Registrations through the wiki software are temporarily closed. Please contact an administrator via Discord or IRC if you want an account.

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Arcus Spirits

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Arcus Spirits

Developer: Wolf Team
Publisher: Sammy
Platform: SNES
Released in JP: October 22, 1993


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

Arcus Spirits is the Super Famicom port of Arcus Odyssey for the Sega Genesis and Sharp X68000. A North American release was planned, but canceled after Wolf Team's American publisher was bought out by Sega. However, a nearly-complete prototype of the American version of the game has been dumped.

Unused Graphics

ArcusSNES-Odyssey.png

The original Odyssey name is included with the title screen graphics.

Stage Select

Arcus-select.png

Arcus Spirits contains code for a stage select menu, but it is unreachable in both the JP and US versions of the game. To access it, start the game with the following Pro Action Replay codes enabled:

JP version US prototype
80811320
80811400
8081159E
80814320
80814444
8081459D

The menu will appear after selecting a character.

(Source: MCA / Elitendo (trainer))

Developer Message

This text appears at the very beginning of the Japanese ROM:

   ARCUS SPLITS by WOLF TEAM    
   PROGRAMED by S.Horishita     

The message was moved to offset 0x42 in the US prototype and padded with two extra blank lines.