Daikatana (Game Boy Color)
This game has debugging material.
This game has a prerelease article
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Document the leaked US build. Are there any major differences from the European English build outside of the removed language select?
The GBC Daikatana is a surprisingly decent action-RPG that has very little to do with its extremely-maligned PC cousin, whose commercial failure supposedly prevented this version from being released in the US.
Cover the prototype.
Press Left, Right, B, Up, Down, B, Left, Right, Up, Down, Select, B at the title screen. A jingle indicates that the code was successful. Now press B to go to the debug menu. Alternately, set 0:C3EA to 0x01 instead of entering the code.
Many of the menu options don't work with the final game anymore.
- Makishima's menu seems to have been for technical tests. It will warp the player to various story parts (and sometimes conveniently into holes) when the menus were removed. The "Ending" option works, though.
- Yoshida's menu seems to be story-related. It will warp the player to various story parts, which sometimes don't match up with the descriptions.
- Saeki's menu is apparently for setting/resetting some attributes. Curiously, it will also warp the player to some locations.
- The Oode menu is a screen viewer, but it is buggy and will not allow the viewing of screens other than the one that is shown initially: "G:00 N:00", the screen shown when using a lift. There is a stack overflow/programming error that will always set the G number to some impossibly high value, thus the game will crash once Start or A is pressed. It is only possible to view other screens through this menu by modifying the game's code.
|The Daikatana series|
|Game Boy Color||Daikatana|