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Zero Time Dilemma (Windows, PlayStation Vita)/Unused Audio

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This is a sub-page of Zero Time Dilemma (Windows, PlayStation Vita).

Hmmm...
To do:
Repeat with the JP tracks

A lot of sounds are made during the game, mostly to show discomfort. While these tracks don't contribute much to the overall plot, there are some interesting nuggets in here (namely Delta's presence). If you're interested in hearing more plot-relevant audio, have a look at the unused dialogue article.

Delta's Laugh

When Q-team is executed, a voice clip of Delta laughing has been left unused, likely to hide Delta's existence better.

Msg ID Text
1046 What the heck. What is this?!
1047 Take it off! I said take it off!
1048 AUGH! OPEN DAMN IIIT!
1049
1050 May you rest in peace.
1051 Mors certa, hora incerta.

Akane's Shock

During Pop Off, Q-team is shown footage of the happenings of C-team. It seems that audio was originally part of the TV experience, but Akane's shock at being killed was never expressed audibly.

Msg ID Text
3781 Hey...Eric. Look...
3782 N-No...
3783 It can't be...
3784 Junpei...?
3785
3786 No...
3787 Carlos just killed Akane...
3788 Then he must've killed Junpei too...

Mixed Tracks

Within the game are numerous clips where people are screaming (and laughing) at the same time. The game plays the track with all character sounds mixed into one, and individual tracks are given message IDs even though they're never played. The following tables will show the original mix track for reference, then the individual unused tracks.

As a note, there is always one individual track missing. For example, if Carlos and Junpei are screaming, the mixed track will have both of them, but only Junpei has an individual track. The other speaker can be extracted by subtracting the individual from the mix.

Radical-6

When Eric has a flashback to his family, they're all happy and laughing. This is the only time you'll hear anyone laughing in unison, keeping in line with the mood of the game.

Msg ID Speaker Audio
1968 (Used) Mixed
1969 (Unused) Eric's Father
1970 (Unused) Chris
1971 (Unused) Young Eric

Outbreak

D-team decides that setting up the bomb isn't a good idea, but Zero doesn't make it easy to fix their mistake. They have a coughing fit once hydrofloric acid starts raining in the decontamination room.

Msg ID Speaker Audio
2662 (Used) Mixed
2663 (Unused) Diana
2664 (Unused) Phi
2665 (Unused) Phi
2666 Sigma
2667 Sigma

Poison

C-team writhes on the floor as the poison takes its effect.

Msg ID Speaker Audio
3112 (Used) Mixed
3113 (Unused) Junpei
3114 (Unused) Akane

Anthrophic Principle

Wood doesn't stand a chance against Gatling guns. C-team is brought down by a stream of bullets.

Msg ID Speaker Audio
6088 (Used) Mixed
6089 (Unused) Akane
6090 (Unused) Junpei

Alright, so wood failed, but apparently flesh does the trick? You figure out how Carlos and Junpei were able to protect Akane from the bullets.

Msg ID Speaker Audio
6142 (Used) Mixed
6143 (Unused) Junpei

Death by acid

With one press of a button, the other teams are melted into a nice soft fleshy goop.

Msg ID Speaker Audio
7188 (Used) D-team
7189 (Unused) Phi
7190 (Unused) Sigma
Msg ID Speaker Audio
7191 (Used) Q-team
7192 (Unused) Mira
7193 (Unused) Eric
7194 (Unused) Delta
Msg ID Speaker Audio
7276 (Used) C-team
7277 (Unused) Akane
7278 (Unused) Junpei