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Cursed to Golf

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Title Screen

Cursed to Golf

Developer: Chuhai Labs[1]
Publisher: Thunderful[1]
Platforms: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch
Released internationally: August 18, 2022[1]


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


Cursed to Golf is a golf roguelike in which your character dies by lightning strike and gets sent into Golf Purgatory, where you set off on a course of 18 randomly selected holes on your quest to make it back to the world of the living.

Hmmm...
To do:
Figure out how to get to the text.

Unused Audio

Unused Tracks

purgatory 1 looped

The original Purgatory 1 track, completely different to the used one. Has a simpler sound to it than other used tracks.

oasis R03 faster harder

An early candidate for the Oasis 2 track, completely different from the two used ones.

singer boss battle idea

Going off the filename, this seems to be a quick draft of what would become the Forgotten's boss theme.

Earlier Versions

Title looped

"Title looped" (Unused) "Title Loop" (Used)

A slightly different, louder mix.

purgatory 2 faster

"purgatory 2 faster" (Unused) "Purgatory 2 Loop" (Used)

An unused, earlier, shorter (3:00 compared to the used 9:20) loop of the Purgatory 2 track. In addition to the mix being different, it has different instrumentation and other unique elements when compared to the final track.

win theme

"win theme" (Unused) "Win Theme Purgatory" (Used)

A rough version of the Purgatory win theme. Each of the four areas in the game have their own win theme.

Scottsman theme intro and Scottsman theme loop

"Scottsman theme intro" (Unused) "Scottsman Intro" (Used)
"Scottsman theme loop" (Unused) "Scottsman Loop" (Used)

Unused versions of the tracks with less compression and/or limiting applied. The segment that starts at 1:33 in the used loop is absent from the earlier version.

crystal old faster

"crystal old faster" (Unused) "Crystal 1 Loop" (Used)

An earlier take on what would become the Crystal 1 track.

game over menu

"game over menu" (Unused) "Game Over Screen Loop" (Used)

A different, quieter mix.

Unused SFX

laugh_test_scotsman

"laugh_test_scotsman" (Unused) "sfx_cutscene_scottylaugh2" (Used)

As the title suggests, an early take of the Scotsman's laugh.

sfx_cutscene_earthquake

"sfx_cutscene_earthquake" (Unused) "sfx_cutscene_earthquake (final)" (Used)

A different, longer effect was replaced by a shorter one.

hell ambience mockup

A mockup of what you'd hear when first entering hell.

Unused Graphics

scorecard_layers is a sprite sheet for an unused score card layout.

CursedToGolf Layer5.png

The sheet for the main menu includes some unused options: Challenge and Multiplayer. "Tee Off" was used in a demo version as the start game button.

CursedToGolf mainMenu.png

From the sheet for the intro/ending TV layout, "TEESVILLE" is never seen in-game.

CursedToGolf 18thHole.png

SC_9hole_allLayers is a 9 hole variant of the post-round scoreboard.

CursedToGolf SC9holeallLayers.png

Golfball is what it says, a simple golfball.

CursedToGolf Golfball.png

Two locks, a small white one and a bigger green one. A different lock graphic is used for locked abilities.

CursedToGolf lock.png

CursedToGolf lockGreen.png

Wind_Placeholder is, well, a placeholder wind effect.

CursedToGolf WindPlaceholder.png

Unused UI icons for rainy and windy conditions.

CursedToGolf RainyConditionsUIIcon.png
CursedToGolf WindyConditionsUIIcon.png

Map markers for minigames, something the game doesn't have.

CursedToGolf mapmarkers.pngCursedToGolf mapmarkerminigames.png

Three unused map markers: chest, chest with cash and chest with cards.

CursedToGolf mapminimarkers.png

An unused HUD element, not much else to say about it.

CursedToGolf parcount holenumber wordOnly.png

icon_texticon is another unused HUD icon.

CursedToGolf icontexticon.png

A TestTile, specifically one that is 30x30.

CursedToGolf testtile.png

A set of tiles featuring the above tile.

CursedToGolf sactx 0-128x128-Uncompressed-SA-Squares.png

Pal_Construction is an unused palette swap for the Golfer.

CursedToGolf PalConstruction.png

80x80 is a transparent blue square with a camera inside it.

CursedToGolf 80x80.png

button_RT_Sean_Carddeck is a button of unknown use.

CursedToGolf buttonRTSeanCarddeck.png

worldMap_cardChest and treasureChest are placeholders for said chests.

CursedToGolf worldMapcardChest.pngCursedToGolf worldMaptreasureChest.png

A single frame portal, through which you can see part of a level. Animated portals are used throughout the game as characters move around.

CursedToGolf Portal.png

Driving_Range_Pro_Shop_Placeholder seems to be the predecessor of the Eterni-Tee shop.

CursedToGolf DrivingRangeProShopPlaceholder.png

The toll booths use a flashing yellow arrow instead of red or green.

CursedToGolf tollboothfront.png

A white arrow overlay which also goes unused in favor of the yellow arrow.

CursedToGolf tollarrowwhite.png

The level entrance sprite sheet has three unused colors: pink, blue and gray.

CursedToGolf stageselectportals.png

The sheet for the magnet platform has three unused displays: empty, a face and a heart.

CursedToGold MagnetPlatform.png

Driving_Range_Practice_Sign is an early version of the sign at the Scotsman's shop, pointing towards the driving range.

Unused Used
CursedToGolf Driving Range Practice Sign.png CursedToGolf sign practice.png

Birdie-Eye Ace Card

The Birdie-Eye camera was at one point an Ace Card power instead of a default feature and would have presumably granted 10, 30 or 60 seconds to use it. Unlike the other cards, this one doesn't have a border, but a card graphic.

Timer_Birdie_UI is the timer that would have been used with the card.

CursedToGolf TimerBirdieUI.png

Mockup Screenshots

Five mockup screenshots which contain a variety of aesthetic differences.

Mockup Final
CursedToGolf uigeneral01.png CursedToGolf UI.png

The HUD is laid out very differently. In the final game, the scorecard only pops up for a moment before every swing. The empty slots on the right of the golf ball would have presumably shown abilities as they are unlocked.

Mockup Final
CursedToGolf v08.png CursedToGolf Pause.png

The camera focuses on the player instead of a view of the course with a purple filter. There is no "Paused" text on the menu on the top of the screen, the final game shows the highlighted menu option there instead. "Exit Game" was changed to "Quit To Title". The button prompts in the bottom right corner went unused as the game changes them depending on the controller used, the sprite is still in the files. Note the scorecard, which starts repeating after hole 9.

Mockup Final
CursedToGolf v07.png CursedToGolf PauseSettings.png

Controls got was made a separate option on the pause menu. Some of these early menu assets remain in the files, i.e. scroll bar and the on/off buttons.

Mockup Final
CursedToGolf buycardsmockup06.png CursedToGolf AceCards.png

The Scotsman appears a bit taller behind the counter and only talks to you to confirm your purchase. The text box was also changed to a fitting green. "Eterni-Tee" got more of a drop shadow and laid on top of a golf ball pattern instead of a brick one. The screen was labeled "Card Shop" instead of "Ace Cards". The card packs used different artwork and would have all contained 3 cards instead of a varying number. The prices were moved to the top and the dollar sign was added to your cash total. The text box at the bottom was moved to the top right. The golf ball pattern remains in the files.

Mockup Final
CursedToGolf cardbindermockup.png CursedToGolf CardBinder.png

According to this screen, the cards would have been sorted by category at one point. The pages are also numbered in a different manner.

Obscured Graphics

Full Image In-game
CursedToGolf KeyArtGKWorld1.png CursedToGolf ActiveCurse.png

The Groundskeeper's image appears in the background when a curse is activated, but is never seen in full.

Full Image In-game
CursedToGolf KeyArtGolfPurgatory.png CursedToGolf MainMenuGolfPurgatory.png
Full Image In-game
CursedToGolf KeyArtOasis.png CursedToGolf MainMenuOasis.png
Full Image In-game
CursedToGolf KeyArtCaverns.png CursedToGolf MainMenuCaverns.png
Full Image In-game
CursedToGolf KeyArtHell.png CursedToGolf MainMenuHell.png

The main menu overlay covers a significant portion of the background image, which changes depending on where the game was saved.

Demo Leftovers

Bits and pieces left over from the demo version.

CursedToGolf C2GQRCodeBlue.pngCursedToGolf DiscordLogoColor.pngCursedToGolf Steamiconlogosvg.pngCursedToGolf TwitterIcon.png

Revisional Differences

1.0.2 (Switch)

The initial 1.0.1 release suffered from a nasty issue where the Scotsman and the Forgotten boss encounters would crash the game if they got ahead of you. Patch 1.0.2 went live on August 23, 2022, fixing the Scotsman boss and making changes to Mystery Packs and cash balance.

(Source: @CursedtoGolf)

1.0.3 (Switch)

Went live on August 26, 2022.

  • Fixed the crash during the Forgotten boss.
  • Fixed a crash on the 18th hole.
  • Curse UI opacity adjusted.
  • Balance and Mystery Pack updates.


(Source: @CursedtoGolf)

1.0.4 (Switch)

Went live on September 7, 2022.

  • Added a more zoomed out camera that can be toggled on or off.
  • Mystery Packs now have a chance of giving better cards earlier in the game.
  • Cash rewards were increased.


(Source: @CursedtoGolf)

1.0.5 (Switch) Went live on September 14, 2022.

1.0.6 (Switch) Went live on PC on October 25, 2022 and later on consoles on November 10, 2022.

  • Added Practice Round, which allows you to practice any stages with adjustable rules.
  • Added Remix Round, a set of extra challenging stages.
  • Several QoL options, including: hold to spin, auto fast-forward, skip hole open and adjustable fast-forward speeds.
(Source: @CursedtoGolf)