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Wangan Midnight Maximum Tune 3

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Title Screen

Wangan Midnight Maximum Tune 3

Developers: Bandai Namco, Xeen[1]
Publisher: Bandai Namco
Platform: Arcade (Namco System N2)
Released internationally: 2007
Released in JP: July 18, 2007


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
  • Revisional differences, Ver.A/Ver.B and stuff.

Trance and distinguishable force feedback come together to make a surprisingly addicting racing game.

Unused Graphics

3d.png

WMMT3-3d.png
A poorly drawn rectangle with "3D" written on it.

bonnet.png

WMMT3-bonnet.png
A render of a red Evo III bonnet, angled differently from the textures of bonnets in Dress Up.

car.png

WMMT3-car.png
Speaking of a red Evo III bonnet, that's a red Evo III! The bonnet above fits with this car graphic.

car2.png

WMMT3-car2.png
A green Evo III, effectively a palette swap of above.

car3.png

WMMT3-car3.png
A purple Evo III, also a palette swap of above.

crown_car.png

WMMT3-crown car.png
The same red Evo III from before, on a crown platform. Cars are not normally displayed on a platform in the ghost crown screen.

menu_p_vs_star_minus2.png

WMMT3-menu-p-vs-star-minus2.png
It is normally not possible to lose two stars in one battle, so this goes unused.

menu_p_ramp_map_OK.png

WMMT3-menu p ramp map OK.png
An early in-game screenshot of a ramp selection screen in multiplayer. In the original Maximum Tune 3, players were able to choose the starting ramp; this action became randomized in the 3DX revision. Interestingly, the sub-header of the menu is for the day/night selection screen instead.

"Under construction"

WMMT3-menu p construct.png WMMT3-menu p course image construct.png
Two temporary textures for the menu and map splashes, both displaying "Under construction".

Unused Models

WMMT3-Test map highwaylamp.gif
An unused model. Looks like it was used in ramp select.

Cs ok map old.png
Unused course selection backgrounds. Final version is grayscale.

V337 CE9A.png
An unshaded test model of an Evo III (likely used for the Evo test sprites). Textures are in BGR format, hence the incorrect coloring.

Kzh100g.png
A Toyota HiAce traffic car. Has different licence plate from the final version.

Unused Car Colors

Certain cars have different trim models selectable by choosing the car's color (for instance, the RS trim of Mitsubishi Lancer Evolution models can be chosen by selecting Scotia White). In reality however, the different trim models require separate body (and thus color) data, resulting in different trim models having colors from the other trim.

Note that the screenshots below have rollcages present, as they were taken from the tsumida debug menu.

  • Mitsubishi Lancer Evolution VIII (CT9A):
    • RS model: Medium Purplish Gray Mica, Cool Silver Metallic
    • An unnamed white color is also present for both GSR and RS trims, while Red Solid is exclusive to the GSR trim model (and in effect, Scotia White for the RS trim).
Medium Purplish Gray Mica (RS Trim) Cool Silver Metallic (RS Trim) Unnamed White (RS Trim) Unnamed White (GSR Trim)
I still wonder why this car is used by so many WMMT players... Some say the car has a perfect width to block and overtake players. Some say the car acceleration is perfect enough for VS mode. But whatever the reason is, I'm glad that people still using it today.
Wmmt3-Ct9a8rs-midpurp-rear.png Wmmt3-Ct9a8rs-coolsilvermetallic-rear.png Wmmt3-Ct9a8rs-unknownwhite-rear.png Wmmt3-Ct9a8gsr-unknownwhite-rear.png
Unused White vs Scotia White
Unused: Unnamed White (RS Trim) Used: Scotia White (RS Trim)
Wmmt3-Ct9a8rs-unknownwhite-front.png Wmmt3-ct9a8rs-scotiawhite.png
  • Mitsubishi Lancer Evolution VI (CP9A):
    • GSR model: Scotia White (identical to the RS counterpart)
    • RS model: Lance Blue, Satellite Silver, Ijssel Blue, Pyrenees Black
Scotia White (GSR Trim) Lance Blue (RS Trim) Satellite Silver (RS Trim) Ijssel Blue (RS Trim) Pyrenees Black (RS Trim)
Wmmt3-Cp9a6gsr-scotiawhite-front.png Wmmt3-Cp9a6rs-lanceblue-front.png Wmmt3-Cp9a6rs-satellitesilver-front.png Wmmt3-Cp9a6rs-ijsselblue-front.png Wmmt3-Cp9a6rs-pyreneesblack-front.png
Wmmt3-Cp9a6gsr-scotiawhite-rear.png Wmmt3-Cp9a6rs-lanceblue-rear.png Wmmt3-Cp9a6rs-satellitesilver-rear.png Wmmt3-Cp9a6rs-ijsselblue-rear.png Wmmt3-Cp9a6rs-pyreneesblack-rear.png
  • Mitsubishi Lancer Evolution V (CP9A):
    • GSR model: Scotia White
      • The GSR version of Scotia White retains RS version's black side mirror.
    • RS model: Dandelion Yellow, Satellite Silver, Palma Red, Pyrenees Black
Scotia White (GSR Trim) Dandelion Yellow (RS Trim) Satellite Silver (RS Trim) Palma Red (RS Trim) Pyrenees Black (RS Trim)
Wmmt3-Cp9a5gsr-scotiawhite-front.png Wmmt3-Cp9a5rs-dandeyellow-front.png Wmmt3-Cp9a5rs-satellitesilver-front.png Wmmt3-Cp9a5rs-palmared-front.png Wmmt3-Cp9a5rs-pyreneesblack-front.png
Wmmt3-Cp9a5gsr-scotiawhite-rear.png Wmmt3-Cp9a5rs-dandeyellow-rear.png Wmmt3-Cp9a5rs-satellitesilver-rear.png Wmmt3-Cp9a5rs-palmared-rear.png Wmmt3-Cp9a5rs-pyreneesblack-rear.png
  • Mitsubishi Lancer Evolution III (CE9A):
    • GSR model: Scotia White
      • The GSR version of Scotia White is missing the GSR-specific decorative taillights and retains RS version's black side mirror.
    • RS model: Dandelion Yellow, Queens Silver, Monaco Red, Pyrenees Black
Scotia White (GSR Trim) Dandelion Yellow (RS Trim) Queens Silver (RS Trim) Monaco Red (RS Trim) Pyrenees Black (RS Trim)
Wmmt3-Ce9a3gsr-scotiawhite-front.png Wmmt3-Ce9a3rs-dandeyellow-front.png Wmmt3-Ce9a3rs-queensilver-front.png Wmmt3-Ce9a3rs-monacored-front.png Wmmt3-Ce9a3rs-black-front.png
Wmmt3-Ce9a3gsr-scotiawhite-rear.png Wmmt3-Ce9a3rs-dandeyellow-rear.png Wmmt3-Ce9a3rs-queensilver-rear.png Wmmt3-Ce9a3rs-monacored-rear.png Wmmt3-Ce9a3rs-black-rear.png
  • Nissan Skyline GT-R V-spec II (BNR34):
    • Nür model: Bay Side Blue, White Pearl, Sonic Silver, Black Pearl
    • Standard model: Millenium Jade
Bay Side Blue (Nür Trim) White Pearl (Nür Trim) Sonic Silver (Nür Trim) Black Pearl (Nür Trim) Millenium Jade (Standard Trim)
Wmmt3-Bnr34nur-baysideblue-front.png Wmmt3-Bnr34nur-whitepearl-front.png Wmmt3-Bnr34nur-sonicsilver-front.png Wmmt3-Bnr34nur-blackpearl-front.png Wmmt3-Bnr34stnd-miljade-front.png
Wmmt3-Bnr34nur-baysideblue-rear.png Wmmt3-Bnr34nur-whitepearl-rear.png Wmmt3-Bnr34-sonicsilver-rear.png Wmmt3-Bnr34nur-blackpearl-rear.png Wmmt3-Bnr34stnd-miljade-rear.png
  • Subaru Impreza WRX STi Version VI (GC8):
    • Type RA model: Gran Blue Mica, Arctic Silver Metallic, Cool Gray Metallic
    • Standard model: Cashmere Yellow, Pure White
      • The unused Cashmere Yellow present in the standard GC8 is brighter, closer to the actual car's paint.
Gran Blue Mica (Type RA Trim) Arctic Silver Metallic (Type RA Trim) Cool Gray Metallic (Type RA Trim) Cashmere Yellow (Standard Trim) Pure White (Standard Trim)
Wmmt3-Gc8ra-granbluemica-front.png Wmmt3-Gc8ra-arcticsilver-fron.png Wmmt3-Gc8ra-coolgray-front.png Wmmt3-Gc8stnd-cashiyellow-front.png Wmmt3-Gc8stnd-purewhite-front.png
Wmmt3-Gc8ra-granbluemica-rear.png Wmmt3-Gc8ra-arcticsilver-rear.png Wmmt3-Gc8ra-coolgray-rear.png Wmmt3-Gc8stnd-cashiyellow-rear.png Wmmt3-Gc8stnd-purewhite-rear.png
Standard vs Type RA Cashmere Yellow
Unused: Cashmere Yellow (Standard Trim) Used: Cashmere Yellow (Type RA Trim)
Wmmt3-gc8ra-solidyellow.png Wmmt3-Gc8stnd-cashiyellow-front.png
  • Subaru Impreza WRX STi (GDB-C) (2003/2004 "blobeye" model):
    • Spec C Limited model: WR Blue Mica, Silver, Black
    • Standard model: Solid Red, Pure White
WR Blue Mica (Spec C Trim) Silver (Spec C Trim) Black (Spec C Trim) Solid Red (Standard Trim) Pure White (Standard Trim)
Wmmt3-Gdbspecc-wrblue-front.png Wmmt3-Gdbspecc-silver-front.png Wmmt3-Gdbspecc-black-front.png Wmmt3-Gdbstnd-red-front.png Wmmt3-Gdbstnd-white-front.png
Wmmt3-Gdbspecc-wrblue-rear.png Wmmt3-Gdbspecc-silver-rear.png Wmmt3-Gdbspecc-black-rear.png Wmmt3-Gdbstnd-red-rear.png Wmmt3-Gdbstnd-white-rear.png

Note that the Mazda RX-7 Type R (FD3S) use the same body data for both standard and Bathurst R trims, as the latter only affects color choice.

Unused Wheel

RAYS GT-U

Wmmt3-rays-gtu-dressup-reward.png

The RAYS GT-U wheel from the series' Chihiro-based predecessors were removed as installable wheels for the players (even if transferred from WMMT2, as dress-up data is discarded during the transfer), while still installed by rival characters. The wheel is still present and installable by the player by modifying the card data.

The wheel is available in Gold, Chrome Silver, and Mercury Silver, with the colors not affecting the wheel's outer rim. The wheel is also still present in the game's updates, as well in Wangan Midnight Maximum Tune 4.

In Menus

Gold Chrome Silver Mercury Silver
Wmmt3-gtu-gold.png Wmmt3-gtu-crome-silver.png Wmmt3-gtu-mercury-silver.png

In Race

Gold Chrome Silver Mercury Silver
Wmmt3-gtu-gold-inrace.png Wmmt3-gtu-crome-silver-inrace.png Wmmt3-gtu-mercury-silver-inrace.png

Debug Mode

Hmmm...
To do:
How do you access this debug mode? Also the names of the menus appear to be developer names - who's who?

This mode lets you view menus, preview car dressup and even write debug cards!

  • ynagamatsu: Crashes the game.
  • ytakenaka: Also crashes the game.
  • himamura: Has various level up/tuning screens. Also is used to test card reading/writing (which requires a card reader).
  • jaoki* Just goes to a blank screen, pressing the gas pedal exits the menu. At least this one doesn't crash.
  • mhidaka: Used to test the weather select screens with various variables. Entering test menu while in this menu will sometimes cause the screen to rapidly flicker in most cases and you will be forced to exit the game. This menu also contains scripts to render story cars plus a script used to generate car images in PNG format for all the stages.
  • tsumida: Used to test various dress up combinations and car select screens.
  • ftani: Same as jaoki.
  • mmiyoshi: Plays music from 10 Outrun Mode, shich can be changed with the View Change button. Also for some reason the music continues playing after exiting the menu until it finishes.
  • ykaneda: Seems to put you in an early version of Story Mode's Stage 2. The version here takes place ta daytime and has no dialogue except from the beginning cutscene.
  • kiida: Again, is used to test various menus and cutscenes.
  • rhatano: Used to test menus such as Story Mode select and the like. Also contains some unused menus which are all for testing.
  • soundtest: Doesn't do anything. Forces you to exit the game.
  • movietest: Plays back the unused "play demo" video and at the end stops at the last frame of video until B is pressed. Works only in the Japanese version of the game.
  • spritetest: Used to test various sprites.

Regional Differences

Hmmm...
To do:
Get a screenshot of the traffic car disclaimer and translate the japan accept/refuse VS screen.

The Japanese version includes one additional manufacturer, Gemballa, featuring three modified Porsche models: 3.8RS (based on the 964 generation 911), RSR (also based on the 964), and the Avalanche (based on the 997 generation 911). Because the Gemballa cars were removed in the English version, the Blackbird instead drives a Nissan Fairlady Z Version S (Z33, also known as the 350Z outside Japan) that is equipped with a NISMO S-Tune GT bodykit (Aero Set C) and Aero Mirrors in the storyline, unlike in the first two games where the Z33 Blackbird was stock, now also having darker headlights to distinguish it from the playable 350Z. Two other storyline characters also have their cars changed: Masaki's initial car in the Japanese version was a white Gemballa RSR (964), which was changed to the Mazda Eunos Cosmo (JCESE) and Yoshiaki Ishida, also switched from Gemballa Avalanche to Subaru Alcyone SVX (CXD) in the English version; he originally drove a Ferrari Testarossa in the manga. This change means that Gemballa-branded wheels and sticker (exclusive to Gemballa cars) are also removed in the English versions, and the intro videos were updated accordingly.

Japan English

Unlike Wangan Midnight Maximum Tune 2, the English version of the game will not accept a Tuning Card with a Gemballa car in it, either from the Japanese version of Maximum Tune 2 (as a transfer) or Maximum Tune 3. This is because all data for the Gemballa cars were completely removed in English versions of Maximum Tune 3; the game will crash if a Gemballa is accessed from the debug menu above. However, it is possible to put the 3D model files from a Japanese dump into the English game files and it will load properly in debug menus, and even in gameplay if further game files are modified.

In addition to the Gemballa-related changes, there's also the following changes:

  • The Mazdaspeed Atenza (GG3P) was renamed to Mazdaspeed6 in the English version.
Japan English
Wmmt3-gg3p-regdifjp.png Wmmt3-gg3p-regdifex.png
  • On linked machines, the default highlight to accept/refuse VS opponents is to refuse in the Japanese version and to accept in the English versions.
Hmmm...
To do:
Get a similar screenshot of when there is one other player playing in the arcade
Japan English
Wmmt3jp-vs-acceptrefuse-screen.png Wmmt3-vs-acceptrefuse-screen.png
  • The Japanese version displays an additional explanatory disclaimer during startup that explains why the traffic vehicles are all branded with Namco logos. While the disclaimer in question was present and translated in the English version of the Genki-developed, System 246-based Wangan Midnight game, it was never the case in any of the Maximum Tune games; only the standard "work of fiction; do not try this at home" notice is present.
Disclaimer Translation
20XX年

バイパス道路開通により、首都高速道路は経済活動の動脈としての役目を終えた。

そして今、閉鎖された特設サーキットとして生まれ変わり、今夜も挑戦者を待っている。
In the year 20XX...

With the opening of the bypass route, the metropolitan expressway has finished its role as the city's main route.

And now... The highway has now changed to a special circuit and awaits the challengers.

Revisional Differences

Hmmm...
To do:
  • Later updates of the game curbed down card duplication (by players duct taping their tuning card and forcibly ejecting it while in use, a rather dangerous method); verify this.
  • The DX upgrade adds 4 new cars, which are the Mitsubishi Lancer Evolution X (CZ4A), Subaru Impreza WRX STI (GR), Mazda MX-5 (NC) and Nissan Fairlady Z (Z34/370Z), increases horsepower to 825, changes the tuning card data transfer to allow only Wangan Midnight Maximum Tune 3 tuning cards that are active, and makes several changes to the Discarded Vehicle Card system.
    • The Fairlady Z (Z34) was initially only available from a special Tuning Card; the car became later available for general play in a later revision of DX.
    • As mentioned above, the starting ramp selection in VS races are now randomized from this revision onwards.
    • Also, during the campaign, a special card design was introduced, featuring the said Nissan Fairlady Z (Z34/370Z). The card name from the campaign was also randomized starting at Z0.
    • The changes made to the discarded system include: addition of a Present Card system, in which one player has to play with a car 5 times before it turns into a Discarded/Disused card, the discards being reduced from two uses to a single-use discard, and restricting the body color to the default body color of the discarded card.
    • Due to the reduction of usage for discarded cards, the text was changed from "Disused Card (with usage marks being shaded to indicate a 600 HP card was created)"
      • Ver.C of 3DX changed the Search by Level from "Beginner (below 600 HP)," "Advanced (600-820 HP)," "Expert (825 HP)," and "Challenge the top player!" to the original 10-level system.
      • Also, if the clock was in orange, the Fairlady Z (Z34) cannot be selected in the car selection screen, once it turned green, the 370Z became available to select for all players.
  • The DX+ revision adds the 1972 Nissan Skyline GT-R (KPGC10) and 2007 Nissan GT-R (R35), as well as the 2009 Spec-V variant as a secret car, as well as some more dress up visual parts, also data from WMMT3 can be transferred without having to convert it to a DX version card, though mileage will be reduced to 10,000 km if the WMMT3 card had more than 10,000 km.
    • None of the R35 GT-Rs can be customized and the horsepower ratings are hidden (instead being advertised as "Step-Up System") due to a licensing agreement with Nissan at the time.
    • The "SUDDEEN KILL" typo in 10 Outrun Mode was fixed in DX+, now displaying the proper term "SUDDEN KILL".
    • Several names associated with "dupe" cards, such as ANGEL, DEVIL, and S•P•W can no longer be used. As cards named such had to be renamed during transfer, these instead gained a new nickname of "rename cards" or "renames".
    • Ver.B of 3DX+ fixed a glitch where used cards that were transferred to 3DX+ (in its previous 3/3DX state) can have their data copied by being inserted several times into the arcade machine when prompted to insert a card, until the timer to do so runs out, and subsequently purchasing a new card.

To differentiate a card that is used for WMMT3 from the DX/DX+ versions, a 3DX is added above the search number of the card, with 3DX+ indicating being a DX+ card. 3DX cards also adds the current progress in story mode and the current win streak. while 3DX+ also adds the Power and Handling stage.

Title Screens

All title screens depict Akio Asakura's 1969 Nissan Fairlady Z (S30) and Reina Akikawa's 1991 Nissan Skyline GT-R (BNR32).

3 3DX 3DX+
Wangan Midnight Maximum Tune 3-title.png WMMT3DX-Title.png Maximum tune 3dx plus.png

Oddities

RAYS 57F Wheel Internal Name

The RAYS 57F wheel in the game (and in the series as a whole) is internally named RAYS_57CF (followed by color name), according to the tsumida debug menu. Additionally, some of the wheel's colors, such as orange that have been prominently shown on the game's website, are only available on the real-life 57CF (which was a limited-edition wheel produced only in 2006-2007) and not the regular 57F.  

References