If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

User talk:Edness

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for User:Edness.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Unnamed section 1

How to repack BLegends demo?Because trying replace files to final version it crashed at loading screen --From: UNKNOWNED (talk)

Uh, I haven't really messed with Legends myself, I mainly just helped a friend from the Burnout Modding community fix up the page a bit. Ask either AcuteSyntax or KabutoKun in the modding Discord. --Edness (talk) 09:18, 13 June 2020 (UTC)

Unnamed section 2

Hey, I Uploaded a better image, but it thinks it was a jpeg converted into a PNG, but It always has been a PNG, the site keeps thinking that the PNG images I upload were converted. And it has been saying that for days. The preceding unsigned comment was added by GauntAthlete910 (talk • contribs)

Well, if you crank the exposure way up on your currently uploaded image, you can still see a ton of blocky artifacts, indicating that it most likely was a JPEG at one point.Edness (talk) 17:04, 17 February 2021 (UTC)

Burnout Revenge Texture Dictionaries and Binaries

Hey, I am wondering how did you access the texture files in the BIN and TXD file of Burnout Revenge. Whenever I access the BIN and TXD file, it just leads to binary code. Do you need an external tool to look into it? —From: Glitchedblood (talk)

Just manually extracting them by hand. The TXD files are very simple, just a counter of files with their offsets in the header, but as for the Frontend archives - it's slightly more complicated, and I've written more about it here. There's more minor weird stuff to do with the texture and palette headers, but that's eh. –Edness (talk) 19:47, 5 May 2021 (UTC)
Thanks Edness! I knew I could count on you. -From: Glitchedblood (talk) 18:09, 23 July 2021 (PT)
Oh it's been a good while since this topic was made, and I now have a mostly complete texture exporter for all the textures in the Takedown era games and platforms. Not quite done yet, but almost there. WIP versions of the script can be found somewhere™, if you know where to look. –Edness (talk) 01:38, 24 July 2021 (UTC)

Screenshots of PS3 games

Hi. i see that you take a better screenshot of the PS3's title screen. how did you do that?

PlayStation 3-title.png

--ScotttheAnimator1979 (talk) 20:16, 23 July 2021 (UTC)

With a custom build of RPCS3 that supports VSH emulation, and three hours of wondering why it doesn't work still. –Edness (talk) 20:37, 23 July 2021 (UTC)

DR 4 debug build

Do you have Dead rising 4 debug build?I saw recently there is a video https://www.youtube.com/watch?v=k_YlEjsXyjU&pp=ygUSZGVhZCByaXNpbmcgNCBiZXRh seem like they got this from other.If you have can you document this? Thank you —From: UNKNOWNED 8:09, 9 June 2023 (UTC)

There is one build that I know of from mid-2016, but it's roughly 50GiB in size which is kind of a limiting factor in motivating me. Don't know if it's debug or not. If I'm not mistaken, that build is also somewhat infamous for calling home, especially during development, which supposedly lead to people getting raided for launching it. Probably won't happen nowadays, but y'know. –Edness (talk) 13:30, 9 June 2023 (UTC)

Quickstart Menu from bdominator and World Tour event ID

I loaded Quickstart Menu but i can't press any button and i only can change setting by pressing d-pad,can you give me World Tour event ID list?i want trying Oncoming Challenge —From: UNKNOWNED 4:31, 1 July 2023 (UTC)

The custom event IDs to allow for loading Oncoming Challenge were done by editing DiPrgDat.bin, for which I can provide patches later. Though it should be noted the track can't be easily changed, as the game becomes extremely unstable and crashes when I try to do so, meaning you're kinda stuck with the track that the replaced event was intended to have. But for now, you can change the Stage Logic value at address 0x654 in the PrgDat from 0x0D to 0x0B, which will replace the 2nd event in the Classic Series in Bushido Peak to load Oncoming Challenge. (Replacing the 1st tutorial event will still bother you with the brief annoying pauses of the game trying to teach you how to play the game. Nevermind, looks like the game just does that regardless of the event index?) –Edness (talk) 10:04, 1 July 2023 (UTC)

The Simpsons Game

Hello!

I'm contacting you because I want to explore the .wii files of the Wii game, but I don't know how to do it. Do you know how to do it?

Thanks in advance! The preceding unsigned comment was added by Lucas5201 (talk • contribs)

I used the QuickBMS Asura script, however I recall having to modify it slightly for it to properly work, because of some stuff not being detected properly and therefore not extracting anything meaningful. Sadly I've long lost that version and never bothered to recreate it since. Probably shouldn't be too difficult to do it again, though. –Edness (talk) 21:52, 6 April 2024 (UTC)
Update: Just looked into it - quite a simple fix. On Line 140 change if CHUNK == "RSCF" to instead contain "FCSR". –Edness (talk) 21:58, 6 April 2024 (UTC)

Thank you so munch! --Lucas5201 (talk) 20:10, 7 April 2024 (UTC)