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User talk:Hwd45

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Image Guidelines

Your recent image uploads do not meet our image guidelines. They must be native resolution and clean PNG captures from the game, not converted JPEGs. --BMF54123 14:16, 16 July 2013 (EDT)

Make sure that you are taking screenshots at their native resolution, and please remember to tag images when uploading them. --AttackedbyGlitch 17:33, 18 July 2013 (EDT)
Please don't forget to add the game's title to your filenames! --BMF54123 (talk) 22:49, 27 December 2015 (EST)

Spyro life counter

About my edit on the Spyro the Dragon page: a similar-looking graphic appears to be used in the RT remake, so maybe it is worth adding? A bit like how some icons weren't used in Zelda Majora's Mask but said icons were revamped and used in the remake. Hope that's clear enough ^^;--FrenchOrange (talk) 10:03, 8 June 2018 (EDT)

I was unsure about the addition because I didn't personally think the icons looked all that similar. On top of that, 2D sprites of Spyro's head are used in Spyro 2 and 3 anyway, and the sprite used in Reginited looks a lot closer to the one used in those games I think.--Hwd45 (talk) 13:03, 8 June 2018 (BST)
My bad, I haven't thought about checking those. Thanks for telling me, I'll be more careful next time I add stuff to a page. Have a nice day :) --FrenchOrange (talk) 08:29, 13 June 2018 (EDT)

Spyro 3

So. I have in me possession the original PAL 1.0 and what is 1.1, as a Platinum disc (I assume the SCED-02835# disc is the exact 1.1, as I have another game where it's the same case). I've been playing the game through exclusively on the 1.0 disc. First of all, I've encountered the supposedly missing cutscene, the Sorceress theme is Spike's Arena even in that one, but. Do you know how to exactly trigger the Speedway Glitch? I've tried a few methods, but they haven't worked. I still have one speedway left as of now, so I can try there some things as I can backup and keep the save on me PS2 Memory Card while experimenting. --PSXDRIVERPLAYER OUT. (talk) 14:35, 23 February 2019 (EST)

I found a website where I can apparently download both PAL versions a while back, but I haven't been able to experiment with them yet because the download speed is so slow that my browsers just seem to give up half way through. I don't know of any consistent way to trigger the Speedway glitch - I've heard it's in the early PAL copies but I'm not sure. As I understand your best bet is to do the time trial in Honey Speedway and then quit, and then future attempts at the egg challenges will supposedly not award the player with any eggs at all. I also have one question for you - which textures does Sgt. Byrd use in his cage in Midday Gardens? I assume he uses his early skin as he does in the Greatest Hits version, but it'd be nice to get some confirmation. --Hwd45 (talk) 20:24, 23 February 2019 (GMT)
I've heard it's in the PAL 1.0 too, I've tried to: complete Time Trial, leave level, exit to titlem, reset console (!), load, and with slight variations of that, but no luck. I've gotten pretty much mixed information on how-to Speedway Glitch, that is. For reasons I'm thinking that either the internets lie or there's something I've been doing wrong. I once had download problems with bigger files with me Google Chrome, but using an older version of Opera I have for session saving reasons (12.18), it took care of those, didn't give up at all. And uh, to answer to your question, I can't remember at all which model he used. I plan to do a 1.1 run too, and as the saves are compatible here in PAL land too, I can check that then, unless someone else has done it at that point already. --PSXDRIVERPLAYER OUT. (talk) 15:49, 23 February 2019 (EST)
Right. Byrd on Midday Gardens cage has a green helmet and belt in both PAL versions. I am confused of which skin that is, but you know this stuff. --PSXDRIVERPLAYER OUT. (talk) 07:31, 25 February 2019 (EST)
Got it, thanks for the info. That's the later version of his texture, so I'm not really sure why the NTSC-U versions use the earlier texture.--Hwd45 (talk) 12:36, 25 February 2019 (GMT)
If there's anything else that doesn't require hacking, I can probably take a look at it. And uh, how true is this thing: I heard that if you beat the yeti in 1 round it gives you an extra skill point. I didn't get anything, just unlocked the normal 2 rounds skill point. --PSXDRIVERPLAYER OUT. (talk) 08:00, 25 February 2019 (EST)
There's no second Yeti skill point.--Hwd45 (talk) 13:03, 25 February 2019 (GMT)
I had that thought in me mind. Uh, is it a how good mention that if you beat the Yeti and come back, then plug in a second controller and you can control the Yeti? --PSXDRIVERPLAYER OUT. (talk) 08:10, 25 February 2019 (EST)
That's how I know that beating him in one round doesn't give an additional skill point, haha.--Hwd45 (talk) 13:21, 25 February 2019 (GMT)
That's how I cheesed the skill point, got annoyed to that thing. Played through the game for the first ever time just now. Still need to find the second one and I got all three... --PSXDRIVERPLAYER OUT. (talk) 10:50, 25 February 2019 (EST)
What is the "Missing Gem bug" in Spooky Swamp anyway? I went to the map, didn't collect a single gem, just got the mandatory egg, later came back and noticed that the first enemy is gone = no gem. (This with PAL 1.1) --PSXDRIVERPLAYER OUT. (talk) 18:43, 3 March 2019 (EST)
I don't know, but I don't think there's enough information about it to include it on the page yet. If it's determined to actually be a version difference then its place will be necessary.--Hwd45 (talk) 23:48, 3 March 2019 (GMT)
I've heard it has something to do with a gem falling to water so you can't collect it, but if you don't collect a gem from an enemy and come back later, it should drop a gem again until you collect it? That's why I don't get it. But in my case the very first enemy (and the guy he's chasing) didn't spawn again at all when I went there way later (while leaving all gems there). --PSXDRIVERPLAYER OUT. (talk) 19:06, 3 March 2019 (EST)

Speedway Glitch

So. Finally managed it. Doing the Time Trial, then trying and failing the race and then leaving, resetting, coming back, doing it, getting nothing. The glitch is there in PAL 1.0. But. How does NTSC/U users solve the issue exactly? I just had to load me save file on me PAL 1.1, and the thing gives me the egg automagically. Though I need to save me game once, then loading on PAL 1.0 shows that the egg is in the player's possession. I've heard you have to actually do the race in NTSC/U, is that the case? We PAL users apparently won't have to if we did it in 1.0 and found the glitch being in action. --PSXDRIVERPLAYER OUT. (talk) 18:13, 23 February 2019 (EST)

Spyro 1 Proto/Retail Vibration

I'm interested in knowing a bit more, if it's me who has misunderstood something or is there something incorrect after all. If I were to boot my Retail PAL Spyro 1 with a controller that has no analog sticks, I get nothing. If I put a DualShock in for example, I get the option to turn Vibration either On or Off. If the thing at the proto page has nothing to do with this, enlighten me, please. --PSXDRIVERPLAYER OUT. (talk) 00:28, 19 March 2020 (UTC)

I think I'm seeing what the issue is now. Are you able to play the prototype with a controller that has no analog sticks? I think the difference must be that the vibration options are always present in the prototype but only present when necessary in the final game. --Hwd45 (talk) 09:10, 19 March 2020 (GMT)
Yes exactly, when I play the prototype the Vibration toggle is always present regardless of the controller, and yes, the retail only gives it when applicable in all regions - even the manual (EU/US) says this. --PSXDRIVERPLAYER OUT. (talk) 16:17, 19 March 2020 (UTC)

Sonic 1 Prototype

Regarding my Spring Yard Zone edit, where do those two screenshots of Sparkling/Spring Yard come from anyway? I've crosschecked them with the leaked prototype and the final game and it appears to me that the first one is the beginning of Act 3 which is empty in the prototype and the second one is the upper path of Act 1 and that ramp is not in the prototype but it was added in the final game (with a spring not present in the screenshot). It's why I've assumed these two screenshots are from after the leaked prototype. --Nicknine (talk) 23:12, 3 January 2021 (UTC)

Looking at my own research I actually can't figure out where the second screenshot is from at all, it doesn't appear to have been from any magazine I've come across. So I'm actually not sure about that one. The first one, however, is from JoyStick Issue 15, page 88, which still has red UFOs and the earlier background colouring in GHZ. There is an unused chunk layout and object layout for an earlier version of Sparkling Zone in the released prototype, and we know that several magazines displaying earlier builds than the released one also showed a more populated and differently designed Sparkling Zone (another example being Video Games DE 1991-02). The screenshots listed on the "CES-like" page (or, at least, the first screenshot) shows what that different layout looked like. This is exactly why I've been telling the people creating those pages to source their screenshots, but unfortunately I'm yet to see much improvement on that front, so perhaps another TODO for that section identifying the source of the screenshot would be a better idea. --Hwd45 (talk) 23:28, 3 January 2021 (UTC)
Earlier background coloring? I've looked at the magazine you've linked and it clearly has light blue sea so this isn't pre-CES. What else is different about it (aside from positioning)? Other than that, it does indeed look like CES-like build with red UFOs and early lava in Marble Zone. --Nicknine (talk) 00:00, 4 January 2021 (UTC)
I'm not talking about the water, nor am I talking about the pre-CES build. I'm talking about the foreground and background mountain layers. From "mid-ring" onwards the foreground layer's brightest colours are darker than the brightest colours used on the background layer, whereas the brightest colours match in earlier builds including "CES-like". The UFOs are certainly more easily confirmed as a difference between the builds, though. --Hwd45 (talk) 00:07, 4 January 2021 (UTC)
Ah, so that's what you're using to distinguish CES-like (first press demo cartridge, it seems) from mid-RING (second press demo cartridge and the leaked prototype). The point of difference I found in Green Hill is the background's positioning, it's slightly higher in mid-RING build compared to CES-like ones. That's how I've established that Nick Arcade build has to be very close to the leaked prototype. --Nicknine (talk) 00:15, 4 January 2021 (UTC)

Legends Arceus Prerelease

Howdy. Saw your rollback to the page and took another look at the footage from both side by side, and I can say that is it technically correct that they use different gameplay clips in both the Taiwanese, Simplified Chinese, Japanese (I found a reupload) and English directs any time they want to show gameplay with the localized UI, but I cannot actually notice any changes that are not just the text being localized. I can see side by side some of the gameplay clips don't match up (time of day different, timing differences on pressing things in menus/battle UI) but that's simply because the clips were re-recorded for that region and I guess they didn't see it fit to make the time of day and everything exactly match.

I even went as far as to check the names of the attacks we can see in the battle UI between Lucario and the other Pokemon and they seem to be the same moves across all 4. There might be localization differences between the final game and the footage for the localized versions, but as for differences between the 4 different directs I don't see anything. I'm curious if I'm missing something you saw other than the above mentioned? -- Luna (talk) 02:09, 11 February 2023 (UTC)

Spyro Jun 15 Prototype Blowhard gem respawn bug

UltimateGoblin (talk) 12:17, 30 November 2023 (UTC) About this bug, maybe this info should be put anywhere in those articles, at least? Because this bug exists and I think the info about it shouldn't be lost until someone finds the real reason it happens...