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Daikatana (Game Boy Color)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Will
Games > Games by platform
Games > Games by publisher > Games published by Kemco
Games > Games by release date > Games released in 2000
Games > Games by series > Daikatana series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games
Daikatana |
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Also known as: John Romero's Daikatana This game has debugging material. This game has a prerelease article |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Document the leaked US build. Are there any major differences from the European English build outside of the removed language select? |
The GBC Daikatana is a surprisingly decent action-RPG that has very little to do with its extremely-maligned PC/console brethren, whose commercial failure supposedly prevented this version from being released in the US.
To do: Cover the prototype. |
Sub-Page
Prerelease Info |
Debug Text
Press Left, Right, B, Up, Down, B, Left, Right, Up, Down, Select, B at the title screen. A jingle will indicate that the code was successful. Now press B to go to the debug menu.
Alternatively, set 0:C3EA to 0x01.
Many of the menu options don't work with the final game anymore.
- Makishima's menu seems to have been for technical tests. It will warp the player to various story parts (and sometimes conveniently into holes). The "Ending" option works, though.
- Yoshida's menu seems to be story-related. It will warp the player to various story parts, which sometimes don't match up with the descriptions.
- Saeki's menu is apparently for setting/resetting some attributes. Curiously, it will also warp the player to some locations.
- The Oode menu is a screen viewer, but it is buggy and will not allow the viewing of screens other than the one that is shown initially - G:00 N:00, the screen shown when using a lift. There is a stack overflow/programming error that will always set the G number to some impossibly-high value, causing the game to crash once Start or A is pressed. It is only possible to view other screens through this menu by modifying the game's code.
The Daikatana series
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Windows | Daikatana (Prototypes) |
Game Boy Color | Daikatana |
Nintendo 64 | Daikatana |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Will
Games > Games by platform
Games > Games by publisher > Games published by Kemco
Games > Games by release date > Games released in 2000
Games > Games by series > Daikatana series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games