Cursed to Golf
Cursed to Golf |
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Developer: Chuhai Labs[1] This game has unused graphics. |
Cursed to Golf is a golf roguelike in which your character dies by lightning strike and gets sent into Golf Purgatory, where you set off on a course of 18 randomly selected holes on your quest to make it back to the world of the living.
To do: Figure out how to get to the text. |
Contents
Unused Audio
Unused Tracks
purgatory 1 looped
The original Purgatory 1 track, completely different to the used one. Has a simpler sound to it than other used tracks.
oasis R03 faster harder
An early candidate for the Oasis 2 track, completely different from the two used ones.
singer boss battle idea
Going off the filename, this seems to be a quick draft of what would become the Forgotten's boss theme.
Earlier Versions
Title looped
"Title looped" (Unused) | "Title Loop" (Used) |
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A slightly different, louder mix.
purgatory 2 faster
"purgatory 2 faster" (Unused) | "Purgatory 2 Loop" (Used) |
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An unused, earlier, shorter (3:00 compared to the used 9:20) loop of the Purgatory 2 track. In addition to the mix being different, it has different instrumentation and other unique elements when compared to the final track.
win theme
"win theme" (Unused) | "Win Theme Purgatory" (Used) |
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A rough version of the Purgatory win theme. Each of the four areas in the game have their own win theme.
Scottsman theme intro and Scottsman theme loop
"Scottsman theme intro" (Unused) | "Scottsman Intro" (Used) |
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"Scottsman theme loop" (Unused) | "Scottsman Loop" (Used) |
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Unused versions of the tracks with less compression and/or limiting applied. The segment that starts at 1:33 in the used loop is absent from the earlier version.
crystal old faster
"crystal old faster" (Unused) | "Crystal 1 Loop" (Used) |
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An earlier take on what would become the Crystal 1 track.
game over menu
"game over menu" (Unused) | "Game Over Screen Loop" (Used) |
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A different, quieter mix.
Unused SFX
laugh_test_scotsman
"laugh_test_scotsman" (Unused) | "sfx_cutscene_scottylaugh2" (Used) |
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As the title suggests, an early take of the Scotsman's laugh.
sfx_cutscene_earthquake
"sfx_cutscene_earthquake" (Unused) | "sfx_cutscene_earthquake (final)" (Used) |
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A different, longer effect was replaced by a shorter one.
hell ambience mockup
A mockup of what you'd hear when first entering hell.
Unused Graphics
scorecard_layers is a sprite sheet for an unused score card layout.
The sheet for the main menu includes some unused options: Challenge and Multiplayer. "Tee Off" was used in a demo version as the start game button.
From the sheet for the intro/ending TV layout, "TEESVILLE" is never seen in-game.
SC_9hole_allLayers is a 9 hole variant of the post-round scoreboard.
Golfball is what it says, a simple golfball.
Two locks, a small white one and a bigger green one. A different lock graphic is used for locked abilities.
Wind_Placeholder is, well, a placeholder wind effect.
Unused UI icons for rainy and windy conditions.
Map markers for minigames, something the game doesn't have.
Three unused map markers: chest, chest with cash and chest with cards.
An unused HUD element, not much else to say about it.
icon_texticon is another unused HUD icon.
A TestTile, specifically one that is 30x30.
A set of tiles featuring the above tile.
Pal_Construction is an unused palette swap for the Golfer.
80x80 is a transparent blue square with a camera inside it.
button_RT_Sean_Carddeck is a button of unknown use.
worldMap_cardChest and treasureChest are placeholders for said chests.
A single frame portal, through which you can see part of a level. Animated portals are used throughout the game as characters move around.
Driving_Range_Pro_Shop_Placeholder seems to be the predecessor of the Eterni-Tee shop.
The toll booths use a flashing yellow arrow instead of red or green.
A white arrow overlay which also goes unused in favor of the yellow arrow.
The level entrance sprite sheet has three unused colors: pink, blue and gray.
The sheet for the magnet platform has three unused displays: empty, a face and a heart.
Driving_Range_Practice_Sign is an early version of the sign at the Scotsman's shop, pointing towards the driving range.
Unused | Used |
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Birdie-Eye Ace Card
The Birdie-Eye camera was at one point an Ace Card power instead of a default feature and would have presumably granted 10, 30 or 60 seconds to use it. Unlike the other cards, this one doesn't have a border, but a card graphic.
Timer_Birdie_UI is the timer that would have been used with the card.
Mockup Screenshots
Five mockup screenshots which contain a variety of aesthetic differences.
Mockup | Final |
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The HUD is laid out very differently. In the final game, the scorecard only pops up for a moment before every swing. The empty slots on the right of the golf ball would have presumably shown abilities as they are unlocked.
Mockup | Final |
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The camera focuses on the player instead of a view of the course with a purple filter. There is no "Paused" text on the menu on the top of the screen, the final game shows the highlighted menu option there instead. "Exit Game" was changed to "Quit To Title". The button prompts in the bottom right corner went unused as the game changes them depending on the controller used, the sprite is still in the files. Note the scorecard, which starts repeating after hole 9.
Mockup | Final |
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Controls got was made a separate option on the pause menu. Some of these early menu assets remain in the files, i.e. scroll bar and the on/off buttons.
Mockup | Final |
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The Scotsman appears a bit taller behind the counter and only talks to you to confirm your purchase. The text box was also changed to a fitting green. "Eterni-Tee" got more of a drop shadow and laid on top of a golf ball pattern instead of a brick one. The screen was labeled "Card Shop" instead of "Ace Cards". The card packs used different artwork and would have all contained 3 cards instead of a varying number. The prices were moved to the top and the dollar sign was added to your cash total. The text box at the bottom was moved to the top right. The golf ball pattern remains in the files.
Mockup | Final |
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According to this screen, the cards would have been sorted by category at one point. The pages are also numbered in a different manner.
Obscured Graphics
Full Image | In-game |
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The Groundskeeper's image appears in the background when a curse is activated, but is never seen in full.
Full Image | In-game |
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Full Image | In-game |
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Full Image | In-game |
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Full Image | In-game |
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The main menu overlay covers a significant portion of the background image, which changes depending on where the game was saved.
Demo Leftovers
Bits and pieces left over from the demo version.
Revisional Differences
1.0.2 (Switch)
The initial 1.0.1 release suffered from a nasty issue where the Scotsman and the Forgotten boss encounters would crash the game if they got ahead of you. Patch 1.0.2 went live on August 23, 2022, fixing the Scotsman boss and making changes to Mystery Packs and cash balance.
1.0.3 (Switch)
Went live on August 26, 2022.
- Fixed the crash during the Forgotten boss.
- Fixed a crash on the 18th hole.
- Curse UI opacity adjusted.
- Balance and Mystery Pack updates.
1.0.4 (Switch)
Went live on September 7, 2022.
- Added a more zoomed out camera that can be toggled on or off.
- Mystery Packs now have a chance of giving better cards earlier in the game.
- Cash rewards were increased.
1.0.5 (Switch) Went live on September 14, 2022.
1.0.6 (Switch) Went live on PC on October 25, 2022 and later on consoles on November 10, 2022.
- Added Practice Round, which allows you to practice any stages with adjustable rules.
- Added Remix Round, a set of extra challenging stages.
- Several QoL options, including: hold to spin, auto fast-forward, skip hole open and adjustable fast-forward speeds.
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