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Vasara
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Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Visco
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Visco
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in August
Vasara |
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Also known as: Basara
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Uncompile Source Code
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
prg-l.u30 has two small fragments of code at the hex addresses listed below.
0x6B018:
ayVectNo mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDSetRoundPal: inc.h hwDemoPlayVectNo mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDWaipIn: inc.h hwDemoPlayVectNo mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDemoPlay: inc.h hwDemoPlayVectNo mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDWaipOut: inc.h hwDemoPlayVectNo mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDInitDemoPal: ;----- Demo Loop Used Color Pallets Set ----- _PMInitSetPals PalTopOfDemo,SizOfdPalDemo,dPalDemo inc.h hwDemoPlayVectNo mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDSetDemoPal: jsr PMSetPallets cmp.b #BUSY,r20 beq _end_PDSetDemoPal ;----- Demo Loop Used CObj Set ------ _SetCObj TopDemoCObj,SizOfdCODemo,dCODemo inc.h hwDemoPlayVectNo _end_PDSetDemoPal: mov.b #MRCBUSY,r27 rsr ;------------------------------------------------- _PDEnd: jsr _Clr_GameUseWork mov.h #NULL,hwDemoPlayVectNo mov.b #MRCEND,r27 rsr ;------------------------------------------------------------------------------ end
0x6BFD3C:
----------------------------------- ; 効果演出処理呼び出し ; break r1 ;------------------------------------------------- _RqEfct macro efcttable lea efcttable,r1 jsr ReqEffect endm ;------------------------------------------------- ; 演出処理初期設定 データテーブルフォーマット ; _intEfct1 プログラム ; _intEfct2 オブジェクト登録データ群 ; _intEfct3 座標 ; _intEfct4 移動データ 及び アニメーションデータ ;( 順変更不可 ) ;------------------------------------------------- _initEfct1 macro efctprog dw (efctprog) ; 効果演出処理モジュール endm _initEfct2 macro objpri,familycode,objno,objadr db objpri ; 表示オブジェクトの優先 db (familycode<<5) ; ファミリーコード dh objno ; 表示オブジェクト個数 dh objadr ; 表示オ
References
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Visco
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Visco
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in August