Xena: Warrior Princess: Talisman of Fate
|Xena: Warrior Princess: Talisman of Fate|
Use code 800BF747 000B (USA) and clarify if this takes you to an unused map while in VS mode.
A couple of debug displays can be enabled with the below GameShark codes. The first code enables a system debug display, while the second one enables a combat debug display. The same system debug display can also be found in Top Gear Rally 2.
Enable system debug display:
Enable combat debug display:
|Version||ROM Address||Build Date|
03:15:48 PM 1999 10 07
11:11:51 AM 1999 10 21
Starting at 0x95C98 in the ROM is a bunch of development related strings.
You have requested an image number that exceeds the number of images MTL width must be evenly divisible by 4 image %d MTL width must not be larger than 1020 image %d File Could not be retrieved from UFS requested X or Y position is not located on the image Get Pixel Color only works for 8 bit images at this time Get Palette Color only works for 8 or 4 bit images at this time requested X position is not located on the image Request for Palette is past loaded MTL data Request for palette from a non Color Index mtlfile Only 4 bit and 8 bit images may be used for paletted images Palette cannot be swapped because sizes are not the same Palette cannot be swapped because formats are not the same only 4 bit and 8 bit images may be used for paletted images MTL draw type not supported for 4 bit textures MTL draw type not supported for 8 bit textures MTL draw type not supported for 16 bit textures MTL draw type not supported for 32 bit textures MTL only supported for 4, 8, 16, and 32 bit textures Intensity draw requires the image to be in the G_IM_FMT_I or G_IM_FMT_IA format height or width of draw cannot be less than or equal to zero cant tile on a boundry that is not a power of 2 MTL width must be evenly divisible by 8 MTL width must not be larger than 1023 4 and 16 bit widths must be the same 4 and 16 bit heights must be the same output width cannot be less than or equal to zero output height cannot be less than or equal to zero Material GetImage Load GetNumTextures Game FillRectangle Image Draw DrawIntensity DrawFast GetFormat GetSize GetWidth GetHeight ModifyPalette SwapPalette GetPixelColor GetScreenPixelColor IncrementMTL ResetMTL PointSegmentAtImage DrawOverlay GetColorR GetColorG GetColorB DrawTile GetPaletteColor SetPaletteColor Controller Id not within range 1 - 4 Controller SButton AButton BButton RButton LButton ZButton CUButton CDButton CLButton CRButton JUButton JDButton JLButton JRButton Buttons StickX StickY Lockout AnalogToDigital NumControllers Invalid alpha value (out of range) Unable to find font in UFS Out of memory for font File Could not be retrieved from UFS Text LoadFont SetAlpha DrawCentered DrawRight DrawLeft DrawWrap DrawWrapCenter DrawWrapHeight Width Height SetColors LoadStringTable Graph Create LoadLineGraph SetLineThickness CreateLineGraphMorph LineGraphMorph SetPercent SetDirection SetPosition SetPosition3D SetGradient Draw F3D cant be found in UFS VTX cant be found in UFS TEX| MTL cant be found in UFS MPA cant be found in UFS MTL cant be found in UFS alpha needs to be between 0 and 255 VTX files could not be retrieved from UFS FredObject Load Draw ScaleDraw AnimateTextureCoords GetVTX SetVTX LoadVTX WipeVTX Argument out of range (volume not 0-255) Argument out of range (reverb not 0-127) Argument out of range (pan not 0-255) Argument out of range (frequency offset not -127 - 127) Argument out of range (frequency offset not 0 - 255) Sound LoadSong PlaySfx PlaySong Volume Reverb Pan Frequency Tempo Pause UnPause Done
Present at 0x96AF4 in the ROM is some text for a debug display.
RDP: %d RDP CLOCK: %d RDP CMD: %d RDP PIPE: %d RDP TMEM: %d RSP: %d RSP GFX: %d RSP AUDIO: %d CPU: %d FPS: %d
|The Xena: Warrior Princess series|
|Nintendo 64||Talisman of Fate|
|Game Boy Color||Xena: Warrior Princess|