 | 0 |
button_tencent | Right | 10 | 0 | 0 |
button_chain_offer | Left | 10 | 0 | 0 |
background_decos
Name | Filename | ExportName | Layer |
---|
character_shader
Name | ShaderType | ColorRed | ColorGreen | ColorBlue | ColorAlpha | Scale | Gradscale | GradSpeed | GradDepth | GradBlend |
---|---|---|---|---|---|---|---|---|---|---|
Outline_Blue | outline | 110 | 50 | 255 | 200 | 45 | 2000 | 1100 | 500 | 0 |
Bloom_Yellow | bloom | 110 | 50 | 255 | 5 | 15 | 3000 | 7000 | 250 | 500 |
Outline_Blue_Barbarian | outline | 110 | 50 | 255 | 200 | 25 | 5000 | 1100 | 400 | 0 |
To do: Go through every other data file. |
Unused sound data
"ScrollAmb01" "CharacterDeploy" "Claim chest" "WizardProjectileHit" "sound_enemy_die_jingle" "sound_own_die_jingle" "sound_bomber_attack" "sound_bomber_die" "sound_openChest_loop_common" "sound_openChest_loop_rare" "sound_openChest_loop_epic" "sound_musketeer_attack_start" "sound_musketeer_die" "sound_chr_wizard_hit" "sound_chr_wizard_die" "sound_spear_goblin_die" "sound_giant_skeleton_die" "sound_hog_rider_deploy_end" has 2 sounds set to dummy_01.ogg "sound_baby_dragon_die" "sound_king_player_die" "sound_king_enemy_die" "sound_tutorial_first_plink" "sound_ice_wizard_die" "sound_openChest_loop_legendary" "sound_royal_giant_deploy_enemy" "sound_royal_giant_projectile_fx" "sound_royal_giant_die" "sound_royal_giant_die_enemy" "sound_princess_atk_vo" has 2 sounds set to dummy_01.ogg "sound_princess_hit_vo" has 2 sounds set to dummy_01.ogg "sound_dark_prince_deploy_end" "sound_miner_die" "sound_skeleton_warrior_hit" "sound_skeleton_warrior_die" "sound_firespirit_die" "sound_firespirit_steps" has 2 sounds set to dummy_01.ogg "sound_lava_hound_die" "sound_lava_pups_die" "sound_zapmachine_deploy_end" "sound_zapmachine_deploy_end_enemy" "sound_zapmachine_die_enemy" "sound_bowler_steps_vo" has 2 sounds set to dummy_01.ogg "sound_bowler_die" "sound_log_roll" "sound_icespirit_steps" has 2 sounds set to dummy_01.ogg "sound_icespirit_die" "sound_royal_minion_attack" "sound_inferno_dragon_attack" "sound_inferno_dragon_die" "sound_snowman_deploy_end" "sound_snowman_attack" "sound_snowman_hit" "sound_snowman_die" "sound_electro_wizard_beam" "sound_electro_wizard_die" "sound_flying_machine_attack_start" "sound_flying_machine_die" "sound_zapper_load_1" "sound_zapper_load_2" "sound_zapper_load_3" "sound_recruit_die" "sound_royal_hog_deploy_end" "sound_snowball_continuous" "sound_openWar_lock" "sound_fisherman_die" "sound_elixir_golem_hit" "sound_elixir_golem_die" "sound_elixir_golemite_deploy_end" "sound_elixir_golemite_hit" "sound_elixir_golemite_die" "sound_elixir_blob_deploy_end" "sound_elixir_blob_hit" "sound_elixir_blob_die" "sound_battle_healer_deploy_end" "sound_battle_healer_steps" "sound_firecracker_attack_start" "sound_firecracker_die" "sound_healspirit_steps" has 2 sounds set to dummy_01.ogg "sound_healspirit_die" "sound_healspirit_projectile_hit" "sound_skeleton_dragon_die" "sound_skeleton_dragon_attack" "sound_electrospirit_steps_vo" "sound_electrospirit_die" "sound_motherwitch_attack_start_vo" has 2 sounds set to dummy_01.ogg "sound_mow_hog_deploy_end"
Unused Experimental Rarity
There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added sometime in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.
Raw Rarity Data:
"Name" = "Experimental" "LevelCount" = 8 "RelativeLevel" = 8 "TournamentLevelIndex" = 2 "DonateCapacity" = 4000 "SortCapacity" = 2000 "DonateReward" = 50 "DonateXP" = 25 "OverflowPrestige" = 1000 "GoldConversionValue" = 20000 "EliteWildcardsConversionValue" = 100 "MaxLevelDonationCost" = 20000 "TradeCardAmount" = 1 "ChanceWeight" = 1 "UpgradeExp" = 250 "UpgradeMaterialCount" = 2 "OriginalUpgradeMaterialCount" = 0 "UpgradeCost" = 5000 "PowerLevelMultiplier" = 110 "RefundGems" = 8000 "TID" = "TID_RARITY_LEGENDARY" "CastEffect" = "SpellCasting" "SortOrder" = 6 "Red" = 255 "Green" = 153 "Blue" = 255 "AppearEffect" = "openChest_get_legendary" "BuySound" = "sound_buy_card_legendary" "LoopEffect" = "openChest_loop_legendary" "CardTxtBgFrameIdx" = 3 "CardGlowInstanceName" = "card_frame_glow_legendary" "SpellSelectedSound" = "Select legendary spell" "SpellAvailableSound" = "Legendary spell available" "RotateExportName" = "card_rotate_legendary_short" "GoldFrameExportName" = "card_frame_gold" "IconSWF" = "sc/ui.sc" "IconExportName" = "icon_btn_card_legendary" "TokenSWF" = "sc/ui_spells.sc" "TokenExportName" = "token_legendary" "TokenFlyingIconSWF" = "sc/ui.sc" "TokenFlyingIconExportName" = "token_legendary" "TokenGoldValue" = 2000 "NpcTraderRerollGemCost" = 10 "CanBeInChests" = "FALSE" "IfChestChanceOverXPercentDropGuaranteed" = "TaskExpReward" = "DowngradeRarity" = "DowngradeMultiplier" = "MaxAmountInChronosShopOffers" = 1 "OverflowCardPerShard" = 0 "EvoLevelColor" = "249-90-255"
Upgrade info:
Upgrade Exp | Upgrade Material Cost | Original Upgrade Material Cost | Upgrade Cost | Power Level Multiplier | Red, Green, Blue | Evolution Level Color |
---|---|---|---|---|---|---|
600 | 4 | 0 | 20.000 | 121 | 255, 153, 255 | 255-255-255 |
800 | 10 | 0 | 50.000 | 133 | 255, 255, 153 | 249-90-255 |
1.600 | 20 | 0 | 100.000 | 146 | 153, 255, 102 | 255-255-255 |
1.600 | 20 | 0 | 100.000 | 160 | 153, 255, 102 | 249-90-255 |
2.400 | 20 | 0 | 100.000 | 176 | None | None |
2.400 | 20 | 0 | 100.000 | 193 | None | None |
0 | 0 | 0 | 0 | None | None | None |
Unused Hero Rarity
There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added sometime in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.
Raw Rarity Data:
"Name" = "Hero" "LevelCount" = 13 "RelativeLevel" = 0 "MirrorRelativeLevel" = 0 "CloneRelativeLevel" = 0 "DonateCapacity" = 1 "SortCapacity" = 1 "DonateReward" = 5 "DonateXP" = 1 "GoldConversionValue" = 5 "ChanceWeight" = 194 "BalanceMultiplier" = 100 "UpgradeExp" = 4 "UpgradeMaterialCount" = 2 "UpgradeCost" = 5 "PowerLevelMultiplier" = 110 "RefundGems" = 8000 "TID" = "TID_RARITY_HERO" "CardBaseFileName" = "sc/ui.sc" "BigFrameExportName" = "spell_card_legendary_big" "CardBaseExportName" = "spell_card_legendary" "StackedCardExportName" = "spell_stack_legendary" "CardRewardExportName" = "spell_card_legendary_reward" "CastEffect" = "SpellCasting" "InfoTitleExportName" = "rarity_legendary" "CardRarityBGExportName" = "legendary_order" "SortOrder" = 4 "Red" = 255 "Green" = 255 "Blue" = 255 "AppearEffect" = "openChest_get_legendary" "BuySound" = "sound_buy_card_legendary" "LoopEffect" = "openChest_loop_legendary" "CardTxtBgFrameIdx" = 3 "CardGlowInstanceName" = "card_frame_glow_epic" "IconSWF" = "sc/ui.sc" "IconExportName" = "icon_btn_card_epic" "NpcTraderRerollGemCost" = 10 "CanBeInChests" = "FALSE"
Upgrade info:
Upgrade Exp | Upgrade Material Count | Upgrade Cost | Power Level Multiplier | Red, Green, Blue |
---|---|---|---|---|
5 | 4 | 20 | 121 | 164, 164, 164 |
6 | 10 | 50 | 133 | 128, 128, 128 |
10 | 20 | 150 | 146 | 64, 64, 64 |
25 | 50 | 400 | 160 | None |
50 | 100 | 1000 | 176 | None |
100 | 200 | 2000 | 193 | None |
200 | 400 | 4000 | 212 | None |
400 | 800 | 8000 | 233 | None |
600 | 1000 | 20000 | 256 | None |
800 | 2000 | 50000 | 281 | None |
1600 | 5000 | 100000 | 309 | None |
0 | 0 | 0 | 339 | None |
Unused Cards
In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".
Versions | Card Type | Internal Name | Rarity | Arena | Elixir Cost | Card Icon | Summons | Summon Amount | Radius | Notes |
---|---|---|---|---|---|---|---|---|---|---|
1.1.0 - 1.1.2 | Troop | ReplaceMeCharacter | Rare | Spell Valley (Arena 5) | 3 | Minion Horde | Minion | 1 | N/A | N/A |
1.1.0 - 1.1.2 | Building | ReplaceMe1 | Rare | Royal Arena (Arena 6) | 6 | Tombstone | Tombstone | 1 | N/A | N/A |
1.2.0 | Troop | REPLACEME_CHARACTER | Legendary | Builder's Workshop (Arena 6) | 6 | Giant | Royal Giant | 1 | N/A | N/A |
1.2.0 | Building | REPLACEME_BUILDING | Rare | Royal Arena (Arena 7) | 4 | Tombstone | Tombstone | 1 | N/A | N/A |
1.3.2 | Troop | NotInUse | Common | Goblin Stadium (Arena 1) | 4 | Knight | Knight | 1 | N/A | Later became Ice Spirit. |
1.4.0 - 1.4.1 | Troop | NotInUse4 | Rare | Royal Arena (Arena 7) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.4.1 | Building | NotInUse2 | Rare | Royal Arena (Arena 7) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.7.0 | Building | NotInUse1 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.7.0 | Building | NotInUse3 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A |
1.4.0 - 1.4.1 | Spell | NotInUse5 | Rare | Spell Valley (Arena 5) | 10 | Cannon | None | 0 | 3500 | Later became the Graveyard spell. |
1.5.0 | Troop | NotInUse9 | Rare | Frozen Peak (Arena 8) | 4 | Cannon | None | 0 | N/A | N/A |
1.5.0 - 1.7.0 | Building | NotInUse2 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A |
1.6.0 | Troop | NotInUse6 | Epic | Frozen Peak (Arena 8) | 3 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Troop | NotInUse7 | Rare | Frozen Peak (Arena 8) | 3 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Troop | NotInUse4 | Common | Frozen Peak (Arena 8) | 1 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 | Troop | NotInUse5 | Common | Frozen Peak (Arena 8) | 2 | Skeletons | Skeleton | 1 | N/A | N/A |
1.6.0 - 1.7.0 | Spell | NotInUse8 | Epic | Frozen Peak (Arena 8) | 0 | "dark_mirror" | None | 0 | N/A | N/A |
1.7.0 | Troop | NotInUseC4 | Rare | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 |
1.7.0 | Troop | NotInUseC3 | Epic | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 |
1.7.0 | Troop | NotInUseC1 | Rare | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 |
1.7.0 | Troop | NotInUseC2 | Rare | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 |
1.8.0 - 1.8.6 | Troop | NotInUseC1 | Common | Goblin Stadium (Arena 1) | 10 | "not_in_use" | Knight | 0 | N/A | N/A |
1.8.0 - 1.8.6 | Troop | NotInUseC2 | Common | Goblin Stadium (Arena 1) | 10 | "not_in_use" | Knight | 0 | N/A | N/A |
1.8.0 - 1.8.6 | Building | NotInUse2 | Rare | Goblin Stadium (Arena 1) | 10 | "not_in_use" | None | 0 | N/A | N/A |
1.8.0 - 1.8.6 | Building | NotInUse1 | Rare | Goblin Stadium (Arena 1) | 10 | "not_in_use" | None | 0 | N/A | N/A |
1.8.0 - 1.8.6 | Building | NotInUse3 | Rare | Goblin Stadium (Arena 1) | 10 | "not_in_use" | None | 0 | N/A | N/A |
1.8.0 - 1.8.6 | Spell | NotInUseS1 | Common | Training Camp | 10 | "not_in_use" | None | 0 | N/A | N/A |
1.8.0 - 1.9.2 | Spell | NotInUseS2 | Common | Training Camp | 10 | "not_in_use" | None | 0 | N/A | N/A |
1.9.0 - 1.9.2 | Troop | NOTINUSE1 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A |
1.9.0 - 1.9.2 | Troop | NOTINUSE2 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A |
1.9.0 - 1.9.2 | Troop | NOTINUSE6 | Legendary | Hog Mountain (Arena 10) | 5 | "not_in_use" | Bandit | 7 | N/A | Name and description are "Knight". |
1.9.0 - 1.9.2 | Troop | NOTINUSE3 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A |
1.9.0 - 1.9.2 | Troop | NOTINUSE9 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A |
1.9.0 - 1.9.2 | Troop | NOTINUSE4 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A |
1.9.0 - 1.9.2 | Building | NOT_IN_USE_7 | Common | Barbarian Bowl (Arena 3) | 3 | "not_in_use" | Cannon | 0 | N/A | N/A |
1.9.0 - 1.9.2 | Building | NOT_IN_USE_8 | Common | Barbarian Bowl (Arena 3) | 3 | "not_in_use" | Cannon | 0 | N/A | N/A |
1.9.0 - 1.9.2 | Building | NOT_IN_USE_6 | Common | Barbarian Bowl (Arena 3) | 3 | "not_in_use" | Cannon | 0 | N/A | N/A |
1.9.0 - 1.9.2 | Spell | NotInUseS3 | Common | Training Camp | 10 | "not_in_use" | None | 0 | N/A | N/A |
3.6.1 | Building | DISABLED_BUILDING_1 | Common | Training Camp | 3 | "chaos_cannon" | Cannon | N/A | N/A | The cards release date is set to "Soon". |
3.6.1 | Building | "DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6" | Common | "Arena_L10" | 3 | "chaos_cannon" | Cannon | N/A | N/A | The cards release date is set to "Soon". |
3.6.1 | Troop | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | The card only has one value which is the "Tribe" value. This one is set to "Kingdom". |
3.6.1 | Troop | "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34" | Common | "Arena_L10" | 3 | knight | Knight | N/A | N/A | The cards "PveDefenseType" value is set to "Defender". |
3.6.1 | Spell | "DISABLED_SPELL_1" & "DISABLED_SPELL_2" | Rare | "Arena_L10" | 4 | "fire_fireball" | "FireballSpell" | 1 | N/A | The card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE". |
Tribes
Some troop cards have an unused "Tribe" value in their data. They seem to be based on the "Families" of each troop character, as seen in https://www.youtube.com/watch?v=LPIMiiXj8Ds&t=2196s, and could've been meant to be displayed in their respective card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.
Tribe Name | Troops |
---|---|
Goblin | Goblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant, |
Spooky | None |
Kingdom | Knight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1 |
Magic | Magic Archer, PrinceBuff |
Village | Archers, Giant |
Machine | Sparky, Zappies, Flying Machine |
Beast | P.E.K.K.A |
Forest | None |
Unused Buildings
These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.
Internal Name | Name String ID | Rarity | Notes |
---|---|---|---|
KingTower |
TID_SPELL_WIZARD |
Common |
"KingTower" doesn't go unused. But the rarity does. |
PrincessTower |
TID_BUILDING_ARCHER_TOWER |
Common |
"PrincessTower" doesn't go unused. But the rarity does. |
GiantSkeletonBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Epic |
"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb. |
BalloonBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Epic |
"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb. |
RageBarbarianBottle |
None |
Legendary |
"RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack. |
KingTowerMiddle |
None |
Common |
"KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode. |
MagicBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Legendary |
It is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb. |
MightyMinerBomb |
None |
Champion |
"MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability. |
SkeletonContainer |
None |
Common |
"SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down. |
DummyKingTower |
None |
Common |
None |
DummyKingTower2 |
TID_SPELL_WIZARD |
Common |
None |
PrincessTowerSwapping |
TID_BUILDING_ARCHER_TOWER |
Common |
None |
CaptureTower |
TID_BUILDING_ARCHER_TOWER |
Common |
None |
CaptureTowerTop |
None |
Common |
None |
ObstacleBush |
TID_BUILDING_GIANT_SKELETON_BOMB |
Common |
None |
HealBottle |
None |
Epic |
None |
KingTower3 |
None |
Common |
None |
HeistStorage |
None |
Common |
None |
HeistStorage3 |
None |
Common |
None |
GoblinPartyHut |
TID_BUILDING_GOBLIN_HUT |
Legendary |
This is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game. |
SuperMiniPekkaPancakes |
TID_BUILDING_GIANT_SKELETON_BOMB |
Rare |
The pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game. |
BarbarianLauncher |
None |
Common |
The building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game. |
KingTower_Battleground |
None |
Common |
None |
PrincessTower_Battleground |
None |
Common |
None |
Neutral_RageBarbarians |
None |
Common |
This seems to be the Rocker Barbarian Building from the Rock Barbarian challenge. |
CloneBottle |
None |
Epic |
None |
GoblinCannon |
None |
Common |
This building seems to have something to do with the Evolution Mortar. |
BombTowerBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Rare |
This building seems to be the bomb thrown by the Bomb Tower. |
DarkElixir |
None |
Common |
None |
DarkElixirCollector |
None |
Common |
This is probably a scrapped version of the Elixer Collector. |
ElixirCollectorNeutral |
TID_BUILDING_ELIXIR_COLLECTOR |
Common |
None |
DragonEgg |
TID_BUILDING_ELIXIR_COLLECTOR |
Common |
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
Fisherbarrel |
TID_SPELL_KNIGHT |
Common |
None |
FishBoat |
TID_BUILDING_ELIXIR_COLLECTOR |
Common |
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
CommonBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Common |
This seems to be the Giant Skeleton's Bomb. |
ThrownBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Common |
This building uses mostly the same data as the Giant Skeleton Bomb. |
RoyalDelivery |
TID_BUILDING_GIANT_SKELETON_BOMB |
Common |
This is the Royale Delivery crate that falls from the sky when the card is deployed. |
KingTowerClanBoatAttacker |
TID_SPELL_WIZARD |
Common |
Note: This info might be wrong. The players King Tower when they attack in clan wars boat wars. |
KingTowerClanBoatDefender |
None |
Common |
Note: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars. |
PrincessTowerClanBoatDefender |
TID_BUILDING_ARCHER_TOWER |
Common |
Note: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars. |
ClanWarsTowerXbow |
TID_BUILDING_ARCHER_TOWER |
Common |
None |
ClanWarsTowerXbowDestroyedSpawn |
TID_BUILDING_ARCHER_TOWER |
Common |
None |
ClanWarsTowerXbowDestroyedAtStart |
TID_BUILDING_ARCHER_TOWER |
Common |
None |
ClanWarsTowerBomb |
TID_BUILDING_GIANT_SKELETON_BOMB |
Common |
None |
Mortar_Unowned |
TID_BUILDING_MORTAR |
Common |
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
Mortar_Owned |
None |
Common |
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
ShieldBottle |
None |
Epic |
No idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea". |
Boost |
None |
Epic |
This building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle". |
InvisibilityBottle |
None |
Epic |
Mentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea". |
BrokenCannon |
TID_SPELL_MOVING_CANNON |
Common |
The cannon dropped by the Canon Cart when destroyed. |
SantaPresent |
None |
Epic |
Probably the presents dropped by the Santa Hog Rider. |
RageBottle |
None |
Epic |
This is the Rage Bottle that drops down whenever the Rage Spell is deployed. |
CapturableSparky |
TID_BUILDING_ELIXIR_COLLECTOR |
Common |
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
CapturableArcherQueen |
TID_BUILDING_ELIXIR_COLLECTOR |
Common |
This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
RageBottle_Battleground |
None |
Epic |
None |
CloneBottle_Battleground |
None |
Epic |
None |
InvisibilityBottle_Battleground |
None |
Epic |
None |
HealBottle_Battleground |
None |
Epic |
None |
DarkElixir_Bottle |
None |
Champion |
None |
Unused Text
String ID | English | Note |
---|---|---|
TID_SPELL_BAT_NEST |
Bat Nest |
An unused building card that would've likely spawned bats. First appeared in 1.9.0. |
TID_SPELL_INFO_BAT_NEST |
TODO Bat Nest |
Description for the unused Bat Nest card. First appeared in 1.9.0, was removed in 2.0.0. |
TID_SPELL_BETAMINIONS |
Beta Minions |
An unused troop card of the Beta Minion troop from the Clash of Clans Builder Base. |
TID_SPELL_INFO_BETAMINIONS |
A pair of long-range tough Minions |
Description for the unused Beta Minions troop. |
TID_SPELL_BLACKSMITH |
Blacksmith* |
An unused troop card of a blacksmith. |
TID_SPELL_INFO_BLACKSMITH |
Grants attack buffs to nearby allies* |
Description for the unused Blacksmith troop. |
TID_SPELL_HOGSTABLES |
Hog Stables* |
An unused building card that would've spawned Royal Hogs. |
TID_SPELL_INFO_HOGSTABLES |
Spawns Royal Hogs quickly over a short period of time* |
Description for the unused Hog Stables troop. |
TID_SPELL_ICE_HOUND |
Ice Hound |
An unused troop card based on the Ice Hound Super Troop from Clash of Clans. |
TID_SPELL_ICEDRAGON |
Ice Dragon* |
An unused troop card of an ice dragon. |
TID_SPELL_INFO_ICEDRAGON |
Spits a row of slowing attacks* |
Description for the unused Ice Dragon troop. |
TID_SPELL_MASTERBUILDER |
Master Builder* |
An unused troop card of the Master Builder. |
TID_SPELL_INFO_MASTERBUILDER |
Old:
Summons more machines with each stage. Zappie Zappies Sparky Flying Machine* Current: Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine* |
Description for the unused Master Builder troop. |
TID_SPELL_MINIONHIVE |
Minion Hive* |
An unused building card that would've spawned Minions. |
TID_SPELL_INFO_MINIONHIVE |
Spawns Minions quickly over a short period of time* |
Description for the unused Minion Hive building. |
TID_SPELL_MONK |
Monk* |
Early version of the Monk champion's name. |
TID_SPELL_INFO_MONK |
A tough brawler who gains a Shield after his combos* |
Early description for the Monk champion. |
TID_SPELL_ROYAL_ARMY |
Royal Squad |
An unused troop card of a royal squad. First appeared in 2.1.0. |
TID_SPELL_INFO_ROYAL_ARMY |
One soldier and two soldieresses |
Description for the unused Royal Squad troop. Based on the description, it's possible that this card inspired the Rascals. First appeared in 2.1.0. |
TID_SPELL_SMASHER |
Smasher* |
An unused troop or building card of a smasher. |
TID_SPELL_INFO_SMASHER |
Smashes the ground, dealing AOE damage and slowing move/attack speed* |
Description for the unused Smasher card. |
TID_SPELL_SPEARS |
Spears |
An unused spell card of spears. This likely would've been a stronger version of Arrows. |
TID_SPELL_INFO_SPEARS |
Toss a pile of Goblin Spears onto the enemies |
Description for the unused Spears spell. |
TID_SPELL_TROLL |
Troll |
An unused troop card of a troll. |
TID_SPELL_BUILDERS |
The Antibuilders |
An unused troop card of the Antibuilders. First appeared in 1.9.0, removed in 2.0.0. |
TID_SPELL_INFO_BUILDERS |
TODO Builders |
Description for the unused Antibuilders troop. First appeared in 1.9.0, removed in 2.0.0. |
TID_SPELL_PIGLETS |
Piglets |
An unused troop card of piglets. First appeared in 1.7.0, removed in 2.0.0. |
TID_SPELL_GOLEM_SPIRITS |
Lava Golems |
An unused troop card of lava golems. First appeared in 2.2.0, removed in an unknown version. |
TID_SPELL_INFO_GOLEM_SPIRITS |
Golem Spirits live deep deep under the ground, but they're back to surface to steal building materials. |
Description for the unused Lava Golem troop. Interestingly, they're referred to as Golem Spirits in this. First appeared in 2.2.0, removed in an unknown version. |
TID_SPELL_BARBARIAN_KING |
Barbarian King |
An unused troop card of the Barbarian King that first appeared in version 1.7.0, though was removed in 2.2.0. Along with this was a text string for the Archer Queen, which is no longer unused. |
TID_SPELL_INFO_BARBARIAN_KING |
The barbarian king |
Description for the Barbarian King. First appeared in 2.1.0, removed in 2.2.0. |
TID_SPELL_INFO_ARCHER_QUEEN |
The Archer Queen |
Early description for the Archer Queen that first appeared in version 2.1.0, and was removed in 2.2.0. |
TID_SPELL_FORTIFY_CHAMP |
Fortify Champ |
An unused troop card of a Fortify Champ. Could possibly be a scrapped/upcoming Champion. |
TID_SPELL_INFO_FORTIFY_CHAMP |
Fortifies itself upon call |
Description for the unused Fortify Champ troop. |
TID_SPELL_HOG_RIDER_LIGHTNING |
Hog of Storms |
An unused spell card for a Hog of Storms |
TID_SPELL_INFO_HOG_RIDER_LIGHTNING |
Give me power! |
Description for the unused Hog of Storms spell. |
TID_SPELL_FEARWITCH |
Fear Witch |
An unused troop card for a Fear Witch. |
TID_SPELL_INFO_FEARWITCH |
Spooky! |
Description for the unused Fear Witch troop. |
TID_CARD_TYPE_TRAP |
Trap |
An unused trap card type. |
TID_BUILDING_ARCHER_TOWER |
Archer Tower |
An unused building of the Archer Tower from Clash of Clans. |
TID_SPELL_INFO_FLYING_MACHINE |
Flying Machine info missing |
A placeholder description for the Flying Machine from version 1.5.0. |
TID_SPELL_INFO_HUNTER |
TODO Hunter |
A placeholder description for the Hunter from version 1.9.0. This has since been filled in with the addition of the Hunter. |
TID_ARENA_KING_OF_THE_HILL |
King of the Hill Arena |
The name of the unused King Of The Hill arena. |
TID_SPELL_INFO_EVO_ZAPMACHINE |
PLACEHOLDER |
There is a "TID_SPELL_INFO_EVO" for every single card, this includes unused and scrapped cards. They all have the same text values except the cards that have an evolution. |
TID_EVENTDECK_EVO_Barb |
Barbarous Barbarians | |
TID_EVENTDECK_EVO_Barb_FC |
Rage and Fire | |
TID_EVENTDECK_EVO_Barb_RG |
Triple Threats | |
TID_EVENTDECK_ROCK_BARBARIANS |
Rock Barbarian | |
TID_EVENTDECK_EVO_FIRECRACKER |
Firecracker Evolution Challenge | |
TID_EVENTDECK_ROCK_BARBARIAN |
Barbarians Evolution Challenge | |
TID_EVENTDECK_EVO_SKELETON |
Skeletons Evolution Challenge | |
TID_EVENTDECK_EVO_ROYALGIANT |
Royal Giant Evolution Challenge | |
TID_EVENTDECK_EVO_ALL |
Evolutions Free-for-all | |
TID_12_WINS_GUARANTEES |
Get <win_count> wins for a guaranteed <spell> | |
TID_1_BATTLE_LEFT |
1 Battle Left | |
TID_ACHIEMENTS |
Achievements |
From the removed Achievements feature. |
TID_ACHIEVEMENT_CLAIM |
Claim |
From the removed Achievements feature. |
TID_ACHIEVEMENT_COMPLETE |
Achievement Complete! |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_CARDS |
Collect <num> cards |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_CLAN |
Join a Clan |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_DONATE |
Donate <num> cards |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_FRIENDLY_BATTLE |
Win <num> Friendly Battles |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_JOIN_TOURNAMENT |
Join a tournament |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_REACHARENA |
Reach Arena <num> |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_SURVIVAL_EVENT |
Participate in <num> unique Special Event Challenges |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_TOURNAMENT |
Win <num> cards from tournaments |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_MULTIPLE |
Create and finish <num> tournaments |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_ONE |
Create and finish one tournament |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_TV |
Watch a TV Royale Replay |
From the removed Achievements feature. |
TID_ACHIEVEMENT_INFO_WINSTREAK |
Get <num> wins in a single Challenge |
From the removed Achievements feature. |
TID_ACHIEVEMENT_NOTICE |
Notice! |
From the removed Achievements feature. |
TID_ACHIEVEMENT_REMOVE_TIME |
Achievements Ends In: <time> |
From the removed Achievements feature. |
TID_ACHIEVEMENT_REMOVE_TXT |
With the introduction of Quests,\nwe will remove Achievements in the Next Update. |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_CARDS |
Gatherer |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_CLAN, |
Team Player |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_DONATE |
Friend in Need |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_DONATE_2 |
Friend in Need II |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_FRIENDLY_BATTLE |
Practice with Friends |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_JOIN_TOURNAMENT |
Tournament Player |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_REACHARENA |
Road to Glory |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_SURVIVAL_EVENT |
Special Challenge |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_TOURNAMENT |
Tournament Rewards |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_TOURNAMENT_CREATE |
Tournament Host |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_TV |
TV Royale |
From the removed Achievements feature. |
TID_ACHIEVEMENT_TITLE_WINSTREAK |
Challenge Streak |
From the removed Achievements feature. |
TID_ACHIEVEMENTS |
Badges |
From the removed Achievements feature. |
TID_ACTION_NOT_AVAILABLE_IN_DEMO_ACCOUNT |
Action not supported on Demo Account | |
TID_ACTION_ONLY_AVAILABLE_IN_DEMO_ACCOUNT |
Action only supported on Demo Account | |
TID_ADDITIONAL_GEM_TOOLTIP_FOR_JAPAN |
Paid Gems: <PAID_GEMS>\nFree Gems: <FREE_GEMS>\nTotal: <TOTAL_GEMS> |
This tooltip is only visible when the game language is set to Japanese. |
TID_ARENA_TOUCHDOWN |
None | |
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT |
Do you want to link your current game to this Facebook account? |
Binding Facebook accounts was removed from the game. |
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLE |
New Facebook login |
Binding Facebook accounts was removed from the game. |
TID_BUILDING_GIANT_SKELETON_BOMB |
Bomb |
The Giant Skeleton Bomb. This text is mostly used as a placeholder for scrapped buildings. |
TID_BUILDING_MEGA_BOMB |
Mega Bomb | |
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TEXT |
Add a new Quest instantly to your active Quests?\n\nNote: A new Quest will be added automatically for free in <time> |
From the removed Quests feature. |
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TITLE |
Get a new Quest? |
From the removed Quests feature. |
TID_BUY_CARD_NUMBER |
BUY <num> CARDS |
From a since removed feature in the shop that allowed players to buy one card or an entire stack. |
TID_BUY_CARD_SINGLE |
BUY 1 CARD |
From a since removed feature in the shop that allowed players to buy one card or an entire stack. |
TID_BUY_CARDS_CONFIRMATION_TEXT_DIAMONDS |
Buy <num>x <name> cards for <price> Gems? |
From a since removed feature in the shop that allowed players to buy one card or an entire stack. |
TID_BUY_CARDS_CONFIRMATION_TITLE |
Buy Cards |
From a since removed feature in the shop that allowed players to buy one card or an entire stack. |
TID_BUY_SKIN_TITLE |
Do you want to buy this skin? | |
TID_CANCEL_MATCHMAKING_IN_WAR_DISABLED |
Cancel matchmaking in Clan War is not yet supported | |
TID_CANNOT_MIRROR_ABILITY |
Cannot mirror hero ability! |
From the scrapped Hero cards. The original Hero cards were leaked back in 2017. This text seems to imply that the Hero card might have changed into an ability card when used in the Arena. |
TID_CANNOT_MIRROR_HERO |
Cannot mirror hero card! |
From the scrapped Hero cards. The original Hero cards were leaked back in 2017. |
TID_CANNOT_USE_MIRROR_FIRST |
Mirror cannot be used as a first card |
This text became unused when the Mirror got changed so it can no longer appear in the starter hand. |
TID_CAPTURE_THE_EGG_MODE |
Dragon Hunt |
This text is from a limited time only event. |
TID_CAPTURE_THE_ELIXIR_STORAGE_MODE |
Elixir Capture |
This text is from a limited time only event. |
TID_CAPTURE_THE_FISHERMAN |
Fisherman's Catch |
This text is from a limited time only event. |
TID_CARD_CAP_REACHED |
Maximum card count reached! |
This text became unused when Level 14 was added, as that update changed it so extra cards got converted into Star Points and Gold. |
TID_CARD_CYCLE_IN |
New cards will appear in | |
TID_CARD_EXCLUSIVE |
Exclusive! | |
TID_CAST_QUEST |
Play Any Card! | |
TID_CAST_QUEST_BUILDING |
Play Buildings | |
TID_CAST_QUEST_BUILDING_INFO |
Play <num> Building cards | |
TID_CAST_QUEST_FOUR_ELIXIR |
Play Cards | |
TID_CAST_QUEST_FOUR_ELIXIR_INFO |
Play <num> cards that cost <max_elixir> Elixir | |
TID_CAST_QUEST_INFO |
Play any card <num> times | |
TID_CAST_QUEST_MAX_ELIXIR |
Size Doesn't Matter | |
TID_CAST_QUEST_MAX_ELIXIR_INFO |
Play <num> cards that cost <min_elixir> or <max_elixir> Elixir | |
TID_CAST_QUEST_MIN_ELIXIR |
Go Big or Go Home | |
TID_CAST_QUEST_MIN_ELIXIR_INFO |
Play <num> cards that cost <min_elixir> or more Elixir | |
TID_CAST_QUEST_RARITY |
Play <rarity> | |
TID_CAST_QUEST_RARITY_INFO |
Play <num> <rarity> Cards | |
TID_CAST_QUEST_SINGLE |
Play <spell> | |
TID_CAST_QUEST_SINGLE_INFO |
Play <num> <spell> | |
TID_CAST_QUEST_SPELL |
Play Spells | |
TID_CAST_QUEST_SPELL_INFO |
Play <num> Spell cards | |
TID_CAST_QUEST_TROOP |
Play Troops | |
TID_CAST_QUEST_TROOP_INFO |
Play <num> Troop cards | |
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_DAILY |
Daily Casual Play! Collect <num> Crowns for all Rewards. Rewards Refresh Daily! | |
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_ONCE |
Casual Play! Collect <num> Crowns for all Rewards! | |
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_DAILY |
Daily Casual Play! Collect <num> Wins for all Rewards. Rewards Refresh Daily! | |
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_ONCE |
Casual Play! Collect <num> Wins for all Rewards! | |
TID_CASUAL_LOG_CROWNS |
Crowns | |
TID_CASUAL_LOG_WINS |
Wins | |
TID_CASUAL_PROGRESS |
<number1>/<number2> | |
TID_CHALLENGE_LEGENDARY_EXPLAINED_SHORT |
"Battle with <spell>" | |
TID_CHALLENGE_LEGSANDSPELLS |
"Legendary Party" | |
TID_CHALLENGE_NEWARENA1 |
"Arena 1 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA10 |
"Arena 10 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA11 |
"Arena 11 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA2 |
"Arena 2 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA3 |
"Arena 3 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA4 |
"Arena 4 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA5 |
"Arena 5 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA6 |
"Arena 6 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA7 |
"Arena 7 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA8 |
"Arena 8 Deckbuilding Challenge" | |
TID_CHALLENGE_NEWARENA9 |
"Arena 9 Deckbuilding Challenge" | |
TID_CHALLENGE_OWN |
"Cannot challenge self" | |
TID_CHALLENGE_P2C_FREE_ENTRY |
"Free Entry" | |
TID_CHALLENGE_PROGRESS |
"Wins: <number1>/<number2>" | |
TID_CHALLENGE_PROGRESS_TYPE_CROWNS |
"CROWNS" | |
TID_CHALLENGE_PROGRESS_TYPE_WINS |
"WINS" | |
TID_CHALLENGE_QUEST_3 |
"Challenge Quest" | |
TID_CHALLENGE_QUEST_3_INFO |
"Win 3 Challenge Battles" | |
TID_CHALLENGE_QUEST_PLAY |
"Challenge Yourself!" | |
TID_CHALLENGE_QUEST_PLAY_INFO |
"Play <num> Challenge games" | |
TID_CHALLENGE_QUEST_WIN |
"Challenge Winner" | |
TID_CHALLENGE_QUEST_WIN_INFO |
"Win <num> Challenge games" | |
TID_CHALLENGE_RESULTS |
"Friendly Battle Result" | |
TID_CHALLENGE_REWARDED_AT_CROWNS |
"Rewarded at <win_count> Crowns" | |
TID_CHALLENGE_SHOCKTOBER |
"Shocktober Challenge" | |
TID_CHALLENGE_STATS |
"Challenge Stats" | |
TID_CHALLENGE_TEAM_DEFAULT_TEXT |
"Join the 2v2 Battle!" | |
TID_CHALLENGE_TO_ENTER_FIRST_UNLOCK |
"Unlocks by Completing: <name>" | |
TID_CHALLENGE_UNLOCKED_BY_CHAIN_CONDITION |
"Unlocked by Completing\n<name>" | |
TID_CHALLENGE_UNLOCKED_BY_LEVEL |
"King Level <NUM>" | |
TID_CHALLENGE_UNLOCKED_BY_XP_CONDITION |
"Unlocked by Reaching\nKing Level <num>" | |
TID_CHARACTER_ANGRY_BARBARIAN |
"Elite Barbarian" | |
TID_CHARACTER_ARCHER |
"Archer" | |
TID_CHARACTER_BABY_DRAGON |
"Baby Dragon" | |
TID_CHARACTER_BARBARIAN |
"Barbarian" | |
TID_CHARACTER_BAT |
"Bat" | |
TID_CHARACTER_BLOWDART_GOBLIN |
"Blowdart Goblin" | |
TID_CHARACTER_DARK_PRINCE |
"Dark Prince" | |
TID_CHARACTER_ELECTRO_WIZARD |
"Electro Wizard" | |
TID_CHARACTER_ELIXIR_GOLEM |
"Elixir Golem" | |
TID_CHARACTER_FIRE_SPIRITS |
"Fire Spirit" | |
TID_CHARACTER_GOBLIN |
"Goblin" | |
TID_CHARACTER_GOBLINBRAWLER |
"Goblin Brawler" | |
TID_CHARACTER_HOODED_ARCHER |
"Rascal Girl" | |
TID_CHARACTER_HOODED_THUG |
"Rascal Boy" | |
TID_CHARACTER_ICE_SPIRITS |
"Ice Spirit" | |
TID_CHARACTER_INFERNO_DRAGON |
"Inferno Dragon" | |
TID_CHARACTER_LAVA_PUPS |
"Lava Pups" | |
TID_CHARACTER_MEGAMINION |
"Mega Minion" | |
TID_CHARACTER_MICRO_GOLEM |
"Elixir Blob" | |
TID_CHARACTER_MINER |
"Miner" | |
TID_CHARACTER_MINI_GOLEM |
"Elixir Golemite" | |
TID_CHARACTER_MINION |
"Minion" | |
TID_CHARACTER_MINIPEKKA |
"Mini P.E.K.K.A" | |
TID_CHARACTER_MUSKETEER |
"Musketeer" | |
TID_CHARACTER_PRINCESS |
"Princess" | |
TID_CHARACTER_RAGE_BARBARIAN |
"Rage Barbarian" | |
TID_CHARACTER_RAMRIDER |
"Rider" | |
TID_CHARACTER_ROYAL_HOG |
"Royal Hog" | |
TID_CHARACTER_SKELETON |
"Skeleton" | |
TID_CHARACTER_SKELETON_WARRIOR |
"Guard" | |
TID_CHARACTER_SMALL_GOLEM |
"Golemite" | |
TID_CHARACTER_SPEAR_GOBLIN |
"Spear Goblin" | |
TID_CHARACTER_TOWER_PRINCESS |
"Tower Princess" | |
TID_CHARACTER_VALKYRIE |
"Valkyrie" | |
TID_CHEST_DRAFT |
"Draft Chest" | |
TID_CHEST_SEASON_1 |
"Draft Chest" | |
TID_CHEST_SEASON_2 |
"Draft Chest" | |
TID_CHEST_SEASON_3 |
"Draft Chest" | |
TID_CHEST_SEASON_4 |
"Draft Chest" | |
TID_CHEST_SEASON_5 |
"Draft Chest" | |
TID_CHEST_SEASON_6 |
"Draft Chest" | |
TID_CHEST_SEASON_7 |
"Draft Chest" | |
TID_CHEST_SEASON_8 |
"Draft Chest" | |
TID_CHEST_SEASON_9 |
"Draft Chest" | |
TID_CHEST_SKIN |
"Tower Chest" |
This text seems to be hinting at a scrapped Tower Skin Chest. |
TID_CHEST_SKIN_NOTIFICATION |
"Tower Chest unlocked!" |
This text seems to be hinting at a scrapped Tower Skin Chest. |
TID_CHINA_REAL_NAME_REGULATION |
"Registered with real name" |
In the Chinese version players need to login with a WeChat account or a QQ account. The players real name will be used for the account. |
TID_CLAN_ARENA1 |
"Clan Arena 1" | |
TID_CLAN_ARENA10 |
"Clan Arena 10" | |
TID_CLAN_ARENA11 |
"Clan Arena 11" | |
TID_CLAN_ARENA2 |
"Clan Arena 2" | |
TID_CLAN_ARENA3 |
"Clan Arena 3" | |
TID_CLAN_ARENA4 |
"Clan Arena 4" | |
TID_CLAN_ARENA5 |
"Clan Arena 5" | |
TID_CLAN_ARENA6 |
"Clan Arena 6" | |
TID_CLAN_ARENA7 |
"Clan Arena 7" | |
TID_CLAN_ARENA8 |
"Clan Arena 8" | |
TID_CLAN_ARENA9 |
"Clan Arena 9" | |
TID_CLAN_BATTLE_CHEST_STARTING_SOON_TIP |
"Get 2v2 wins with Clanmates to unlock this chest!" |
This text is from the since removed Clan Chest. |
TID_CLAN_CHEST_CONTENTS |
"Clan League rewards info" |
This text is from the since removed Clan Chest. |
TID_CLAN_CHEST_EVENT_FINISHED |
"Clan Chest event has finished!" |
This text is from the since removed Clan Chest. |
TID_CLAN_CHEST_SCREEN_NEW_CHEST |
"New Season Chest!" |
This text is from the since removed Clan Chest. |
TID_CLAN_CHEST_SCREEN_UPGRADED |
"Season Chest Upgraded!" |
This text is from the since removed Clan Chest. |
TID_CLAN_CHEST_TAB |
"Chest" |
This text is from the since removed Clan Chest. |
TID_CLAN_COINS |
"Clan Coins" | |
TID_CLAN_COLLECTION |
"Clan Cards" | |
TID_CLAN_COLLECTION_EMPTY_TEXT |
"Battle on Collection Day to earn Clan Cards" | |
TID_CLAN_COLLECTION_EMPTY_TITLE |
"No Clan Cards" | |
TID_CLAN_CROWN_CHEST |
"Clan Chest" | |
TID_CLAN_CROWN_CHEST_ENDED_NOTIFICATION |
"Clan Chest has ended. Collect your reward!" | |
TID_CLAN_CROWN_CHEST_IN_PROGRESS |
"Clan Chest in progress" | |
TID_CLAN_CROWN_CHEST_NEXT_REWARD |
"Next Reward" | |
TID_CLAN_CROWN_CHEST_NOT_ELIGIBLE_REWARD |
"Not eligible for this chest" | |
TID_CLAN_CROWN_CHEST_PARTICIPATE_INFO |
"You will be part of the next Clan Chest." | |
TID_CLAN_CROWN_CHEST_REACH_FIRST_INFO |
"The Clan needs to collect at least <VALUE> Crowns to get the first chest!" | |
TID_CLAN_CROWN_CHEST_STARTED_NOTIFICATION |
"Clan Chest has started. Collect Crowns with your Clan!" | |
TID_CLAN_CROWN_CHEST_STARTING_SOON_TIP |
"Collect Crowns with your Clan to unlock this chest!" | |
TID_CLAN_CROWN_CHEST_TOTAL |
"Total Crowns: <VALUE>" | |
TID_CLAN_CROWN_CHEST_YOUR_REWARD |
"Your Reward" | |
TID_CLAN_CROWNS |
"Clan Crowns" |
To do: Document the rest of the text. |
Misspelled and Different Names (internally)
There are MANY different (internal) names in Clash Royale. Some cards have multiple internal names. Cards that have the same name in-game and internally are not on this list and won't be mentioned. Unused sounds like "assets\sfx\get_mana_01.ogg" will also not be mentioned. This is why some cards have a lot more locations attached then others. Just for clarification, all ".sc" and ".png" files are textures like sprites, card art and card icon(s). The ".wav" and ".ogg" files are sound effects. Most info seen here is based on "V2.2.1", "V3.3314.5" and "V3.3314.033".
In-game Name | Internal Name(s) | Location(s) | Info |
---|---|---|---|
Graveyard |
"cemetary" |
"assets\sfx\cemetary_deploy_01.ogg" |
None |
Sparky |
"zap_machine" & "zappy" & "ZapMachine" |
"assets\sfx\zap_machine_charge_06.ogg" & "assets\sfx\zap_machine_run_loop_04.ogg" & "assets\sc\chr_zap_machine.sc" & "assets\sc\chr_zap_machine_tex.sc" & "<pre>assets\sfx\zappy_drop_01.ogg" & "assets\sfx\zappyshot_01.ogg" & "assets\csv_logic\spells_characters.csv" |
None |
Lumberjack |
"woodsman" & "rage_barbarian" & "RageBarbarian" |
"assets\sfx\woodsman_atk_01.wav" & "assets\sfx\woodsman_atk_02.wav" & "assets\sfx\woodsman_atk_03.wav" & "assets\sfx\woodsman_atk_04.wav" & "assets\sfx\woodsman_atk_05.wav" & "assets\sfx\woodsman_atk_06.wav" & "assets\sfx\woodsman_atk_07.wav" & "assets\sfx\woodsman_deploy_01.wav" & "assets\sfx\rage_barb_deploy_02.wav" & "assets\sfx\rage_barb_step_01.wav" & "assets\sc\chr_rage_barbarian.sc" & "assets\sc\chr_rage_barbarian_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" |
None |
Mega Minion |
"royale_minion" |
"assets\sfx\royal_minion_wing_03.wav" |
None |
Lava Hound |
"laval_hound" |
"assets\sfx\laval_hound_atk_02.wav" & "assets\sfx\laval_hound_atk_03.wav" |
None |
Ice Wizard |
"ice_mage" & "icemage" |
"assets\sfx\ice_mage_impact_02.wav" & "assets\sfx\icemage_attack_03.wav" |
None |
Bowler |
"bowl" |
"assets\sfx\bowl_atk_01.wav" & "assets\sfx\bowl_atk_02.wav" & "assets\sfx\bowl_atk_03.wav" & "assets\sfx\bowl_atk_04.wav" & "assets\sfx\bowl_atk_05.wav" |
None |
Bomber |
"bomb_skeleton" |
"assets\sfx\bomb_skeleton_01v3.wav" & "assets\sfx\bomb_skeleton_atk_04.wav" |
None |
Prince |
"rider" & "prince_andrew" |
"assets\sfx\rider_charge_03.wav" & "assets\sfx\prince_andrew_use_02.wav" & "assets\sfx\prince_andrew_use_04.wav" & "assets\sfx\prince_andrew_use_09.wav" & "assets\sfx\prince_andrew_use_10.wav" |
None |
Mother Witch |
"swamphag" & "WitchMother" |
"assets\sfx\swamphag_atk_vo_01.ogg" & "assets\sfx\swamphag_atk_vo_02.ogg" & "assets\sfx\swamphag_atk_vo_03.ogg" & "assets\sfx\swamphag_atk_vo_04.ogg" & "assets\sfx\swamphag_dep_vo_01.ogg" & "assets\sfx\swamphag_dep_vo_02.ogg" & "assets\sfx\swamphag_dep_vo_03.ogg" & "assets\sfx\swamphag_dep_vo_04.ogg" & ""assets\csv_logic\spells_characters.csv" |
None |
Executioner |
"axe_man" & "AxeMan" |
"assets\sc\chr_axe_man.sc" & "assets\sc\chr_axe_man_highres_tex.sc" & "assets\sc\chr_axe_man_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" |
None |
Cannon Cart |
"movingcannon" & "rolling_cannon" & "TID_SPELL_INFO_MOVING_CANNON" & "MovingCannon" |
"assets\sc\chr_movingcannon.sc" & "assets\sc\chr_movingcannon_highres_tex.sc" & "assets\sc\chr_movingcannon_lowres_tex.sc" & "assets\sfx\rolling_cannon_deploy_01.ogg" & "assets\sfx\rolling_cannon_step_01.ogg" & "assets\csv_logic\spells_characters.csv" |
None |
Furnace |
"firespirit_hut" |
"assets\sc\building_firespirit_hut.sc" & "assets\sc\building_firespirit_hut_highres_tex.sc" & "assets\sc\building_firespirit_hut_lowres_tex.sc" |
None |
Fire Spirit |
"fire_firespirit" "FireSpirits |
"assets\sc\chr_fire_firespirit.sc" & "assets\sc\chr_fire_firespirit_tex.sc" & "assets\csv_logic\spells_characters.csv" |
None |
Log |
"the_log" |
"assets\image\chr\the_log_christmas.png" & "assets\image\chr\the_log_dl.png" |
None |
Barbarian Barrel |
"barbarrel" |
"assets\sfx\barbarrel_01.ogg" |
None |
Guards |
"shield_skele" & "skele_warrior" & "SkeletonWarriors" |
"assets\sfx\shield_skele_atk_02.ogg" & "assets\sfx\shield_skele_lost_02.ogg" & "assets\sfx\skele_warrior_dep_02.ogg" & "assets\sfx\skele_warrior_step_02.ogg" & "assets\csv_logic\spells_characters.csv" |
None |
Dart Goblin |
"blowdart" & "blowdart_gob" & "blowdart_goblin" & "golbin_blowdart" & "BlowDartGoblin |
"assets\sfx\blowdart_deploy_01.ogg" & "assets\sfx\blowdart_hit_01.ogg" & "assets\sfx\blowdart_gob_jump_01.ogg" & "assets\sfx\blowdart_goblin_atk_02.ogg" & "assets\sc\chr_goblin_blowdart.sc" & "assets\sc\chr_goblin_blowdart_highres_tex.sc" & "assets\sc\chr_goblin_blowdart_lowres_tex.sc" & "assets\csv_logic\spells_characters.csv" |
None |
Elite Barbarians |
"elite_barbs" & "AngryBarbarians" |
"assets\sfx\elite_barbs_deploy_01.ogg" & "assets\csv_logic\spells_characters.csv" |
None |
Ice Spirit |
"ice_mage" & "ice_sp" & "icemage" & "IceSpirits |
"assets\sfx\ice_mage_impact_02.ogg" & "assets\sfx\ice_sp_deploy_01.ogg" & "assets\sfx\ice_sp_deploy_02.ogg" & "assets\sfx\icemage_attack_03.ogg" & "assets\csv_logic\spells_characters.csv" |
Before the Ice Spirit was released, the concept of the Ice Spirit used to be called Ice Mage. This can be seen in some developer art. |
Ice Golem |
"snowman" & "IceGolemite" |
"assets\sc\chr_snowman.sc" & "assets\sc\chr_snowman_tex.sc" & "assets\csv_logic\spells_characters.csv" |
None |
Goblin Hut |
"goblinhut" |
"assets\image\chr\goblinhut_dl.png" |
None |
Golbin Gang |
"golbins_gang" |
"assets\image\chr\goblins_gang_dl.png" |
None |
Minions |
"tinymite" |
"assets\sfx\tinymite_attack_04.ogg" & "assets\sfx\tinymite_attack_05.ogg" & "assets\sfx\tinymite_attack_06.ogg" |
None |
Golem |
"stone_golem" |
"assets\sfx\stone_golem_deploy_02.ogg" |
None |
Royale Ghost |
"roysword" |
"assets\sfx\roysword_01.ogg" & "assets\sfx\roysword_vo_01.ogg" |
"roysword" is likely a combination of the word "royale" and "sword". |
Tornado |
"royale_tornado" |
"assets\sfx\royale_tornado_01.ogg" |
None |
Common |
"comon" |
"assets\sfx\get_card_comon_01.ogg" |
This sound plays whenever you get a common card from a chest. |
legendary |
"legnedary" |
"assets\sfx\buy_legnedary_card_01.ogg" |
This sound plays whenever you buy a legendary card from the shop. |
(Game menu theme) |
"wizmen_04" |
"assets\sfx\elite_barbs_deploy_01.ogg" |
This is the game menu's song. It was probably named this because during development Clash Royale was themed around Wizards. |
Gems |
"diamonds" |
"assets\csv_logic\resources.csv" |
None |
Bandit |
"assassin" |
"assets\csv_logic\spells_characters.csv" |
None |
Night Witch |
"DarkWitch" |
"assets\csv_logic\spells_characters.csv" |
None |
Royale Ghost |
"Ghost" |
"assets\csv_logic\spells_characters.csv" |
None |
Zappies |
"MiniSparkys" |
"assets\csv_logic\spells_characters.csv" |
None |
Skeleton Barrel |
"SkeletonBalloon" |
"assets\csv_logic\spells_characters.csv" |
None |
Flying Machine |
"DartBarell" |
"assets\csv_logic\spells_characters.csv" |
None |
Magic Archer |
"EliteArcher" |
"assets\csv_logic\spells_characters.csv" |
None |
Arenas
Arena | In-game Name | Internal Name |
---|---|---|
1 |
Goblin Stadium |
goblin_arena |
4 |
P.E.K.K.A's Playhouse |
dark_arena |
6 |
Builder's Workshop |
builder_arena |
8 |
Frozen Peak |
ice_arena |
10 |
Hog Mountain |
legendary_arena |
11 |
Electro Valley |
TID_ARENA_ELECTRIC |
12 |
Spooky Town |
TID_ARENA_SPOOKY |
Regional Differences
To do: Document all of the differences between the Chinese and World Wide version. |
Extra Gem Info
Changing the language to Japanese, three more lines of info about Gems appears. The first line are the gems you bought via P2W (using real money), the second line are the gems you won F2P (opening chests) and the third line is the total of the gems you've earned.
Worldwide | Japanese |
---|---|
Shop Button
Changing the language to Korean, a new button shows inside the Shop menu. If you click on it, the Help & Support page opens (inside game) in the sub-page Shop.
Worldwide | Korean |
---|---|
Poison
After the China server split the color of the Poison card was changed to green. The new name roughly translates to "damage spell"
Worldwide | China |
---|---|
Revisional Differences
To do: Pretty much everything |
Sudden Death Music
Supercell changed the old Sudden Death music to a "more exciting" music track.
sudden_death_01 (1.0.0 - 1.5.0) | sudden_death_01 (1.6.0 - present) |
---|---|
300px |
Mini Pekka Deploy Sound
Starting with the May 2016 Update, Mini Pekka will shout "PANCAKES!!" when deployed. This is the original sound that ended up getting replaced by another version with a lower pitch.
Old | New |
---|---|
Loading Screen
The loading screen changed in the Epic Quests update (2.0.0), including a new screen based on Arena Royale. These loading screens are the default for their respected versions. Seasonal Loading Screens do not change this.
1.9.2 and older | 2.0.0 to 3.2727.5 | 3.2727.5 and newer |
---|---|---|
Elixir Costs
Card Name | Old Elixir Cost | New Elixir Cost |
---|---|---|
Royal Recruits | 6 | 8 |
Royal Recruits | 8 | 7 |
Monk | 4 | 5 |
Musketeer | 5 | 4 |
Mortar | 6 | 4 |
Bomber | 3 | 2 |
Cannon | 6 | 3 |
Fire Spirit | 2 | 1 |
Elixir Collecter | 5 | 6 |
Skeleton Army | 4 | 3 |
Wall Breakers | 3 | 2 |
Three Musketeers | 10 | 9 |
Heal | 3 | 1 |
Bomb Tower | 5 | 4 |
Barbarian Hut | 7 | 6 |
Furnace | 5 | 4 |
P.E.K.K.A. | 8 | 7 |
Electro Giant | 8 | 7 |
Goblin Barrel | 4 | 3 |
Barbarian Barrel | 3 | 2 |
Bowler | 6 | 5 |
Rage | 3 | 2 |
Giant Skeleton Preview
The Giant Skeleton is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Royal Giant Preview
The Royal Giant is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Knight Preview
The Knight is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Witch Preview
The Witch is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Goblin Hut Preview
The Goblin Hut is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The roof, the rope around the spears and the grass also have a lot more details.
Old | Current |
---|---|
Mini Pekka Preview
The Mini Pekka is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Valkyrie Preview
The Valkyrie is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Ice Golem Preview
The Ice Golem is one of the few cards that randomly got a card icon redesign. You can see that the style kind of changed, making it feel out of place when compared to the other cards.
Old | Current |
---|---|
Mortar Preview
The Mortar is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The grass also has a lot more detail.
Old | Current |
---|---|
Tesla Preview
The Tesla is one of the few building cards that was made to be more colorful. The card looks less old or outdated then it did before. The sky also has a lot more detail.
Old | Current |
---|---|
Skeletons Preview
The Skeletons is one of the few cards that got a card icon redesign due to receiving an evolution. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.
Old | Current |
---|---|
Archers Preview
The Archers was redesigned during the Boot Camp season. You can see that the style is different from the old one, making it feel out of place when compared to the other cards that haven't been redesigned yet.
Old | Current |
---|---|
Executioner Card Preview
The Executioner card preview got a complete makeover in 1.8.0. The mask's texture is shinier, the nose is a brighter shade of pink. The expression is slightly more cartoonish, though eyes are now creepier, a new tooth has been added, and the executioner now has a stubble. The axe is redrawn, with it being slightly more to the left and having an extra shade of grey.
Old | Current |
---|---|
Fire Ball Card Preview
The old preview looks like it has some snow and mountains in the background. The new one has a more apocalyptic look to it.
Old | Current |
---|---|
Flying Machine Preview
The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable.
Old | Current |
---|---|
Bomber Preview
Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ
Old | Current |
---|---|
Arrows Preview
Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files, thus can only be seen in this YouTube video: https://youtu.be/HAB6OPF9EhQ
Old | Current |
---|---|
The Clash series
| |
---|---|
Windows | Clash of Clans • Clash Royale • Clash Mini |
iOS, Android | Clash Royale • Clash Mini |