We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Beavis and Butt-Head (Game Boy)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Beavis and Butt-Head

Developer: Torus Games
Publisher: GT Interactive
Platform: Game Boy
Released in US: March 1998
Released in EU: 1998

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

A mediocre overhead action game with somewhat out-of-character protagonists and awful graphics, probably only notable as being one of the last (if not THE last) known vanilla Game Boy games to be released without Super Game Boy or Game Boy Color support.

Unused Level Select

Beavis and Butt-Head (Game Boy)-level select.png

Use the Game Genie code 080-A2D-E6E to re-enable the unused stage select when booting the game. You will be able to select any stage, including the mini-game. There is an empty option at the end of the list that does nothing and causes the game to crash.

Pressing A will additionally play a sound effect one by one in increasing index values. However, there is no bounds check for these values causing it to play garbage at some point. Pressing Select will reset the index count and start from its initial value.

(Source: Cah4e3)

Unused Items

To do:
Check if they are actually unused.

Use the RAM address $D780 and the appropriate index value to obtain these items in-game (replaces the first item on the list).

Beavis-and-Butt-Head-GB-Meat.png An item named "MEAT" with the index $08.

Beavis-and-Butt-Head-GB-Key.png An item named "KEY" with the index $0A. This is different from the used JAIL KEY item that appears in the final level (index $0D).

Unused Weapons

Listed among the item names are six unimplemented weapons. Only the first two have corresponding item icons. All of these weapons are non-functional. Use the RAM address $D96D with an index value of $83 through $88 to edit the current weapon and see these weapons.

Beavis-and-Butt-Head-GB-Weapon-3.png This is a weapon listed as WEAPON 3 in the game resources.

Beavis-and-Butt-Head-GB-Weapon-4.png This is a weapon listed as WEAPON 4 in the game resources.

Additional unused weapons only have leftover text names:


Unused Text

To do:
There might be more here!

A few strings of placeholder text:



  • The game's Passwords are listed in plaintext in the ROM. While the list follows the stage progression for the most part, the password for level 2 is several lines below the rest of the password text, implying that the "Outside School" level was split off from level 1 later in development.