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Descent (PlayStation)
Descent |
---|
Developer:
Parallax Software
|
The poster child for 6DOF combat got a console port a year after its PC debut, introducing coloured lighting effects, a remixed soundtrack from the Mac version, some additional exclusive multiplayer maps, and some deliciously cheesy pre-rendered FMV sequences.
To do: Check in EU version. |
Contents
FPS Display
Use the following code to display the FPS counter.
US | EU | JP |
---|---|---|
300BF264 01 | 300BE674 01 |
Development-Related Text
There is development-related text in RAM.
US | EU | JP | Text |
---|---|---|---|
0x800BE9F8 | 0x800BF5E8 | This is a bug | |
0x800BF800 | 0x800BEC20 | MALLOC: Trying to allocate 0 bytes! | |
0x800BF828 | 0x800BEC48 | MALLOC: Trying to allocate >4MB (%d) Kbytes! | |
0x800BF858 | 0x800BEC78 | Out of memory! (%d+%d bytes) |
SLUS_000.37
This file contains a lot of development and debug text. It contains a lot of references to c files and their versions.
$Id: ai.c 1.29 1995/11/17 00:01:22 john Exp $ $Id: aipath.c 1.13 1995/11/08 21:47:03 unknown Exp $ $Id: args.c 1.7 1995/10/31 20:15:27 john Exp $ MAP.PCX $Id: bm.c 1.17 1995/11/13 00:43:57 john Exp $ descent.dat rbPolygon_models[i].model_databm.c $Id: cntrlcen.c 1.10 1995/11/16 17:27:06 john Exp $ $Id: collide.c 1.23 1995/11/18 18:29:07 john Exp $ %d:%02d%s %s. $Id: config.c 1.40 1996/01/05 12:42:49 john Exp $ FX +++++++++R1+L1+R2+L2?R1L1R2L2840,Y2X2Y1X1BTN%d $Id: controls.c 1.8 1995/10/31 20:15:15 john Exp $ $Id: credits.c 1.21 1996/02/02 20:36:05 john Exp $ TUnknowncredits.c credits.tex rbcredits.txb stars.pcx descent.vhr bUnknowndigi.c descent.vb $Id: effects.c 1.9 1995/10/31 20:14:51 john Exp $ $Id: endlevel.c 1.19 1995/11/15 22:32:50 john Exp $ E.STR F.STR A.STR B.STR C.STR G.STR D.STR $Id: fireball.c 1.12 1995/11/08 00:04:06 john Exp $ $Id: fuelcen.c 1.14 1995/11/15 12:14:46 john Exp $ $Id: fvi.c 1.14 1995/10/31 20:14:47 john Exp $ $Id: game.c 1.84 1995/12/27 15:54:47 john Exp $ FPS: %s none%s %d - %s %s %s %s $Id: gamefont.c 1.8 1995/10/31 20:15:31 john Exp $ $Id: gamemine.c 1.16 1995/10/31 20:15:26 john Exp $ $Id: gamesave.c 1.20 1995/11/17 00:02:59 john Exp $ .PSL $Id: gameseg.c 1.20 1995/11/08 00:02:59 john Exp $ $Id: gameseq.c 1.46 1995/12/12 10:22:58 john Exp $ %s%i %s%i%s%s%s %d %s %s %s %s%s %d %s %s %s STARS.PCX none INTRO.STR $Id: gauges.c 1.30 1995/11/19 17:17:11 john Exp $ %s: %i%s %s %i%s %i %d%s%s: 0%s: %dx %d%s: %5d%5d%d!%03d $Id: hostage.c 1.8 1995/10/31 20:15:00 john Exp $ $Id: hud.c 1.17 1995/12/12 10:22:41 john Exp $ This is a bug. G A M E O V E R LOGO.STR PLOGO.STR descent.pcx PALETTE.256 $Id: joycal.c 1.7 1995/10/31 20:15:21 john Exp $ $Id: joydefs.c 1.7 1995/10/31 20:15:06 john Exp $ $Id: kconfig.c 1.31 1995/11/15 11:43:36 john Exp $ $Id: kmatrix.c 1.9 1995/10/31 20:14:38 john Exp $ $Id: laser.c 1.8 1995/10/31 20:14:53 john Exp $ $Id: lighting.c 1.24 1995/11/15 02:46:08 john Exp $ MALLOC: Trying to allocate 0 bytes! MALLOC: Trying to allocate >4MB (%d) Kbytes! Out of memory! (%d+%d bytes) $Id: menu.c 1.94 1996/02/02 20:36:20 john Exp $ map01.pcxmap02.pcxmap03.pcxship01.pcxship02.pcxmenu.pcxnoneDEMOA.STRDEMOB.STRDEMOC.STRCharon Volatile MinePluto Military BasePluto OutpostSecret Level #3Nereid Volatile MineTriton Storage DepotNeptune Storage DepotSecret Level #2Oberon ColonyOberon Iron MineOberon MineMiranda MineNone4None3Tethys Military BaseHyperion Methane MineEuropa Diamond MineGanymede Military BaseEuropa Mining ColonyCallisto Tower ColonyIo Sulpher MineSecret Level #1Mars Orbital StationMars ColonyMars Processing StationNone2None1Mercury Military LabMercury Solar LabVenus Nickel-Iron MineVenus Atmosphere LabLunar Military BaseLunar ScilabLunar Outpost%s %s%d. %s%spad%d.pcx $Id: mglobal.c 1.15 1995/11/15 02:46:02 john Exp $ menu.pcxBASLUS-00037Unknownmglobal.c $Id: mission.c 1.15 1995/11/16 12:52:49 john Exp $ psxchaosLEVEL%02d.RDLLEVELS%1d.RDLbriefing.texendreg.texpsx%d.rdlchaos%d.rdl $Id: modem.c 1.34 1995/12/27 15:54:54 john Exp $ ABCDEFGHIJKLMNOPQRSTUVWXYZ $Id: multi.c 1.21 1995/11/16 12:12:03 john Exp $ Unused8Unused7Unused6Unused5Unused4Unused3RedBlue%s.%s %s.%s %s %s.%s %s!%s %s %s!%s %s %s%s %s $Id: multibot.c 1.11 1995/10/31 20:14:34 john Exp $ $Id: netmisc.c 1.7 1995/10/31 20:14:44 john Exp $ $Id: netseq.c 1.7 1995/10/31 20:14:46 john Exp $ $Id: newdemo.c 1.8 1995/10/31 20:15:10 john Exp $ $Id: object.c 1.33 1995/11/18 17:31:16 john Exp $ $Id: paging.c 1.37 1995/11/05 15:06:23 john Exp $.pstrb $Id: physics.c 1.25 1995/11/20 01:35:35 john Exp $ $Id: playsave.c 1.10 1995/10/31 20:14:35 john Exp $ $Id: polyobj.c 1.15 1995/11/11 06:25:27 john Exp $Polygon_modelspolyobj.c $Id: powerup.c 1.12 1995/12/27 11:06:13 john Exp $ %s %s %d%s!%s %d%s!%s %d %s!%s %s%s %s! $Id: render.c 1.46 1995/11/18 17:31:26 john Exp $ $Id: robot.c 1.7 1995/10/31 20:14:54 john Exp $ $Id: scores.c 1.18 1995/11/05 22:04:14 john Exp $ %dBOB%d.%s%d-%dS%d-%dS%d-S%d%d-S%d Config.pcx $Id: songs.c 1.19 1996/01/22 15:17:30 john Exp $ \DESCENT\PIGBERT.XA;1\DESCENT\VANZ.XA;1 $Id: state.c 1.52 1996/02/02 20:35:39 john Exp $ DGSSBCDFGHJKLMNPQRSTVWXY*0123456789#%s%sDESCENTX%s%sDESCENT%c%d. %s%d $Id: switch.c 1.10 1995/10/31 20:14:07 john Exp $ $Id: textc.c 1.14 1995/11/15 02:45:58 john Exp $ descent.tex rbUnknowntextc.c $Id: titles.c 1.33 1996/02/02 21:03:59 john Exp $ endreg.tex briefing.tex _t\D\DESCENT\MR_ED3.XA;1\DESCENT\MR_ED2.XA;1\DESCENT\MR_ED1.XA;1\DESCENT\WILBUR3.XA;1\DESCENT\WILBUR2.XA;1\DESCENT\WILBUR1.XA;1 rb.txb buftitles.c Unknown END.STR $Id: vclip.c 1.8 1995/11/18 17:30:16 john Exp $ $Id: wall.c 1.13 1995/12/01 09:13:24 john Exp $%s %s $Id: weapon.c 1.12 1995/11/08 18:50:23 slagel Exp $ %s %s%s %s!%s %s%s%s %i%s%s %i %s %d %s%s%s(null)%i%d%o%x bu10:bu00:*$Id: bitpress.c 1.11 1995/11/15 19:31:04 john Exp $ Unknownmovie.c \DESCENT\%s;1\%s;1 $Id: fixc.c 1.7 1995/11/20 22:17:36 john Exp $ %d%%d.%%0%dd $Id: vecmatc.c 1.8 1995/09/13 17:43:37 john Exp $ rbUnknownpalette.c bmp%05d.tim rbUnknowngrdev.c ClutsFont ClutsKanjiCacheFonts medium.fnt small.fnt rbUnknownfont.c rbUnknowncanvas.c \DESCENT\DESCENT.DA;1\DESCENT\DESCENT.HOG;1\DESCENT.HOG;1 $Id: interp.c 1.8 1995/11/10 23:18:31 john Exp $ $Id: instance.c 1.2 1995/06/07 12:56:55 john Exp
DESCENT.HOG
This file contains a lot of game text, development text, and some hidden messages (PSX Anarchy). There is a reference to a Beta v3.0 as well as cheats being enabled.
logo.pcx sblogo.pcx descent.pcxc descentj.pcx descent.vbx descent.vhx palette.256 medium.fnt small.fnt descent.tex descent.dat descent.dat map01.pcxt map02.pcx map03.pcx ship01.pcx ship02.pcx menu.pcx menu1.pcx menu2.pcx endguy.pcx aster01.pcx brief01.pcx brief02.pcx brief03.pcx end01.pcx end02.pcx end03.pcx iplogo1.pcx jup01.pcx map.pcx mars01.pcx pad1.pcx pad2.pcx pad3.pcx pad4.pcx merc01.pcx moon01.pcx neptun01.pcx order01.pcx pluto01.pcx saturn01.pcxt scores.pcx stars.pcx statback.pcx uranus01.pcx venus01.pcx8 warning.pcx briefing.txb credits.txb ending.txb endreg.txb level01.txb level02.txb level03.txb level01.pst level02.pst level03.pst level04.pst level05.pst level06.pst level07.pst level08.pst level09.pst level10.pst level11.pst level12.pst level13.pst level14.pst level15.pst level16.pst level17.pst level18.pst level19.pst level20.pst level21.pst level22.pst level23.pst level24.pst level25.pst level26.pst level27.pst levels1.pst levels2.pst levels3.pst level01.psl level02.psl level03.psl level04.psl level05.psl level06.psl level07.psl level08.psl level09.psl level10.psl level11.psl level12.psl level13.psl level14.psl level15.psl level16.psl level17.psl level18.psl level19.psl level20.psl level21.psl level22.psl level23.psl level24.psl level25.psl level26.psl level27.psl levels1.psl levels2.psl levels3.psl chaos1.psl chaos1.pst chaos2.psl chaos2.pst chaos3.psl chaos3.pst chaos4.psl chaos4.pst chaos5.psl chaos5.pst psx1.psl psx1.pst psx2.psl psx2.pst psx3.psl psx3.pst psx4.psl psx4.pst psx5.psl psx5.pst ... ... ... Quit Game Options Save Game Cheats Enabled!! All Keys! Invulnerability On Off ... ... ... Prepare for Descent Full Rescue bonus:\t Ship bonus:\t Shield bonus:\t Energy bonus:\t Hostage bonus:\t Skill Bonus:\t Total Bonus:\t Total Score:\t Complete ... ... ... Secret Level #3 \nBeta v3.0 ... ... ...
Regional Differences
To do: More documentation. |
Title Screen
JP | US |
---|---|
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The Japanese version's title screen added the katakana title and removed copyright text. The Japanese version also uses the Start button to select menus, which was changed to X in the US version.
Movies
All lines were dubbed to Japanese in the Japanese version.
In-Game
Weapon Name
JP | JP Translation | US |
---|---|---|
レーザー | Laser | Laser Cannon |
クワトロレーザー | Quattro Laser | Quad Laser |
バルカン砲 | Vulcan Cannon | Vulcan Cannon |
拡散砲 | Spread Cannon | Spreadfire Cannon |
プラズマ砲 | Plasma Cannon | Plasma Cannon |
核融合砲 | Nuclear Fusion Cannon | Fusion Cannon |
Sub Weapon Name
JP | JP Translation | US |
---|---|---|
ショックミサイル | Shock Missile | Concussion Missile |
追尾ミサイル | Homing Missile | Homing Missile |
爆弾 | Bomb | Proximity Bomb |
拡散爆弾 | Spread Bomb | Smart Missile |
メガミサイル | Mega Missile | Mega Missile |
The Descent series | |
---|---|
DOS/Mac OS Classic | Descent • Descent II (Prototype) |
PlayStation | Descent • Descent II/Maximum |
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Parallax Software
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Interplay
Games > Games by publisher > Games published by Softbank
Games > Games by release date > Games released in 1996
Games > Games by series > Descent series