Disney's Aladdin (Genesis)
Disney's Aladdin |
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Developer: Virgin Games
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The Genesis Aladdin, based on the movie of the same name, features high-quality animation with help from Disney animators.
To do: Overview of development materials. Not sure if this is viable for TCRF or not. |
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Prototype Info |
Debug Menu
Press A, C, A, C, A, C, A, C, B, B, B, B on te Options screen. Programmer David Perry's face will pop up to greet you, and the debug screen will appear. Aside from the font, this screen is almost identical to the one used in the later Earthworm Jim (and its sequel), which David Perry also worked on.
Menu Item | Effect |
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CHEAT MODE | Enables invincibility. |
START ON LEVEL | Use A and B to select a level, then press Start to begin. |
FREEZEABILITY | Makes the game freeze when Start is held. |
MAP VIEW MODE | Use the D-Pad to move the camera around the level. It's as if Aladdin is still on that spot, as far as the enemy AI and level triggers are concerned. |
Unused Music
The jingle used for winning a bonus in the bonus game lasts about 8 seconds, but only the first second of it is heard in-game (slightly more if it's the last roll of that bonus game session). The full version can be heard in the sound test, or if Freezeability is used during the bonus game.
The Aladdin series
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Genesis | Aladdin (Prototype) |
SNES | Aladdin |
NES | Aladdin |
Sega Master System | Aladdin |
Game Gear | Aladdin (Prototype) |
Game Boy (Color) | Aladdin (GB, GBC) |
PlayStation | Nasira's Revenge |
Windows | Magic Carpet Racing |
Adobe Flash | Jasmine's Flying High |
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Cleanup > Pages missing publisher references
Cleanup > To do
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