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User talk:Tyler

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Test Message

Dark mode test message, requested on discord. –Edness (talk) 16:29, 6 June 2021 (UTC)

Development:Team Fortress 2 - "More links instead of code snippets"

What does the "More links instead of code snippets" to-do entry that you added to Development:Team Fortress 2 mean? --Hiccup (talk) 13:20, 1 August 2021 (UTC)

Instead of a ton of huge long code snippets, I was thinking it would be better to link to chunks of code in the repo instead, that's all. But I may go back on that self-imposed rule and do large snippets 👍 4️04️UNF 💬 ✏️ 17:38, 1 August 2021 (UTC)

"Source Developer Repo"

Hey, I'm the same person you thanked for the TF2 Open Beta Dedicated Server addition. It's nothing much but I'm glad it's of use.

On the Handy Pardner section of the Prerelease page, you mention that this screenshot comes from a staging build compiled from the "Source Developer Repo".

I was wondering what exactly is that about? Is it an official source of content? The screenshot itself looks like it could a reskin of the HUD.

I don't doubt your content of course, but this makes me curious. I haven't heard of the "Source Developer Repo" before, unless that maybe is Valve's repository "offered" to Source Engine Partners?

Cheers. FoxMcCloud45 (talk) 16:59, 14 February 2022 (UTC)

It's a bit confusing to discuss but essentially it's a repository that contains source code for Valve games along with various development assets that haven't been released to the public. You pay a $2500 license fee for access to the repo, and formerly a $25,000 fee for a Havok physics license which has recently been waived thanks to a partnership between Valve and Microsoft. The repo's got all sorts of early/unseen content in it but you have to sign an NDA as part of the signup. That hasn't stopped people from leaking contents of the repo as evidenced by the tweets on my twitter where I show off stuff from it. 👍 4️04️UNF 💬 ✏️ 01:10, 15 February 2022 (UTC)
oh and that screenshot is from a build of tf2 that was compiled from the April 2020 code leak, along with repo assets that the compiler may have had access to. He was streaming himself playing the build and testing hidden staging build content, that's why the screenshot is in such bad quality. 👍 4️04️UNF 💬 ✏️ 01:11, 15 February 2022 (UTC)
Replying here so you can reply at your own convenience; I find it quite surprising but does that essentially mean that a Source Developer Repository access provides you, under the discretion of a Non-Disclosure Agreement, with the source code of Valve's Source games? I find that curious. Does that also mean that you could technically submit/suggest bug fixes or something? FoxMcCloud45 (talk) 21:48, 16 February 2022 (UTC)

JPG and ANI files

Hello again. On the Postal III build of TF2's page, you mentioned:

"I forgot why .jpg and .ani files are listed in some .lst files, or rather, why specifically they were generated. Could have been something related to the particular software Valve used when creating the models, but I can't remember."

According to this Valve Developer Wiki page, ANI files are generated when a model has the $animblocksize QC parameter set.

As for the JPEG files, they were used in Hammer before the introduction of the new VGUI model browser. I believe all of Half-Life 2's assets have JPEG files. – FoxMcCloud45 (talk) 14:47, 30 September 2022 (UTC)