Beavis and Butt-Head (Game Boy)
|Beavis and Butt-Head|
A mediocre overhead action game with somewhat out-of-character protagonists and awful graphics, probably only notable as being one of the last (if not THE last) known vanilla Game Boy games to be released without Super Game Boy or Game Boy Color support.
Unused Level Select
Use the Game Genie code 080-A2D-E6E to re-enable the unused stage select when booting the game. You will be able to select any stage, including the mini-game. There is an empty option at the end of the list that does nothing and causes the game to crash.
Pressing A will additionally play a sound effect one by one in increasing index values. However, there is no bounds check for these values causing it to play garbage at some point. Pressing Select will reset the index count and start from its initial value.
Check if they are actually unused.
Use the RAM address $D780 and the appropriate index value to obtain these items in-game (replaces the first item on the list).
Listed among the item names are six unimplemented weapons. Only the first two have corresponding item icons. All of these weapons are non-functional. Use the RAM address $D96D with an index value of $83 through $88 to edit the current weapon and see these weapons.
Additional unused weapons only have leftover text names:
WEAPON 5 WEAPON 6 WEAPON 7 WEAPON 8
There might be more here!
A few strings of placeholder text:
IMAGE, NOT BUBBLE ??? NOT ??? IMPLEMENTED PLACEHOLDER TEXT ONLY
- The game's Passwords are listed in plaintext in the ROM. While the list follows the stage progression for the most part, the password for level 2 is several lines below the rest of the password text, implying that the "Outside School" level was split off from level 1 later in development.
|The Beavis and Butt-Head series|
|Genesis||Beavis and Butt-Head|
|SNES||Beavis and Butt-Head|
|Game Boy||Beavis and Butt-Head|
|Game Gear||Beavis and Butt-Head|
|Windows||Beavis and Butt-Head in Virtual Stupidity|