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Vectorman

From The Cutting Room Floor
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Title Screen

Vectorman

Developer: BlueSky Software
Publisher: Sega
Platform: Genesis
Released in JP: February 27, 2007 (Wii Virtual Console)
Released in US: October 24, 1995
Released in EU: November 30, 1995
Released in AU: 1995


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

Vectorman shows that not only can the Genesis do blast processing, but it can also handle pre-rendered graphics at blazing fast speeds.

Hmmm...
To do:
Get information on the cut and altered levels, such as the fan-named Bamboo Rocket, the Pavilion, and so on. Cover the prototype.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes


Debug Options

Watch for flying balls

While you are at the options menu, press A, B, B, A, Down, A, B, B, A to be directed to a debug menu.

Coordinate Displays

There are at least four different coordinate displays in the game, all accessible with button codes. Pause the game and enter any of the following codes to activate the corresponding display:

B, A, Left, Down (BALD)

Vectorman Coordinate Display 1.png

The two coordinates on the left are Vectorman's X and Y positions, and the two on the right are the screen's X and Y positions.

B, A, Left, Left (BALL)

Vectorman Coordinate Display 2.png

Also displays Vectorman's X and Y positions, with 4 digits.

Left, Up, A, Up (LUAU)

Vectorman Coordinate Display 3.png

Also displays Vectorman's X and Y positions, with 3 digits.

A, Left, A, B, A, Mode, A (ALABAMA; this one requires a six-button controller)

Vectorman Coordinate Display 4.png

This one increases when the game slows down and constantly decreases back to zero.

Free Movement Mode

Vectorman Free Movement Mode.png

Pause and press C, A, Left, Left, A, C, A, B (CALL A CAB) to activate a free movement mode. Vectorman will turn into a cursor and can be moved around with the D-Pad. In this mode, he is immune to damage and can defeat most enemies simply by touching them. Pause and enter the code again to disable.

Hitbox Displays

Two hitbox displays (one for Vectorman and one for enemies) also exist via button codes. Pause the game and enter any of the following codes to activate the corresponding display:

Vectorman hitbox display: A, B, A, C, A, B (ABACAB)

Vectorman Player Hitbox display.png

Ememy hitbox display: Right, A, Down, A, Right (RADAR)

Vectorman Enemy Hitbox display.png

If there are multiple enemies on-screen, enter the code again to cycle through them.