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Wangan Midnight Maximum Tune 3

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Title Screen

Wangan Midnight Maximum Tune 3

Developer: Bandai Namco
Publisher: Bandai Namco
Platform: Arcade (Namco System N2)
Released in JP: 2007

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

To do:
Revisional differences, Ver.A/Ver.B and stuff.

Trance and distinguishable force feedback come together to make a surprisingly addicting racing game.

Unused Graphics


A poorly drawn rectangle with "3D" written on it.


A render of a red Evo III bonnet, angled differently from the textures of bonnets in Dress Up.


Speaking of a red Evo III bonnet, that's a red Evo III! The bonnet above fits with this car graphic.


A green Evo III, effectively a palette swap of above.


A purple Evo III, also a palette swap of above.


WMMT3-crown car.png
The same red Evo III from before, on a crown platform. Cars are not normally displayed on a platform in the ghost crown screen.


It is normally not possible to lose two stars in one battle, so this goes unused.


WMMT3-menu p ramp map OK.png
An early in-game screenshot of a ramp selection screen in multiplayer. In the original Maximum Tune 3, players were able to choose the starting ramp; this action became randomized in the 3DX revision. Interestingly, the sub-header of the menu is for the day/night selection screen instead.

"Under construction"

WMMT3-menu p construct.png WMMT3-menu p course image construct.png
Two temporary textures for the menu and map splashes, both displaying "Under construction".

Unused Models

WMMT3-Test map highwaylamp.gif
An unused model. Looks like it was used in ramp select.

Cs ok map old.png
Unused course selection backgrounds. Final version is grayscale.

V337 CE9A.png
An unshaded test model of an Evo III (likely used for the Evo test sprites). Textures are in BGR format, hence the incorrect coloring.

A Toyota HiAce traffic car. Has different licence plate from the final version.

Debug Mode

To do:
How do you access this debug mode?

This mode lets you view menus, preview car dressup and even write debug cards!


Crashes the game.


Also crashes the game.


Has various level up/tuning screens. Also is used to test card reading/writing (which requires a card reader).


Just goes to a blank screen, pressing the gas pedal exits the menu. At least this one doesn't crash.


Used to test the weather select screens with various variables. Entering test menu while in this menu will sometimes cause the screen to rapidly flicker in most cases and you will be forced to exit the game. This menu also contains scripts to render story cars plus a script used to generate car images in PNG format for all the stages.


Used to test various dress up combinations and car select screens.


Same as jaoki.


Plays music from 10 Outrun Mode, can be changed with the View Change button. Also for some reason the music continues playing after exiting the menu until it finishes.


Seems to put you in an early version of Story Mode Stage 2. It is in daylight and has no dialouge except from the beginning cutscene.


Again, is used to test various menus and cutscenes.


Used to test menus such as Story Mode select and the like. Also contains some unused menus which are all for testing.


Doesn't do anything. Forces you to exit the game.


Plays back the unused "play demo" video and at the end stops at the last frame of video until B is pressed. Works only in the Japanese version of the game.


Used to test various sprites.

Regional Differences

The Japanese version includes one additional manufacturer, Gemballa, featuring three modified Porsche models: 3.8RS (based on the 964 generation 911), RSR (also based on the 964), and the Avalanche (based on the 997 generation 911). Because the Gemballa cars were removed in the English version, the Blackbird instead drives a Nissan Fairlady Z Version S (Z33, also known as the 350Z outside Japan) in the storyline. Yoshiaki Ishida, one of the storyline characters, also switches from Gemballa Avalanche to Subaru Alcyone SVX in the English version; he originally drove a Ferrari Testarossa in the manga.

Unlike Wangan Midnight Maximum Tune 2, the English version of the game will not accept a Tuning Card with a Gemballa car in it, either from the Japanese version of Maximum Tune 2 (as a transfer) or Maximum Tune 3. This is because all data for the Gemballa cars were completely removed in English versions of Maximum Tune 3; the game will crash if a Gemballa is accessed from the debug menu above. However, it is possible to put the 3D model files from a Japanese dump into the English game files and it will load properly in debug menus.

Revisional Differences

  • The DX upgrade adds 4 new cars, which are the Mitsubishi Lancer Evolution X, Subaru Impreza WRX STI (GR), Mazda MX-5 (NC) and Nissan Fairlady Z (Z34/370Z), increases horsepower to 825, changes the tuning card data transfer to only allow only Wangan Midnight Maximum Tune 3 tuning cards that are active, and reduces discarded car data usage from 2 to 1; in addition, body color for discards is now always the originally selected color.
    • The Fairlady Z (Z34) was initially only available from a special Tuning Card; the car became later available for general play in a later revision of DX.
    • As mentioned above, the starting ramp selection in VS races are now randomized from this revision onwards.
  • The DX+ revision adds the 1972 Nissan Skyline GT-R (KPGC10) and 2007 Nissan GT-R (R35), as well as the 2009 Spec-V variant as a secret car, as well as some more dress up visual parts, also data from WMMT3 can be transferred without having to convert it to a DX version card.
    • None of the R35 GT-Rs can be customized and the horsepower ratings are hidden (instead being advertised as "Step-Up System") due to a licensing agreement with Nissan at the time.