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Famicom Jump II: Saikyou no 7 Nin

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Title Screen

Famicom Jump II: Saikyou no 7 Nin

Also known as: Famicom Jump II: Strongest Seven
Developer: Chunsoft
Publisher: Bandai
Platform: NES
Released in JP: December 2, 1991

DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
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When no save data is present (during the first time booting up, the battery being removed or the data being corrupted), holding Left + A + B on controller 2 and pressing Reset will initiate the whole SRAM with a particular byte pattern. The screen will turn green and the game will stop. Now, hold A + B on controller 2 and press Reset again and the game will test for the patterns presence. If the test is successful, the game will re-initiate the SRAM and continue normal play and if unsuccessful, the screen will turn red.

Disabled Debug Features

Using the Game Genie code AAEGAENY, you can re-enable a simple debug mode. This disables random encounters and allows you to move faster when holding A on the second controller. Holding B on controller 1 will allow you to move around freely through objects etc., though going through doors will function normally.