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Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps/Training
This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Overhead previews for the maps. |
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These training maps were not developed by Valve, but rather developed by Hidden Path Entertainment around the same time they were tasked with porting Counter-Strike: Source to consoles and helping with Left 4 Dead 2 development. In the end, Valve decided to cut down on the training experience by a significant margin. Of note is that most, if not all the maps are littered with obsolete entities with the prefix training_, as well as references to missing overlays/decals (some can be found within the repository).
Contents
- 1 tr_dustbowl
- 2 tr_engineer1
- 3 tr_goldrush
- 4 tr_target
- 5 tra_sol_bas_rocketjump
- 6 tra_sol_bas_rocketlauncher
- 7 tra_sol_bas_shoot
- 8 tra_sol_bonus_frenzy
- 9 tra_sol_bridge_of_death
- 10 tra_sol_corridor
- 11 tra_sol_dustbowl
- 12 tra_sol_exp_frenzy
- 13 tra_sol_exp_frenzy_bothdirections
- 14 tra_sol_launchpad
- 15 tra_sol_pointbreaker
- 16 tra_sol_rocketjump
- 17 tra_sol_targets
- 18 tra_sol_warehouse
- 19 tut_spy
tr_dustbowl
To do: |
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
tr_engineer1
A training map for a RED engineer on the 2nd point of the 1st stage of Dustbowl. Prompts are given to teach the player where to build. Enemies spawn upon upgrading them. An invincible BLU sentry protects part of the map while all routes to the 1st point are blocked off.
tr_goldrush
A training version of pl_goldrush with only the first stage (although the other 2 stages are in the -unused vis-group). This map has Sentry Guns, Dispensers and Teleporters strewn about. The countdown timer will freeze at 9 seconds, not allowing the player to go further.
tr_target
To do: |
This map exists in the current release of the game. Differences are likely to be minimal or non-existent.
tra_sol_bas_rocketjump
An earlier version of tra_sol_rocketjump.
tra_sol_bas_rocketlauncher
To do: |
tra_sol_bas_shoot
Internally called "Expert Sniper Training", indicating that this was also part of Sniper's training course.
tra_sol_bonus_frenzy
To do: |
tra_sol_bridge_of_death
To do: |
tra_sol_corridor
A simple corridor-type map. This map uses the goal marker model, oddly enough.
tra_sol_dustbowl
To do: |
tra_sol_exp_frenzy
To do: |
tra_sol_exp_frenzy_bothdirections
To do: |
tra_sol_launchpad
To do: |
tra_sol_pointbreaker
An Attack/Defend map meant to be used for the cut training courses.
tra_sol_rocketjump
A screenshot of this map was leaked prior to the 2023 gigaleak, where its name was unknown.
tra_sol_targets
An assault course-type map. Internally called "Beginner Sniper Training", meaning that it would have been used as part of a Sniper tutorial.
tra_sol_warehouse
tut_spy
An unfinished box-like map. Judging by the name, it was probably meant to be used as a Spy tutorial.