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Disney's Aladdin (Genesis)

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Title Screen

Disney's Aladdin

Developer: Virgin Games
Publisher: Sega
Platform: Genesis
Released in JP: November 12, 1993
Released in US: November 11, 1993
Released in EU: November 11, 1993

SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

ProtoIcon.png This game has a prototype article

Aladdin is a Disney game released on the Sega Genesis. Based on the movie of the same name, it features high-quality animation with help from Disney animators.


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Menu

I'm not David Perry, but can I still have a wish? Pretty please??
Freezeability off? But this old cart still locks up! :(

On the options screen, enter the following button command: A, C, A, C, A, C, A, C, B, B, B, B. Programmer David Perry's face will pop up to greet you, and the debug screen will appear. Disregarding the font, this screen is almost identical to the one seen in Earthworm Jim and Earthworm Jim 2, which were released 1 year and 2 years respectively after Aladdin, and both games were also worked on by David Perry too.

Menu item Effect
CHEAT MODE Enables invincibility.
START ON LEVEL Use A and B to select a level, then press Start to begin.
FREEZEABILITY Makes the game freeze when Start is held.
MAP VIEW MODE Use the control pad to move the camera around the level. It's as if Aladdin is still on that spot, as far as the enemy AI and level triggers are concerned.

Win a Bonus

The "Win a Bonus" jingle plays when you win a bonus on the bonus game. This only plays for around 1 second, and slightly longer if it's the last roll on that bonus game session. If you listen to it in the sound test, or if you freeze the game with freezeability, you'll notice that the jingle actually lasts for around 8 seconds, needlessly.