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Feeding Frenzy 2: Shipwreck Showdown (Windows, Mac OS X)

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Title Screen

Feeding Frenzy 2: Shipwreck Showdown

Developer: Sprout Games
Publisher: PopCap Games
Platforms: Windows, Mac OS X
Released internationally: February 6, 2006


GraphicsIcon.png This game has unused graphics.


Feeding Frenzy 2: Shipwreck Showdown is the sequel to Feeding Frenzy, and you're still trying to eat every sea creature in sight!

At least this time you have a reason: to stop an alien fish from infecting the sea eternally, unlike the shark-eating plot in the original which makes it look as if they begged for a plot line.

Unused Graphics

Feedingfrenzy2-leftovertitle.png
A leftover title screen graphic from the first Feeding Frenzy game.

Feedingfrenzy2-andyinfoscreen.jpg
Another leftover from Feeding Frenzy, this would show on one of the info screens shown before a level. Andy is not playable in this game.

Feedingfrenzy2-missingimage.png
A placeholder graphic shown when an image is deleted.

Feedingfrenzy2-debugmissingimg.jpg
Another placeholder graphic, presumably for the item bubbles.

Unused Animations

Leopard Idle cycle.gif
Unused idle animation of the Leopard Shark while not technically unused it's normally unseen due to the fact that Idle animations are only used in cutscenes and for player fish and at no point does the Leopard Shark appear in a cutscene or as a playable character possibly indicating an unused playable role.

Idle cycle.Cod.gif
Unused idle animation of the Cod just like the Leopard Shark, it's normally unseen due to the fact it never appears in cutscenes or as a playable character possibly hinting a cut playable role.

Idle cycle.Marlin.gif
Unused idle animation of the Marlin just like the Leopard Shark it's normally unseen due to not being in a cutscene or being a playable character.
Interestingly, the Marlin is one of the few fish whose sprites are reused directly from Feeding Frenzy rather then its sequel and the animation quality matches that of that game despite the fact this animation doesn't exist in the first game it seemed likely it was made for the first game to be playable at some point but got cut and removed from it then brought back for the sequel for a possible playable role only to be cut again and this time leftover in the final game.

Turn cycleMermaid.gif
An unused turn animation for the Mermaid while technically not unused, it's normally unseen as never at any point does the Mermaid turn or appears as an enemy to turn and only appears as a special entity that only swims forward without turning leaving this unusual looking animation unused.

Sony Vegas?

In the sounds folder, there are 2 SFK files, "feedingfrenzy.ogg.sfk" and "tripplefrenzy.ogg.sfk". SFK files are automatically generated when a file is opened in the video editing software "Sony Vegas". Supposedly, the creators used Sony Vegas for the sound effects and accidentally left these in the game.