Ballistic (Game Boy Color)
Ballistic |
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Also known as: Puzz Loop (JP) This game has unused code. |
Ballistic, aka Puzz Loop, is the arcade game that would later be ripped off by none other than PopCap in the game Zuma. The Game Boy Color port is... not as good.
To do:
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Contents
Debug Menu
A very broken debug menu exists for Ballistic as well as Puzz Loop. The following Game Genie codes can be used to access the debug menu instead of a single player game:
Ballistic | Puzz Loop |
---|---|
402-A6F-A23 002-A5F-E68 0A2-9EF-E62 |
0F2-A9F-E62 002-B0F-C43 402-B1F-A2F |
The menu wasn't coded to be in a rom bank other than 0x00, so most of the options crash badly. You can switch between DMG and CGB mode by using Left/Right. Holding A and using Up, Right or Down can change the RGB component of the background color - which are displayed in the lower left corner of the screen.
You can select an option using Up/Down, enter it using B. Inside menus (if they don't crash), you can exit using Start + Select. Start + Select will also exit from the debug menu altogether.
Sound Test
Apparently one can compose single sound bytes using Up/Down and Left/Right.
Link Cable Test
This prints out info on the game link.
Calc Stat
This menu will multiply the top and bottom numbers (actually, only the lower 8-bit) which can be set using Left/Right and Up/Down respectively. However, since the result is never actually stored in the result register that is printed below the two 16-bit numbers, the result will always be zero. Oh, and of course the multiplication yields 16-bit values...
LYC Test
Probably a test to see if editing the scroll registers per line works correctly. Test crashes though.
Processing Test
Crashes with lots of references to different ROM banks, without storing intermediate results etc. If this ever did work, there is certainly nothing left that would lead one to suspect this fact.
PCG Rewrite Test
This test actively rewrites tiles in VRAM while they're being displayed.
Wada Test
Will advance to the next page for Ballistic. Doesn't work in Puzz Loop. Here you can start options using Start. Most options crash outright.
Asa Test
This will show the credit roll.
Frame Counter
Game Genie code 044-A5F-C42 will enable a current frame counter that is glitched in most areas of the game. It will properly display in the Ranking section and in-game overriding part of the score display.
Unknown Counter
There is a second counter appearing at the bottom of the screen that is completely glitched out making it impossible to know the exact function but it is likely an animation frame counter. Game Genie code 074-A5F-C42 will enable the unknown counter.
Miscellaneous
Text
0x0287CC
GATEWAY 2000
Alternate Title Screen
Ballistic contains a complete title screen graphic complete with tilemapping and palette data that is loaded along with the Mitchell logo.
Game Genie code 0F0-2DA-80A code will load the alternate title screen instead. PRESS START awkwardly resides above the menu selection after pressing Start, giving hint that this was an early design.
Puzz Loop Copyright Logos
There are two early Mitchell copyright logo designs directly located above each other loaded along with the used logo.
Super Mario Bros. Deluxe Sprite set
Present only in Ballistic is a complete Mario sprite set carried over from Super Mario Bros. Deluxe. This may have been used for testing purposes as this is the only piece of data remaining.
Other Unused Graphics
By enabling the Super Game Boy flag located at 0x146 and modifying it to 03, or using the Game Genie code 031-46F-E6A, you can enable long lost palettes and the necessary accompanying Super Game Boy commands. The Japanese version does not have unused Super Game Boy palettes, just the MLT_REQ 00 and 01 are loaded during startup.
Unused Palettes
There are two additional unused Super Game Boy palettes. Gameshark code 01??14CD will always display either.
ID 01
ID 02
Regional Differences
Puzz Loop underwent numerous changes when it was released in North America as Ballistic.
Opening Logos
The Infogrames logo appears before the Mitchell logo in Ballistic, whereas Puzz Loop shows the Mitchell logo before Capcom's.
Puzz Loop | Ballistic |
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The background color for the Mitchell logo differs between releases.
Puzz Loop shows a copyright information screen prior to the company logos, while Ballistic moves its copyright information to the title screen.
Title Screen
Puzz Loop contains an opening sequence that spells the game's title out before showing the title screen, which is completely absent in Ballistic.
Puzz Loop | Ballistic |
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Puzz Loop's title logo uses one of two animations after the opening sequence, while Ballistic's title screen is completely static.
Character Bios
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
If you leave the game at the title screen long enough, Puzz Loop will display bios for one of five characters before looping back to the opening sequence.
Character | Screenshot |
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Pharaoahu | |
Macky | |
Sully | |
Popo | |
Docky |
Ballistic does not use these characters therefore it lacks these bios. This also results in the redesigning of screens where these characters would have shown up.
Main Menu
Puzz Loop | Ballistic |
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After pushing Start, Puzz Loop takes you to a screen where you can select one of four different options. Ballistic has you select these options from the title screen instead.
Panic
Puzz Loop contains an extra screen where you can select your starting level and background music before beginning gameplay. Ballistic does not give you these options and simply takes you to the game upon selection, with the music being randomly selected for you.
Checkmate
Puzz Loop gives you three save files to record your completion progress. Ballistic only gives you one.
Puzz Loop | Ballistic |
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Puzz Loop allows you to select any one of the fifty stages. Besides redesigning the stage select menu, Ballistic only lets you select the first five stages in the beginning, with more being unlocked by clearing most of the stages that are available to you.
Time Attack
Puzz Loop has a separate screen for you to select your background music before starting gameplay. Like in Panic Mode, Ballistic takes you to the game while randomly picking one for you.
How to Play
Puzz Loop | Ballistic |
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Puzz Loop has tutorials for each of its gameplay modes which are narrated by the aforementioned characters once selected. Ballistic only shows a single tutorial after selecting 1P Game. It also renames the Dead Line to the Dead End.
The Puzz Loop series
| |
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Arcade | Puzz Loop |
PlayStation | Ballistic |
Game Boy Color | Ballistic |
Nintendo DS | Magnetica |
Wii | Magnetica Twist |
- Pages missing developer references
- Games developed by Mitchell
- Pages missing publisher references
- Games published by Infogrames
- Games published by Capcom
- Game Boy games
- Game Boy Color games
- Pages missing date references
- Games released in 1999
- Games released in November
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
- To do
- Articles needing translation/ja
- Puzz Loop series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Mitchell
Games > Games by platform
Games > Games by platform
Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in November
Games > Games by series > Puzz Loop series
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games