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Zuma High Speed Challenge!

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Title Screen

Zuma High Speed Challenge!

Developer: PopCap Games
Publisher: PopCap Games
Platform: Adobe Flash


DebugIcon.png This game has debugging material.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

Zuma High Speed Challenge! Brought to you by AT&T!

Debugging Info and Hidden Cheats

Hmmm...
To do:
All of these do not appear to work, fix?

Similar to Plants Vs. Zombies, data.xml contains a commands element. By editing changing false to true, it will enable the debug functions and hidden cheats.

Cheat name Key Description
ToggleDebugInfo F1 Has no effect.
StepUpdates F9 Pauses the game, if paused advances based off how many steps the game is running at.
ResumeUpdates Shift+F9 Restores the original step rate.
RedBall 1 Changes the highlighted Ball to a Red Ball.
YellowBall 2 Changes the highlighted Ball to a Yellow Ball.
GreenBall 3 Changes the highlighted Ball to a Green Ball.
BlueBall 4 Changes the highlighted Ball to a Blue Ball.
PurpleBall 5 Changes the highlighted Ball to a Purple Ball.
WhiteBall 6 Changes the highlighted Ball to a White Ball.
Bomb b Spawns a Bomb powerup on the highlighted Ball.
Stop r Spawns a Stop powerup on the highlighted Ball.
Reverse m Spawns a Reverse powerup on the highlighted Ball.
PauseBalls u Pauses the physics of the Balls, they still have collision detection when paused.
ForceFruit f Spawns the fruit on the left or right axis, if already present, "respawns" it.
DeleteBall Delete Removes the highlighted Ball from the group.
ForceTimeUp t Has no effect. Sets Gauntlet mode to Time Up.

Levels

levels.xml has values for drawcurve and drawtunnel. Setting them to "true" would most likely draw curves and tunnels.

(Source: LolHacksRule)