We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Bug! (Sega Saturn)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Bug!

Also known as: Bug!: Jump Shite, Fundzukechatte, Pecchanko (JP)
Developer: Realtime Associates
Publishers: Sega (US/EU/AU/JP), Tec Toy (BR)
Platform: Sega Saturn
Released in JP: December 8, 1995[1]
Released in US: July 28, 1995
Released in EU: September 15, 1995
Released in AU: 1995
Released in BR: August 30, 1995


LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Bug! is a game featuring a failed mascot.

Level Skip

On the main menu, press one of the below button combinations. A "Yikes!" sound effect should play if successful.

Japan B, Up, Z, Z, B, A, B, Y (BUZZBABY) or
Right (East), A, Down (South), Y, Right (East), A, Down (South), Y (EASYEASY)
International B, A, B, Y, Down (South), Right (East), A, L, Down (South) (BABYSEALS) or
Down (South), Right (East), X, Y, Left (West), Right (East), A, Down (South), Right (East), L (SEXYWEASEL)

While playing the game, hold L and press Up to go the next stage or hold L and press Down to go to the previous stage.


(Source: Bo)

Level Select

Bug! Level Select.png

In the Japanese version, press L, A, B, Z, A, X (LABZAX) at the main menu. The equivalent code for the US version appears to be C, A, B, A, L, C, R, Right (East), Left (West) (CABALCREW), but its' been dummied out.


(Source: Bo)

Regional Differences

Title Screen

Japan US/Europe
Bug Saturn JP SSTitle.png Bug Saturn-title.png

Save Feature

The Japanese version allows unlimited use of the save feature, whereas the international builds have a countdown, which limits the amount of times the player can pick up where they left off. While the Japanese version still retains the counter, it remains static and never decreases.

Enemy Behaviors

In the international builds, Insectia's pincher bug enemy immediately charges at the player, while in the Japanese version, it waits until the player is closer to it.

Miscellaneous

  • When Bug dies in the international versions, the surrounding area turns pitch black in most cases. In the Japanese version, the area remains as-is in all instances.
  • The Zap power-up has more ammo in the Japanese version than it does in the international builds.
  • At Insectia Scene 1, the bonus stage differs between the Japanese and international builds. In the former, the bouncy mushrooms bonus stage is loaded, while in the latter, it's the falling boulders bonus instead.
    • In the Japanese version, enemies that were killed prior to entering a bonus stage will not respawn after leaving.
  • In the Japanese version, some checkpoints were added in places where they originally weren't in the international versions.