We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Disgaea 4: A Promise Unforgotten

From The Cutting Room Floor
Jump to navigation Jump to search

Click to upload a new image...Dummy link

Disgaea 4: A Promise Unforgotten

Also known as: Makai Senki Disgaea 4 (JP)
Developer: Nippon Ichi Software
Publishers: Nippon Ichi Software (JP), NIS America (US/EU)
Platform: PlayStation 3
Released in JP: February 24, 2011
Released in US: September 6, 2011
Released in EU: November 25, 2011


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Unused Maps

Disgaea4-TestMap.png
Disgaea4-TestMap2.png

Map archive map05001.lzs contains data for a test map. As the map is still referenced in the dungeon data file (dungeon.dat inside START.dat), where it is named "テストマップ" (or "test map"), it might still be possible to access it in-game.

(Source: xdaniel)

Unused Graphics

Hidden Text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:
More details; check if other spritesheets have different notes (most have the same, but many to check!); etc...

Many of the high-resolution character spritesheets contained within various files inside ANM_HI.dat have unused, invisible notes written on them. These can be made visible by modifying the last color in the palette.


(Source: xdaniel)

Unused Text

Hmmm...
To do:
Crappy InProgramTxt.dat dump

The file InProgramTxt.dat inside START.dat contains various strings that indicate the existence of a debug menu, similar to the one in Disgaea: Hour of Darkness.

(Source: xdaniel)

Unused Items

Hmmm...
To do:
Related to this?

The item data file mitem.dat in START.dat contains two items, which are presumably unused as their names and descriptions are not translated in the English version.

ID Original Name Name Translation Original Description Description Translation
5002 トロの槍 Toro's Spear 武器・槍:トロからもらった金ピカの槍 Weapon・Spear: A sparkling gold spear received from Toro
5005 クロの斧 Kuro's Axe 武器・斧:黒き魔王から贈られた立派な斧 Weapon・Axe: A splendid axe bestowed to you from the Black Demon King


(Source: xdaniel; Bast (translations))

Unused Skills

Hmmm...
To do:
Google indicates グレートバイス being something in Disgaea 3 Vita...?

magic.dat in START.dat contains three untranslated entries for skills.

Original Name Name Translation Original Description Description Translation
物理 Physical ベースパネル戦闘などで使用する物理攻撃 A physical attack that is usable via the base-panel attack etc.
魔法 Magic ベースパネル戦闘などで使用する魔法攻撃 A magical attack that is usable via the base-panel attack etc.
グレートバイス Great Vice 固有技:[Icon]宇宙規模の馬鹿力でブッ潰しますヨ!! In-born technique: [Icon] A cosmic-level attack that crushes
enemies with inhumanly powerful strength.


(Source: xdaniel; Bast (translations))

Disgaea 3 Leftovers

Hmmm...
To do:
Likely a lot of other stuff, too.

Judging from various leftovers from Disgaea 3, it appears that Disgaea 4 was directly derived from it - even the opening animation's file is still called dis3_0.dat.

Character Portraits

Presumably a leftover is the archive BU.dat, which contains Disgaea 3's static character portraits, while this game's animated ones are stored in various files inside ANM_HI.dat.

UI Graphics

Various files inside START.dat are apparently also leftovers, mainly textures used for character status displays.

stat.txf stat_equip.txf
Disgaea4-UnusedD3-Stat.png Disgaea4-UnusedD3-StatEquip.png
stat_item.txf stat_large.txf
Disgaea4-UnusedD3-StatItem.png Disgaea4-UnusedD3-StatLarge.png
(Source: xdaniel)