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Title Screen


Also known as: Chibi-Robo! Plug Into Adventure!
Developer: Skip Ltd.
Publisher: Nintendo
Platform: GameCube
Released in JP: June 23, 2005
Released in US: February 8, 2006
Released in EU: May 26, 2006

AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article

Chibi-Robo! puts you into the shoes of a 10-centimeter-tall robot and tasks you with jobs such as menial housework, aiding sentient toys, shooting evil mechanical spiders, and fixing a failing marriage.

The game was re-released on the Wii in 2009 as part of the New Play Control! series, with new motion controls and updated graphics. However, the re-release only ever came to Japan.


Read about prerelease information and/or media for this game.
Prerelease Info
Debugging Rooms
Debugging/testing rooms still left in the final game.

Status Menu

Version Action Replay Code
Japan (Rev 1) 0000FEC3 0000003C
USA Kiosk (D57E01) Demo Disc 35 0000FD77 00000084
USA 0000FEEF 00000084
PAL Kiosk (D77P01) Demo Disk 19 0000FD7F 00000084

Debug Menus

There are two debug menus that can be accessed via Action Replay codes. They replace the pause menu, so pressing Start will access them. The first menu is a stage select that can take you to any map in the game, including the credits and debug/test rooms. The second menu is a save menu with 10 slots.

Stage Select Menu
0000feef 00000098

Save Menu
0000feef 0000009c

Unused Rooms

Unused rooms (in addition to the debug rooms) can be accessed using the stage select menu. None of these rooms have names given and simply have entries labeled by stage number. Most are blank, black voids in at least one version of the game. Stage08 and Stage23 - Stage27 are blank in all versions.


The so-called "boss fight."

Stage12 is only present in the Japanese version. It appears to be an unfinished Spydor boss fight in the Basement. Most objects are missing, other than the stone slab Giga-Robo rests on and a glass bottle embedded in the ground. The player can exit to the Foyer in the same place as in the normal Basement, but rather than an automatic loading zone the player must manually interact with a ! prompt in the area, and can easily move around it to get out of bounds. After entering the Foyer from Stage12, the player will be on the ground floor, in front of the stairs leading to the second floor.

Upon entering the room, a short cutscene will play in which Chibi-Robo walks into the scene, and Telly is shown trapped in a Spydor web. After Telly says two lines of dialog, the camera pans over the Basement and a Primopuel voice clip is played. After this the player regains control.

The "boss fight" consists of several uninteractable Spydorz sideways in the floor, some Spydorz higher up with the rafters, and a single giant Spydor (possibly an early Queen Spydor, it uses the normal Spydor model). The giant Spydor and the other Spydorz not embedded in the ground simply turn back and forth and pose indefinitely. They take no damage, do not react to the Ghost Suit, and cannot harm Chibi-Robo, however Chibi-Blaster blasts will still home in on them.


A view of the lovely outdoors.
Another view of the lovely outdoors.
Peekoe, with his legs crammed inside of a weird chair. Unfortunately for him, this is how Giga-Robo remembers him.
Well, that looks nice and normal.

Stage15 only exists in the Japanese version. It seems to be an unused early version of the Living Room. There are many differences between Stage15 and the final Living Room:

  • If entered from anywhere except the Foyer, the Kitchen, the Chibi-House or the Backyard, Chibi-Robo will use his animation for walking down the Chibi-House steps nearby Jenny to enter the room (and as a result, his reflection model will clip through him.)
  • Jenny's drawing is partly underneath the rug.
  • The structure on which the record player can be found is missing.
  • In addition to two of the Frog Rings present in the normal Living Room, three more can be found: In the small shelf near the Chibi-House, on the ground where the missing structure should be, and in the nook behind the pendulum clock.
  • The aforementioned nook does not change to a different camera angle. A possible reason this occurs in the normal Living Room is because the camera can very easily be clipped back here to see the Chibi-Door interior and the background Backyard model.
  • The Chibi-Door by the Foyer entrance is missing.
  • The Bridge Utilibot is not necessary, as the corkboard it leads to in the normal Living Room is in a different position and can be reached using only the ladder Utilibot.
  • The Ladder Utilibot will retract on its own if Chibi-Robo recharges.
  • A Warp Utilibot is present near the Kitchen door. Upon use, it leads to the Warp Utilibot on the top floor of the Foyer.
  • There is no Moolah on top of the Chibi-House.
  • Peekoe is present on the shelf to the right of the pendulum clock. He sits on a strange chair, with his legs inside of it. He is completely still aside from blinking, and is uninteractable. His chair can be attempted to be pulled and pushed, but it does not move. Notably, this is similar to how he appears in the art in Giga-Robo's memory, and this is also the pose he makes in his sticker.
  • Chibi-Doors contain no moolah. Upon exit it will immediately be shut with no animation, play the "shot by Chibi-Blaster" animation, and open its eyes again.
  • A Chibi-Door is partly inside of the shelf by the corkboard.
  • The lamp near where the structure with the record player should be has test cubes inside of its steps.
  • Similarly to how Mr. Prongs can be found in the normal Living Room, the Chibi-Radar leads to certain spots on the floor. If dug with the spoon, Chibi-Robo will dig as if it were dirt (resulting in the reflection model clipping up through the floor) however no hole will be left and Mr. Prongs will not appear.
  • The overhead map does not work.
  • Drake Redcrest is absent at night.
  • After the Queen Spydor event has begun, stage15 will permanently remain in an early version of the "family hiding in the living room" state. In this state, the characters all have short, early dialog and Mr. and Mrs. Sanderson will not put Chibi-Robo back down after talking to him.


An empty platforming area entered by clipping into the fireplace.

Stage17 only has objects in the Japanese version (although it can be reached in any version by clipping into the fireplace, it will simply be an empty void in the USA version.) Since it can be reached by clipping through the fireplace, and can be exited back to the Living Room in the fireplace in the Japanese version, it's plausible that this room is a cut fireplace area.

It's full of webs that can be shot away with a charged shot from the Chibi-Blaster. It has collision like steps, but it seems they cannot be ascended from the bottom. Moolah and Happy Point boxes can be found on the collision. If descended from the top by accessing Stage20 first, the player can descend down the collision, or ascend an invisible ladder back up to Stage20. Invisible ladders are present throughout the area.


The split second before falling to his doom.

Stage20 only exists in the Japanese version. It contains bird poop, like the roof in the Backyard. Unless the player has the Mug equipped, Chibi-Robo will fall a great distance and lose a great deal of energy. If the player does have the Mug equipped, Chibi-Robo's hitbox will be large enough to hit a loading zone to the top of Stage17. Since it contains an entrance to the top of Stage17, it might be that Chibi-Robo was meant to access the roof of the building through the chimmey at some point. An earlier version of the bird NPC found in the Backyard in the final game is here, but cannot be reached before falling.


To escape this Peekoetory, you must find the true Peekoe.
This is where Peekoe was in Stage15. Seems he was once stationed here in the Living Room.

Stage21 only exists in the Japanese version. Upon entry, Chibi-Robo is placed in the middle of a starry sky surrounded by Peekoe and his clones. You are instructed to find which one is the real Peekoe. The real one will be interactable, the others are not.

Upon interacting with the real Peekoe, Chibi-Robo is sent to the Living Room shelf where Peekoe is present in Stage15, and while the player can move freely at this point, the camera is stuck until the Living Room is exited.


Stage28 does not exist in the Japanese version. It is the Chibi-House used in the kiosk demo. In the USA version, its script is based on an earlier localization of the Chibi-House, so it functions similarly to the normal Chibi-House other than leading to stage29. In the PAL version, it works the same way as in the demo.

It can be accessed in the PAL version by falling into the drain with the following Gecko code active:

2026644C 0000000B
0426644C 0000001C
E2000001 80008000


Stage29 does not exist in the Japanese version. It is the Living Room used in the kiosk demo. In the USA version, its script is based on an earlier localization of the Living Room and appears to be a work in progress. In the PAL version it is the same as in the demo.

It can be accessed in the PAL version by falling into the drain with the following Gecko code active:

2026644C 0000000B
0426644C 0000001D
E2000001 80008000

Unused Title Screen Graphics

In the Japanese version, title.tpl, along with the final logo, contains two earlier versions. The earlier logos have white backgrounds, while the final has a transparent background. (The international versions use a different file, title_us.tpl.)

Unused Logo 1 Unused Logo 2 Final Logo
Chibi-Robo-PIA-Unused-Title1.png Chibi-Robo-PIA-Unused-Title2.png Chibi-Robo-PIA-Used-Title.png

In addition to the logos, title.tpl also contains an unused 2.0 graphic.


Unused and Obscured Models

Map Leftovers

Chibi-Robo-PIA-doorroom dokan.png

doorroom_dokan.dat is a model of a metal pipe. Since doorroom.dat is the model for the eyes and platform in the Chibi-Doors, it's likely this model had something to do with Chibi-Doors.

Lost Objects

I don't get today's music.

Item/block.dat and Item/record_ff.dat are both gray cubes. record_giccio.dat is the Drake Redcrest record requested by Funky Phil, and files with "ff" refer to Funky Phil, so record_ff.dat may have been planned to be another record for him.

Chibi-Robo-PIA-cos obake.png

Item/cos_obake.dat is a model of a flattened ghost suit. The model bulges upwards a bit in the center. The ghost suit is never seen in this state. Based on its presence in the folder for objects that can normally be picked up by Chibi-Robo, it's possible that Chibi was meant to find and pick up the Ghost Suit instead of getting it from passing out while wearing the Trauma Suit.


Item/ink.dat is a bottle of ink most likely intended for Sophie's sidequest.

Grungy Dirt

Chibi-Robo-PIA-yogore 30k.png

all/yogore_30k is an unused black stain.

Chibi-Robo-PIA-yogore 50k.png

all/yogore_50k is an unused blue stain in a similar style to the above stain.

Chibi-Robo-PIA-yogore toy.png

all/yogore_toy is an unused dirt stain. Based on the shape and name, it might've been meant to be feet tracks left by Dinah.


There are three tree models corresponding to the three currency types used in Chibi-Robo: moolah, happy points, and scrap. It seems you might've been able to grow your own currency at some point. They might've been scrapped because they contradicted some of the game's themes.

The real reason money doesn't grow on trees is because it was cut during development.

all/coin_tree is a golden tree, corresponding to Moolah. Since the family's in poverty during the main storyline of Chibi-Robo, it might've been a bit jarring. Also, wouldn't this be illegal, and cause economic inflation too?

Chibi-Robo-PIA-happy tree.png

all/happy_tree is an untextured pink tree, corresponding to Happy Points. Growing your own Happy Points goes against the themes of the game - are they really "happy" points if they didn't come from the happiness of somebody? - so it's pretty clear why this was cut.

Chibi-Robo-PIA-junk tree.png

all/junk_tree is a metallic tree, corresponding to Scrap. This might've been cut for posterity reasons after the other two trees were cut, or that it'd become another Moolah tree after all the Utilibots are brought. Maybe it's because farming your own iron allows you not to rid the Spydorz menace, and, in the long term, add more waste metal to the planet's surface.

I hear if you climb it, you'll find a Giga-Human.

all/mame_tree There's also this beanstalk-looking object. It also has the same suffix for the above tree objects and is located in the same folder but doesn't seem to be a tree at all. Perhaps you were meant to be able to grow a beanstalk as a shortcut to the roof of the house at some point?

Other Stuff

A little friend in a hurry!

sample.dat is a cut character, resembling a robot like Chibi, but hat shaped and with a massive purple question mark floating above their head. They only have an animation for walking. There's also an unused music file named "sample.hps" that might've been related to this odd character. The purpose that this thing was meant to serve is unknown, but considering the question mark and their resemblance to many other Citrusoft branded products suggest that they might've helped the player in a similar manner to Telly Vision. Alternatively, they may have been a test model.


exclamation.dat is a model of an exclamation point resembling Chibi-Robo. Possibly an early version of the ! prompt for interacting with objects.

All the best chairs have foot-stashing holes.

npc/sun_dai is Peekoe's chair as seen in stage15. The symbol on the back of the chair cannot be seen clearly, as it is absent when Peekoe is not covering it.

Telly Items

Telly holds many props throughout his sidequest, as visible in the Foyer, Jenny's Room, and in one case, the Bedroom. However, all of his props, including many unused ones, can be seen in the distance out of bounds in the Chibi-House with the use of a Japanese debug room. However, they cannot be seen clearly.

Chibi-Robo-PIA-tonpy item a.png

tonpy_item_a is a small envelope.

Chibi-Robo-PIA-tonpy item b.png

tonpy_item_b is an unused trophy in the shape of a microphone. In the final game, Telly holds a trophy using the same model as a prop in Peekoe's basement area.

tonpy_item_d does not exist, used or unused.

Either a glowing review, or a self-serving autobiography.

tonpy_item_e is a book evidently titled Best Song.

Chibi-Robo-PIA-tonpy item f.png

tonpy_item_f is a golden record.

He won first and second place. Impressive!

tonpy_item_h is an unused silver trophy. It can be seen in the ground inside of other items in the debug room, shun.

Chibi-Robo-PIA-tonpy item j.png

tonpy_item_j, tonpy_item_k, tonpy_item_r, and tonpy_item_s are all the same envelope with a sticker of Telly on it.

Breaking News: Most Teriyaki Blues props cut from the game!

tonpy_item_l appears to be a newspaper.

Chibi-Robo-PIA-tonpy item m.png

tonpy_item_m appears to be a flyer. It uses the same texture as the record that Telly holds in the final game.

Chibi-Robo-PIA-tonpy item n.png

tonpy_item_n and tonpy_item_q are a photograph of Telly in his "tuxedo".

Chibi-Robo-PIA-tonpy item o.png

tonpy_item_o is a flag with the text TONPY on it.

Just how many awards did this robot win?!

tonpy_item_u is another unused trophy design.

Hidden Chimney


By moving the camera out of bounds to get a good look of the house roof in the Backyard and Drain, an untextured chimney can be seen on the Sanderson's house. Combined with the existence of a cut chimney area and a cut roof area, it seems evident that a functional chimney was cut from the game at some point.

Unused Animations

Hose faucet (backyard/jaguti.dat)

Animations 2 and 4 show the hose faucet's hatch opening and closing, respectively. In the final game, it is only seen either already open or closed.

2 4


Chibi-House Cutscene Chibi-Robo (chibihouse/cus_cb_pr_lv1.dat)

The only animation used for this model in the final game is as Super Chibi-Robo rotating in place, shown when Telly is encouraging Chibi-Robo to reach first place in the Chibi-Robo Rankings. However, it includes eleven other animations depicting a Chibi-Copter with only two propeller blades. The name of this model, along with the name of the final Chibi-Copter (cb_propeller_lv2.dat), may imply that at one point the Chibi-Copter would start with two blades and later be upgraded to have three. (The Chibi-Blaster also has a name that could imply an upgrade, chibi_cannon_lv2.dat.)

1 2 3 4 5






6 7 8 9 10 11






Utilibot (house_r/chibi_h_main.dat)

The base Utilibot model contains animations similar to the base Warp Utilibot model, and animations that may have been planned to be reactions to costumes or tools.

2 3 4




5 6 7




Mr. Prongs (npc/consentman.dat)

Mr. Prongs has several unused animations. In the Wii version, there is an empty folder named "consentmanmap", so it's possible these would have been used in a scrapped Mr. Prongs room. (He uses animation 7 in the debug room ahk.)

3 7 8 9 11 12







Peekoe's unused chair (npc/sun_dai.dat)

Peekoe's chair seen in stage15 has unused animations for opening and closing. It's probable that this would have been used to reveal his legs.

2 3

Chibi-Robo-PIA-sun dai2.gif

Chibi-Robo-PIA-sun dai3.gif

Debug room wardrobe (test/wardrobe.dat)

The wardrobe with a mirror on it found in the debug room ahk has three unused animations for opening, closing, and shaking.

2 3 4




Unused Text

Starting at 0x1FF92C in start.dol in the USA version are the following strings. They are similar to the text used for the Chibi-PC and pause menu. (All grammatical errors are part of the original text.)

(store item)
(remove suit)
Happy Stickers
Camera control
Item menu
Z action
Behind camera
Menu select
Control of ChibiRobo/Menu select
ChibiRobo Ranking
Chibi-Doors completed
Happy points
ChibiCom Menu
Junk Machine
Junk trade
Current exchange rate
Exchange how much?
There is no enough junks
Stamby ok

Starting at 0xC186 in stage14.bin (the file that contains the script and text for Jenny's birthday party) in the USA version is dialog from Telly for the player checking the hat that Mrs. Sanderson gives to Jenny. Normally this cannot be seen, because the hat is on the ground where the player cannot reach it.

It's a hat from Mrs. Sanderson.

I've been looking for a stage outfit,
 but I can't really wear hats.

So...ummm...I just thought you should know that.

Unused Items

There are three unused items in the game that likely were meant for scrapped sidequests. In the international versions, they lack names and descriptions.

Graphic Name/Description Translation
Chibi-Robo!-ItemAlien.png ガリメデ



He's got a bad fever.

Chibi-Robo!-ItemPen.png だれかのペン


Someone's pen

This appears to be Bebe's pen.

Chibi-Robo!-ItemInk.png インク



This appears to be Baby's ink.

The only time Gannymede is discovered incapacitated is when he's right under the UFO - so he doesn't need to be carried there. As for the ink and pen, they're likely remnants of a furthered sidequest for Sophie. In one of the debugging rooms, two of her warp slots are labeled vacant.


This strange file is present in all versions of the game, with the filename "sample.hps". It consists of a song played with woodblock instruments and Japanese-sounding gibberish as lyrics, with some clashes sounding through the song. There's also an unused model for a cut character with the filename "sample.dat" so perhaps this song was related to them in some way?

(LOUD SOUND WARNING!!!) A corrupted duplicate of the Super Chibi-Robo theme with the filename "yusho.hps", consisting of the startup before abruptly rupturing your ears as it gives way to harsh static (aside from a 1.3 second break near the middle of the track). The used song appears under a much different name (super_robo), so why did the developer team decide to leave a corrupted variant behind in the game files? Our best guess is that the development team was a big fan of tinnitus.

This is an interesting situation. When Telly's rendition of Teriyaki Blues plays in the Japanese GameCube version of the game, it draws from a thp file labeled "karaoke_teriyaki.thp" (this file is present in all versions of the game). When it's played in the International release, it draws from an .hps file like almost all other songs, simply being labeled "teriyaki.hps". However, a file with this same name exists in the Japanese version, except this is an unused version of the song that's not played in the final game, which you can listen to here. This is one of only 3 cases in the whole game where audio files are different between game versions.

Regional Differences

Despite the fact that the Sanderson family seems very much modeled after a dysfunctional American family, Chibi-Robo! has a definite "Japanese" feel to it. Heck, it even includes a Primopuel doll as a character! Because of this, the localization team made several small changes to make it more familiar to overseas audiences.


Japanese International
Chibi-Robo!-JapanLoading.png Chibi-Robo!-IntLoading.png

The loading screen was changed from "reading" to "loading", and the font size was also increased.

Japanese International

The signs used in the Yes or No prompts were changed between versions. "Yes" and "No" were also added to the international versions under the respective model.

Japanese International
Chibi-Robo!-RedcrestJP2.png Chibi-Robo!-RedcrestINT2.png

Drake Redcrest received a slight redesign - his visor is now yellow. This of course means that Chibi-Robo's Drake Redcrest costume and Drake Redcrest merchandise items were changed accordingly. Oddly enough, this change was not retained in the international versions of Chibi-Robo! Photo Finder and Chibi-Robo! Zip Lash.

Japanese International
Chibi-Robo-RedcrestJP.png Chibi-Robo!-RedcrestINT.png

In addition, any instance of "Giccoman" on the merchandise located around the house was removed.

Japanese International
Chibi-Robo!-Obj1JP.png Cookie Skip LTD
Chibi-Robo!-Obj3JP.png Chibi-Robo!-Obj4JP.png
Chibi-Robo!-Obj1INT.png Chibi-Robo!-Obj2INT.png
Chibi-Robo!-Obj3INT.png Chibi-Robo!-Obj4INT.png

In fact, almost every object around the house was altered to no longer have English text. This includes, but is not limited to: garbage, advertisements, books, signs, and boxes. Some were touched up slightly to get rid of the now apparent empty space.

Japanese International

Among the more notable changes are the happy birthday sign during the intro, which was replaced with headshots of the family, and the toy pushing puzzle in Jenny's room.

Japanese International
Chibi-Robo!-FreeRangerJP.png Chibi-Robo!-FreeRangerINT.png

Like Redcrest, The Free Rangers also had a slight redesign. They were given button noses and their guns were changed to appear wooden.

Japanese International
Chibi-Robo!-TamagotchiJP.png Chibi-Robo!-TamagotchiINT.png

The Tamagotchi item obtained during Plankbeard's sidequest was changed to blue.

Japanese International
Was it localized as 'Space Scrambler' to be a pun based on the fact that an egg drives it? Chibi-Robo!-SpaceScramblerINT.png

The Space Scrambler also had a major design change, but it doesn't change the mini-game.

Japanese International
Chibi-Robo!-JennyJP.png Chibi-Robo!-JennyINT.png

Jenny's underpants were changed in the international versions to appear less texture like.


Japanese International

After completing Funky Phil's sidequest, you can have Telly finally have his chance to sing his signature song Teriyaki Blues. Even though it's barely intelligible in either version, it was still changed to feature the new lyrics.

Japanese International

After giving Funky Phil the Drake Redcrest record, a cutscene plays in which he dances to it. As it has actual sung lyrics, it was changed between versions. While the Japanese versions of the game only have the Japanese versions of the song, the international releases contain both the English and Japanese renditions.


  • In the international versions, the game will wait for Chibi-Robo to hit the ground if the day ends while he's gliding. In the Japanese version, the day will end while Chibi-Robo still falls.
  • The international versions of the game put all three versions of Plankbeard's treasure maps out of bounds in the basement.
  • The Japanese version leaves a single uninteractable test cube out of bounds in the Chibi-House.
  • The Sepia tone used during the flashback scene for Giga-Robo is slightly different between versions.
  • Several of the debug/test rooms are different between versions.
  • The Tamagotchi can die if neglected for a few days in the Japanese version, and you are warned about this by Telly and Mr. Sanderson. This does not appear to happen in the US version, and references to the Tamagotchi dying are mostly removed from the US version (though the death screen remains unused.) If the Tamagotchi dies, it will be reset by Mr. Sanderson the next time he plays it at night.
  • Sarge has additional voice clips in the Japanese version.
  • The Japanese version often uses control codes in text, such as to change text color or size during a message. The English script tends to only use control codes at the beginning or end of messages.