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User:Video/Minecraft: Java Edition
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Video |
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Developer: Mojang AB This game has unused graphics. |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
To do: Lots.
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Minecraft: Java Edition is an indie sandbox game created by gamers like you. You have probably heard of it.
Contents
Subpages
Version Differences Several years worth of changes to the game's data. |
Unused Text
translation.test
Internal Name | en_us.json |
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translation.test.none | Hello, world!
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translation.test.complex | Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again!
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translation.test.escape | %%s %%%s %%%%s %%%%%s
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translation.test.invalid | hi %
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translation.test.invalid2 | hi % s
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translation.test.args | %s %s
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translation.test.world | world
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createWorld.customize
Internal Name | en_us.json |
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createWorld.customize.presets | Presets
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Unused Graphics
Image Location: /assets/minecraft/textures/gui/stream_indicator.png A red circle. This used to be used for a feature in versions prior to 1.9, which allowed players to livestream on Twitch. It would have indicated that the player's livestream was live. | |
Image Location: /assets/minecraft/textures/gui/stream_indicator.png A yellow circle with a pause symbol inside. This was also used in the previously-mentioned livestreaming feature. It would have indicated that the player's livestream was paused. | |
Image Location: /assets/minecraft/textures/gui/stream_indicator.png A microphone. This was also used in the previously-mentioned livestreaming feature. It would have indicated that the player's microphone was not muted. | |
Image Location: /assets/minecraft/textures/gui/stream_indicator.png A microphone, with a red X over it. This was also used in the previously-mentioned livestreaming feature. It would have indicated that the player's microphone was muted. | |
Image Location: /assets/minecraft/textures/block/debug2.png A texture intended for debugging purposes, showing the cardinal directions with different colors for each direction. | |
[[]] | Image Location: /assets/minecraft/textures/gui/container/villager2.png |
Debugging Information
Pressing F3 in-game will display an overlay containing many debugging details.
On the left side of the screen, the debugging text displays a bunch of game-related data, including (in order):
- The version of Minecraft being played (along with its client label, which defaults to vanilla if the client has not been modified)
- The amount of frames per second, the amount of chunk updates, the maximum framerate as defined in the settings (displays inf when the maximum framerate is set to Unlimited), and a bunch of information about what the graphics are set to.
- What type of server the player is on (defaults to Integrated when the player is in a Singleplayer world), the delay in between ticks, and the amount of packets transferred and received.
- The player's current coordinates
- The exact coordinates of the block the player is standing on
- The coordinates of the block the player is standing on within a chunk
- The direction the player is facing, and the angle the player is looking at horizontally and vertically
- The amount of lighting around the player, along with what's giving the light
- The biome the player is standing in
- The current difficulty (0.00 for Peaceful, 0.75 for Easy, 1.51 for Normal, 2.26 for Hard)
- The coordinates for the block that the player is looking at (only displays if the player is looking at a block in the first place)
- The coordinates for the fluid that the player is looking at (only displays if the player is looking at a fluid in the first place)
- The amount of sounds that are being played
- Key combinations for debug-related options
On the right side of the screen, the debugging text displays the following:
- The version of Java you are playing with
- The amount of memory available (out of the allocated memory)
- The amount of memory that has been allocated
- The player's CPU
- The resolution the game is running at
- The graphics card the game is using
- The version of the drivers for the graphics card being used
- The block that the player is looking at (only displays if the player is looking at a block in the first place)
- The fluid that the player is looking at (only displays if the player is looking at a fluid in the first place)