If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Asterix & Obelix XXL (PlayStation 2, Windows, GameCube)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Asterix & Obelix XXL

Also known as: Asterix & Obelix: Kick Buttix (NA PS2)
Developer: Étranges Libellules
Publisher: Atari, SA
Platforms: PlayStation 2, GameCube, Windows
Released in US: September 14, 2004
Released in CA: September 14, 2004
Released in EU: November 21, 2003


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Asterix & Obelix XXL is the first of the Asterix & Obelix XXL series, where you'll have to fight the Romans across six regions of the Empire with the aim of restoring the gaulic village, with an absolutely kickass background soundtrack.

Initially a European exclusive, the PS2 version later saw a release in North America as Asterix & Obelix: Kick Buttix, which features a few graphical differences.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Levels

Normandy

Asterix & Obelix XXL - Unreachable potion.png

In sector 2, in the area of the fight with the normans before the slide, a potion is placed far up the stage. Asterix cannot reach it, even under the effects of the magic potion.

Asterix & Obelix XXL (prerelease) - Trail of helmets.png

In sector 9 there exists a trail of helmets alongside a box detector object, before the boss arena, which are out of bounds and never seen normally. This suggests that early on one would have reached such area with a final slide rather than using the transporter catapult, which is strongly suggested by the fact that the camera path for slide mode extends far after the end of the slide itself, but since the player exits slide mode everything else past that goes unused. No collision or geometry exist where the objects are located.

Greece

Asterix & Obelix XXL - Misplaced fire holder.png Asterix & Obelix XXL - Misplaced pressure plate.png

In sector 3 of Greece a fire holder and a pressure plate are placed out of bounds.

Egypt

Asterix & Obelix XXL - Egypt sector 6 fire holder.png

Egypt features an out of bounds fire holder in sector 6 where the volcanic area is.

Rome

During development, Rome used to be way bigger, having 5 explorable areas (sectors). The first 3 sectors were later removed leaving playable the last two, Asterix and the gang spawn right at the door of sector 4.

The first sector appeared in one of the first trailers for the game (here and here), which shows the second half of the stage, as well as in prerelease screenshots which show the very beginning of the sector featuring the aquaduct.

Though all of the graphics have been removed, collision data (for the first two) and objects are still present throughout the removed sectors and are explorable through the use of cheats or level editors. Rome was planned for a comeback in its entire form in Asterix & Obelix XXL: Romastered, only for the first three sectors to be cut due to time constraints.

(Source: Asterix & Obelix Wiki)

Technical Objects

There a number of unused rectangle and box detectors, which are invisible to the player during normal gameplay and used by the game to detect when the player passes through them.

Enemies

Rocket Roman

Asterix & Obelix XXL (prerelease) - Rocket Roman in Rome.jpeg

Only one enemy is left unused in the game and that's the "Rocket Roman", a fat looking legionnaire with a big rocket on their back. The enemy is actually used in the intro sequence for the game and in the title screen, without the rocket, while in a prototype screenshot it is seen with the rocket equipped. Since it was scrapped early on in development, the code for it is no longer present and its mechanics and behaviours are unknown.

(Source: Asterix & Obelix Wiki)

Graphics

There exists in the game an unused combat lock for archers: this suggests that at one point in the game there were battles centered around them rather than other enemies. In the PC/GameCube version there is an oddity with the save menu in Helvetia where the texture of the slot numbers are way smaller than the others in any other level.

(Source: Asterix & Obelix Wiki)

Version Differences

Original Release

The PS2 version features a different font for the HUD, also item dispensers have a metallic texture as opposed to the GameCube/PC wooden look.

In Normandy, after the first slide, the PS2 version has a lock for the button that makes the player access one of the gold laurel nearby, forcing him to fight the three formations; it has been removed from PC/GameCube.

Kick Buttix

Asterix & Obelix Kick Buttix - Title Screen.png

Features a different title screen and a new intro sequence for gaul. This new intro consists in a map of gaul and a wall of text under it describing the basic plot of the game; once this is over the normal intro cinematic plays as normal.