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Borderlands 2

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Title Screen

Borderlands 2

Developer: Gearbox Software
Publisher: 2K Games
Platforms: Windows, Xbox 360, PlayStation 3
Released in JP: October 25, 2012 (Xbox 360/PS3 only)
Released in US: September 18, 2012
Released in EU: September 21, 2012
Released in AU: September 20, 2012
Released in KR: September 21, 2012


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Borderlands 2 is the sequel to space cowboy romp Borderlands, which despite it being crammed full of Internet fandom references to the point of hand wringing embarrassment, is actually a major improvement on the first game. This game, you're now up against Handsome Jack, the megalomaniac head of the Hyperion arms company; as well as the now ubiquitous 'psycho' bandits.


Subpages

SoundIcon.png
Unused Audio
87 bazillion sound clips!


Missing Textures

Caustic Caverns

BL2-Missing-CausticCaverns-Tex.jpg

In the "Caustic Caverns", there is a missing texture for the inside of the mine shaft's crusher. The texture is the default checkerboard used by the Unreal Development Kit.


Washburne Refinery

BL2-Washburne-Refinery-Missing-Tex.png

A missing texture can be seen through the grating in "Washburne Refinery" next to Hyperius Arena. The default Unreal Development Kit checkerboard is used as well.


The Rustyards

BL2-The-Rustyards-Fake-Missing-Tex.png

Next to the entrance in "The Rustyards", there is a flashing texture on top of the boat out-of-bounds displaying Missing MATERIAL. This texture can't be seen without glitching/cheating and the default Unreal Development Kit checkerboard isn't used meaning this texture was likely put here on purpose by the developers.


Unused Textures

Slag Nova & Spike Shield Hud

There are no Slag Nova Shield or Slag Spike Shield in Borderlands 2. However, the Shield Hud parameter PrimedFlashFrameName can handle these two shield variants named respectively as nova-amp and spike-amp.


nova-amp spike-amp
BL2-Slag-Nova-Shield-Hud.png
BL2-Slag-Spike-Shield-Hud.png


BL2-Atlas-Logo.png

The Atlas company completely disappeared after the events of Borderlands and as such, all weapons and items manufactured by Atlas never returned. However, the company logo can still be displayed in-game by replacing the parameter FlashLabelName of one of the existing manufacturers to atlas.

Unused Weapons & Items

ERROR MESSAGE ERROR MESSAGE

BL2-ERROR-MESSAGE.png

The "ERROR MESSAGE ERROR MESSAGE" is a unique Rocket Launcher manufactured by Torgue included in the first campaign DLC "Captain Scarlett and her Pirate's Booty". This weapon is wielded by the raid boss Master Gee and can't be dropped anywhere in the game making its title and red text unused. Surprisingly, the skin used for this weapon is the same as purple Tediore rocket launchers and unlike all uniques rocket launchers in the game, this one can't spawn with a sight.

  • Gibbed Save Editor Code: BL2(hwAAAAAjGAFB54IDCQGFTiAkQ0GB8P+/G4r///////9roshBgoPw)


Harpoon Gun

BL2-Harpoon-Gun.png

The "Harpoon Gun" is an unused unique Rocket Launcher added with "Sir Hammerlock's Big Game Hunt" DLC. Despite being a Rocket Launcher manufactured by Torgue, the skin used for this launcher is the same as a blue Bandit rocket launcher. The "ERROR MESSAGE ERROR MESSAGE" and "Harpoon Gun" are the only two uniques launchers in the game to spawn without a Sight Part but unlike the "ERROR MESSAGE ERROR MESSAGE" this launcher lack a Title Part making it use the default Torgue Rocket Launcher title named "boom" and don't show any red text on its item card as well.

  • Gibbed Save Editor Code: BL2(hwAAAAAKFwRBB4AICQGFAqAgQwGA8f+/GwoIFBwo/v8boEhBUYfi)


Legendary Bandit Grenade

Storm Front with the Legendary Bandit Grenade Material Part

There is no Legendary Bandit Grenade in Borderlands 2, but for some reasons there is still in the game an unused Material Part named after a Legendary Bandit Grenade.

  • Gibbed Save Editor Code: BL2(BwAAAAD7rwAEDzzoIBBQaByDD4MdQwsDDoMOgwxDHQMSQwqDJcM=)
GD_GrenadeMods.Material.Material_Bandit_5_Legendary

Legendary Bandit Grenade Material Part


The Mystery of Tannis

Elemental Relic with The Mystery of Tannis Body Part

"The Mystery of Tannis" is an early Eridian Relic removed from the base game. This relic can't be entirely loaded in game because only the Body Part of this item still remains. However, some text strings in the game localization files are referring to it.

[A_Item_Unique.Artifact_Enigma ArtifactDefinition]
UseFailureCharacterMessage="Vous devez être %s pour utiliser cet objet."
ItemName="Le mystère de Tannis"
PickupMessage="Vous avez %s"
UseFailureLevelMessage="Vous devez être au moins de niveau %d pour utiliser cet objet."
UseFailureConstraintsMessage="Vous ne pouvez pas utiliser cet objet."
NoManufacturerName="Sans marque"

[Body.Body_Enigma:AttributePresentationDefinition_0 AttributePresentationDefinition]
Description="???"
NoConstraintText=""
Suffix=""
Prefix=""

Remaining French text strings of this relic located in Borderlands 2/WillowGame/Localization/FRA/GD_Artifacts.FRA

GD_Artifacts.Body.Body_Enigma

"The Mystery of Tannis" Body Part


Turtle Up!

BL2-Toughness.png

The "Turtle Up!" is an unused power up manufactured by Pangolin and was originally planned to drop like health from enemies. By itself, this item includes unused model, texture, pickup flag icon and pickup sound effect. It's interesting to note that the skin is misplaced on the model and dummy stats are shown on its item card. This item shares the same rarity as Stolen Money from the player by Rat Thieves enemies.

  • Gibbed Save Editor Code: BL2(BwAAAABoEAAADCChAxIAwA==)
BL2-Toughness-Effect.png

When picked up by the player, the "Turtle Up!" provides a 3 minutes damage reduction bonus displayed with green bubbles on the player's screen. The same bubble particle effect is used during the quest "Clan War: Wakey Wakey" but display brownish bubbles instead of green ones.


Turtle Up! pickup sound effect


Unused Currencies

Placeholder currencies can be found in the game code. Developers used placeholder currencies slots for upcomming DLCs but didn't actually used all of them. Following is the full currency list:

Currency Utility Note
CURRENCY_Credits Money
CURRENCY_Eridium Eridium
CURRENCY_SeraphCrystals Seraph Crystals This slot is shared between all 4 Campaign DLCs
CURRENCY_Reserved_A Golden Keys The real amount of Golden Keys is stored inside the profile.bin file instead of the character save file itself meaning that this slot is in fact not used
CURRENCY_Reserved_B Torgue Tokens Used in "Mr. Torgue's Campaign of Carnage" DLC
CURRENCY_Reserved_C Unused
CURRENCY_Reserved_D Unused
CURRENCY_Reserved_E Unused
CURRENCY_Reserved_F Unused
CURRENCY_Reserved_G Unused
CURRENCY_Reserved_H Unused
CURRENCY_Reserved_I Unused
CURRENCY_Reserved_J Unused


Unused Rarity

Rainbow Rarity

An unused Rarity added as part of the "Ultra HD Texture Pack" released as a DLC for the game on April 3rd, 2019.


Rainbow rarity applied on Gemstone weapons

One interesting fact is that the RARITY_Rainbow parameter enable a cycling color function on the item and only its color beam remains with the rarity default color.

RarityLevelColors(17)=(MinLevel=506,MaxLevel=506,Color=(B=161,G=255,R=242,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rainbow)

Rainbow Rarity definition present in GD_Globals.General.Globals

Miscellaneous Text Strings

Tucked inside of the Borderlands 2/WillowGame/Localization/FaceFXHintText.ini file, there are descriptions for what appears to be all of the spoken dialog in the game and the names of the files that contain them. There are some extra, interestingly descriptive strings inserted for files that contain sound effects instead of dialog.

Voices\English(US)\VO_Ep11_Pt4_59_live_Brick.wav=(exertion like he's throwing a punch strong enough to knock out Godzilla)
Voices\English(US)\VO_Ep13_Pt5_14_echo_Lilith.wav=(scream o' pain)
Voices\English(US)\VOSQ_FamFuedRainbow_03_echo_Jimbohodunk.wav=(unintelligible old coot exclamation!)
Voices\English(US)\VOSQ_OOBE_10a_live_CrowdWalla.wav=(boos, generic grunts of disgust, improvised "this song sucks," "this is awful," "turn it off" stuff)

Platform Differences

Lyuda

Depending on the platform you're playing on, the name of the Legendary Sniper Rifle manufactured by Vladof can differ.


Xbox 360 PC / PS3 PS4 / Xbox One
White Death
Lyuda
Lyudmila

Development Data

Developer Commands

Leftover console commands used by developers to debug the game. Most of them can still be used with some game file modification.


Developer Command Note
DeveloperDemigod Grants invincibility to the player
DeveloperLoaded Grants infinite ammo to the player
DeveloperFreeLevels [value] Add given level number to the player current level
DeveloperGiveCash [amount] Add given amount of money to the player
DeveloperGiveEridium [amount] Add given amount of eridium to the player
DeveloperUnlockAnAchievement [id] Unlock an achievement with the given id
DeveloperUnlockAllCustomizations Unlock all of the game customizations
DeveloperCompleteAllChallengesToLevel [level] Complete all player challenges up to given level
DeveloperSpawnAwesomeItems Spawn random items at the player depending on the player current game's difficulty (may crash the game)
KillEnemies Kill all enemies in the area


Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Borderlands 2 contains references to the debug menu inside of its configuration settings, though it's currently unknown how to activate the debug menu itself.