We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Disney's Aladdin (Game Gear)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Disney's Aladdin

Developer: SIMS
Publisher: Sega
Platform: Game Gear
Released in JP: March 25, 1994
Released in US: June 23, 1994
Released in EU: June 19, 1994


MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

An amazingly faithful adaptation of the 1992 Disney movie.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Music

A short jingle.

Test Menu

Ggaladdin-debug.png
At the title screen, press Up, Right, Down, Left, 1, 2, 1, 2 for the test menu.

One jump, ahead of the bread-line...
CHARACTER - View animations for Aladdin and other characters.

STAGE SELECT - Select stage.

SOUND TEST - Standard sound test.

Please don't sit on my Game Gear.
INPUT TEST - Test controls.

Ggaladdin-vis.png
VISUAL TEST - View cut-scenes.

(Source: GameFAQs (shadowcore76))

Unused Text

Some text at 00x7E928, also found in a prototype, can be found alongside the used text.

RULE NUMBER ONE- I CAN'T KILL ANYBODY
RULE NUMBER TWO- I CAN'T MAKE ANYBODY FALL IN LOVE WITH ANYBODY ELSE
RULE NUMBER THREE- I CAN'T BRING PEOPLE BACK FROM THE DEAD
(Source: RadSpyro)