We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

Developer: Crows Crows Crows
Publisher: Crows Crows Crows
Platforms: Windows, Mac OS X
Released internationally: December 4, 2015

DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist is a short, 15 to 20-minute heist game directed by the co-creator and designer of The Stanley Parable, featuring a grappling hook. Probably. And a tiger. Definitely.

Unused Graphics

Early App Icon

Early Used
DrLangeskov-heist-appicon-o4XEF.png DrLangeskov-icon.png

An unused app icon located in resources.assets, which uses part of the game's poster art.

Early Screen Selector Splash

Early Used Steam Store
DrLangeskov-heist-splash-Oyrrk.png DrLangeskov-ScreenSelector.png DrLangeskov-steamheader.jpg

An early screen selector splash image located in resources.assets, featuring a slightly different logo (without the dot after Dr) and a background image of Wildlife Preparation, rather than the vault. The 'header' image used on the game's Steam Store page does use a screenshot of Wildlife Preparation, though a different one from the early screen selector image.

Unused Glitch Images

Unused Used




The dreaded Purple Screen of Death







Only three out of the eight 'glitch' images in the game's files are used. Most of the images are stored in sharedassets2.assets, but 2, 4, and 7 are located in resources.assets.

Early Game Poster

Early Used
DrLangeskov-poster-a.png DrLangeskov-poster-a-v2.png

An earlier version of the game's poster. The following differences are present between the early poster and the final one:

  • A dot was added after Dr in the game's title.
  • The logo of Crows Crows Crows was updated.
  • 'Keith Carberry' was replaced with 'Simon Amstell'.
  • The poster was made 'cleaner'; a particular overlay on the texture was removed.

"Unknown" Sign

Early Used
DrLangeskov-altbuttonsigns.png DrLangeskov-heist-paper-postit-unknown.png

Alongside the (used) signs for the 'secondary interruptive' and 'lasers' switches in Lighting is an unused sign for the 'unknown' switch. A post-it note is used instead.

Work-In-Progress Elevator Stencil

Early Used

The texture has 'wip' in its name, indicating that it almost certainly was never going to be used.

Cassette Labels


All of the cassette tapes, which are voiced by Justin Roiland, have "JUSTIN R. AUDITION" written on the bottom side of them, which is not viewable in-game.

Unused Signs

These three signs can be seen in the game's trailer, but not in the final game.

'Kill' Button


A button with the word "KILL" written on it.



A painting depicting ships sinking.

William's Secret


This texture can be found in sharedassets2.assets, and is a reference to an easter egg in The Stanley Parable, also placed there by William Pugh, with the same text.



Unused Fonts

There are eight unused fonts in resources.assets and sharedassets0.assets, which are fairly heavily blurred.

(Source: Original TCRF research)

Revisional Differences

10th of December 2015 ("Grappling Hook Revision & Bug Fixes")

To do:
Figure out what the actual changes were.

The official changelog for this update is:

  • Completely reworked the physics calculation for the grappling hook.
  • Added an alternate guard path variant for Hard mode.
  • P completely removes ALL UI for screenshots (previously the map & guard pointers would remain).
  • You can now paint your vehicle with the airbrush gun you find in the gallery.

Bug Fixes

  • Added option for Y-Axis Inversion.
  • Improved Tiger pathfinding.
  • The elevator should now start much faster - please let us know if you're still experiencing this bug.
  • Added option for mouse sensitivity.
  • Colliders on the cliff segment are now much more forgiving.
  • Lowered the frequency of the floor clipping issue.
  • The flamethrower is back for those of you who noticed it was gone.
  • Possible fix for achievement issues (if you're still having troubles let us know in the Steam Forum).
  • Fixed several general clipping issues.
  • Removed turret due to very buggy AI.
  • Repositioned some valuables to make them easier to steal without crouching/awkward positioning.


  • Lasers might have been improved? They might be worse? I don't know...
  • Vehicle slowed down so that the scenery can be appreciated more.
  • Dynamite now takes 50% longer to arm.
  • Night vision enabled.

11th of December 2015 ("THE PRETZEL UPDATE!!! (also trading cards)")

This update added the hidden pretzels and the associated achievement. Trading cards were also added, but they aren't client-side, so this update did not effect them.

10th of January 2016 ("Language Support & Achievements Fixed!")

This update fixed a bug introduced in the previous update where Steam achievements would not be awarded. Additionally, language support was added for Swedish, French, German, Russian, Romanian, Italian, Polish, Turkish, and Spanish,

(Source: Steam Community Announcements)