Famicom Jump II: Saikyou no 7 Nin
|Famicom Jump II: Saikyou no 7 Nin|
This game has debugging material.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
When no save data is present (during the first time booting up, the battery being removed or the data being corrupted), holding Left + A + B on controller 2 and pressing Reset will initiate the whole SRAM with a particular byte pattern. The screen will turn green and the game will stop. Now, hold A + B on controller 2 and press Reset again and the game will test for the patterns presence. If the test is successful, the game will re-initiate the SRAM and continue normal play and if unsuccessful, the screen will turn red.
Disabled Debug Features
Using the Game Genie code AAEGAENY, you can re-enable a simple debug mode. This disables random encounters and allows you to move faster when holding A on the second controller. Holding B on controller 1 will allow you to move around freely through objects etc., though going through doors will function normally.
|The Jump series|
|NES||Famicom Jump: Eiyuu Retsuden • Famicom Jump II: Saikyou no 7 Nin|
|Nintendo DS||Jump Ultimate Stars|
|PlayStation 3, PlayStation Vita||J-Stars Victory VS|
|Plug & Play||Nintendo Classic Mini: Family Computer: Weekly Shonen Jump 50th Anniversary Version|