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Vectorman shows that not only can the Genesis do blast processing, but it can also handle pre-rendered graphics at blazing fast speeds.
Get information on the cut and altered levels, such as the fan-named Bamboo Rocket, the Pavilion, and so on. Cover the prototype.
While you are at the options menu, press A, B, B, A, Down, A, B, B, A to be directed to a debug menu.
There are at least four different coordinate displays in the game, all accessible with button codes. Pause the game and enter any of the following codes to activate the corresponding display:
B, A, Left, Down (BALD)
The two coordinates on the left are Vectorman's X and Y positions, and the two on the right are the screen's X and Y positions.
B, A, Left, Left (BALL)
Also displays Vectorman's X and Y positions, with 4 digits.
Left, Up, A, Up (LUAU)
Also displays Vectorman's X and Y positions, with 3 digits.
A, Left, A, B, A, Mode, A (ALABAMA; this one requires a six-button controller)
This one increases when the game slows down and constantly decreases back to zero.
Free Movement Mode
Pause and press C, A, Left, Left, A, C, A, B (CALL A CAB) to activate a free movement mode. Vectorman will turn into a cursor and can be moved around with the D-Pad. In this mode, he is immune to damage and can defeat most enemies simply by touching them. Pause and enter the code again to disable.
Two hitbox displays (one for Vectorman and one for enemies) also exist via button codes. Pause the game and enter any of the following codes to activate the corresponding display:
Vectorman hitbox display: A, B, A, C, A, B (ABACAB)
Ememy hitbox display: Right, A, Down, A, Right (RADAR)
If there are multiple enemies on-screen, enter the code again to cycle through them.
The Vectorman series
|Sega Genesis||Vectorman • Vectorman 2|