Disney's Aladdin (SNES)
Disney's Aladdin |
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Developer: Capcom This game has unused enemies. |
Aladdin is a Capcom platformer based on the Disney film of the same name.
Unused Text
At ROM address 0x0013AF9 is a string referring to a curious scrapped "time attack" mode.
YOU COMPLETED TIME ATTACK MODE
Level Select
In the options menu, press L, R, Start, Select, X, Y, A, B on controller 2. Exit the menu, and there will be a level number displayed above the Game Start option. Hold L + R on controller 1, then use the D-Pad to toggle the level. Select Game Start to play it.
Unused Enemies
Moving Platforms
Sprite index 0x77 is a blue platform that travels right for 8 screens at a constant pace, while sprite index 0x78 is a red variant that moves for twice as long and gradually increases in speed. Given the aesthetics, they were probably meant for Stage 4.
Fire Hand
Sprite index 0x71 is a large hand made out of fire that was probably intended for Stage 6. It can perform three possible actions; facing right, facing left, and moving back and forth in a small area.
The Aladdin series
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Genesis | Aladdin (Prototype) |
SNES | Aladdin |
NES | Aladdin |
Sega Master System | Aladdin |
Game Gear | Aladdin (Prototype) |
Game Boy | Disney's Aladdin |
Game Boy Color | Disney's Aladdin |
PlayStation | Nasira's Revenge |
Windows | Magic Carpet Racing |
Adobe Flash | Jasmine's Flying High |
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- Games with unused enemies
- Games with unused text
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- Aladdin series
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Games > Games by content > Games with hidden level selects
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Games > Games by developer > Games developed by Capcom
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Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 21
Games > Games by release date > Games released in November > Games released on November 26
Games > Games by series > Aladdin series