Atelier Iris 3: Grand Phantasm
|Atelier Iris 3: Grand Phantasm|
Also known as: Irisu no Atorie Guran Fantazumu (JP)
This game has unused areas.
| Unused Graphics|
Much like Atelier Iris: Eternal Mana, several debug options remain in this game as well. Likely used in all Gust's PS2 games. All codes on this page to enable debug options are for the US version of the game.
This option lets are view and select all sprites in the game, including breakable map objects.
Enable Animation Debug (press Triangle in game to enter) 201E80B4 0C04A6D7
Additionally, you may want to activate the following code while inside the debug tool to change the sprite and animation the sprite is doing.
D1FFFB98 00000032 11FFFBA0 0000xxxx Current Player / Monster. Higher values are objects and map stuff. D1FFFB98 00000032 01FFFBA4 000000xx Current Animation. Animation Debug Buttons X = Play Current Animation O = Exit / Back L1 = Flip Sprite Upside Down R1 = Flip Sprite Left / Right L2 (Hold) = Loop Animation. Start = Enter Frame-by-frame Debug Option. Select = Change BG to Black or White.
Animation Viewer 2
Mostly the same as the above animation viewer. This one is missing a few debug info that the first one has, however this version displays the current state the animation is set to.
Enable Animation Viewer 2 (press Triangle in game to enter) 201E80B4 0C08A23D D1FFFB50 0000B108 01FFFB70 0000000x Player / Monster Category. 0 = main characters 1 = monsters 2 = main characters in different forms. D1FFFB50 0000B108 11FFFB74 0000xxxx Sprite in category D1FFFB50 0000B108 01FFFB78 0000000x Animation state D1FFFB50 0000B108 01FFFB7C 0000000x Other animations?
In this menu, you can select all of the music in the game. The first four options will not work and crash the game as it's trying to read data from Atelier Iris: Eternal Mana, which ultimately, is not present anymore.
Enable BGM Test (press Triangle in game to enter) 201E80B4 0C05196E 201468D4 0C047F65 2011FDA8 00000000
Left / Right = Move through options of current selection. R1 / R2 = Move through options by a lot. X = Confirm
Additionally, you may want to activate this code to move through the options in this menu.
D1FFF974 00000011 01FFF97C 000000xx xx = 00 Bgm (This will crash the game if selected) 01 BgmReplay (This will crash the game if selected) 02 BgmFadeOut (This will crash the game if selected) 03 BgmStop (This will crash the game if selected) 04 Se 05 SeStop 06 Voice 07 VoiceStop 08 BgmVolume 09 SeVolume 0A BgmChVolume (doesn't appear to work) 0B StreamPlay 0C StreamStop 0D StreamFadeOut 0E StreamReplay 0F StreamPause
Several unused maps. They lead to blank maps, but there may be something in them.
This is a level select option where you can select all of the maps in the game to warp to.
Enable Level Select (press Triangle in game to enter) 201E80B4 0C06BC81 D09CBC08 00000000 201AF2A8 144F0005 D09CBC08 00004200 201AF2A8 00000000 201C23A0 24020001
Once inside this menu, press R2+X to enter a map of your choice. Using this menu will also enable some extra debug options such as being able to view the coordinates of the player, and SFX locations. Press START to bring this info up. Press R2+Circle to bring up more info. Markers in blue represent a map SFX location.
Level Select (Old Version)
Basically the same as above, however this one was missing a proper function in order for it to work. It also doesn't display the name of the map.
Enable Old Level Select (press Triangle in game to enter) 201E80B4 0C070686 201C1AB8 0C06BE3B D09CBC08 00000000 201C1AB0 144F0005 D09CBC08 00004200 201C1AB0 00000000 201C23A0 24020001
Map Effect Editor
It's unclear what this option is. You can select effects and make them display at a set position in this option. It appears you would be able to save these edits to a dev kit or memory card or upload the result to a PC.
Enable Map Effect Editor (press Triangle in game to enter) 201E80B4 0C05812B
Triangle = Lock current effect. This makes it so you can move around without selecting a different effect. Press two more times to disable. Circle = Reset position. R2 (Hold) = Remove cursor. X = Display current effect. Right Analog Stick Up / Down = Move Z axis inward / outward. Left Analog Stick Up / Down = Move up / down.
Additionally, activate the following code to select what effect you would like to display.
Current Effect 104FB6A0 0000xxxx
Replace xxxx with a value, starting from 0001.
This option displays a test window which you can move around by pressing R2. There isn't anything else to do here.
An unused FMV, depicting various sequences from the game can be seen here. It also contains the full version of the opening song.
The Forest of Meeting (From Atelier Iris Eternal Mana)
The song is stored separately from the streamed music in the game. It is the only sequenced song in the game, a left over from Atelier Iris: Eternal Mana. It also utilizes the unused sequenced engine.