If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Witchaven

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Witchaven

Developers: AWE Productions, Capstone Software
Publishers: IntraCorp, U.S. Gold (Europe)
Platform: DOS
Released in US: September 30, 1995
Released in EU: 1995


EnemyIcon.png This game has unused enemies.


ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

Witchhaven is an Action-RPG game and one of the better games (co-)developed by Capstone, bringing you the first commercial game on Ken Silverman's BUILD engine. Thought Duke Nukem 3D was first? This game predates it by four months.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about notable bugs and errors in this game.
Bugs

Unused Enemies

Fred

Hey, it's Fred!

An unused enemy creatively named "Fred" can be found in the game. He looks similar to the ogres, although he wears boots rather than going barefoot. He has 40 HP, but has no sounds assigned to him whatsoever. "Fred" is otherwise technically used as a decorative corpse throughout the game.


(Source: Dunkelschwamm)