Chibi-Robo!/Debugging Rooms
This is a sub-page of Chibi-Robo!.
In all versions of the game, there are a grand total of twelve debug/test rooms. Besides three, all of them have an internal name that seems to reference one of the game's developers. These can be seen by saving the game within the room and checking the file select, checking the game's files, or looking at their names in the stage select menu.
Contents
Codes
To visit any one of the rooms, use the corresponding WiiRD/Gecko code and fall down the drain in the kitchen. The stage select menu can also be used to access any of these rooms.
Gecko Codes (JP) | Gecko Codes (PAL) | Gecko Codes (US) | Gecko Codes (JP) | Gecko Codes (PAL) | Gecko Codes (US) | |
---|---|---|---|---|---|---|
Debug 1 (stage00) |
Debug 1 (stage00) |
Debug 1 (stage00) |
Debug 7 (sayoko) |
Debug 7 (sayoko) |
Debug 7 (sayoko) | |
Debug 2 (stage19) |
Debug 2 (stage19) |
Debug 2 (stage19) |
Debug 8 (mory) |
Debug 8 (mory) |
Debug 8 (mory) | |
Debug 3 (shun) |
Debug 3 (shun) |
Debug 3 (shun) |
Debug 9 (ryosuke) |
Debug 9 (ryosuke) |
Debug 9 (ryosuke) | |
Debug 4 (hori) |
Debug 4 (hori) |
Debug 4 (hori) |
Debug 10 (takanabe) |
Debug 10 (takanabe) |
Debug 10 (takanabe) | |
Debug 5 (ahk) |
Debug 5 (ahk) |
Debug 5 (ahk) |
Debug 11 (mariko) |
Debug 11 (mariko) |
Debug 11 (mariko) | |
Debug 6 (junko) |
Debug 6 (junko) |
Debug 6 (junko) |
Test (stage08) |
Test (stage08) |
Test (stage08) |
In the PAL/USA versions, any room besides the first one will load, but all text will be replaced with a garbled mess of indecipherable mojibake.
Debug Room 1
Debugging Room 1 The main debugging room, with warps all over to major parts of the game. |
Debug Room 2
Internally referred to as "stage19", This room is similar to the first - it contains several interactable objects that teleport you to places and events in the game. However, this time, there's only five options, and they only teleport you to a specific place. It takes place on a table with the Sanderson family watching Chibi-Robo. Telly follows, and instructs the player to make a choice. In addition, energy will not deplete while here, and posing in costumes is not possible.
NPC | Warps to |
---|---|
Redcrest | The first night upon exiting the intro. |
Spydor | The Chibi-House, where Telly informs you the Chibi-Blaster is available for purchase. |
Birthday Cake | The opening intro where Chibi-Robo steps out of the Chibi-House. It doesn't exactly work, though, as you're placed in mid-air and unable to interact with anything to progress. |
Giga-Robo | The basement, when you first encounter Giga-Robo. |
Tree | The backyard, but everything save for the pause screen is pitch black. |
Upon choosing an option, Telly shoots confetti, and everybody claps as the screen fades to black.
shun
This room is likely named after Shunsuke Yoshida, who was one of the programmers that worked on Chibi-Robo!, according to the credits.
The room takes place in the Queen Spydor fight's version of the Living Room, so a web around the room restricts full exploration. Many of the NPCs present in this room are for testing held items or costume deviations - for example, Telly's suits or Jenny's frog hat.
NPC | Options | Translations | Functions |
---|---|---|---|
Sophie |
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Spydor |
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Tao |
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Giga-Robo! |
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Jenny |
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Chibi-House |
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Mom |
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Dad |
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Telly |
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Besides the interactable NPCs, there's also a few other notes of interest:
- A pack of small Spydorz spawn right next to Tao. Though this room takes away the Chibi-Blaster, they can be defeated with the Ghost costume.
- Two middle sized Spydorz spawn in this room - one on the couch, and one near Sophie. They both can't be defeated, but the one on the sofa can't come down.
- Various other NPCs are right outside the web that surrounds the room, but none of them can be interacted with even through hacking through walls.
- Plankbeard and Peekoe inside of his unused chair are on top of the table. Plankbeard can't be interacted with, but you can push and pull Peekoe like a block.
- A Chibi-Ladder lays right out of bounds near one of the walls.
- Sarge can be interacted with, but it only displays his name in a textbox before closing.
hori
This room is likely named after Masaru Hori, who was one of the programmers that worked on Chibi-Robo!, according to the credits.
It's rather devoid of most anything, really. It doesn't even have a proper floor, which results in the odd mirror effect that Chibi-Robo gets when walking out of bounds.
Notes of interest include:
- Talking to Giga-Robo causes him to do a bow animation, and makes the screen stuck unless you talk to another NPC.
- Talking to Drake makes him do a jumping and land animation. While he does so, the Utilibot is reeled in. At the end of its animation, the Utilibot's position is reset.
- Jenny is making crying noises. Talking to her alone doesn't do anything.
- Interacting with the straw hat next to Jenny gives it to mom. Talking to mom then gives it to Jenny - along with... Sophie? Talking to Jenny then resets the loop, but then places Sophie on top of the extended Utilibot.
- The cupboard doesn't have anything interactable, but there are a bunch of fish in the shape of a heart on the bottom shelf.
- There doesn't seem to be any point at all in climbing the vine structure.
ahk
This room is likely named after Hironori Ahiko, who was the main system programmer that worked on Chibi-Robo!, according to the credits.
Quite an odd room. It takes place in the living room, except with no furniture - aside from a singular stand. More than half of the room is empty and unoccupied too, for whatever reason. Upon entering this room in the Japanese version, your inventory will be filled with every item in the game (including three unused ones), maximum moolah, one hundred Happy Points, all the costumes, and all the tools. Note that it doesn't give you the Chibi-Tools.
NPC | Function/Action |
---|---|
Telly | Simply says "はやく! はやく! ちびロボさん! " (Hurry! Hurry, Chibi-Robo!). This line was not translated in the international version. |
Mr. Prongs | Not interactable. He stands near the Chibi-PC doing a pushing animation. |
Chibi-PC | Opens the "Yes/No" prompt. Doesn't seem to do anything, but might have been used to just test the prompt. |
Jenny | Prevents all input for roughly five seconds if you run near her, before a blank textbox opens. |
Sophie | Does her surprised animation and a textbox with "@" opens. |
Tao | Changes him to his sleeping animation and a blank textbox opens. |
Mom | Multiple blank textboxes open as she immediately shrinks, immediately grows, shrinks over time, then grows over time. |
Other points of interest include:
- An outlet is dangling from the air, just low enough for you to reach it and recharge your battery or save the game.
- Two unused mirror objects called wardrobe.dat that can be picked up and put down anywhere. This model is reused from GiFTPiA where it is used normally. They mirror the surrounding environment, including Chibi-Robo, and even reflect what it shows on each other if you position them that way! It might have been used to test reflection and/or picking up and putting down items.
- Multiple types of unused box objects that can be pushed, pulled, or climbed on top of. There's several types, each one bearing the word "Xセンチ", X being a number. One of them, a slim platform which bears the word "荷物", can be picked up and placed.
- There's a few items placed in the room as well. Grabbing the frog ring brings up the text "hold=0(6)" ("hold=0(5)" in the international versions) and grabbing the other items results in the text "get! ! ". There's also a lot of Moolah in the room.
- There are two unused liquid types in this room. One uses the oil graphic but becomes a completely red liquid while in the squirter, while the other uses the funky sweat graphic but becomes a cloudy white liquid while in the squirter. The game doesn't give them any sort of name. If the player attempts to squirt the red substance on characters, they'll react as if they were squirted on with nectar, and the white substance will elict reactions as if they were blown on with air.
- An odd green object called energyb.dat (with the Yin-Yang symbol spinning inside) with another green object orbiting it that makes a sound, flashes, and disappears once you touch it. When touched, three columns of green particles appear... and your battery is recharged with ten watts! Note that a similar green object (that also recharged the battery when collected) could also be found in Okaeri! Chibi-Robo! Happy Richie Ōsōji!.
- Some white fog clouds that obscure Chibi-Robo when he is inside of them. They can be cleared away by using the Chibi-Copter near them.
- Pressing the Z button in this room just causes Chibi-Robo's plug to become invisible or reappear, meaning posing is impossible. In the American version, the Chibi-PC's Online Shop's interface opens by itself, but without any of its corresponding music. Buying anything puts it in your inventory, but the cutscene showing it being given to Chibi-Robo does not happen.
- Using the Chibi-Radar in this room causes the radar to focus on any of the Moolah in this room. Collecting any Moolah while the Chibi-Radar is out instantly crashes the game. If all of the Moolah are already collected, the radar instead focuses on Jenny. This has no effect on her behavior.
- Running out of time in this room won't send Chibi-Robo back to the Chibi-House; it will play the day end cutscene, switch from day to night, and resume gameplay.
- A white circle on the ground outside of the room behind where the entrance to the Foyer would normally be can be reached. This circle is present in the normal Living Room, but cannot normally be reached.
junko
This room is likely named after Junko Muroyama, who was one of the programmers that worked on Chibi-Robo!, according to the credits.
JP/USA | PAL |
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The room is filled with both tall and wide structures that say "12センチ" (12 cm). Interestingly, the European version of this room has a slight change in the interactable objects present when compared to the Japanese version. The American version also slightly differs from the Japanese version.
Another thing to note about this room is that the Z button does nothing in the Japanese version, but creates text boxes in the European and American versions.
- In the European version, it creates textboxes with nothing but "a" and makes sound effects.
- In the American version, it creates textboxes with the text "It is
1000." and "It is
1000."
sayoko
This room is likely named after Sayoko Yokote, who was one of the programmers that worked on Chibi-Robo!, according to the credits.
Just like the hori room, this map does not have a proper floor. Many of the NPCs present are extremely buggy. Like a few others, this room differs slightly in other versions of the game.
First of all, each version of the room has a special "effect" upon entering.
- In the Japanese version of the room, numbered dialogue plays with sound effects. Upon exiting, the music track currently playing automatically switches to The Invocation of Marital Law.
- In the American version of the room, you automatically get 80 Happy Points.
- In the European version of the room, a quote from Telly from the... Italian translation plays?
In addition, eight more NPCs were added in the American and European versions - four aliens, and four Freedom Fighters. Talking to any of them displays a string of what is possibly Japanese text, but it's impossible to know what it actually says since it doesn't display correctly.
This room also has an interesting effect when using Chibi-Vision. Activating Chibi-Vision then exiting Chibi-Vision changes the camera's viewpoint relative to the direction you exited Chibi-Vision at.
NPC | Function/Action |
---|---|
Giga-Robo | Talking to Giga-Robo causes textboxes to appear with the names of colors. The names are colored the same name as the color it says. |
Telly | In the Japanese version, talking to Telly causes the text リビング (Living Room) to appear in the middle of the screen, and then repeating a second time but smaller. In all other versions, nothing appears. |
Sophie | Talking to Sophie crashes Dolphin. She doesn't crash the game in the American version or the European version, though, because she doesn't do anything. |
Frog Rings | There are various frog rings sitting next to Jenny. Picking any of them up adds them to Chibi-Robo's inventory. |
Jenny | Jenny is an interesting case. Talking to her in the Japanese version causes Chibi-Robo to draw a Frog-Ring from his inventory, even if he doesn't have one. This causes the music to stop, brings about a fade-in and fade-out, and lets you use the overhead map. She then lays down, instead of standing, for the remainder of your stay. In any other version, walking near her or talking to her causes Chibi-Robo to become unresponsive for a few seconds. |
Tao | Talking to Tao simply displays the text わん (Bark). |
Dad and Redcrest | Nothing, in all three versions of the game. |
Sunshine | Attempting to talk to Sunshine in the Japanese version causes Chibi-Robo to become unresponsive for a few seconds. However, talking to him in the American version causes Sophie to stand up and hold her letter. |
Mom | Causes a list to appear where you can choose from one of four Hexagon effects to cover the screen for about a second. The list has "レベル3" (Level 3) through 6 on it. It works in all versions of the game. |
mory
This room is likely named after Hiroshi Moriyama, who was one of the directors that worked on Chibi-Robo!, according to the credits.
Quite an odd room. Taking place in the living room without walls, a ceiling, or furniture, it features nearly every NPC lined up into two rows. Talking to any one of them besides the ones listed below displays the text "空き地" (Vacant).
NPC | Function/Action |
---|---|
Alien trio | The three aliens will begin to follow Chibi-Robo around the room. Will automatically stop the Sarge trio from following the player. |
Sarge trio | Three copies of Sarge. All three will follow the player if they talk to him, and he automatically stops the alien trio from following. |
Peekoe | Peekoe can be... picked up and placed like an item, for whatever reason. |
Notably, there is a tree placed quite out of bounds from everything else that also repeats the text "空き地" (Vacant). There is also a socket levitating high in the air, leaving it completely inaccessible, along with a moolah coin that Chibi-Robo is not tall enough to reach.
ryosuke
This room is likely named after Ryusuke Yoshida, who was one of the artists who worked on Chibi-Robo!, according to the credits.
There's nothing in this room, unlike all the others. It takes place on the same barren living room floor as mory, except there are no NPCs. In fact, Chibi-Robo can't even move around! Entering the room on any version causes an endless loop of black bars fading in and out.
takanabe
This room is likely named after Hiroyuki Takanabe, who was one of the game designers who worked on Chibi-Robo!, according to the credits.
This room takes place on the 1st floor of the Foyer. Though it may seem to be an exact copy at first glance, there's a lot of differences.
- Mom is the only NPC in this room - she stands in front of the stairs. Talking to her cycles through six animations of her eating a burger.
- There is an odd ladder type structure on one of the walls. It's made up almost entirely of test cubes. Climbing it involves grabbing onto the edges and using the Chibi-Copter. Reaching the top most part doesn't do anything, and it's mystifying what purpose it serves. Near the top, there is a medium sized Spydor that stays in place and can't be interacted with.
- The door leading to the Living Room is open, and you're able to warp to the living room by interacting with the invisible wall inside of it. The same is true with the basement warp.
- The door that's always closed throughout the game - most likely meant to be the front door - has a flat blue oval stuck on the bottom.
- The second floor is not modeled out, and is missing most everything from the banisters to the warps. There's another one of the test cubes out of bounds near Jenny's room.
- There's also a single moolah coin in place of where a banister would normally be located. It is of course impossible to collect normally since there's no way to get to the second floor.
- The Chibi-Radar targets where the door to Jenny's Room would be located. Speaking of that door, it's rotated 90 degrees, but the pivot of rotation isn't where the door hinges would be - it's the center of the door, making it look weird and not at all safe.
Perhaps the most interesting thing about the room is a cube near the entrance that gives six options to choose from. Upon choosing one, the room resets - it's possible a flag changes, or something obscure about the room changes.
Upon interaction, it displays the text "高鍋用デバッグ" (Takanabe Debug).
Choice | Translation | Function/Action |
---|---|---|
銃撃から再スタート | Restart From Shooting | ? |
フラグ0「コップ持ってる」ON | Flag 0 (Have Cup) ON | ? |
フラグ1「アーミーはじめまして」ON | Flag 1 (First Encounter With Army) ON | ? |
フラグ2 | Flag 2 | ? |
フラグ3 | Flag 3 | ? |
フラグ4 | Flag 4 | ? |
mariko
This room is likely named after Mariko Shibata, who worked on the script of Chibi-Robo!, according to the credits.
Rather plain and simple, this room is seemingly used to test the Primopuel character. Upon entering, the text "プリモオフします" (Turn Primo Off) is displayed and the second Primopuel in the room dissapears. There's one left - he simply says the usual Primopuel quotes and phrases. The drawing pad in the middle of the room does nothing when interacted with.
The other main interest of the room is a chest that, when opened, rereveals the second Primopuel in a puff of smoke. This one is completely uninteractable, though.
Test
In all versions of the game, the only visible thing this room, stage08, contains is a floating test cube. You can't get too close to it without hacking, since there are invisible objects around it - either way, it isn't interactable.