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Bully (PlayStation 2)/Unused Mission Content/Chapter V

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This is a sub-page of Bully (PlayStation 2)/Unused Mission Content.

Making a Mark

5_09.DAT contains:

  • A spawn point for Jimmy spawning inside the dorm.
  • Two spawn points for bikes at the school entrance.
  • A spawn point for Clint and his bike at his house in Blue Skies, related to one of many scrapped objectives.
  • A spawn point for Jimmy and two for his bike during a NIS with Clint.
  • A spawn point for Clint's bike thief Lefty, a path for him that goes towards the bike, and a fleeing path that goes to New Coventry.
  • Two spawn points for greasers in New Coventry, right where Lefty's fleeing path ends.
  • A spawn point for a Pitbull in an unreachable area in Blue Skies and a path for it to use in unknown circumstances.
For some reason, the mission's ID in its spawn point is 5_06 (Busting In Part I) instead of 5_09.
  • Two spawn points for deleted food items to distract the Pitbull with.
  • Four spawn points for townies to defeat after obtaining the paint.
  • A spawn point for Earnest in Bullworth Town and a path for him to approach Jimmy.
  • A bunch of spawn points for police officers and their vehicles.

Rats in the Library

T_PoisonCount

While technically not unused, there is a thread that triggers two poison effects depending on how much the Poison Gun is sprayed and makes Mrs. Carvin say quotes related to that.
It, however, only activates under the condition the player is playing a specific action node that no longer exists. Changing it allows the thread's functionality to be seen.

F_SetSecondFloorInvisible when set to true.

There is an unused function that allows toggling the visibility of a chunk of the second floor of the library.

5_01.DAT contains:

  • Coordinates for a few camera shots.
  • A spawn point for Jimmy starting outside of the library.
  • A spawn point for a nerd outside of the library.
  • Four spawn points for garbage.
  • A spawn point for the Poison Gun inside the library.
  • A spawn point for Jimmy starting inside the library.
  • Spawn points for Jimmy and Mrs. Carvin likely intended for the ending NIS.

The Gym is Burning

A big chunk of the script goes unused as the developers made some alterations to quickly end the mission after finding Gurney in the washroom.
Preventing that will let the player experience this section when exiting the gym.

5_04.DAT contains:

  • Coordinates for all the content in the video above.
  • Spawn points for four more townies meant for one more ambush in the unused chase segment.
  • A spawn point for Jimmy starting inside the gym.
  • A spawn point for the fire extinguisher.
  • A spawn point for a student near the gym and a path to run away from there. Judging by unused quotes, it was either Angie or Sheldon.

Finding Johnny Vincent

5_03.DAT contains:

  • Spawn points for more orderlies on the asylum grounds.
  • A spawn point for a blip in the control room.
  • Spawn points for patients in the cells of the asylum's removed second floor.
  • A spawn point for a bike in the building in front of the road to Blue Skies, possibly indicating the mission may have originally started in this area instead of the underpass.

Preppies Vandalized

5_02.DAT contains:

  • A spawn point for one more townie at the docks.
  • A spawn point for a blip in front of the boxing club.
  • A spawn point for Jimmy in the boxing club.
  • A spawn point for a blip in the boxing club.
  • A spawn point for one more prep by the boxing club.

Revenge on Mr. Burton

5_05.DAT contains:

  • A spawn point for Zoe at her house.
  • A spawn point for several workers and Jimmy in the Spazz Industries factory, where the boltcutters originally were. Some of these spawn points are in the inaccessible upper area.
  • A spawn point for a bike at Zoe's house.
  • A spawn point for Zoe in Old Bullworth Vale Garden.

Busting In Part I

There is leftover code for a scene after getting to the townies' hideout.

It doesn't follow the final plot, it seems that at one point the idea was for Jimmy and Russell to steal a police bike when near the hideout.

The code had to be slightly tweaked to get it to work properly, specifically in regards to how Officer Monson gets on and off the bike, to prevent a softlock.
There is a bit more code that should be executed but is locked behind the condition of Russell getting through the gates, which isn't coded in this part of the script.
It would have printed "PLACEHOLDER: Russell crashes against barricade" and completed the mission.

5_06.DAT contains:

  • A second spawn point for Russell's bike.

Busting In Part II

5_07.DAT contains:

  • Four coordinates for 2 police officers and their 2 respective vehicles, but only the first and third ones are used for a vehicle and an officer, respectively.
The second unused officer is spawned further from his vehicle, for some reason.
  • Coordinates for 3 more townies to defeat on your way to the Chemical Plant.
  • A point for the player meant for the intro, somehow.
  • An early spawn point for Omar near the entrance to the Chem-O Lot and a path for him that goes all the way to the top of the building, suggesting the player may have had to chase him there, rather than meeting him already on the top.

Cheating Time

This mission has 2 .DAT files: 3_S03.DAT and 3_S03T.DAT. The latter is unused and contains various testing coordinates, more in line with the unused quotes.

3_S03.DAT contains:

  • A spawn point for Jimmy and Mr. Galloway spawning near the bench.
  • Three debug-related spawn points for Jimmy.

3_S03T.DAT contains:

  • A spawn point for Jimmy and Mr. Galloway near the bench.
  • A spawn point for Mr. Hattrick in the parking lot.
  • A spawn point for Mr. Hattrick near the mission's blip.
  • Several spawn points of early meet-ups.

Smash It Up

5_G5.DAT contains:

  • Four spawn points for officers behind the warehouse entrance.
  • A spawn point for Jimmy by the warehouse backdoor inside.
  • A spawn point for Zoe by the warehouse backdoor outside.
  • A spawn point for an officer outside the warehouse.
  • A spawn point for an officer and his car outside the warehouse.
  • A spawn point for a blip by the bridge leading to Blue Skies.
  • A spawn point for the removed W_Crutch in the warehouse.

Townies Challenge

Stage 1 Stage 2

Same as Prep Challenge.

For Townies Challenge:

  • The first stage is playable by forcing the script's parameter to be 10. It involves beating some townies in the school's parking lot who are vandalizing cars.
  • The second stage is playable by forcing the script's parameter to be 11. It involves beating some townies in Blue Skies.

Additional information:

  • Damon's ID is listed as the "giver".
  • The townies are still called "Dropouts" by the objectives.
  • In the first stage, two allies are assigned to the player, but one will not do anything.